to the Role-Playing Games Index Page to the Boardgames Page to the War Games Page to the Dice, RPG Magazines, Comics, Miscellanea Page to the Collectable Card Games Page to the Non-Collectable Card Games Page
to the Books' Authors Index Page to the Fantasy & SF Magazines Index Page to the Graphic Novels Page to the alt.fan.pratchett AFP faqs + Terry Pratchett Bibliography Index Page to the Outside Links Page
left-hand side of IMT seen from centre rear of shop centre-right of IMT seen from centre inside front of shop right-hand side of IMT seen from centre rear of shop

The North-West's Premier Fantasy, SF & Horror
Book, Boardgame, Non- and Collectable Cardgame & RPG Shop

in the process of moving from 33 North Road, Lancaster LA1-1NS England


I.M.T. is^W was usually open 10(ish)-7pm (19:00), Monday, Wednesday, Friday and 6pm (18:00) Saturday
and 12(noon)-7pm, Tuesday and Thursday

from 1st April 2012
Non-Opening Hours:

IMT will not be open to visitors until new premises have been found for I.M.T. (and moved into)

but it is possible to meet and deliver to customers in Lancaster or elsewhere in IMT's "personal delivery area" with the games, expansions and rpg books you want - check well ahead to be sure, by a matter of days, if you'd be interested in this; and the mail-order service continues - ppint.

the mail-order service is fine both from shop stock, and also books & games specially ordered for customers; save for items in boxes in the lower reaches of the stacks of boxes in half the shop; though finding things that are still in the brown, corrugated cardboard boxes may take a little time...

i'm also happy to continue to offer the local early mornings/evenings/early night delivery service
["local" - definitely to addresses in Lancaster (including Bailrigg/University, where the directions given are sufficiently precise) & Galgate, Morecambe, Heysham, Bare, Bolton-le-Sands, Carnforth, Nether & Over Kellet, Whasset, Ackenthwaite, Silverdale, Arnside, Sandside, Milnthorpe, Heversham, Brigsteer, Hincaster, Levens, Natland & Kendal:
and a little further afield, depending to a degree upon precisely what's being bought;
delivery of small & generally low-priced items, and deliveries involving significant detours, and those further afield, may well attract a charge to cover fuel, so for these mail-order may well be the more sensible option.]

* - for fuller details - almost the complete story - see the most recent^W^W recent diary bits

What Is I. M. T.?

Interstellar Master Traders is a [shop and] mail-order and local delivering service specialising in Fantasy, SF & Horror Role-Playing Games, Books, Boardgames and Card Games (both Collectible, and traditional, "non-collectible", card games), which i set up in 1985, after a couple of years running a mail-order only service

a wide range of these is stocked, plus a selection of other associated things, such as graphic novels and books by fantasy artists, multicoloured polyhedral dice, and oddments that just seem to "fit", such as "Roomarangs", "Holorangs" & "Magic Plastic" (which has no justification, other than its being fun :-) )
so have a browse through these pages, and see what you can find, or search for that something specific...
i also list the games, etc. that i've been advised by the uk wholesalers as being available to order, that i've not as yet decided to carry as stock; these are identified as "available" plus the date first advised of this (or "re-stock.. ..available" plus the date restocked by the wholesalers, if after some considerable time unavailable) in the first line of listing - as opposed to "in", plus the date first in stock (or date re-stocked by IMT, if this be after extended unavailability), for items that have been stocked by IMT.
when an in-shop stock title sells out, this is noted at the end of the first line of the entry, immediately after the recommended/shop retail price: "(out of stock)".

Lancaster being one of the smallest cities in england, and Lancaster Uni being a fair-sized university, the popularity of games can vary quite markedly, depending upon the tastes, preferences and peculiarities of the newcomers to the campus at bailrigg every October:
this has greatest effect upon which role-playing games', and which collectible card games' new releases are ordered to be carried as shop stock, and which are listed as available, but got to specific customer order.
if there is a game you and your friends would like IMT to stock, please feel welcome to drop in an e-mail by to suggest it, and i'll see what can be done.

the name, "Interstellar Master Traders", was chosen as a bow towards the author and critic, James Blish, and is the name adopted by one of the itinerant space-faring towns of his "Cities in Flight" tetralogy (though his "After Such Knowledge" sequence is the greater work). i think it is fair to observe that IMT do not exactly feature amongst the good guys in the novels.


I.M.T.'s STOCK ranges so widely, that though there are pages showing all new items in (whenever) from 5th April 2006 onwards (see below), these pages will tend to be comprised of 98% [plus] things of no interest to a player of Settlers of Catan looking to see whether there's been a new Capitalists of Catan expansion for this boardgame, or a D&D rpg dungeon master or mistress wondering whether Demiquivers and Half-Measures (another non-existent, invented title), a Pathfinder/"D&D 3.75e" Dwarfs & Halflings Player-Character Handbook), for example, is out yet..
      ..for everyone who knows their general & specific interests, likes, dislikes & loathings, it is easier by far to go to:

the Boardgames Page,

the War Games Page,
(there is some overlap between these two categories, and so some cross-linking from one page to the other)

or to Collectable Card-Games page,

to the (Non-collectable) Card-Games page,

or to any particular role-playing game's page via
the Role-Playing Games Index page,

or to particular Fantasy/SF/Horror Authors' pages, via
the Author Index for Books page,

or, to see my currently listed Second Hand Fantasy/SF Magazine stock,
the Fantasy & SF Magazines Index page;

to the Graphic Novels page,

or to the Dice, T-Shirts, RPG Periodicals, Comics & Cuddly Cthulhus, Nyarlethoteps & Other Plush Monstrosities (very few of these now remain) page, as the fit takes you;

where almost everything will be of potential interest to you, rather than - probably - very little.

("but..." - if you do want to see "what's new" (& what's re-issued) in any week or month, jump down a paragraph...)

All recent new titles are indicated, however, together with the date on which they first came into I.M.T, or were advised were available to order; this is initially given in the format: "NEW TITLE/ITEM/GAME - in, or available, with ordinal day number & written month & year number A.D.(C.E.)"; after about six months, this is unboldened; after about twelve, de-capitalised to "New title/item/game"; it may later be abbreviated to written month & year number [and eventually perhaps to just year number])
So if you are looking for "anything & everything new", it is possible to search upon "NEW" & any or all parts of the date, and generate a list of items to check through.
["boolean" searches are accepted, with operators such as "+", "-" etc.] [n.b. common short words such as "a", "the", etc. are not usually much help in searching, save for exact phrase searches - pp.]

picosearch


The Week's New & Re-Issue Games, Sourcebooks, Game Tie-In Novels, Magazines, Comics, &c.
and the Monthly Cumulative Release Pages

the individual weekly stock release pages:

expansions, sourcebooks, etc. are listed with links to the main listing of their game (though thus is not always straight away).
"in" = has come into stock; "due in" = advised due for distribution and ordered/about to be ordered; "available" = orderable, as of the date listed, but not as yet ordered;
the uk's main "interesting games" importer and wholesaler only advises that a title is no longer available from them, when it is ordered after they have ceased (for whatever reason) to carry it. this is imnsho less than ideal - but it's the way they work.
they are also occasionally somewhat unclear over any distinction existing between "this wholesaler has ceased to carry this game" and "this game is out of print, and we are out of stock of it"; this can cause confusion, not least to myself :-(
- but n.b. it is also possible for them to still hold stock of a game, or sourcebook, or collectible card game expansion for some time after it is out of print, so it's worth checking here.
i mostly order new & re-stock games, rpgs etc. on the tuesday, and receive the order on the wednesday morning immediately following.
(bank holidays and the like, including insurrection, invasion, civil disorder, war and acts of god (if it, or s/he, exists) up to and including the ending of the universe may be relied upon to disrupt this a little.)

New Releases available 9th May 2012
New Releases available 2nd May 2012: listing not yet received
New Releases available 25th April 2012
i've not yet received the wholesalers' new titles sheet for releases available 11th or 18th April 2012; provisional listing for the 18th, with thumbnail descriptions and rrps/srps to be added, once received, as i'm able to type up the info; in the meantime, my guesses as to what's likely newly available on these dates will shortly be up:
likely New Releases available 18th April 2012
New Releases available 11th April 2012: listing not yet received

New Releases available 4th April 2012
New Releases available 28th March 2012
New Releases available 21st March 2012
New Releases available 14th March 2012
New Releases and Re-Issues due in/available 7th March 2012

Recent Months' Cumulative Pages:

New Releases and Re-Issues in/available March 2012
New Releases and Re-Issues in/available February 2012
New Releases and Re-Issues in/available January 2012
september 2011 new titles included the Magic: the Gathering: Innistrad expansion; get in touch fast, if you'd like a Fat Pack or a full display of Boosters...

expansions, sourcebooks, etc. are listed with links to the main listing of their game (though these links aren't always done straight away).

Site Last Updated: 19:10 Fruitgum^W BST +0100 8th March 2013

75th Anniversary of the maiden flight of the prototype Vickers-Supermarine Spitfire
designed by R.J. Mitchell and his team at Supermarine, Southampton
5th March 1936 - 5th March 2011


Condition of Books and Games:

All Stock listed is New, Unless indicated "Second-hand", "s/h" (or similar abbreviation),
when there will also be an indication of its condition: from "fair" (the lowest I will normally list); through "good"; "vg"; "as new"; to "mint" (the highest).
"small print", including regarding books in poorer condition than those listed here (please do read, before ordering)
(i, too, am a book collector - which is a major part of how i came to help set up the alternative bookshop, Single Step, and a decade later, I.M.T. (after a sort of semi-career advising a couple of publishers on building & then running their SF lists - not simultaneously!) - and therefore naturally incline to grade the condition of s/h books "hard" - as though i were considering buying each for myself.) (which i suppose i have done, come to think of it..) ..poor condition & rco books in stock are generally the result of buying a box or collection; or spotting a copy of a very good - but &/or rare - book in poor [or even dreadful] condition.)

Enquiries & Orders:

Games &c: "in" = in stock (usually plus date first stocked), unless "(out of stock)" appears at the end of the first line (usually after the rrp/srp price);
Titles listed as "available" are those i've been advised are orderable from my suppliers, but have not so far been chosen to be carried as shop stock (or in some cases it's been chosen to not stock, whether for reasons of space, or feeling they lie outside the natural ambit of IMT, or whatever.)
Other Titles, unadvised by wholesalers during the last N years (some simply because they antedate the starting up of this website and have not been revised/reissued by a new publisher, or because the uk wholesalers expected them to be of limited appeal) may also be available to order;
please feel welcome to enquire, and i'll check whether the games/expansions are available, and at what rrp (recommended retail price).

Books: i have something over ten thousand SF, Fantasy & Horror titles here, and have so far listed very few - having had very, very few requests to list any author's - so it's quite possible i may have books you're looking for, that i've not yet listed - please e-mail me at v$imt$v at my domain, i-m-t.demon.co.uk for details of particular titles hunted, or with lists of the titles you have by an author, should you at least in principle want everything else by them.

Payment:

by pound sterling ("ukL" here - "GBP" is a totally unnecessary, and utterly unlovely, neologism; "P"/"p" stands for (new) penny, one hundredth part of a pound, and not for entire pounds!) (bring back the "d" !) (/cut at least two rants short *g*) cheque drawn upon a u.k. branch of a bank, and by cash, are welcome; i also accept payment by bank credit transfer, or "wire" and via my ukL a/c with Paypal (Paypal's charges add a little to the cost) - again, please e-mail me at v$imt$v at my domain, i-m-t.demon.co.uk for details of either of these methods of making payment, or possible other ways.
N.B. i'm not able to take payment by credit or debit cards, or splash, or anything else swipey.

Postage:

Postage is charged at cost; i.e. it is not included in the prices quoted.
(because postage rates rise step-wise rather than smoothly, and because they vary depending upon both the postal zone in which customers live, and the postal/carrier service chosen by them, it is not possible to give a single carriage-inclusive price.)

Mail Order:

(pretty evidently) i do mail order: postage and packaging are done at cost; this varies with the weight (mass) of the items ordered, the destination country (my furthest-afield customers - so far - are in New Zealand; would-be customers living further away will be required to provide address, etc. details of shipping agents situated at no greater distance than this), and whether surface or air mail service is desired by the customer.
again, please e-mail me at v$imt$v at my domain, i-m-t.demon.co.uk for details: i will give quotes for the various postal services available on your particular desired order, and ask you to use the same e-mail address to confirm your order.
(the address is spelled out to avoid harvesting by "spammers"' web-crawling, address-harvesting robots, it is changed whenever it gets harvested by hand/trojan or other virus on customers' windows-running machines, and the junkmail, "malawi" (trojans & other viruses, "m$ patch" e-mails - so-called from what an unchecked spell-checker did to a usenet article by someone "who knows better" *g*) &c. start to roll in at a noticeable rate).
[if the software you're using isn't capable of addressing this user-name, use vimtv at the same domain (again, this address is subject to change upon its being harvested)]

Prices: including IMT Sales and Offer Prices

"small print" regarding prices listed on this web site (please read before ordering) and IMT Sales and Offer prices; n.b. also postage is charged at cost on top of books' & games' (etc.) total.

There is a page of copies of Discworld hardcovers (mostly) signed by Terry Pratchett

- a fair few signed in Harrogate after the traditional, but now almost pro-forma, insults (plus an enquiry as to the state of I.M.T. which was a little bit better than chaotic, in November 2001, when his last signing here took place, three days after the landlord's plasterer'd finally deigned to turn up, and All was Not Ready - and Terry's main publishers, who'd insisted on taking control of the event advertising (that I'd always previously organised - and done good, josh-kirby-art-based camera-ready artwork for) had managed to advertise the signing only the night - instead of the week - before the event...)

- plus in Manchester, in October 2005, where the traditional, but now almost pro-forma, insult-plus-enquiry were as genial as ever.


How Is I. M. T.?

occasional diary bits

(all are skippable)

sometimes of direct relevance to I.M.T, sometimes only indirect

- and sometimes of none at all; but i hope people'll find some of them interesting; perhaps "ppint.-explanatory" (at least to a degree); and maybe even entertaining... [this is currently awaiting a second assault with a sharp pair of scissors, and some current attention, if not actually tlc; but it is back. was back. is back, greatly abbreviated: i need to cut the entries in the main file back to a sensible minimum before i try putting it back again, as i keep running out of webspace.]


Where Is I. M. T.?

Getting to I. M. T. - and finding the shop

Lancaster is in the north-west ("north-wet!") of England, to the south of the fells and the Lake District, and north of Manchester, Liverpool & Preston. To the west is the resort town of Morecambe, and the port of Heysham, whence ply ferries to the Isle of Man (and sometimes Ireland), whilst to the east lie the Benthams, High and Low, and Kirby Lonsdale, Ingleton, and Skipton - i.e. Yorkshire & the Pennines.
Lancaster's railway station is on the West Coast Main Line, with local connections to Morecambe, Carnforth, Grange over Sands, Furness & and Barrow, and also across the Pennines via Skipton to Leeds, Nottingham, Newark, Sheffield & York; the bus & coach station is served by the inter-city National Express (& Rapide) as well as by local bus services.
The nearby motorway is the M6, nearest junctions J34 (a mile to the north of the city centre) and J33 (about four miles south of the city). Cross-country, the A683 leads to the A65 Kendal - Skipton road, and the Benthams, whilst both it, and the back road to Quernmore lead to that through the Trough of Bowland; both the area & the route are of quite impressively dramatically rough country, with large and small quiet places.

IMT is moving from the shop on the A6, over the road from the corner of the "pay'n'display" car-park at the northern end of Lancaster City Centre's shops, near the northern end - well, near the start, really - of the A6 one-way system, on the southbound side (over the road, and then over the road again, from sainsbury's);
and about a quarter of a mile from the Lancaster-Preston Canal as it snakes its way round to the east of the city centre, with various likely-looking mooring-places:
it does not yet have a new shop (i.e. retail location open to the public) but the mail-order and local delivery services are still running, and arrangements may be made to meet to buy particular games, expansions and/or books, given a couple of days notice.

more detailed directions

(including two local Street Maps and directions for users of the term-time Wednesdays free bus service from Lancaster University & S. Martin's College)

On wandering around Lancaster - and getting "unlost"

Lancaster has a micro-climate that may be described as "interesting" by some - and by everyone else, as "mild but wet."
depending upon whether you are on Bowerham campus, in Bailrigg concrete rabbit-warren, or at large in the city, therefore, it's fortuitous (and fortunate, besides) that there is a landmark available that not only helps you reorientate yourself/ves - but additionally serves as an infallible weather indicator;
the landmarks concerned are, on Bailrigg, Bowland Tower; on Bowerham, the Willie Tom; and in & around Lancaster, the Williamson Memorial (also known locally as "the structure"), that looks as though it ought to be the dome of the cathedral (but isn't).

If you can see any one of these,

a] you are not lost;

and b] it's about to rain;

If you cannot,

a] you are either inside one of them

- and should (usually) be aware of which - and at least roughly how you got there...

- or else:

b] it's raining.

welcome (or welcome back) to lancaster, whatever the weather, if you've just arrived, if you've been away, or if you've finally returned after having attempted to leave [a] and have fun; and may 2010 provide you and yours a pleasant winter-spring season - ppint.

[a] - i dunno whether googling, asking jeeves or whatever upon "curse" and "lancaster" will enlighten - but it certainly ought to


When Is I. M. T.?

Opening Hours:

I.M.T. is not currently in premises that are open to the public

email: v$imt$v at my domain, i-m-t.demon.co.uk; phone: 0781-344-1539 during shop hours (or leave a message), or text message to 0781-344-1539: giving your e-address if possible
n.b. telepathy is currently somewhat unreliable save - perhaps - for the very strongest senders
if the (typically microsoft/windows) software you prefer can't address this valid user-name, use vimtv at the same domain


so; welcome to my permanently under-construction-and-modification and currently more-or-less daily-revised (though i don't always remember to re-date above+below) web pages.

i don't yet have [or even know of] aught to create .gifs &/or .pngs as is free- or share-ware and runs on dos, and so many .imgs are missing, awaiting developments and/or creation by friends (thank-you, for helping me create this web-site: adrian, in the first place; patricia-et-jennifer-et-reinier and most recently "shevek", with the buttons; veloracat, expaining how to do an "hr"; and each of them, labouring in their valuable "copious free time" (tm).

Hoping you find what's here of interest and useful,
and inviting you to let me know how i could make it more so; yours,

        ppint. (v$imt$v at the domain, i-m-t.demon.co.uk)


If You Would Like to Join In a Role-Playing Game

- or simply to "try it and see"

should you wish to play in a role-playing game run by myself, or another experienced games master/mistress, or run an rpg locally, or in some other way to be associated with IMT, or simply be after advice about setting up a game, or over a problem that's come up in running a particular adventure/campaign,
you can do this by getting in touch with me, here in IMT; preferably drop in, to talk ideas & practicalities over, but email is also available: v$imt$v at my domain, i-m-t.demon.co.uk;
and for problems, there're a fair few other experienced GMs (rpg games masters & mistresses) who'll probably've met the same sniggle and solved it, or found a way around it, already, and will be happy to advise.

with reasonable notice, i can arrange for a sample/taster/introductory game for anyone as might like to participate, and lets me know this in the shop.
i'll equally gladly help provide rpg-related small prizes and such mementos to players who join in and roleplay characters well, and they be of an appropriate age for such, in taster games organised with IMT;
and - should sufficient demand, and the occasion arise - help other willing games masters & mistresses organise IMT-associated sample/taster/introductory games for those as wish to participate, and provide rpg-related prizes for them to award for excellence in character role-play, and mementos to dish out to all such players in their games;
- and May the Mighty Mekon have Mercy upon us All! - ppint.]

[though i'm not personally interested in the "traditional merkin tsr/rpga/gencon style" of competitive role-playing gaming, or skirmish playing, which to my mind rather means people miss many of the main ways the hobby is so much fun; but should anyone wish to organise some form of tournament in this style, i'll certainly do what i'm able to help.]


Worldwide D&D Game Days 2010:

Game Day Two: 21st August 2010 [a]

19th August 2010: this game day's game kit is here;
if you'd be interested in playing in one of the games, please get in touch/drop into IMT soon.
or contact mark, the apes for god main dungeonmaster and organiser.
(i took a wild guess - that's two this year! - and suggested it might perhaps centre upon new material to be found in the D&D 4th Edition Psionics, Dark Sun Campaign Setting and Dark Sun Creature Catalog;
- but i could just about possibly have been wrong... :-)
it was indeed, and looks liable to be well up to providing a dose of suitably heroic level of adventure; anything that promises to make the provision of fresh water more reliable in a desert clime would be valuable - but if it might also make sweet water readily available much more frequently, that might upset some powerful families...
- maybe it already has...
[a] - for reasons obscure to myself, but doubtless sufficient in and of themselves to somebody, notice of this wwd&d game day was too brief to allow for its effective advertisement to prospective players in the shop or here online before the day; but since both mark and myself're generally happy for the game day adventure to be run - and maybe re-run, should there be sufficient demand - on whatever day[s]'re most convenient for people rather than necessarily on the saturday,
a] no harm's likely been done, and b] there's still time to get in touch and see whether a mutually acceptable day [evening, whatever] can be arranged...


Worldwide D&D Game Days 2010:

Game Day One: 20th March 2010

the game day kit is due^W here - 10th March 2010;
if you'd be interested in running one of these games, please get in touch/drop into IMT soon.
i'll take a wild guess, and suggest it might perhaps centre upon new material to be found in the D&D 4th Edition Player's Handbook 3;
- but i could just about possibly be wrong... :-)

nope; as anticipated: Beneath the Lonely Tower is a detailed, ready-to-run episodic Heroic Level succession of encounters (mostly skirmishes) for 6th Level Player Characters designed by Eric Scott de Bie:
i've received three sets of the poster plan-map, upon which the encounters are to be fought, player character description & game stats cards, and sheets of die-cut player & non-player monster, minion, item & companion tokens, and DCI membership/registration cards;
however, there's - so far - only one copy of the adventure itself.
i've phoned the game-day kit-distributing uk wholesalers and requested one or two further copies, but not yet been advised whether these/this will be forthcoming.
[if not, prospective game-day dms'll have to stagger their games-running, to share the one copy of the adventure supplied: i trust this will not prove an insurmountable obstacle.]

there was one official game day adventure game of Beneath the Lonely Tower scheduled to be run in association with IMT here in the city of lancaster itself, and on the Official Game Day itself (!);
if you would like to volunteer to run one or more session/s of future official game days games open to interested newcomers to D&D 4E, on the Saturday itself or during the week following, please drop into IMT to make arrangements (and to pick up the adventure and accessories, once they turn up).
for the game's players' and the dm's feedback ,see the de-picturified and flash-free version of the Apes for God Game Day Report or the fully-embellished original [on the roleplaying group's dm's website], for their reactions & assessment in all its flash & graphical glory [n.b. this is an external website, and no responsibility is or can be accepted for its content - ppint. at IMT]


UK Free Role-Playing Day 2009

20th June 2009

there's a box of ten different new rpg adventure/introductory freebies this year; with the remaining freebies from Free Role-Playing Days 2007 & 2008, this raises the number of different rpgs supported this year by IMT' to about two dozen;
they include introductory adventure (including quick-start rules) for Geist: the Sin-Eaters, the new rpg from white wolf; an introduction to the new edition of Dragon Warriors RPG; the Pathfinder RPG Bonus Bestiary; Castles & Crusades introductory adventure (with quick-start rules); The Troubleshooter Reference Manual for Paranoia; Hero's Bane RPG quick-start rules & intro adventure; Hero Lab demo; Corporation: Grab the Cache; a fantasy adventure from Polymancer Studios; an adventure for the new Warhammer 40K RPG, Rogue Trader; Khyber's Harvest, an adventure and floor-plans for the world Eberron, designed for use with D&D4E;the Hollow Earth Expedition adventure's the same as last year's and there're also copies of the intro to Heirs to Olympia from 2008, plus half a dozen more;
and there's a sampler DVD from Hero Labs i've not yet investigated, but which promises much
see the full listing of this year's freebies from which to make your choice...
rpg gms interested in running an rpg adventure open to new players "locally" * to tie in to this free rpg day - get in touch with me at IMT to arrange details;
people who'd like to try a "taster" game, whether to find out what these role-playing games are all about, or maybe to get/get back in touch with others playing, are equally welcome to come in, phone in or email contact information.
rpg games masters and mistresses are invited to browse the free games day box and choose up to three or four different freebies to run at your leisure;
your & your players' written (emailed?) feedback on the games is most definitely invited by IMT.

mail-order customers are welcome to join in, adding up to four different freebies to an order, but will need to pay any marginal cost of postage.


Worldwide D&D Game Days 2009

Day One, to tie in with the release of Players Handbook #2: 21st March 2009;
Day Two, to tie in with the release of Monster Manual #2: 23rd May 2009; followed by high-level Dungeon Delves timetabled and on days to suit GMs & Players
and Day Three, to tie in with the release of Dungeonmasters Guide #2, 19th September 2009, and the week following.

Day Three: 19th September 2009:
rather different from the earlier two days this year, and to tie in with the release of the Dungeon Master's Guide 2, there will again be a freebie, but this time it's a kit to allow - encourage - more players (of either, both and/or neither sexes) to try Dungeon-Mastering for themselves:
how to run a short adventure, with pre-generated characters, maps, miniatures & stats, encounter-building help, advice, and suggestions on how to customise the adventure provided, with double-sided floor-plan poster-map.
IMT's local friendly 4E dm's undertaking to run the workshop and oversee/mentor the beginner-dms as they run the short adventures, in the fortnight from 19th September and also possibly later, by arrangement;
come in and talk, if you'd like to be involved!

Day Two: 23rd May 2009: saw a 5th level adventure for five players, Journey Through the Silver Caves, pitting up to six characters against a kobold wyrm-priest's fiendish dark plot employing an ancient book of prophecy stolen from the people of Albura - and new monsters drawn from this spring day's co-incidental Monster Manual 2;
pre-generated characters, square-grid hinted, full-colour floor-plan, character sheets and miniatures (for player and major non-player characters, and the monsters) needed for play. the adventure is designed to be easily playable with 4-6 player characters.

there were two official game day adventure games of Journey Through the Silver Caves scheduled to be run in association with IMT here in the city of lancaster itself, and on the Official Game Day itself (!);
if you would like to volunteer to run one or more session/s of the official game days games open to interested newcomers to D&D 4E, on the Saturday itself or during the week following, please drop into IMT to make arrangements (and to pick up the adventure and accessories, once they turn up);
both the game's players' and the dm's - your - feedback after the game is valuable; Players keep the miniature of their character in the adventure - and their pre-generated character sheet, whilst the Game Master/Mistress retains the adventure itself, the floor-plan/poster map and all the monsters - or, at least , the miniatures of the monsters...
see the de-picturified and flash-free version of the Apes for God Game Day #3 Report or on the fully-embellished original [on the roleplaying group's dm's website], for their reactions & assessment, in all its flash & graphical glory [n.b. this is an external website, and no responsibility is or can be accepted for its content - ppint. at IMT]

Day One (21st March 2009): had the 2-3 hour, 11th level ("paragon tier") adventure written by Greg Marks for five players, One Dark Night in Weeping Briar, featuring new races (such as Gnomes), skills, character classes (such as the Invoker, and the Barbarian), exploits, etc. from this spring's co-incidental Players Handbook 2, Dungeonmasters Guide 2, and Monster Manual 2;
pre-generated characters, square-grid hinted, full-colour floor-plan, character sheets and miniatures (five player characters and eleven monsters) needed for play. the adventure is designed to be easily playable with 4-6 player characters, and the game stats for a Troglodyte Bruiser are printed in the adventure for this)

your oddly-assorted band of heroes - Squeaks, a frenzied berserker warforged barbarian; Markaria, a blightspeaker tiefling invoker; Roswyn, a summer rhymer gnome bard; Balasar of Bahamut, a faithful shield dragonborn paladin; and Ilivarra, a zealous assassin drow avenger - caught by a major storm some miles back, trailing in from an unsuccessful wild dragon-chase in the wilds, arrive at the small town of Weeping Briar looking for shelter, a warm room in which to re-collect themselves over a pint or three, hot baths for them as are that way inclined, and at least a scrub down, for them as're not so decadent, plus soft - and safe - beds for the night at the inn.
instead, what they find is - nothing. or, rather, no-one. and no lights, though it's a truly miserable evening. the town gate's unmanned, there's a cat apparently asleep in a puddle of rain, and there's no sign of the traditional fawning welcome of the small wildernesses edge towns-or-villagespeople for valiant heroes returning laden with gold, silver and gemstones who they've not yet managed to get drunk and insensible...
what's going on here?

adventure plus character sheets, and npc & monster stats & powers (game system information) from the year's new 4th Edition D&D sourcebooks: "watch this space" for information to be posted as it is received.
and everyone who plays in the adventure session(s) gets to take home their pre-painted D&D Miniature of the character they played and their pre-generated character sheet, so long as the dm doesn't need them for further sessions.
D&D 4E dms interested in running one of the first official game day adventures (which are available to be picked up from IMT now, by arrangement) - or any other D&D adventure open to new players - "locally" [*] are invited to get in touch: quite how Worldwide D&D Game Day goes here in the North-Wet depends to a great degree upon you, and your feedback - including your players' - is both essential, and will be put up on IMT's website, once received.

[* - "locally" has so far included barrow-in-furness and somewhere or other in - or possibly across - the irish sea... :-))

there was at least one official game day adventure game of Into the Shadowhunt run in association with IMT here in the city of lancaster itself, on the Saturday:
and at least one of the dungeon masters involved was happy to run a second session of this official game on the Sunday - or some later week - should there be more people wishing to play, than would sensibly fit into their first: the game players and dm's feedback is readable on this site here in simplified (graphical flourishes and artwork-free) form, or on the Apes for God roleplaying group website, in all its flash & graphical glory [n.b. this is an external website, and no responsibility is or can be accepted for its content - ppint. at IMT]

whatever rpg system a role-playing game master/mistresses chooses to use, it's the fun of playing in the game they run, as demonstrates their quality;
if you would like to book a place as a player in a sample role-playing game (with a view to possibly continuing with a regular weekly rpg session if you enjoy it, and all get on): call into the shop for contact details or email for them - freerpg at the domain, i-m-t.demon.co.uk or phone 01524-382181 during shop hours


Worldwide D&D Game Day 2008

7th June 2008

the game day adventure, Into the Shadowhunt, pits a party of five first-level adventurers against the fiendish plans of a megalomaniac evil elf, in an attempt to save innocent lives; plus character & monster, npc material & info for the just-the-day-before-released 4th Edition D&D;
a Monster-Testing Arena is also on offer, in which you can test the mettle of your party in battle against the might of a White Dragon;
and everyone who plays in the adventure session(s) gets to take home a commemorative d20 [ha! - yr hmbl srppnt. supplied d20s from the shop's stock, to make good this unfulfilled promise from Hasbro], their alt paint D&D Miniature of the character they played and their pre-generated character sheet.
D&D dms interested in running one of the official game day adventures (which should be available to be picked up from IMT from about 11am on Thursday 5th June 2008) - or any other D&D adventure open to new players - "locally" [*] are invited to get in touch: quite how Worldwide D&D Game Day goes here in the North-Wet depends to a great degree upon you.

[* - "locally" has so far included barrow-in-furness and somewhere or other in - or possibly across - the irish sea... :-))

there were official game day adventure games of Into the Shadowhunt run in association with IMT here in the city of lancaster itself, on the Saturday:
Mark Keating, one of the dungeon masters involved, re-ran the game on the Sunday, mostly for other people wishing to play: his feedback and his players', on the two games he ran (thanks, mark), suggests "4E" has some several good points in the ways it makes the mechanics of close-quarters melee/skirmish combat immediately apparent to people completely new to the idea of running combat characters in an encounter, but is most decidedly not a fantasy role-playing game: or, at least, not yet.
mandating the quick resolution of all extraneous character role-playing rubbish in order to move quickly between the all-important "encounters" (skirmishes) (one per hour gaming-time minimum) is [imnsho - ppint.] a major mistake, for all but the minority of combat-mad dungeon-bashers within the game - though it may serve to increase "4E's" appeal to 12-14 year-old boys more used to computer "rpgs", mmorgs, and fantasy war-games with thousands of minis.
the "balancing-up" of the wizard (compared to earlier editions) at low levels is well-liked, making it possible for inexperienced magic-users to play an effective part in combat straight away; but the greatly-reduced range and changed shape of their ranged spells' effects really don't work, except when using miniatures and square-ruled floor-plans...
which brings me onto what may prove to be the "4E" achilles' heel: the system defines the diagonal of a square as being equal in length to its sides.
this has been done to "simplify" the calculation of distances and distance effects on a square-ruled floorplan, which with minis is the default presumed setting for playing 4E: but it promises to set free rules-lawyers (a breed not exactly unknown to D&D) armed with swords, scythes, scalpels, and all manner of other scathe-dealing edged weapons and assorted, equally injurious agricultural implements in a hayfield at harvest-time.
in the rules (natural laws) of 4E's Universes, sqrt 2 = 1 (i.e. 1.414... = 1.00), all right-angles = sixty degrees (90 degrees = 60 degrees), thirty degree angles = sixty degree angles (30 degrees = 60 degrees), and the curvature of space-time, let alone that of space, is...

..."interestingly exploitable."

- this one could run and run and run...

there's a lot in the new skirmish/melee system, that people've said is worth looting and incorporating into their 3(.5)E - or even AD&D 2E - game system: but 'twould seem that 4E isn't yet a full role-playing game.

and again, whatever the rpg system the games master/mistresses chooses to use, it's the game they actually run, as proves their quality; so if you would like to book a place as a player in a sample game (with a view to possibly continuing on a regular weekly session if you enjoy it, and all get on): call into the shop for contact details or email for them - freerpg at the domain, i-m-t.demon.co.uk or phone 01524-382181 during shop hours


UK Free Role-Playing Day 2007

on the night of tuesday, 17th July 2007, i read on the newsgroup, uk.games.roleplaying [and in the web-page linked therefrom] that Saturday, 21st July was uk free roleplaying game day
this was the first i knew of the date of the event, and as much as i ever knew about what - if anything - was meant to be happening.

Thursday, 19th July: a carton 2/3rds-3/4s full of a fairly random-looking selection of rpg "stuff" arrived;
some of these're pretty, some of 'em're useful - and some of them are both!:

Thursday, 26th July: it's still worth calling in to look through, at least; for though Saturday 21st July, Free RPG Day itself, may be gone,
much of the freebie list is still available here in I.M.T..
many thanks to the publishers who contributed towards this both from myself and, i will presume, from the recipients of this largesse; and also to the warehouse-slaves at the uk games wholesalers, Esdevium, who've undertaken the distribution of the boxing-out, presumably including its sorting - no small task (the lack of any indication of the event's purpose, of its aims or objectives (beyond a little advertising of their games, to rpg-players & gms who already come into rpg shops) and of any visible promotion of the event/day, that can hardly have improved its effectiveness :-(, can hardly be laid upon their backs). - pp.

should this event be repeated next year - and i hope it is - i trust rather greater information & lead-time will be given, and publisher-donated prizes/freebies be distributed in time for them, and the event itself, to be advertised, possibly in co-sponsored ads in the local paid-for & free-sheet press;
it might even prove possible to attract the interest of a proportion of the non-role-playing public in the hobby...
("hint, hint... *g*")


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Webcomposer-[alleged sapient]-being: p. pinto by whom all material here not otherwise credited and not quoted from publishers' blurbs etc. is written and copyright.
the use or representation of any publisher's registered trademark(s) or copyright material is not a challenge to these trademarks or copyrights.
permission to store copies of material from this website on local computers for private use is specifically granted. please contact me for permission to make copies for any other reason: v$imt$v at my domain, i-m-t.demon.co.uk (spelled out to reduce harvesting).

Site Last Updated: 19:10 Fruitgum^W BST +0100 8th March 2013



This web-site, with all of its - my - beginner's faults, was written using the superb DOS word-processor, Protext v.5.53.
people, keep html code down to a sensible size by writing it by hand!
[this helps eliminates "empty" coding, and also understanding what ones website actually "means" - and, what it asks of people's web-browsers]
- and preferably produce rather better-written html than i manage, too! *wry*g* - ppint.

gpl arachne dos web browser for DOS
A sensibly-sized, full-page, gpl, graphic dos web-browser worth investigating;
works on top of dr/novell/caldera/lineo/open dos-es from (at least) dos 4 up, imb pc dos-es, ms dos-es from (at least) dos 5 up through dos 7 (win 98 dos).
i've not yet tried - or heard - whether it works on top of freedos; advice is welcome.

dis221.exe self-extracting 'net suite for DOS

Simple News, PCElm, and the KA9Q-based (or -incorporating) Net Operating System all tied together with the Demon Internet Suite front end:

works on top of dr/novell/caldera/lineo/open dos-es from dos 4 up, possibly earlier; imb pc dos-es, ms dos-es from at least ms dos 5, pssibly earlier, up through dos 7 (win 98 dos);
i've not yet tried - or heard - whether the suite works on top of freedos; advice regarding this is welcome. (it _should_ work ok.)
SNews requires access to a news server honouring the "newnews" command to download news and, in the form included, access to a mail2news gateway, to post;
once set up and running on a dos machine, however, the SNews included can rapidly be upgraded to allow direct posting with with john washington's modified SNews: snz20504.zip, a zip of the version used on IMT's dos computers (including john's documentation and his further drop-in improved utilities for SNews) is to be found in the same directory as dis221.exe, but is not guaranteed to be the most up to date; please do check on his web and/or ftp site;
similary, PCElm may equally rapidly be upgraded by replacement with simon turner's excellent PCOak; oak021lb.zip a zip of the version of this in use here, complete with his documentation, is also "from time to time" (usually) available hence, depending upon there being sufficient Spare Oom.
both of these upgrades offer improvements and enhancements plus additional extras that may be indulged in or not, according to personal preference;
more than one authors' work has gone into producing the various parts of dis221.exe (NOS, and both SNews and PCElm/PCOak): not least graham e kinns (grempc) with whom, alas, contact has been lost.

Is there anyone out there as might be interested in producing a version of the demon/grempc version of phil karn's KA9Q as'd collect news without depending on the "newnews" command/protocol being enabled on the newserver - and if possible incorporating an IRC client accessible from the ka9q/net.exe "net>" prompt?

- cos i'd dearly love to be able to read news again from demon/thus plc/c+w's new (outsourced?) newserver, and also to irc, whilst up/downloading by ftp, collecting news & mail (and rejecting ub/ce) and all the other fun things that make up life & wirc... - love, a ppint. suffering severe specific newsgroups-withdrawal symptoms.
this dire state of affairs now ameliorated by the kind courtesy of one Firedrake R. of the village (and Former Good Egg), to whom my thanks.
but a version capable of collecting news articles from demon/highwinds newsfarm, for off-line reading, would still be good... [/wist]