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Board Games (& some War boardgames)

Boardgames in the shop as i type...
...or intend to re-stock immediately (or as soon as they be again available),
plus Boardgames (& some, "family" board-based Wargames) i've been advised are available (i.e. got to specific customer order)

Wargames overlap with Boardgames; but they do have their own page, which includes many games not listed below.

i literally do not know the limit of the range of games i can obtain - or even of the range of games that are currently in print! No fully reliable & up-to-date listing exists or, i suspect, is even possible (though some brave souls, such as those publishing the Greater Games Industry Catalog (successor to the Games Quarterly Catalog), do try); e-mail me v$imt$v at my sub-domain, i-m-t.demon.co.uk, for any further details you may require, including news of other games that i may carry from time to time, or can readily obtain for you. Listing includes "Variable Tile" boardgames, and also wargames, as noted in the game descriptions.

N.B: the main "interesting games" wholesaler has warned that, with the fall of the ukL from us$2 to ~us$1.50, the cost prices and therefore the ukL rrps of games imported from merkia are going to be rising by ~30% above their pre-November 2008 prices; this is unavoidable.
some of the new, higher ukL prices have already begun to feed through, so if there are games, sourcebooks, expansions and adventures already in stock (or available) that you know you want, please don't leave buying them too long, or the prices could easily be (roughly) one third higher than they are now...

but first, a little section of games i've been advised are available, and which look like they probably are - but've not specifically been told are boardgames:

Probably Board Games, but Possibly (non-collectable) Card Games

  • Accused! NEW GAME available 24th December 2008 ukL 29.99
    [probably? a card game]
    you stand accused of murder: can you create your own alibi and then head into town, to make it airtight? who will you bribe - or mug, or threaten, or even murder, to silence as prosecution witnesses? or will you make friends, and try to establish your innocence a nice way?
    the final battle takes place in the courtroom; it's up to you, what tactics you adopt, to prove your own innocence, and see that another is convicted.
    for 3-8 Players Ages 12-96; no information provided by wholesalers as to Playing Time
  • Alphabet Roundabout New game available 22nd August 2007 ukL 15.99
    crossword game combined with a race to enter Picadilly Circus [on the game board, perhaps? - pp.]
    for 2-4 Players Ages 10-96; no playing time advised
  • Augsburg 1520 New game available 1st November 2006; ukL 22.99
    players take the roles of great merchants of the city, bidding to become the richest, the most respectable, and the most powerful - but most particularly, acknowledged as peers by all, including the nobility.
    Designed by Karsten Hartwig for 2-5 Players Ages 12-96; no guide to playing time given.
  • Aye, Dark Overlord - NEW GAME available 20th May 2009 ukL 11.99
    you are hapless servants making elaborate excuses and outrageous accusations against your colleagues in an attemnpt to convince the Dark Overlord that it wasn't your fault,,,
    [advised by wholesalers as a board game; but rrp strongly suggests it's a card game - ppint.]
    for 4-10 Players Ages 8-96; no playing time advised by wholesalers
  • Battlefields of Olympus NEW GAME available 24th December 2008 ukL 14.99
    probably a cardgame at that rrp, but could be a board or a miniatures game:
    by the order of Zeus, the king of the gods, mortal men must battle one another to demonstrate their loyalty and piety to the gods - and to the ultimate victor will go the spoils of war, and the eternal goodwill of the gods
    as Generals commanding battle-hardened archers, infantry, cavalry etc, players have been commisioned by the high priests to lead their people to victory - so flank, surround, ambush, or use any other tactic to gain the upper hand - and if hard-pressed, consider whether it's time to call in mercenaries to turn the tide of war in your favour
    for 2 Players Ages 10-96; no information provided by wholesalers as to Playing Time
  • Birds on a Wire - NEW GAME available 3rd June 2009 ukL 21.99
    collect the right sets of birds on the telegraph wire - but be sure to score them before the current zaps them, and you
    for 2-5 Players Ages 8-96; no playing-time advised by wholesalers
  • Bridge Troll - NEW GAME due in 8th July 2009 ukL 21.99
    everyone is, of course, guarding their bridge with utmost care, throwing stones at travellers who might injure their charges - and homes - when they're not collecting cash from them - or even, upon occasion, eating them.
    - but beware the Billy-goat, Gruff!
    for 3-6 Players, Ages 10-96; no playing-time advised by uk wholesalers
  • California New game available 10th January 2007 ukL 25.99
    no game statistics given; description to come
  • Condottiore New game available 22nd August 2007 ukL 12.99
    mercenary captains in the Italian renaissance, trying to capture the most famous - and the richest - cities
    for 2-6 Players Ages 10-96; no playing time advised
  • Connect-4 Reinvention - NEW Edition GAME available 20th May 2009 ukL 9.99
    [advised by wholesalers as a board game; but i distinctly remember the original as a table-top card tile-[p]laying game - ppint.]
    nor player numbers, age-range nor playing time advised by wholesalers
  • Cranium Family Edition - NEW Edition GAME available 17th June 2009 ukL 24.99
    featuring activities for all the family
    for 4 or more Players Ages 8-96; no advice as to playing time furnished by wholesalers
  • Finca - NEW GAME available 20th May 2009 ukL 34.99
    choose the right time to take in your grain harvest, and sell shrewdly, and you may become the richest farmer on Mallorca;
    remember the wind powers your mill: listen carefully to it!
    for 2-4 Players Ages 10-96; no information provided by wholesalers as to playing time
  • GifTrap New game available 8th November 2006; ukL 29.99
    the players watch as each rates their potential gifts - and then discover what they've each been given; fast, fun - and revealing: is it true or false that the better the gifts you give, the better the gifts you are given?
    no further game details advised
  • Guess Who Extra - NEW Edition GAME available 20th May 2009 ukL 19.99
    the original mystery face guessing game with four more ways to play and 144 mystery faces to choose from;
    players ask questions requiring the answer "yes" or "no" to eliminate faces, and ;press their yes & no buttons (as apropo) in reply to the questions asked of them
    for 2+ Players Ages 6-96; no playing-time advised by wholesaler
  • Hero Immortal King: Den of Dementia NEW GAME available 24th December 2008 ukL 19.99
    for 1-2 Players; no information provided by wholesalers as to Age-Range or Playing Time
  • HIK: The Infernal Forge NEW GAME available 24th December 2008 ukL 19.99
    for 1-2 Players; no information provided by wholesalers as to Age-Range or Playing Time
  • HIK: Lair of the Lich Lord NEW GAME available 24th December 2008 ukL 19.99
    for 1-2 Players; no information provided by wholesalers as to Age-Range or Playing Time
    in which one or two players take a team of characters through perils in monster-infested corridors, dungeons, forests, wildernesses... fighting their way past monsters, to face the master of the particular dire domain
    each dungeon in this new series of games may be played independently, or in combination with any or all of the oters
  • Hollywood Blockbuster New game available 10th January 2007 ukL 25.99
    no game statistics given
  • Incan Gold 2nd Edition - NEW GAME available 3rd June 2009 ukL 21.99
    a game of dangerous ruined incan temple exploration in which bluffs are tried, and luck pushed, in search of gold and treasure
    for 3-8 Players Ages 8-96; no playing-time advised by wholesalers
  • Jamestown Survival Guide New game available 22nd August 2007 ukL 15.99
    players are English Colonists of the New World in north america, having to manage their resources whilst co-operating to try to ensure the colony's survival
    for 2-4 Players Ages 10-96
  • Lascaux: Exploring Ancestral Art - NEW Re-STOCK available 27th May 2009 ukL 24.99
    [nor details nor description furnished by uk wholesalers, but from what i read elsewhere, this looks like a card game:]
    spend your stones wisely, in order to win majorities of the animal cards depicted in the famous Stone Age Cave-Paintings at Lascaux
    30 (5 sets of 6) Board Game Tokens, 50 Stones, 54 Animals Game Gards, and the Rules
    designed by Dominique Erhard and Michel Lalet for 3-5 Players Ages 8-96, 25+ Minutes Playing Time
  • Living Labyrinth - NEW GAME available 27th May 2009 ukL 17.99
    nor player numbers, age range nor playing time - nor any other information provided by wholesalers
  • Looting London - NEW GAME available 3rd June 2009 ukL 21.99
    pursue the perpetrator of a daring crime across 19th Century London, and return the stolen treasure to its rightful owner
    designed by Reiner Knizia for 2-5 Players Ages 8-96; no playing-time advised by wholesalers
  • Masters Gallery - NEW GAME available 3rd June 2009 ukL 21.99
    you are art critics and gallery owners, trying to establishe the values of famous works of art by your influence upon one another
    designed by Reiner Knizia for 3-5 Players Ages 10-96; no playing-time advised by wholesalers
  • Reiner Knizia's Mmmm... Brains New game available 27th December 2006 ukL 9.99
    you and your zombie friends roll dice & rush around collecting as many brainsss as possible; once all are claimed, you all rush around trying to force your oppponents to drop theirs; the last one with any brains left wins
    for 3-5 Players Ages 6-96; no estimate of playing-time given: from the price, this is likeliest a card game
  • Nottingham New game available 10th January 2007 ukL 16.99
    no game statistics given; description to come
  • Operation Refresh - NEW Edition GAME available 20th May 2009 ukL 12.99
    update of the classic game [is all of the outline supplied]
    [advised by wholesalers as a board game; but rrp strongly suggests it's a card game - ppint.]
    nor player numbers, age-range nor playing time advised by wholesalers
  • Rorschach: the Inkblot Party Game - NEW GAME available 27th May 2009 ukL 17.99
    the personality detectives' game in which you seek to unravel the inner workings of your friends' minds; they possess secrets they wish to keep from you, as you wish to keep yours from them;
    who can predict what any of the others will do, from what they reveal of themselves via the ink blots?
    can you keep the others guessing about yourself, whilst you expose their inner selves?
    for 3-8 Players Ages 8-96; no information provided by wholesalers as to playing time
  • Ruse & Bruise New game available 4th January 2007 ukL 16.99
    employ alchemists, assassins, kings, merchants, witches & more to earn yourself a good reputation in your field, and destroy others' in theirs; but beware - don't forget to protect yourself; everyone else is equally out to ruin yours
    for 2-6 Players Ages 8-96; no estimate of playing time advised; this may be a board or a non-collectable card game: i can't tell from the advice given
  • Vampire: Dark Influences New game available 18th October 2006; ukL 9.99
    The Prince has announced he is to go into torpor, the rest that lasts for Ages; but before he does, he will choose his successor from amongst you: the vampire that gains the most allies by dawn will gain his crown.
    For 2-5 Players; no further details provided
  • You Robot - NEW GAME available 27th May 2009 ukL 9.99
    each team includes a scientist and a robot: the scientist must get their robot to a particular position without saying a word, only showing the robot movement cards
    [this may not in fact be a board game - ppint.]
    for 4-10 Players Ages 6-96; no information provided by wholesalers as to playing time
  • See Also the full listing of (Non-Collectable) Card Games Stock

"i think it's a Board Game":

  • Long Live the King New game available 29th November 2006 ukL 15.99
    take on the major roles of the ailing king's young queen, the archbishop, the ambassador, etc, all vying to place themselves to sieze power when the king finally kicks the bucket.
    dozens of available minor roles allow the depths of the game's subtle machinations to be increased as may be wished.
    a game combining "the diabolical treachery & scheming of the best strategic board-games with the pomp & circumstance of [Live Action Role-Play]": for up to 8 Players, including the Games Master/Mistress; no details of age-range nor estimate of playing-time given

for sometimes - frequently - further and fuller details, pictures of game-box covers, and reviews, boardgame geek is an excellent site (though it can take a bit of reading around, to discover whether a given reviewer has strong prejudices for or agin some particular variety of game, or subject matter, or game designer or publisher: bear in mind that the reviews are personal appreciations, and no attempt is made to "normalise" them across any theoretical general population.
n.b. this is a link to an external web site, and no responsibility is or can be accepted by IMT or by myself for what may be available from it, or from any site or sites to which it may in turn link - ppint.]).

Board Game Game Card Accessories

- protective sleeves for the game cards in many board games -

  • 50 European Mini size Sleeve Pack - NEW available 16th September 2009 ukL 1.99
    to fit game cards in e.g. Arkham Horror, Cave Troll, Red November, Twilight Imperium, World of Warcraft, and their various expansions
    mimimum order (6 packs) applies
  • 50 US Mini size Sleeve Pack - NEW available 16th September 2009 ukL 1.99
    to fit game cards in e.g. El Grande, Pirates' Cove, Thurn & Taxis, Ticket to Ride, Wings of War, and their various expansions and variations
    mimimum order (6 packs) applies
  • 50 Euro Standard size Sleeve Pack - NEW available 16th September 2009 ukL 2.29
    to fit game cards in e.g. Agricola, BattleLore, Dominion, Lord of the Rings, San Juan, and their various expansions
    mimimum order (6 packs) applies
  • 50 US Standard size Sleeve Pack - NEW available 16th September 2009 ukL 2.29
    to fit game cards in e.g. Bohnanza, Citadels, Descent: Journeys in the Dark, Munchkin, War of the Ring, and their various expansions
    mimimum order (6 packs) applies

Board Games

"in" = is in stock;
"available" = advised available & orderable, but not ordered - yet! [your order is liable to change this state of affairs *g* - ppint.],
(or, has been stocked, was found to be too slow a seller to merit re-stocking, so is now obtained to specific customer order)

Numerica

games whose titles begin with a number, rather than a word

  • 7 Ages - 6,000 Years of Human History New game in 24th November 2004 (was ukL 49.99; out of stock)
    Contains: Two 59.4 x 84 cm (c. 24" x 33") full-colour maps of the world, 576 5/8" & 300 1/2" square full-colour counters (in six die-cut sheets), 110 full-colour Game Cards, Rulebook & Player's Guide.
    Civilisation trembles on the brink; Culture, Art, Religion & Science have all flourished under your enlightened rule, but now the storm clouds are gathering; your advisors are divided, and your people troubled. Can you successfully bring them through the rocky roads through History, and bring your people the glory and happiness they deserve?
    For 2-7 Players Ages 7-96; estimated Playing Time given as "7+" minutes, which looks to be a rather ambitious aim for a minimum-length game; this may be a misprint for "70+"...
  • 10 Days in Asia NEW GAME available 10th December 2008 ukL 19.99
    plot your course from start to finish, touring the continemt by train, plane, ship and shanks's pony, and then chart your progress as you go, by playing your transportation tiles; with clever planning and a little luck, you may be the first to complete your trip
    for 2-4 Players Ages 10-96; no playing time advised by wholesalers
  • 1960: the Making of the President - NEW REPRINT/Re-ISSUE available 19th August 2009 (New game available 17th october 2007) ukL 39.99
    take on the roles of the protagonists aiming to take Merkia through the decade of the greatest challenges it's seen since the days of the war of independance and the civil war, started in defence of slavery...
    no players' age range, numbers nor playing-time advised

A

A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z

  • Abalone - NEW GAME available 4th November 2009 ukL 19.99
    try to push your opponent's marbles off the board, whilst they do yours
    for 2 Players Ages 8-96; no playing-time advised by wholesalers
  • About Time New game available 12th December 2007 ukL 29.99
    travel on a journey through time, competing to win by gaining the most tokens by guessing (or working out, or even knowing) the closest to the correct answers to the years that iconic events occurred
    for 2-8 Players Ages 12-96; no playing-time advised me
  • Absolute Balderdash! Special Edition NEW Re-STOCK available 30th September 2009 (Newly stocked in 4th August 2005) ukL 29.99 (out of stock)
    [now (since 2007) got to specific customer order]
    A bluffing game, in which everyone tries to con the other players into believing their false answers to the questions read out from the cards upon the subjects of Words, People, Initials, Films, & Laws; the made-up answers are shuffled together with the correct one, and read out, with players whose fabrications are chosen scoring a move on the board.
    Learning to balance unlikelinesses in your misleading meanings with the thought that the most likely-sounding ones're most often untrue is essential - as is keeping a straight face whilst you give your own answers!
    For 2-8 Players ages 12-96; no estimated playing time given, but allow 30-90 minutes (though the game may be payed for longer)
    Contains 2,475 Questions upon 495 Cards; 8 Player Pieces, Rules Leaflet, Game Board & Definition Pad.
  • Acquire New edition game in 11th June 2008 ukL 19.99
    bring out the budding real estate tycoon in you: players compete with their rival magnates to manipulate stocks, including take-overs, and in construction, to achieve the greatest return on your investments, and to creatte the largest and most profitable chain of hotels
    contents: 108 Hotel Tiles, 175 Stock Certificates, 7 Hotel-Chain Markers, Paper Game Money, the Rulebook and the Game Board
    for 3-6 Players Ages 12-96; no estimate of playing-time notified
  • Ad Astra - NEW GAME available 9th September 2009 ukL 44.99
    guide one of the five human factions exploring - and colonizing - the galaxy, discovering mysterious relics of long-lost alien civilizations as you do so;
    designed by Bruno Faidutti & Serge Laget, whose previous games include Mystery of the Abbey
    no further details supplied by uk wholesaler;
    for 3-5 Players Ages 13-96; c. 60 Minutes Playing-Time (thanks, Joy)
  • The Adventurers and the Temple of Chac - NEW GAME available 7th October 2009 ukL 38.99
    adventurers daring fiendish traps in the 1930s; no further details supplied by uk wholesalers
    for 2-6 Players Ages 10-96; no playing-time advised by uk wholesalers
  • Age of Conan NEW GAME available 25th February 2009 ukL 59.99
    take control of the army one of the major nations in Hyboria, and contest control of the world of Conan the Cimmerian with force of arms, intrigue and sorcery, aiming to enlist his aid upon your side in this...
    ["the Age of Conan is Coming!" - as mighty-thewed barbarians thrust us boldly into the year 2,000 BCE ? - pp]
    for 2-4 Players Ages 12-96; no Playing-Time advised by wholesaler
  • Age of Discovery New game available 25th April 2007 ukL 18.99
    trade, and invest your profits in the voyages of the great explorers, like Cristofero Columbo, or Magellan; if you invest too little, your rivals will outshine you: but if you hazard too much...
    for 2-4 Players Ages 10-96. this looks to be the same game as that notified as:
  • Age of Empires III: The Age of Discovery New game available 6th June 2007 ukL 36.99
    take on the role of a colonial power campaigning over three centuries to launch expeditions of discovery, to establish colonies, to expand trade and your merchant fleet, to develop your economy, obtain and keep advantages over your opponents, sometimes declare war on, or make peace with them, and achieve wealth, gain fame, and revel in the glory of your achievements
    along the way you'll need to recruit Specialists - Captains, Merchants, Missionaries & Soldiers - make (and break) alliances, and build prestigious capital buildings that increase your powers.
    for 2-5 Players Ages 10-96
    • Age of Empires III: Extra Colour Pack New game expansion available 20th June 2007 ukL 5.99
      for adding an additional, sixth player to the game
      n.b. expansion for the Age of Empires III Board Game, not playable without this.
  • Age of Gods New game available 3rd January 2008 ukL 24.99
    you are one of the twelve gods in this fantasy world, using the races living in the world as puppets in order to increase your power upon it
    designed by Croc for 3-6 Megalomaniacs Ages 12-96; no estimate of playing-time notified
  • Age of Mythology New game in 17th October 2003 ukL 34.99 (out of stock)
    now (2007) got to specific customer order
    Three Unique Cultures (Greek, Norse & Egyptian, each with their appropriate Gameboard, Miniatures & Cards), 38 Unique Sculptures, 150 wooden Resource Cubes, 216 full-colour Cards featuring 100 Unique Pieces of Artwork, 300 Miniatures and the Rules, explaining how to gather resources, explore the world and increase your power; how to recruit armies of mortal warriors, mythic creatures & classical heroes; how to build structures that give you advantage in production or battle; and how to appeal to the gods of your culture to aid your cause.
    For 2-4 players (expandable to 8) aged 10-96; Playing Time c. 2 hours
  • Age of Steam NEW Edition GAME available 18th March 2009 ukL 44.99
    with new artwork and game components, but otherwise unaltered, so the game's three dozen expansions remain fully compatible
    for 3-6 Players Ages 12-96; no estimate of playing-time furnished by wholesalers
    • Age of Steam: Germany/France - "NEW" GAME EXPANSION available 18th November 2009 ukL 19.99
      double-sided board combining two previously available expansions
      n.b. an expansion for the main game, not playable without it
  • Agricola - NEW Re-STOCK due in 29th April 2009 (NEW GAME in 10th September 2008) ukL 49.99
    you and your spouse inhabit a wooden shack, and start off owning virtually nothing; you get a move each every turn, from all the possibilities open to a farming couple: collect materials (stone, clay, wood), build fences, etc. having children to increase your family size, and so ability to accomplish tasks, is also an option - but first you must enlarge the farmhouse! - and how will you feed your new family members?
    25 Person, 36 Food, 138 Goods and 9 Multiplication Tokens, 54 Animal Cubes, 20 Stables, 24 Hut and 33 Stone House/Field Tiles, 1 Starting Player and 3 Guest/Claim Markers, 360 (2 Deck, 5 each Begging and Summary, 14 Round, 16 Action, 149 Improvement and 169 Occupation) Game Cards, 9 Double-Sided Game Boards, 1 Scoring Pad, and The Rules
    designed by Uwe Rosenberg for 1-5 Players Ages 12-96; Playing Time: 30 Minutes per Player, so between 30 Minutes Solo Play and 2-3 Hours for 4-5 Players; or use the simpler and shorter "family game" rules; also includes solo game rules; artwork and graphic design by Klemens Franz
    • Farmers of the Moor - NEW GAME EXPANSION in 11th November 2009 ukL 34.99
      introduces Horses, and now family members cost fuel (as well as food), which may be obtained by felling trees in the forests around famrs, or by cutting peat; a large set of new improvements, to replace the minor improvements in the original Agricola game
  • Airships: the Flying Giants New game available 30th January 2008 ukL 19.99
    you have to build great hangars, procure materials, employ engineers, and above all, obtain adequate sponsorship, to see your airships rise majestically into the heavens on their maiden flights, and to build the most successful empire of the air
    for 2-4 Players Ages 10-96; no estimate of playing-time notified
  • Alexander the Great - NEW Re-STOCK in 27th May 2009 (New game in 4th August 2005) ukL 36.99
    Strategy & tactics game also requiring some ability to negotiate with fellow players, as all follow the young Macedonian King on his Conquest of the World (well, everywhere that was then known to be civilised enough to be worth conquering - plus some bits that maybe weren't *g*), subduing enemies, building magnificent temples, & founding cities; players score for conquering provinces, and also for the cities & temples they build, as they vie to prove themselves worthy generals and companions of Alexander - and to be declared his successor!
    Designed by Ronald Hofstatter & Dietmar Keusch, with artwork by Franz Vohlwinkel, for 2-5 Players ages 10-96; Estimated Playing Time 75 minutes plus.
    Contains 75 Resource Markers; 50 Temple, 40 City & 10 Wooden Playing Pieces; 5 Player Boards, 5 Screens, the large Game Board depicting Europe from Macedon & Greece through Sogdiana & the Hindu Kush, and the lands either side of the Indus down to the Indian Ocean, through Parthia, Media & Persia to Egypt, Lybia & Cyrenacia, and all the lands & seas between - the lands of Alexander's conquests; the Rules Booklet & a Player Aid Card.
  • Alhambra New game in 15th March 2004 ukL 34.99
    Prize-Winning Game: Spiel des Jahres Kritikerpreis 2003
    Granada 1278, and a citadel-palace is beginning to arise at the end of the Sierra Nevada: the construction of the Alhambra has begun, and one of the most exciting projects of the Spanish Middle Ages is under way.
    Each round, players must decide whether to take money, to raise their wealth so they can afford a particular Palace Tile later, or buy a Tile to develop their Alhambra (no change is given; but tendering the correct amount wins an extra turn). Scoring is by how developed your palace is at the end of a Scoring Round - but also by how well-defended it is by your City Walls.
    Winner of the Spiel des Jahres Kritikspreis 2003
    60 Building & Start Tiles, 110 Game Cards, 6 Summary Boards, 12 Playing Pieces, Game Board, Scoretrack & Rulebooklet
    Designed by Dirk Henn & developed by Bernd Dietrich for 2-6 Players Ages 8-96; Playing Time 45-60 minutes
    • Expansion 1: The Vizier's Favour New game expansion in 17th August 2005 ukL 13.99
      Four Expansions for the 2003 Spiel des Jahres Kritikerpreis Prize-Winning Game listed immediately above: these may be combined separately or with one another and the main game.
      The Vizier's Favour allows players to take a turn out of order; The Bureau de Change contains cards allowing the purchase of buildings in two currencies; The Builders' Huts provides extra tiles which can be built as An Additional Action Choice over and above Buying & Placing Buildings, Rearranging one's Alhambra, & Taking Money, and which count for between 0 & 3 of a building type, depending on adjacent tiles; while The Bonus Cards includes Secret Tiles, which can be revealed to count as Additional Buildings of the type shown on them.
      Designed by & Dirk Henn & Wolfgang Panning for 2-6 Players Ages 8-96; Indicated Playing Time 45-60 Minutes;
      N.B. not playable without the main Alhambra Boardgame, though interplayable with:
    • Expansion #2: The City Gates New game expansion available 13th December 2006 ukL 10.99
      adds the Four Modules, The Camps, The City Gates, The Characters, & The Diamonds
      N.B. not playable without the main Alhambra Boardgame, though interplayable with the above and:
    • Expansion #3: The Thief's Turn New game expansion available 13th December 2006 ukL 10.99
      adds the Three Modules, The Street Trader, The Thieves, & The Walls
      N.B. not playable without the main Alhambra Boardgame, though interplayable with the above and:
    • Expansion #4: The Caliph's Treasure Chamber New game expansion available 13th December 2006 ukL 10.99
      adds the Four Modules, The Attackers, The Bazaars, The Master-Builders, & The Treasure Chamber
      N.B. not playable without the main Alhambra Boardgame, though interplayable with the above and:
    • Expansion #5: The Power of the Sultan New game expansion available 17th December 2008 ukL 10.99
      adds Three Modules, The Caravan, The Art of the Moors, and The Power of the Sultan, and also provides some new Value Game Cards
      N.B. not playable without the main Alhambra Boardgame, though interplayable with the other expansion modules
  • The Gardens of the Alhambra New game in 29th December 2005 ukL 25.99
    Prove yourself the most skilled garden designer by building the most beautiful of the new Gardens of the Alhambra, and earn the title of "Grand Gardener to the Caliph."
    The Game of Competitive Landscape Gardening!
    Designed by Dirk Henn for 2-4 Players Ages 10-96; Indicated Playing Time 45-60 Minutes;
    N.B. this IS a stand-alone game; the original game of Alhambra, above, is NOT required to play The Gardens of the Alhambra
  • Amazing Space Adventure New game available 21st November 2007 ukL 29.99
    you're astronauts competing to discover the biggest Star Systems and the most valuable Planets
    described as combining three familiar retro-60s game mechanics
    for 2-4 Players Ages 12-96; no estimate of playing-time advised
  • America! in a box Newly stocked game in 5th December 2003 ukL 24.99
    A Monopoly variant in which you collect pieces of Apple Pie, and trade your pie for the American Dream: sounds easy - but add in traffic jams, property taxes, the Inland Revenue and the risk of going over Niagara Falls in a barrel, and it becomes that much trickier - and a lot more fun...
    for 2-6 Players ages 8-96 (Yes, it is a Monopoly Variant, in all but name - but it's not quite so monetarily monomaniacal, not by a long streak - and it is fun)
  • American Megafauna 2nd Edition New Edition game available 21st November 2007 ukL 24.99
    the evolutionary conflict between Dinosaurs and the upstart Mammals
    neither player numbers, age range, nor estimate of playing-time advised
    • American Megafauna Expansion New game expansion available 21st November 2007 ukL 9.99
      n.b. expansion for the above game, not playable without it
  • Amyitis New game available 31st October 2007 ukL 26.99
    Noble Babylonians strive to raise their prestige and their status by building gardens and irrigation canals, for which they need to recruit workes, and to raise the wealth to do these things by trading
    for 2-4 Players Ages 12-96
  • Anasazi New game available 20th December 2006 ukL 18.99
    the Anasazi lived in the arid mid-west of north america, where they built a civilisation, carving cave-dwellings out of the cliff sides of the canyons, farming [and, i think i read, hunting]. the tribes throve, building up stores and making works of both craft and art - and then disappeared from the scene, abandoning their cave-homes and pastures - and many of their treasures - in the 13th century CE.
    Players take part in rival expeditions, competing with one another to locate and recover the treasures of the different Anasazi tribes
    for 2-4 Players Ages 10-96; no estimate of playing-time given
  • Android - NEW GAME available 17th December 2008 ukL 39.99
    players are New Angeles detectives in a dystopian future, each of them with their own distinct personal lives and inner demons, called to the Moon colony of Heinlein with just two weeks to uncover the conspiracy, solve the murder and discover who is the android, and each must face their own personal demons
    for 3-5 Players, Ages probably c. 12-96; no information provided by wholesalers as to Playing Time
  • Anno 1503 New game in 14th July 2004 ukL 44.99
    Shipmasters & shipmistresses, adventure forth from your homelands in ships built from your resources in search of more, which will allow you to increase the scale of your operations, and your homelands' populations, and to develop cities out of your settlements; but beware of piracy & war!
    Contents: 8 Wooden Ship Playing Tokens, 16 Coat of Arms Markers, 14 Public Building, 28 Colonist & 32 Island Tiles; 90 Commodity Cards, the Rulebook, 1 d-6 Die, 4 Home Islands & the Gameboard;
    designed by Klaus Teuber for 2-4 Players of Ages 10-96; Playing Time around 90 minutes; based upon the computer game
  • Antike ["Antiquity"] - New game in 20th September 2006; ukL 49.99
    evolution and competition amongst ancient civilisations, in which you create cities, build temples, sail the seas, open up new settlements, defend their populations against one another (and maybe look to do a bit of conquest), as they look to improve their competitiveness both economically and militarily.
    there's a choice from amongst Arabs, Babylonians, Carthaginians, Egyptians, Germans, Greeks, Persians, Phoenicians & Romans, and of two scenarios on the double-sided gameboard, which provide differing strategic challenges.
    winning is achieved by being the first to gain a particular number of personages of power in the ancient world.
    for 2-6 Players Ages 12-96; Playing Time c. 90-120 Minutes [allow two hours to start with - and once players get seriously good at it, games could last three hours or so, if people co-operate well to stop whoever is currently the front-runner winning...]
  • Antler Island New game available 13th February 2008 ukL 29.99
    in which players are stags interested only in food, fighting and sex; the objective is to be the stag who has kissed [!] the most "doepoles" [?] and out-performed all others in head-to-head combat
    no estimate of playing-time, age range, nor player numbers notified
  • Aqua Romana New game available 7th June 2006 ukL 21.99
    compete to ensure that your workmen have access to materials & master builders' experience & skill to build the longest and largest water system to supply more water to town...
  • Aquadukt (Aquaduct) - New game available 10th January 2007 ukL 19.99
    place wells, canals & buy building-plots in Roman times, to build up the most attractive - and valuable - luxury villas in their farm settings
    no game statistics supplied
  • Aquaretto New game available 16th April 2008 ukL 30.99
    you each own a water-zoo, and earn points for the number of people you succeed in luring into yours; this takes building up both your zoo's facilities, and your collection of animals - but expanding both at the best rate can be tricky
    for 2-5 Players Ages 10-96; no estimate of playing time given
    and see the associated Zooloretto game and expansions, where Zooloretto XXL and Gorilla seem possibly to be of direct use to aquaria owners
  • Arimaa - NEW GAME available 19th August 2009 ukL 29.99
    trap your opponent's animals and get one of your rabbits across the board before they do one of theirs for 2 Players Ages 10-96; no playing-time advised by wholesalers
  • Ark of the Covenant Newly stocked in 15th December 2004 ukL 25.99 (out of stock)
    Biblical tile-boardgame, based on the Prize-Winning Game, Carcassonne (winner of the Spiel des Jahres Kritikerpreis and the Deutscher Spiele Preis 2001)
    introduced to me by Steve Figelstone - thanks, Steve - who's now taken the set he opened away with him (well, he did order it *g*), so i can't confirm how well the description for the original fits; but it is not identical in play: and it seems to be partly based upon the game mechanics of Carcassonne: Hunters & Gatherers and maybe Carcassonne: The Castle, too.
    For 2-4 Players Ages 10-96; Playing Time about 30 minutes.
  • Arkadia New game available 25th April 2007 ukL 27.99
    four wealthy families - the carpenters, clothiers, spice merchants & weavers - compete to build a town and defending castle, and the players are the architects they commission
    for 2-4 Players Ages 10-96
  • Arkham Horror New edition game in 6th July 2005 ukL 44.99
    The Year is 1926; the Place is Arkham, Massachusetts: Gateways to Places Horrible Beyond the Wildest Imaginings of Nightmare are Opening Up, Releasing Hideous Creatures into the streets to Haunt the Night. And worse still, if enough of these gateways are opened up, An Ancient Horror of Unfathomable Power will be Unleashed upon the World...
    Determined to pit themselves against this is a small band of investigators, who'll have to delve deep into mysteries humanity was not meant to know, or meddle with... and use all their skills, mental as well as physical, if they're to have even a slim chance of prevailing...
    Contains: 16 Investigator Sheets, Markers, Plastic Investigator Stands; 189 Investigator Cards, 196 Investigator Status Tokens, 20 Doom Tokens, 16 Gate, 60 Monster & 14 Miscellaneous Markers; 8 Ancient Ones Sheets, 180 Ancient Ones Cards, 5 Dice, the Game Board and the Rulebook.
    For 1-8 Players of Ages 12-96; Estimated Playing Time 2-4 hours;
    [a] - "That Is Not Dead, Which Can Eternal Lie..."
    • Dunwich Horror New expansion in 29th November 2006 ukL 39.99
      The Entire Town of Dunwich, with its own mysteries and horrors, is just one short train ride from Arkham and is, if anything, even darker and more disturbed: it looks as though your intrepid investigators are going to have to defend two towns instead of one, from now on...
      Introduces new game mechanics & concepts, including Gatebursts, Tasks & Missions, Madness & Injury Cards, and a New Type of Monster Movement...
      n.b. the first full size expansion for the Arkham Horror Boardgame, above, not playable without it (though the Dunwich adventure itself is complete).
      contains 8 New Investigators, each with Marker & Stand, 4 New Ancient Ones [well...] in 152 Investigator & 180 Ancient Ones Cards, over 20 New Monsters in 28 Monster Markers, 7 Rubble, 4 Gate, 3 Dunwich Horror Markers, 8 Investigator & 4 Ancient Ones Sheets, the Dunwich Horror Expansion Game Board & Rulebook
      A Co-Operative Boardgame Expansion for 1-8 Players Ages 12-96 designed by Richard Launius & Kevin Wilson for 1-8 Players Ages 12-96, 2-4 Hours Playing Time advised for the original Arkham Horror boardgame; as this expansion comes complete with new board for the town of Dunwich, playing time 2-4 Hours; the combined total Playing Time of two (or three, or four) of the full-sized games is likely to be considerable...
    • Kingsport Horror New game expansion in 9th July 2008 ukL 39.99
      Return Once More, This Time to Explore the Misty, Dream-Haunted Shores of the City of Kingsport, where the Dimensional Barriers protecting Reality are at their Thinnest, and you will need all the help you can find, to succeed in your battles against the Ancient One.
      contains 2 Herald, 3 Guardian, 4 Ancient One & 8 New Investigator Sheets, 3 Rift, 4 Gate, 8 Investigator, 24 Monster & 48 Eihort's Brood Markers, 2 Waterway, 8 Bast & 12 Rift Progress Tokens, 1 Skill Slider, 16 Epic Battle, 22 Mythos, 32 Gate, 36 Arkham & 56 Kingsport Location, 45 Ancient One Plot, & 112 Investigator Cards, the Gameboard and the Rulebook
      Introducing Epic Battle Cards, Guardians, Elusive Monsters and Wandering inter-Dimensional Rifts to the Co-Operative Boardgame
      Expansion for 1-8 Players of Ages 12-96; Estimated Playing Time 2-4 hours; considerably more if played together with any one, two - or all - of the other three full-sized games [probably playing them consecutively; i dutifully *shudder* to think what mightn't happen, were all four to be essayed simultaneously... - pp.]
      n.b. the second full size expansion for the Arkham Horror Boardgame, use of which is required for play (though the Kingsport adventure itself is complete)
    • Innsmouth Horror - NEW GAME EXPANSION in 3rd June 2009 ukL 39.99
      Return Once More, This Time to Explore the Misty, Dream-Haunted Shores of the City of Kingsport, where the Dimensional Barriers protecting Reality are at their Thinnest, and you will need all the help you can find, to succeed in your battles against the Ancient One.
      introduces unique Personal Stories for Investigators (Players' Characters), as well as the "Innsmouth Look" - the whole town of Innsmouth is hostile towards nosey strangers, so the investigators may well find themselves thrown into Jail whilst searching for evidence, and fed to a Shoggoth [or Shoggoloth, Chuckulukk?]...
      but leaving Innsmouth for more hospitable (and safer) parts would be equally inadvisable, as the Deep Ones will gather in the festering gloom, and bring the Ancient Ones with them.
      contains 2 Herald, 3 Guardian, 8 New Ancient One [!] & 16 New Investigator Sheets, 16 Investigator, 32 Monster & 2 Aquatic Markers, 1 Zhar, 8 Ghathanothoa's Visage & 6 Deep One Uprising Tokens, 42 Innsmouth & 36 Arkham Location, 36 Mythos, 16 Gate, 12 Small Dust, 10 Innsmouth Look, 24 Ancient One Plot, & 96 Investigator Personal Story Cards, the Gameboard and the Rulebook;
      with 16 New Investigators, 2 New Heralds, 8 New Ancient Ones and their Epic Battles, this adds over 300 New Game Cards as well as the full-size Expansion Game Board of the town of Innsmouth (with its Rulebook) to the major expansions for the Arkham Horror co-operative boardgame;
      nor Player Numbers, age-range, nor playing-time advised by uk wholesalers, but probably for 1-8 Players Ages 12-96, and 2-4 hours time
      3rd june: gives age-range as 13-96, but my guesstimates were spot-on elsewise; but n.b. corrected contents listing above
      n.b. the third full size expansion for the Arkham Horror Boardgame, use of which is required for play (though the Innsmouth adventure itself is complete)
    • Curse of the Dark Pharaoh New expansion in 5th July 2006 ukL 19.99
      It seemed exciting, enough to get the faculty of Miskatonic University rushing around like - well and worked up at the prospect; but really just a room-full harmless of dusty antiquities: so why did Professor Armitage literally blanch when he saw the Pharaoh's sarcophagus?
      The real weirdness doesn't start 'til the following night, however...
      90 New Ancient Ones Cards & 76 New Investigator Cards, including New Allies, Spells, a Deck of Exhibit Items &c. plus Two Alternative Rulesets for including the Expansion as a Visiting Exhibition, or as an integral part of the permanent display.
      Expansion designed by Rob Vaughan for the Arkham Horror Board Game above, continuing the thematic play & with atmospheric artwork, including upon its 166 Cards; n.b. not playable without the main game
    • The Black Goat of the Woods - NEW Re-STOCK GAME EXPANSION in 3rd June 2009 (New in 2008) ukL 19.99 (out of stock)
      a dangerous cult has arisen in Arkham and, meeting in secret, the crazed heretics consort with dark powers, offering up dreadful sacrifices to the Ancient One as hordes of vicious monsters descend upon the town.
      the investigators must infiltrate the cult and learn its secrets, in order to avert the Ancient One's awakening - or will they one by one all succumb to the blasphemous seductions of his herald, the Black Goat of the Woods?
      n.b. expansion for the main game, and not playable without it
    • The King in Yellow - NEW Re-STOCK EXPANSION in 3rd June 2009 (New in 2007) ukL 19.99
      introducing a mind-warping play telling of madness and horror, whose performance opens a door for the Tattered King to enter the world...
      Over 160 new Game Cards plus the Rules for introducing them into your games, and the game concept of Heralds, who make ready the way for the return of the Ancient One
      Enter The King in Yellow, and the world of Arkham Horror just closes in further, and grows yet darker...
      n.b. expansion for the main game, and not playable without it
  • Arthur Saves the Planet: One Step at a Time NEW GAME available 5th November 2008 ukL 20.99
    Arthur, his family and friends work together to solve environmental issues threatening their home town: from littered beaches to endangered tree frogs, and from deforested parks to polluted water, they have their work cut out for them!
    choose your character, and collect and use coloured resource cards representing advice, effort, expertise, friends, and time
    for 2-5 Players Ages 6-96; no estimated playing time advised
  • Articulate! - NEW Re-STOCK available 30th September 2009 (New stocked game in 4th August 2005) ukL 29.99*
    [* - 29th August 2009: this is possibly out of stock now, as a five-six minute search didn't result in its whereabouts being discovered - pp.]
    A game in which people playing in teams try to describe as many words as possible in thirty seconds to the other players on their team - without using the phrases "rhymes with" or "sounds like" (or their equivalents).
    For 4-20+ Players ages 12-96; no estimated playing time given, but allow 30-60 minutes (though the game may be payed for longer)
    Contains 3,000 Entries upon 500 Cards; 4 Playing Pieces, Quarter-Folding Circular Game Board, Spinner Arrow, Sand Timer, & the Rules.
    • Articulate! Extra Pack #1 - NEW Re-STOCK available 30th September 2009 (New expansion available 16th May 2007) ukL 17.99
      500 New Cards - 3,000 New Challenges to help drive you and your friends crazy, trying to describe and get across without using the phrases "sounds like", "rhymes with", and the like
      n.b. Expansion for Articulate!, above, and not playable without its rules; for 2-6 Players Ages 8-96
  • Atlanteon New game in 11th July 2003 ukL 18.99
    The underwater city is under attack! Take your army of warriors, wizards and fantastic beasts to help gain control of the Sea Hag's Tower, and Neptune's Palace & other key locations - but be wary; for if your own king is captured, your bid for power is also lost.
    Designed by Reinier Knizia for Two Players aged 12-96, estimated playing time 20-60 minutes
  • Aton New game available 7th June 2006 ukL 12.99
    The Land of the Gift of the Nile is in uproar: Akhnaten, the Heretic King is imposing monotheism - and of the Aten, the Sun-God, not that pf Amun-Re, who is to be banned throughout the land; but his priests are prepared to debate the matter, being unwilling to see his four largest temples - and heir wealth, and power, so meekly & lightly handed over...
  • Atta Ants New game in 14th July 2004 ukL 7.99 (out of stock)
    [now (autumn 2008) got to specific customer order]
    Players take turns laying down new Track Tiles, moving their Leaf-Cutter ["Atta"] Ants, collecting Leaves, Stealing Leaves from - or having them stolen by - others' Ants, having their Ants eaten by Spiders - or, preferably, avoiding this fate; the winner is the first player to have all six of their Ants in play, or the player who has most Ants in play when the last Track Tile is played.
    contents: 16 Large Glass-Drop Counters & 28 Wooden Pieces, in a zip-lock plastic bag, plus 24 Track Tiles & the Rules: all held in a neat two-piece, clear plastic slip-case.
    Game designed by Richard de Rijk for 2-4 Players Ages 8-96; Playing Time: 15-45 minutes
  • Attika ["Attica"] - New game in [? 20th September 2006?] ukL 30.99
    evolution and competition amongst ancient greek "polis" civilisations, in which you create cities, build temples, sail the seas, open up new settlements, defend their populations against one another (and maybe look to do a bit of conquest), as they look to improve their competitiveness both economically and militarily.
    Athens, Corinth, Sparta, and Thebes vye for dominion over Attica and the Peloponnese, and for influence on Mount Olympus: starting with just one small village, you must build your polis into a fit master or mistress of civilisation with wide streets, temples, theatres & towers, and an oracle; and to succeed, you must also control the most productive farmlands; watch your opponents closely - and your allies, closer still!
    contents: 22 Board Tiles, 4 Shrines, 15 Amphorae, 4 Storage Boards, 60 Landscape Cards, 120 Building Tiles and the Rules Booklet
    Designed by Marcel-Andre Casasola Merkle for 2-4 Players Ages 10-96; Playing Time c. 60 Minutes
  • Australia New game in 13th April 2005 ukL 29.99 (out of stock)
    [now (2007) got to specific customer order]
    You are Pilots, flying your biplanes across the island continent to perform tasks all over the country, whether these be nature conservation in Victoria, or industrialisation in Queensland. Luck and good communication skills are needed, but a good strategy even more so: "Prepare for the Adventure of a Lifetime!"
    Contents: One Game Board, 75 Rangers, 5 Pilots, 5 Scoring Markers, 5 Player's Boards, 42 Cards, 24 Industrialisation Tils, 24 Conservation Tiles, 44 Australian Game Dollars, & One Windmill.
    Designed by Wolfgang Kramer & Michael Kiesling for 2-5 Players Ages 10-96 (box claims 99); Playing Time 60-90 minutes
  • Ave Caesar New game available 27th September 2006; ukL 24.99
    Chariot Racing in the Circus Maximus, Rome
    Designed by Wolfgang Reidesser for 2-6 Players Ages 12-96; Playing Time 30 Minutes
  • The Awful Green Things From Outer Space New edition in [?] 2005/6 (was ukL 14.99; out of stock at wholesalers and publishers)
    [new - possibly revised - Nth anniversary of steve jackson games edition due 2009/2010]
    There she was, peacefully cruising the galaxy looking for strange new planets, innocently playing pool and Space Pirate Amazon Ninja Catgirls and other such afpish games, when POW! and ZAP! not to mention KER-RANGGG! and PTOW!, and probably ZOWIE! The Awful Green Things from Outer Space have invaded the spaceship, and are attempting to seize control! alternate goes, the crew try to wipe out all trace of the Awful Green Things; and alternate goes, the player playing the Things has a choice: attack the crew (gobbling up crew members helps Them multiply and grow) - or Double in size!
    Originally published in b+w, on thin, cut-out-yourself card, in a zip-lock bag c. 1980, which when i first carried it came with a colour-printed paper insert with the rules, then in a standard SJG booklshelf-format box, then in a massive - and massively over-priced - "long board-game" format box, when i stopped carrying it;
    Now in a sensibly-sized (and reasonably-priced again!) bookshelf-format box, and includes Outside the Znutar, rules and counters for fighting on the outside of the spaceship, in addition.
    Contents: 151 die-cut counters, full-colour gameboard, 5 Green dice (d-6), Rulebook and a ziplock bag for the counters
    designed by Tom Wham for 2 Players Ages 12-96; Playing-Time 60-90 minutes
  • "Axis & Allies" Games
    Classic land, sea & air strategy board war games of World War II, details listed in the entries on the War Games Page as these are war games (played upon "territoried" map gameboards):
    • Axis & Allies New revised edition/re-stock in 26th April 2006
      Classic land, sea & air strategy board war game of WWII, starting in spring 1942, when the Axis powers were at the high-point in their bid to dominate the world. This new edition adds Artillery & Destroyers to play, upon a re-designed map.
    • Axis & Allies: the Battle of the Bulge New game in 22nd November 2006
      After the successful D-Day invasion of Normandy, the Wehrmacht was either on the defensive or in rout - with one spectacular exception; the Ardennes winter offensive of 1944, in which an entire army - built up without any apparent realisation or appreciation of its significance by Allied intelligence - was thrown at a quiet sector of the front only weakly defended by merkin troops being "rested" there.
      With the good fortune of atrocious weather conditions, the Allies air superiority was useless - and the Wehrmacht swept aside the light defences, driving deep into liberated Europe, and heading for Allied fuel dumps and the Channel Ports.
      in this trouser-leg of time the offensive was contained, by a combination of fierce resistence by merkin troops in the area reorganising themselves into adhoc units, British troops driving down from the north, merkin troops from the south, and the eventual breaking of the weather allowing the Allied Air Force to interdict movement by the German Armour: But in your replaying of this famous campaign, it will take a combination of a clear-sighted strategy, successful tactics and flexibility, as well as a little luck, to achieve your army's aim, and prove the victor
    • Axis & Allies: D-Day Re-stock back in 29th November 2006
      Re-fight the desperate struggle to secure the five bridgeheads on the coast of Normandy, and to develop these into a defensible - and suppliable - foothold from which to liberate Occupied Europe, by capturing the cities of Saint Lo, Cherbourg and Caen; or, equally desperately, to throw back the invading Allied Armies from the beaches into the sea or, failing this, to frustrate their attempts to take the port of Cherbourg, and to so delay their advances & attempts to take Saint Lo & Caen, as to allow your Panzers & Infantry reinforcements to force them back upon themselves, destroying their effectiveness as fighting units, and forcing their evacuation or demeaning surrender, and so protecting the Reich.
    • Axis & Allies: Europe New revised edition re-stock back in 19th July 2006
      lannd, sea & air boardgame of WWII, 1942, when the Axis powers were at the high-point in their bid to dominate the world
    • Axis and Allies: Guadalcanal New game in 21st November 2007
      World War II in the Southern Pacific, and the Japanese onslaught has reached - and almost taken - the Solomon Islands; if they should fall, what is there to prevent the invasion of Australia?
    • Axis & Allies: Pacific New revised edition re-stock back in 4th October 2006
      WWII in the Pacific 7/12/41 to The End

B

A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z

  • Backwords New game available 21st November 2007 ukL 19.99
    from the University of Reversity, a word-quessing game in which all the words appear, step-by-step, in backwards order
    for 3-8 Players Ages 10-96; no estimate of playing-time advised
  • The Bad-Tempered Ladybird Game New children's game available 15th October 2008 ukL 11.99
    each player has one, and it's very hungry; it wants as many aphids to eat as possible - but it takes a polite "please" to move ahead and feed a ladybird - and the sweeping tail of the whale may send anyone's ladybird back a few spaces at any time...
    teaches concepts of relative size and reinforces good manners
    for 2-4 Players, Ages 3-96; no estimate of playing-time notified
  • BaKong - NEW Re-STOCK GAME in 13th May 2009 (NEW GAME in 1st April 2009) ukL 24.99
    fill your bags with emeralds and avoid the traps in the temples as you adventure through the Cambodian jungle and hopefully safely make your way back to your camp
    6 Player and 12 Game Wooden Tokens, 6 Adventurers' Rucksack, 16 Tool and 46 Emerald Card Pieces, 2 d6 dice, 27 gamepath board hex pieces and the rules
    designed by Antoine Bauza for 2-6 Players Ages 8-96; c. 30 Minutes Playing-Time; artwork by Piero
  • Batavia New game available 10th September 2008 ukL 39.99
    around 400 years ago, merchant adventurers organised themselves into chartered joint stock companies to raise the money to build fleets of ships to travel to the "East Indies" - "Far East" - where they hoped to trade to greater advantage in the herbs, peppers and spices that commanded spectacularly high prices once landed at home in Europe - indeed, spices, black peppercorns and tea were quite literally worth more than their weight in gold!
    the exotic flora and fauna, the amazing tropical sea islands and sunsets, all these may well appeal to the more romantic spirits and soldiers of fortune - but it's the prices you buy and sell nutmeg and pepper at, that will secure your fortunes - or ruin them
    nor player numbers, age range nor estimate of playing-time notified
  • Battle Lore: two-player, board-based fantasy war game, listed accordingly (plus links to its stable mates)
  • (War of the Ring:) Battles of the Third Age New game expansion in 5th April 2006
    details listed below (under W for War of the Ring Expansion: Battles of the Third Age)
    N.B. this is not a stand-alone game; it's an expansion for the War of the Ring boardgame. Designed for 2-4 Players of Ages 12-96; Estimated Playing Time is approximately 2 hours, but allow a clear afternoon (or evening) for at least the first time you add this expansion to the main boardgame.
  • Battlestar Galactica NEW GAME available 12th November 2008 ukL 34.99
    the Cylons returned and nearly eradicated humanity - after forty years of peace: all that the remnants can do is flee, and hope to find a new planet. but the Cylons are not only in constant and tireless pursuit, they have successfully infiltrated humanity's fleet, and are threatening to complete their destruction of the human race
    players choose from ten characters, each with their own strengths and weaknesses, all apparently working together for human survival: but you must be aware that at least one of you is in fact a Cylon, secretly working to achieve the opposite
    for 3-6 Players Ages 10-96; no estimated playing time advised
  • Battlestations: Pax Galacticum New game supplement available 9th August 2006 (s.r.p. ukL 19.99) ukL 18.99
    second supplement, with challenges of skill, space anomalies & rescue missions
    (so other titles in this series are implicitly also available)
  • Batt'l Kha'os - NEW GAME available 23rd September 2009 ukL 19.99
    tile-laying game in which Knights and Orcs battle to control Mage Towers
    for 2 Players Ages 10-96; playing-time not advised by uk wholesaler
  • Battue: Storm of the Horse-Lords New game available 17th October 2007 ukL 29.99
    fast-playing, easy to learn strategy boardgame in which players command hordes of mounted barbarians trying to overcome Tarsos, the City of Brass Pillars, and comprehensively loot the place; the player who controls the majority of the plum city sectors and ammasses the highest and most valuable pile of loot wins
    set in Robin Laws and Scott Hungerford's World of Terris, for 2-4 Players Ages 12-96; no playing-time indicated, but allow 90 Minutes-2 Hours for first games;
    expansions will add new rules, new options, and extend the game to allow more to play in each game
    • Battue: Walls of Tarsos New game expansion available 30th April 2008 ukL 15.99
      rivals arise, and the defenders start banding together within their city, to protect their districts and prevent their property being looted; introducing new challenges to overcome, and new rewards for success
      first expansion for the main Storm of the Horse Lords Board Game, which is needed for play
  • Beat the Parents NEW GAME available 11th March 2009 ukL 14.99
    a trivia quiz game for kids vs. parents
    for 2 or more Players Ages 8-96; no Playing-Time advised by wholesaler
  • Beowulf New game in 21st September 2005 ukL 29.99
    Contains 1 Beowulf Figure, 2 red Position & 5 black Status Wooden markers,, 10 Small (Scratch), 10 Large & 1 Large Double Wound tiles, 3 Misfortune, 24 Treasure, 36 Fame & 36 Alliance cloured die-cut cardboard board tokens, 10 Special & 100 Activity cards, 1 Rukes booklet, 1 L-shaped folding board & board Shield.
    Designed by Reiner Knizia, with art by John Howe, for 2-5 Players Ages 12-96; no indicated likely gameplay time, but allow a good hour to 90 minutes each for the first couple you play - or a bit longer, with 4-5 players; all accompany Beowulf on his legendary journeys to the Hall of King Hrothgar of the Danes to encounter Grendel - and the Sea Hag - and back to the kingdom of the Geats, (where eventually he will die facing a Dragon), each choosing which adventures & which risks to take, along the way - but which of his companions will be chosen by the mighty hero the most worthy to succeed to his throne?
  • Beowulf: the Movie New game available 24th October 2007 ukL 19.99
    players guide Beowulf and his Thanes into battle against the monstrous Grendel, his treacherous mother, and the great golden dragon that threatens to destroy everything he strives to protect
    no advice as to Players Ages or numbers, contents, nor estimate of playing-time advised
  • Beyond Thebes New game available 18th July 2007 ukL 24.99
    boardgame of competitive archaeology, in which players travel around Europe to gain knowledge of the ancient Cretan, Egyptian, Greek, Macedonian Greek & Palestinian civilizations, and then make use of the knowledge gained, to excavate historical city-sites in these cultures' lands
    no details of Player numbers, Age-range advised; Playing-Time not advised
  • Bison New game available 20th September 2006; ukL 17.99
    Native American Tribes need areas rich in turkey, fish - and, above all, the bison that provide meat, clothes, tepees, shoes - almost everything their lives depend upon. Players compete to capture as many of all these animals, keeping their scores on their overview boards as they explore new land, trade for canoes &c. at market, and look to increase the size of their herds, to end the game with the most beasts.
    no further details supplied; got to specific customer order
  • Bitin' Off Hedz: A Dinosaur Race Second Edition ukL 4.99
    You've been dominating the earth for longer than you can remember; but then, again, with a brain the size of a walnut, you've also been standing there for longer than you can remember - nevertheless, you're positive it's been ten million years since anything interesting happened.
    So you cajole your buddysaurs into a race across Skull Island: losers are all who get their heads bitten off along the route - but there again, the winner is the first to hurl himself into the volcano in the middle...
    A Cheapass boardgame for 2-8 players; requires a pawn for each player, some pebbles (or other scoring tokens) & two d-6
  • Blackmail Newly-stocked game in 12th December 2007 [rrp ukL 17.99] OFFER PRICE ukL 9.99
    set up your surveillance cameras, send your opponents blackmail letters, hire private investigators and/or thugs, or even report someone's blackmail attempts to the FBI - now you really can blackmail your nearest and dearest!
    for 2-4 Players Ages 10-96; playing-time not indicated, but i think c. 30-45 Minutes; n.b. the offer price applies to copies of the game whose box-lid is damaged: this is repairable, but not invisibly
  • Blokus [Classic] - NEW ReSTOCK/ReISSUE GAME in 4th November 2009 (previous edition a newly distributed game available 26th September 2007) ukL 19.99 (out of stock)
    colourful strategy game of expanding your territory and preventing your opponents doing likewise by blockading their pieces;
    the rules may (i read) be mastered in minutes: learning how to play better, and how to beat others, with their own styles of play, takes longer...
    for 1-4 Players Ages 7-96; c. 20-30 Minutes Playing Time per game
  • Blokus Duo Newly distributed game available 26th September 2007 ukL 11.99
    the two-player, travel edition
    for 2 Players Ages 7-96; c. 15-40 Minutes Playing Time PER GAME
  • Blokus Trigon New game available 26th September 2007 ukL 24.99
    Blokus with a Triangular Twist
    for 2-4 Players Ages 7-96; c. 20-30 Minutes Playing Time per game
  • Blue Moon City New game in 9th August 2006 ukL 30.99
    Board-and-Cardgame sequel to his two-player card game, Blue Moon, Reiner Knizia has set this after the end of the Dark Age of the strife between the heirs; the task now is to rebuildthe shattered Blue Moon City: complete buildings, win crystal shards & golden scales, and the favour of the dragons, and restore the Holy Crystal of Psi, to unite all behind you
    4 Player & 3 Dragon Figures, 15 Golden Dragon Scales, 21 double-sided Building Tiles that lay out to make up the sort-of game board, 40 Player Markers, 40 Crystal Tokens, 80 Game Cards (10 each of 8 Peoples), 1 Obelisk
    Designed by Renier Knizia for 2-4 Players Aged 10-96; 1 Hour estimated Playing Time
  • Boggle Dice Game New restock in 22nd April 2005 ukL 9.99 (out of stock)
  • Boggle Electronic Hand-Held Dice Game New item in 22nd April 2005 ukL 12.99
    in the electronic version, the sixteen dice are virtual, as is the (optional) 3 minute egg-timer; it is also for two-player or solo play, whereas there is no theoretical limit upon the nuber that can play the original, real-world game - so long as they have clear sight of the letters displayed on the sixteen dice, which are shaken up, and then allowed to settle in place, in the two-part clear-domed plastic display box, and so long as they can (or have begun to learn how to) spell - up, down, sideways, diagonally, forwards or backwards.. advised from Age 8 (-96...)
  • Boggle Reinvention - NEW Edition GAME available 17th June 2009 ukL 12.99
    the how many words can you find from connecting up the sixteen letters that are face-up on the cubes game, in a new format: all [?*] the game's pieces are contained within one self-contained capsule; hold, shake, twist back, the letter-dice are in poition and it's ready to play
    [* - my query: the original game has a plastic+sand egg-timer in it... - pp.]
    for 1-6 Players Ages 8-96; no playing-time advised by wholesalers
  • Bolide New game available 18th April 2007 ukL 29.99
    car-racing game
    • Bolide Expansion 1 New expansion available 18th April 2007 ukL 12.99
      Brazilian & Italian Grand Prix Circuits
  • Bombay - NEW GAME available 27th May 2009 ukL 39.99
    travel the countryside of India buying and selling silk, then build palaces and spoil customers in your effort to become a true plutocrat
    lead your elephant on the road to riches
    for 2-10 Players Ages 10-96; no information provided by wholesalers as to playing time
  • Borneo - NEW GAME available 1st April 2009 ukL 34.99
    you are merchants travelling to the Spice Islands to buy, trade and realise profits
    for 3-5 Players Ages 10-96; no playing-time advised by wholesaler
  • Bowling Knights New version game available 17th October 2007 ukL 12.99
    table-top bowling game in which you have to try to knock over knight "pins" whilst leaving the maiden pins standing
    includes 2 hand-painted miniature bowling balls and 10 hand-painted pins
    tubed edition of the game for 2 Players Ages 5-96
  • Brass - NEW Edition GAME in 10th June 2009 (New game in 31st October 2007) ukL 39.99 (out of stock)
    [game was unavailable from wholesalers 'til june '09, since a bit before christmas 2008]
    it is the beginning of the Canal Age in Lancashire, and you are entrepeneurs attempting to increase your wealth by investment in the industries of the age;
    King Cotton dominates the others, but you ignore Coal, Engineering, and Railways at your peril...
    4 Sheets of assorted size & purpose Die-Cut Colour-Printed Counters, 9 Player Wooden Discs, 30 Black "Coal" & 25 Orange "Iron" Cubes, 100 Plastic Coins, 66 Game Cards, storage bags for the pieces, the Game Board, Rules and a Black Marker
    designed by Martin Wallace for 3-4 Players Ages 12-96; 2-3 Hours Playing Time
  • A Brief History of the World - NEW GAME available 28th October 2009 ukL 39.99
    control fifty of the greatest empires across the broad sweep of the whole of human civilisation, from its dawn, through the dizzy heights [?] of the twentieth century
    for 3-6 Players Ages 10-96; "a few hours" (no playing-time specifically advised by wholesalers)
  • Britannia New game in 8th March 2006 ukL 34.99 (out of stock)
    well, new edition, strictly, after long unavailability; but it's been updated by the game's creator, and is resplendant in its new artwork.
    Take on the role of leader of one of 17 ancient races & new political powers vying for control of the Island of Britannia - Romans, Romano-British, Scots, Norwegians, Dubliners, Brigantes, Irish, Saxons, Norse, Caledonians, Welsh, Jutes, Normans, Anglii, Belgae, Picts, Danes...
    Strategy, Cunning, and even History itself will play their part in this epic struggle:
    Rally your forces, Crush your Enemies, and build an Empire!
    Contains 17 Nation Cards; 16 Population, 1 Round & 219 Unit Markers (for Infantry, Cavalry, Leaders, Burghs & Castra (Saxon & Roman Forts)); 175 Victory Point Tokens of assorted denomonations; 5 Dice, The Gameboard & the Rule Book
    Designed by Lewis E. Pulsipher for 3-5 Players Ages 12-96; 3-5 Hours Playing Time
  • British Rails ukL 28.99 (out of stock)
    [now (2007) got to specific customer order]
    race to build - and run - the railways that made exploitation of the first industrial revolution possible - and profitable!
  • Buccaneer New game in 7th June 2006
    this is a new card-based game (q.v.), & not a reissue of the classic parker/waddingtons family boardgame of the sixties & seventies;
    Pirates of the Caribbean Buccaneer for the film-tie-in edition of the original Buccaneer!, new in 12th July 2006, is itself no longer available
  • Buffy the Vampire Slayer (out of stock & out of print)
  • Bump in the Night NEW GAME in 29th October 2008 ukL 24.99
    today is your lucky day: a load of kids have dared one another into spending a night within the halls you haunt, waiting for just such an opportunity to feed on the psychic energy of fear.
    dawn cannot arrive in time to save them, so all that remains is to see who of you can be the ones to terrorize them most: the object is to be the first to force five people out of the house (points also scored from Special Bonus game cards)
    includes 14 "custom sculpted" People Figures, Modular (~6 Large Tiles) Game Board, Game Cards, Dice and the Rules
    designed by Colin Dimock for 2-6 Players, Ages 12-96; 60-90 Minutes Playing Time
  • Burger Joint - NEW GAME available 16th September 2009 ukL 19.99
    a pizza parlour and a burger bar compete for customers, and each begins to copy items from the other's menu...
    players expand their concerns into rival chains as the rivalry heats up
    for 2 Players Ages 12-96; playing-time not advised by uk wholesaler

C

A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z

  • Canal Mania - NEW GAME available 28th October 2009 ukL 27.99
    building the major routes of the 18th & 19th centuries' british canal system
    for 2-5 Players Ages 12-96; no playing-time advised by wholesalers
  • Candamir: The First Settlers New game in 22nd June 2005 ukL 29.99
    Catan Adventures #1: Beginning with nothing more than your own hands, you must learn first to survive the island's dangers, including wolves and bears, and then how to feed yourself from one year to the next, in co-operation with the other Settlers of Catan. To do this, you must herd, sow grain, build a home - and persuade others to help you, as you also help them, trading favour for favour. Once settled, you find you still need visit the wilderness, both for honey and rare herbs - and the dangers remain, bears, snakes, wolves, and even a savage robber - but it is time to settle Catan, and settle there you will.
    Contents: 4 Settler Figure, 4 round disc & 40 victory point wooden pieces; 48 Exploration Tiles, 4 Character Boards, 12 Potion Tiles; 8 Equipment, 4 Endurance & 16 Experience Markers; 90 Resource & Ingredient, 29 Movement, 22 Adventure & 8 Character Cards; 1 wooden die, 2 Card Holders, 1 Shuffle Cards Board, & One Game Board.
    Designed by Klaus Teuber for 2-4 Players, Ages 12-96; Game Time 60-120 minutes
    see also Settlers of Catan, its expansions and associated games, below, and Elasund: The First City of Catan, the second Catan Adventures Boardgame, above; all are designed by Klaus Teuber..
  • El Capitan New game available 5th December 2007 ukL 34.99
    play respectable merchants in the 15th Century CE sailing to strategically important Mediterranean cities, building warehouses and fortresses where you choose to land, aiming to establish as many of the most profitable in the richest cities - and to protect them from your rivals
    for 2-5 Players Ages 10-96; no playing-time advised me
  • Captain Park's Imaginary Polar Adventure ukL 5.99
    A Scavenger-hunt game in which you make your way around turn of the century London searching for artefacts (and other items) that will lend support to the tall tale you're going to tell in the club - where you'll score points off your fellow members for the clobber you've collected, and also for the variety of the rubbish, more for being the first to've claimed to have been to a particular destination, and yet more, if this just happens to be currently fashionable
    (the turn of the 19th to the 20th century, that is)
    A Cheapass game for 3-7 players; requires three pawns, several counters/tiddly-winks/whatever per player, and a way to keep score
  • Captain Treasure Boots New game in 14th September 2005 ukL 2.99
    It is the Golden Age of Piracy, and you are a Pirate. This is well timed, and life is good. Mostly. The Caribbean is a trove of ten thousand treasure-stuffed chests just waiting to be dug up from its islands, and dozens of pirates & privateers, foul-mouthed scallawags all, are sailing the stormy sea in search of adventure, treasure & rum. Mostly rum. The most brilliant and the most notorious of all these sea-dogs is Captain Treasure Boots - who is secretly one of you. But who?
    Well, that will be revealed when it comes to discovering who it is that's amassed the greatest horde^W hoard, of course!
    A Cheapass game for 3-6 players; requires one pawn or pirate ship for each playeer, two d6 (six-sided dice), and a chest of treasures: 8 black, twelve blue, 14 god, 16 red, 18 green & 20 white counters
    (Captain Treasure Boots is a development of Swag.)
  • Carcassonne ukL 22.99
    Prize-Winning Game: Spiel des Jahres Kritikerpreis and Deutscher Spiele Preis 2001;
    Now includes the first Carcassonne: The River expansionlet;
    Play land tiles to build up the fields & roads, towns & fortifications, churches & cloisters, into which place your pieces as farmers, knights, monks and thieves, to control and score points for these developments. the two-player game play works well, and unusually so for a multi-player boardgame.
    Designed by Klaus-Jurgen Wrede; for Players ages 10-96; c. 30 minutes per game
    • Carcassonne Abbey & Mayor Expansion New expansion in 14th November 2007 ukL 12.99
      adds travelling merchants transporting goods, allowing cities in the countryside to expand to the point they elect their own mayors, simple farmers to build up sizable manors, and to establish Abbeys, so the Church can attempt to increase their influence
      6 each Wooden Barns, Mayor and Wagon Figures, 6 New Abbey Landscape and 12 New Landscape Board Tiles, and the Rules for adding them into play
      n.b. expansion: only playable with the Carcassonne Board Game (above); the faces of the new Cards are marked with a small symbol, so they may be sorted back out after play easily and quickly
    • Carcassonne: Inn & Cathedral (The Expansion) ukL 12.99
      all the bits and pieces to add a sixth player, plus the Inn (which doubles the value of a road, when built), the Cathedral (which triples the value of a city, once completed), eighteen more land board tiles, six point tiles for easier scoring, eight gray followers, and six new large followers (who double one's chances of controlling a filed, road or city.
    • Carcassonne: Traders & Builders (The Second Expansion) ukL 12.99
      Earn extra points as Traders, and enable the quicker growth of your roads and cities as Builders, placing extra new land tiles; contains 1 cloth bag, 24 new land tiles, 20 trade goods tiles, 6 builders & 6 pigs (which last, properly placed, enrich the farms upon which they are found)
    • Carcassonne: King & Scout New Expansionlet in 19th December 2003 ukL 3.99
      Two expansionlets, in fact: one, a 7 Tile expansion for Carcassonne, above (with any, all or none of the other expansions); the other, a 5 Tile expansion for the game, Carcassonne: Hunters & Gatherers
    • Carcassonne: The Count of Carcassonne New expansionlet in 6th January 2005 ukL 3.99 (out of stock)
      12 City Tile expansion for Carcassonne, plus a Purple Wooden Figure of the Count, and a little colour-printed rules Expansion; the City & the Count together change how the game starts, what moves are possible in play during the game, and also the end-game. (playable with any, all or none of the other expansions)
    • Carcassonne: The River New expansionlet c. 2005
      This is now incorporated into the main Carcassonne game, above, and no longer available separately;
      contained 12 River Tile expansion for Carcassonne (playable with any, all or none of the other expansions)
    • Carcassonne: The River #1 - NEW Re-Issue GAME EXPANSION available 4th November 2009 ukL 4.99
      minimum order (6) applies; n.b. this 12 River Tile expansion is now included in the Carcassonne main game
    • Carcassonne: The River II New expansionlet in 8th February 2006 ukL 3.99
      12 further River Tile expansion for Carcassonne; N.B. Requires use of The River expansionlet, which is now incorporated into the original Carcassonne game, and no longer available separately; aside of that,
      Carcassonne: The River II is playable with any, all or none of the other expansions.
    • Carcassonne New expansionlet in November 2006 ukL 3.99 (out of stock)
      got to specific customer order (so long as the issue remains available to me)
      [this expansionlet comes as a freebie in Games Quarterly #11; or you may regard that issue of the games review magazine as the freebie... - ppint.]
      12 further River, Road & City Walls Tile expansion for Carcassonne; N.B. Requires use of The River expansionlet, which is now incorporated into the original Carcassonne game, and no longer available separately;
      and also that Carcassonne: The River II is playable with any, all or none of the other expansions
    • Carcassonne: The Princess & the Dragon New expansion (the third main expansion) in 13th April 2005 ukL 12.99
      The land around Carcassonne is being ravaged by a Dragon, making life very difficult for the Players' Followers; brave heroes venture forth against it, but their chances are not good, without help. In the city, the Princess seeks help from the Knights, whilst Secret Ways are built to allow moving undetected by the Dragon...
      Contains Rules, 30 new land tiles, 1 wooden fairy & 1 wooden dragon
    • Carcassonne: The Cult, Siege & Creativity Expansions - NEW GAME EXPANSIONS in 1st October 2008 ukL 3.99
      two mini-expansions-in-one, offering respectivel 6 New Board Tiles, and 4 New Board Tiles, plus blank tiles offering the option of designing your own
    • Carcassonne: The Tower - NEW Re-STOCK in 17th June 2009 (New expansion in 26th April 2006) ukL 12.99
      [back in after being out of stock at publishers & wholesalers for half the year]
      In which you & your friends, lords & ladies of the country around Carcassonne, erect towers to strengthen your power & influence, manning them with guards on lookout for any other lord's followers moving nearby, and sending out to capture them for ransom - or exchange - of prisoners
      fourth main expansion: includes a stout, two-compartment tower in which to store, and from which to draw your Carcassonne landscape tiles in play, as well as 18 new landscape tiles, 30 stackable wooden tower blocks and the rules supplement.
    • Carcassonne: the Catapult NEW GAME EXPANSION in 19th November 2008 ukL 14.99
      Fair Time in Carcassonne, and a travelling salesman/inventor displays his latest contraption: a siege catapult!
      of course, not every planned or new use is well-thought out - or successful...
      contains 12 Landscape Board Tiles with Fair Symbols, 24 Catapult Tokens, 1 Wooden Catapult,. 1 Measuring Board and the Expansion Rules
      fifth main expansion for, and requiring the use of, the main Carcassonne game, for up to 6 Players Ages 8-96; adds up to 45 Minutes Playing Time
  • Carcassonne: Travel Edition New edition in 3rd October 2007 ukL 17.99 (out of stock)
    travel edition of the Winner of the Spiele de Jahres Award 2001
    the scoring track is printed on the outside of the cloth carrying-sack: see Carcassonne main listing for details of the game (and its expansions, and related games)
    for 2-5 Players Ages 8-96; c. 20-30 Minutes Playing Time per game
  • Carcassonne: Big Box 2 - NEW GAME & EXPANSIONS "Omnibox" available 18th March 2009 ukL 64.99
    collects the classic (and award-winning) Carcassonne main game, Inns & Cathedrals, Traders & Builders, Princess & Dragon, Abbey & Mayor, River 2, Count, King and Cult in one big box
  • Carcassonne: The Big Box re-issue edition game compendium available 8th November 2006; was ukL 49.99
    got to specific customer order [if still available: liable to've been replaced by Big Box 2]

    contains the basic game, plus the Inns & Cathedrals, Princess & Dragon, The Tower, & the Traders & Builders expansions, each with its own separate compartment in the box for its pieces, and each expansion's set of Board Tiles clearly marked, for separation out after play.
    for 2-6 Players Ages 8-96; playing time variable, depending upon which expansions you choose to use in any one game; See to the Carcassonne boardgames & expansions and their descriptions
  • Carcassonne: Wheel of Fortune - NEW GAME in 4th November 2009 ukL 22.99
    "adds a selection of random results that players can activate if they didn't play a follower that turn"
    for 2-5 Players Ages 8-96; no playing-time advised by wholesalers, but publishers say 30-45 Minutes
    a stand-alone game also usable as an expansion for Carcassonne [or possibly vice-versa? - pp.]
  • Carcassonne: Hunters & Gatherers New Game in 20th October 2002 was ukL 19.99
    New game, not an expansion for the original Carcassonne, but a further development of its gameplay principles to the setting of prehistoric Carcassonne: (2-5) players play land tiles to create the countryside within which they place their growing tribes' populations, and build huts for them, and in the woods, streams and glades of which they find food - and also encounter wild and dangerous animals, such as sabre-toothed tigers, and mammoths, and also one another
    for 2-5 Players Ages 8-96; c.30-45 minutes per game (see below for expansionlet)
  • Carcassonne: Scout & King New Expansionlet in 19th December 2003 ukL 2.99
    Two expansionlets, in fact: one, a 5 Tile expansionlet for Carcassonne: Hunters & Gatherers; the other, a 7 Tile expansionlet for Carcassonne, a little further above (with any, all or none of its other expansions)
  • Carcassonne: the Castle New game in 14th November 2003 ukL 19.99
    New game, not an expansion for the original Carcassonne, but an extension and further development of its Tile-Board base to the setting of the Castle of Carcassonne
    place land tiles to create domains within the Castle Wall, and your followers as Knights to guard your towers, Merchants to sell wares in the markets, Heralds to spread the news of your successes;
    the player who makes best use of their followers will lead the race around the Castle Wall, which is also the scoring track for the game, picking up valuable & useful items as you go.
    Contains 14 Followers (7 each in two colours), 2 Keeps, 1 Rules Booklet, 1 Castle Wall & 18 Wall (Board) Tiles
    designed by Reiner Knizia and Klaus-Jurgen Wrede for 2 players ages 8 - 96; 30-45 Minutes Playing-Time per game
  • Carcassonne: The Discovery New game in 23rd November 2005 was ukL 19.99
    New game, not an expansion for the original Carcassonne, but an extension and further development of its gameplay principles; the people of Carcassonne now strike out for new lands to explore - and conquer
    Contains 25 wooden Followers, 5 in each of five colours; 5 Summary Cards; 1 Scoring Track; 1 Rules Booklet & 84 Landscape (Board) Tiles
    For 2-5 Explorers Ages 12-96; approximate Playing Time 30-45 minutes
  • Carolus Magnus ("Charlemagne") - NEW GAME available 16th September 2009 ukL 29.99
    heirs of Charlemagne compete for favour with the five clans to be the first to complete the castles you're charged with building
    for 2-4 Players Ages 6-96; playing-time not advised by uk wholesaler
  • Cartagena New re-issue game in 15th November 2006 ukL 24.99
    [back in stock; was unavailable for a year; then went unavailable for a further half a year; then again for a further half-year...]
    It is 1672, and the pirates held captive in this fortress-prison are staging a break-out; each player captains their crew of half a dozen in a race down the tortuous corridor that leads from the castle to the quay where a sloop awaits the escaping fugitives. To move your men forwards, you must play out the right cards to pass various perils but to gain more cards, you must move men back along the corridor, away from escape to safety.
    November 2006: the box artwork has been redone, and i cannot tell whether the variable layout board tiles have been kept, or whether there is now a fixed layout folded board; it definitely still has the item cards, 30 crewmen & rules leaflet;
    Designed by Leo Colovini for 2-5 players ages 8-96; playing time 30-45 minutes
  • Cartagena 2: The Pirate's Nest New game in 15th August 2007 ukL 24.99
    everyone has a band of pirates to lead through the jungle and across the ocean, to Tortuga and the safety of Pirate's Nest
    and everyone will do their best to ensure that it's their motley crew that is the first to fully assemble there, raising the Jolly Roger, yo-ho-hoing suitably dreadfully, and winning the game - no matter what nefarious tricks and ambushes it takes, to achieve this...
    contents: 1 Pirates' Flag (listed as Jolly Roger, but not so illustrated on box, where a "upon a field of gules, cross-bones or" pennant is depicted), 30 Pirate Figures (6 each in Five Colours), 105 Game Cards with Seven different symbols, 1 of each with Gold Border, 5 Large, 1 Boat, and 1 Pirate's Nest Game Board Tiles and the Rules Booklet
    designed by Leo Colovini for 2-5 Players, Ages 8-96; 30-45 Minutes Playing Time
  • A Castle for All Seasons NEW GAME available 19th November 2008 ukL 44.99
    a monumental castle is to be built, set amidst mountains, and a line of would-be workers, craftsmen, and traders is winding its way up to the site, everyone anxious to be employed by, or sell their goods to you, builders who each round make use of the different character cards, to best suit their bid to deserve the contract to build the castle
    for 2-4 Players Ages 10-96; no estimated playing time advised
  • Castle Merchants - NEW Re-STOCK GAME in 12th May 2009 (New Game in 2007); ukL 32.99
    a game of medieval travel and trade in which merchants must negotiate their ways from castle to castle via roads whose difficulty may change whilst they are en route, not least being wary of unstable terrain prone to landslides
    the inhabitants of each castle have particular needs and desires, and will pay the first merchants to supply them a better price than latecomers - but longer and more difficult routes take longer, and harbour greater risks that are likely to send merchants back to their warehouses with neither goods nor profit; and the first merchant to fill their purse with gold is the winner
    designed by Jerry Dziuba for 2-4 Players Ages 10-96; 45 Minutes Playing Time; artwork by Patrick McEvoy
  • Castle Panic - NEW GAME available 16th September 2009 ukL 26.99
    advancing monsters threaten to overwhelm the castle, and players must co-operate to repel them;
    but only one player can be crowned the Master Monster-Slayer of Castle Panic
    for 1-6 Players Ages 10-96; playing-time not advised by uk wholesaler
  • Catan Gallery Edition New game available 10th September 2008 ukL 19.99
    easier-to-pick up, simplified version of the Settlers of Catan board game in which players compete to settle an island, using resources generated through a combination of dice roll and trade every turn to build roads, settlements, and eventually cities; but beware! you never know when the Robber will appear and steal your gains!
    to win, you must learn to judge the right balance of expansion, development and trade to adopt, as the conditions of the game change
    60-90 Minutes Playing-Time for an unadvised number of Players, range of ages also unnotified
    n.b. the expansion sets for Settlers of Catan are not compatible with this game:
    [nor is it capable of being upgraded to the full game, at least so far as i am aware: and it costs as much as the travel edition of the full "Settlers" basic game - pp.]
  • Catan Geographies: Germany - NEW GAME in 11th March 2009 ukL 44.99
    variant of the classic game in which players explore and settle the historic lands of germany, each starting with Town Halls in three Cities, building Roads to neighbouring Cities where they may purchase new Town Halls, which increase the production resources, and unique Landmarks, which generate special rewards.
    victory points are gained by production, trade, building the longest road, the largest army, and also by earning historically-based points
    contains 26 Building, 90 Resource and 4 Building Cost Game Cards, 12 sculpted unique Landmark, 48 Town Hall, 80 Road and 1 "Gotz von Berlichingen" Game Pieces, Full-Colour Game Board depicting 28 City Scenes and 12 Historic Landmarks, 2 dice, illustrated Geographic Almanac, and the Rules
    designed by Klaus Tauber for 3-4 Players Ages 10-96; about 1 hour Playing-Time; artwork by Michael Menzel, sculptor Andreas Klober
  • Catan Histories: Struggle for Rome New game in 7th February 2007 ukL 44.99
    the Roman Empire is huge - but rotten; great wealth, and many treasures lie open for the bold and the strong to take: but you and your tribe have rivals. can you out-manoeuvre your rival princes? can you seize the lion's share of the spoils? will it prove sufficient to found your own kingdom?
    will you be the one who will inherit the glory of Rome?
    contains over 100 Plastic Miniatures, 40 Gold Coins, 40 Plunder, 4 Turn Overview & 90 Game Cards, 1 Legionnaire, the Game Board and the Rulebook
    designed by Klaus Teuber for 3-4 Players Ages 10-96; 90+ Minutes Playing Time; art by Tanja Donner.
    (no direct game-connection with the Settlers of Catan boardgame & its expansions, though it uses a large hex-ruled game board of the Roman Empire)
  • Catchphrase New DVD game available 30th July 2008 ukL 14.99
    DVD-enhanced boardgame based upon the eponymous TV Game hosted by Roy Walker
    for 2-4 Players, Ages 8-96; no estimate of playing-time notified
  • Cave Troll (2nd Edition) New edition game in 7th February 2007 (1st edn. out of print; was new game in 13th December 2002) ukL 28.99
    A Dungeon-Crawl game in which you control knights, dwarves [sic], thieves, etc. searching a cave system for gold and magic items in competition with one another, and must be on guard all the time against orcs & wraiths - not to mention the fearsome Cave Troll itself
    new edition has stream-lined rules, new variations, and better quality pieces; contains 4 Plastic Treasure Chests & 4 Score Counters, 68 Plastic Hero (16 per Player) & Monster Figures, 6 Artifact & 104 Game Cards, Game Board & the Rules
    designed by Tom Jolly for 2-4 Players, Ages 10-96; 20-60 Minutes Playing Time
  • Cavemen New game available 5th December 2007 ukL 24.99
    spread out from your corner space of the hexagonal island looking for resources to help you, your cave-children and your tribe survive the attacks of other tribes and marauding Dinosaurs; the winner is the first player to successfully expand their tribe from two to eight, to have collected all the available resource types, or to have made most progress by the time the Action Card Deck runs out
    for 2-6 Players Ages 6-96; no playing-time advised me
  • Cavum - NEW GAME available 21st October 2009 ukL 44.99
    prospectors are mining a mountain for precious gems; once they have them, they must build stations in the city to sell them, and gain points
    for 2-4 Players Ages 12-96; no playing-time advised by wholesalers
  • Caylus Newly-stocked game in 25th January 2007 (new in 26th April 2006) ukL 38.99 (out of stock)
    in the year of grace 1289, King Philip "the Fair" determined to strengthen a weak section of the borders of France by building a castle at Caylus or rather, has demanded that others shall build a castle near this back-water humble village.
    the Players are Master-Builders competing for Prestige Points and the King's Favour - but they must, of course, obey the law, as it is enforced by the two Royal Agents...
    contains 31 Wooden Pawns & 36 Wooden Dics, 40 Coins & 40 Building Tiles, 140 Wooden Cubes, the Game Board and Rulebook.
    designed by William Attia for 2-5 Players Ages 12-96; 60-150 Minutes Playing-Time
    [see also the card game version, Caylus Magna Carta, based by the designer upon his own board game, for 2-4 Players Ages 10-96.]
  • Central Pacific NEW GAME available 25th June 2008 ukL 18.99
    race to be the first to establish a railway across the USA, tunnelling under mountains, cutting your way through forests and bridging rivers, forging links between cities - or stealing some of your opponents'
    no further game info advised. "can be played out-of-pocket on any surface" - suggesting it may be a card game...
  • Chang Cheng New game available 12th December 2007 ukL 32.99
    in which players dress the clothes of officers in charge of building the Great Wall of China
    for 2-4 Players Ages ?-96; no estimate of playing-time provided, either
  • Change Horses NEW GAME available 14th May 2008 ukL 29.99
    to win the game, you have to pick the horse that will come in last, and ensure that you do indeed lose - in a race that everyone else is trying to lose, too
    designed for 2-4 Players, Ages 10-96; no estimate of playing-time advised
  • Chateau Roquefort New game available 20th February 2008 ukL 26.99
    send your mice racing into the 3-D four-level abandoned chateau, to retrieve the cheese
    for 2-4 Players Ages 6-96; no estimate of playing-time notified
  • Chessmen: Classic Staunton Pattern Chess Men in stock November 1985 ukL 14.99
    lathe polished box wood, 2.5" (6.35 cm) king, in twin-compartmented, slide-topped wooden box
  • Chess Set: De Luxe Chess Set New edition game available 31st October 2007 [rrp ukL 59.99] offer price ukL 49.99
    walnut-finish, classically-scuplted solid wood pieces and an inlaid wood board
  • Chess Set: Fair Trade Wooden Travel Chess Set - NEW "Edition" GAME in 13th May 2009 (New Game c. 2-3000 years ago); ukL 9.99
    all-wooden inlayed, brass-clasp fastened and hinged board folding into box to hold the thirty-two pegged pieces (supplied in ziplock polybag together with paper flyer giving the basic rules of the game - and the moves of all the chess-pieces); Fair Trade sourced by Shared Earth: handmade in Moradabad, India by Noah's Ark in two colours of wood
    will not risk causing corruption of data on floppy disk nor music on cassette - unlike magnetic travel chess sets...
  • Chicago Express NEW GAME available 10th December 2008 ukL 34.99
    buy shares in - hopefully - thriving railway companies, and adopt policies and tactics to increase the value of your shares (and perhaps not those of your competitors), to maximise your profits when you sell them
    for 2-6 Players Ages 12-96; no playing time advised by wholesaler
  • Chief Herman's Holiday Fun Pack ukL 4.99
    (some six of the 30-odd games included are card games)
    Contains the rules & all the non-standard gameparts for six dice-coin games, six card-games; three bluffing games, four board games (with board); five pencil & paper games; two large group games; nine poker games - "and more!"
    A compendium of Cheapass games for a variety of numbers of players, requiring some of: eleven pawns (at least one distinguishable from the others); five d-4, twelve d-6, nine d-8 & one d-20; a handful of change; seventy-two coloured counters/tiddly-winks/whatever per player, a deck of playing-cards with Jokers; three hundred and sixty poker chips; five hundred index cards; assorted "lego" or similar building bricks; construction paper; a chess-set and a three-minute timer and a bowl of sweets, two coloured pencils and a score-pad. But Not All at Once.
  • Chief Herman's Next Big Thing New games pack in 30th December 2003/January 2004 ukL 4.99
    20+ assorted games: Hotel Transylvania, King of the Beach, Monster Builder, Dungeon Crawl, Queensland, Land Grab, Shipwreck!, Ten-Die Poker, Break the Bank, Graveyard Shift, Fight the Power, Headless in Seattle, Short Bus to Paradise, Board Game Project #55 - and more!
    different games herein require up to 6 Pawns (or other player tokens), two lots of thirty-five d-6 in two different colours, six d-6 of different colour, six decks of standard playing-cards (jokers optional), ten marker cards, a chessboard & pieces, a large bag of coloured stones (or coloured sweets), $ (or other unit) 800-worth of poker chips in each of six colours, plus like-coloured d-6 for each stash, blank paper, pencils or pens, sixteen snooker balls and a pool table - But Not All Of These at Once, either.
  • China New game in 11th May 2005 ukL 25.99
    The Country teeters on the brink of regime change; Regional Rulers fight continuously with one another in a constant flux of alliances and betrayals, erecting imposing houses, and sending their emissaries to the regional courts with only one long-term aim in mind: to become the New Emperor!
    Contains: 5 Fortifications, 5 Point Cards, 9 Scoring Markers, 45 Emissaries, 57 Region Cards, 100 Houses, 1 Emperor Marker, 1 Game Board and the Rules
    Designed by Michael Schacht for 3-5 Players of Ages 12-96; Playing Time about 45 Minutes
  • China Rails New game available 19th September 2007 ukL 24.99
    who can prove, to the People as well as to the Party, that they are the only one truly deserving the position of Minister of Railroads?
    for 2-6 Players, Ages 12-96; no indication of playing time given
  • Chinatown NEW GAME available 15th October 2008 ukL 44.99
    New York in the sixties, and a new wave of immigration is moving into Chinatown: it now spreads to Canal Street, to the north, and the Bowery to the east, and everyone with money is looking to buy up property, establish businesses, and grab their share of the american dream
    with all your savings in your hand, will you find the best way to parlay it into the biggest fortune in this new world for the brave?
    for 3-5 Players, Ages 12-96; no estimate of playing-time notified
  • Chinese Checkers - NEW Edition GAME available 14th October 2009 ukL 14.99
    wooden game board and sliding-topped box, with six sets each of 11 glass marbles; nice edition of the traditional game
    for 2-6 Players Ages 6-96; no playing-time advised by wholesalers
  • The Christmas Board Game New game available 15th November 2006 ukL 19.99
    Family festive fun - help Santa deliver all the presents to the children on time; try to be the first to succeed - but watch out; the job isn't as easy as it might first seem...
    For 2-4 Players Ages 6-96, no estimate playing time advised
  • Cinematique New game available 11th July 2007 ukL 29.99
    covering the four eras of the cinema's great films from the 1930s to date, you decide which generation of the screen you'll act out in famous scenes, have to mimic the stars, perform famous songs, and answer questions about quotes, catch-phrases & tag-lines, actors, events and characters.
    great fun is promised for both film-buffs and less dedicated film-goers, and their friends; for anyone and everyone who's ever enjoyed the great performances ofthe stars
    for 4-16 Players Ages 12-96
  • Cirondo new-stocked 18th January 2006 ukL 38.99
    Move in Arcs, Curves and Circles to Outsmart Opponents and Conquer the Galaxy
    Circular board; 112 Solid Metal Pieces: 16 Solar Systems, four each colour; 48 Planets & 48 Moons, eight each of two colours, sixteen each the other two colours; the Rules.
    For 2 or 4 Players Ages c. 10-96 (and maybe younger; young players may require help in learning strategies), no estimated game playing time given, but allow about an hour for learning the rules + the first game.
  • La Citta (The City) Newly translated game in 2003 ukL 38.99
    resource investing & reward-harvesting game, in which players are Italian Princes competing to shepherd their cities' populations and improve their wealth, education, culture & health, and grow - including by attracting the people from other princes' cities - to become the largest and best in the land
    Contains: 150 Citizen Figures, 65 Food, 32 Gold & 141 Building Tokens, 5 Summary & 74 Game Cards, 1 Starting Player Marker, Variable Game Board & the Rules Booklet.
    designed by Gerd Fenchel for 2-5 Players Ages 12-96; 1-3 Hours Playing Time; English Translation/editing by Jay Tummelson; Graphics by Claus Stephan of Grafikstudio Kruger
  • [Sid Meier's] Civilization: The Boardgame New edition in 24th November 2004 was ukL 49.99 (out of stock & currently out of print)
  • Clans New game in 27th October 2004 ukL 24.99
    Leo Colovini's game of the coalescence of clans & tribes and the forming the first villages; you must try to place your huts so they score well, and also often; but you must also try to protect the secret of which colour you are from the others...
    2-4 players aged 10 & over; c.30 minutes per game, which requires the development of tactics, and the ability to both bluff, and guess when others are bluffing you.
    originally stocked from 7th February 2003, when it was ukL 20.99
  • Cleopatra & the Society of Architects New game available from 17th May 2006 ukL 34.99
    It is 50 B.C. and the Pyramids are crumbling into the sand: Cleopatra has summoned the members of the Society of Architects to build her a suitably magnificent palace in Alexandria; they must battle against corrupt officials - or counter-bribe them! - and cope with sub-standard building materials of dubious origin, as they race against one another to build the three-dimensional palace
  • Click Clack - NEW GAME available 4th November 2009 ukL 44.99
    in which you are squirrels trying to steal food from Freddie the Boar
    with magnetic pieces
    for 2-4 Players Ages 5-96; no playing-time advised by wholesalers
  • The Club NEW GAME available 10th December 2008 ukL 19.99
    it's friday night, and you're all out for fun, and maybe a little love: the Club is where you can meet under strobe lights on the dance-floor and, as new dancers rush onto it, pushed by the players, they in turn push those already there closer; once your dancers aer "skin to skin" (on adjacent squares) to another, they can become a couple - if they conform to the Rules of Attraction, that is.
    the more Qualities you match, the more points you score
    for 2-4 Players Ages 15-96; no playing time advised by wholesalers
  • Cluedo: "Reinvention" Edition NEW EDITION Re-STOCK in 26th March 2009 (New Edition in 3rd September 2008) ukL 19.99
    and in this new edition, no-one is waiting patiently for answers: not only has your host been murdered, but the madman - or woman - is threatening to strike again, at the party guests - so the next victim could be You!
    6 Guest Pieces, 6 Personality Cards, 9 Murder Weapons, Deck of Rumour Cards, Deck of Intrigue Cards, Scandal Envelope, Clue Pad, 2 dice, the Game Board (with updated room artwork) and the Rules
    one party, one victim - so far...
    for 3-6 Players Ages 9-96; no playing-time estimate given by publishers
  • Cluedo: Travel Edition - NEW Edition GAME in 1st July 2009 ukL 5.99
    The Classic boardgame of Enquiry, Deduction & (hopefully correct) Accusation of the Murderer of Doctor Black with the Instrument, the Location, and the Precise Details of the Crime
    One Hinged Gameboard Box (full-colour card gameboard fits into position once opened), closes up and holds game board, cards, pieces, detective notebook pad, rules & dice), One Pad of Detective Notebook Sheets, The Rules, 6 Player Pieces, 6 Weapon tokens, 21 Cards and the Murder Envelope, all in colour-printed cardboard displsay box.
    The Detective Game for 3-6 Players Ages 8-96 (known in merkia as Clue) in a sturdy plastic travel-sized boxed set
  • Cluedo (classic edition) secondhand (technically) Waddingtons set in good condition ukL 9.95
    [board, rules leaflet, game cards and pieces in fine condition; box is intact, top: some corner edges rubbed a little, bottom: slightly "dished" upwards; internal tray: fine condition]
    The Classic boardgame of Enquiry, Deduction & (hopefully correct) Accusation of the Murderer of Doctor Black with the Instrument, the Location, and the Precise Details of the Crime
    One Gameboard, One Pad of Detective Notebook Sheets, The Rules, 6 Player Pieces with bases, 6 Weapons, 21 Cards and the Murder Envelope.
    The Detective Game for 3-6 players aged 8 - 96 (known in merkia as Clue)
  • Cluedo (classic edition) secondhand (technically) Parker set in very good - "nearly new" - condition ukL 12.99
    [game board, game cards and pieces in fine condition; box is in vg+ condition; rules leaflet in good condition; internal tray, cards and pieces in fine condition]
    The Classic boardgame of Enquiry, Deduction & (hopefully correct) Accusation of the Murderer of Doctor Black with the Instrument, the Location, and the Precise Details of the Crime
    One Gameboard, One Pad of Detective Notebook Sheets, The Rules, 6 Player Pieces with bases, 6 Weapons, 21 Cards and the Murder Envelope, plus 3 two-character personality summary cards.
    The Detective Game for 3-6 players aged 8 - 96 (known in merkia as Clue)
  • Cluedo Junior Carnival - NEW GAME available 11th November 2009 ukL 9.99
    the carnival prizes have been stolen, and it's up to you to discover who took them, whence they were taken, and when
    [? may be a card game, at this rrp - pp.]
    for 2-5 Players Ages 5-96; no playing-time advised by wholesalers
  • Cluedo: Nostalgia Edition New (or old) edition game in 26th May 2004 ukL 29.99
    as above, but in a trim & neat wooden box with sliding top, built-in storage compartments, Six Classic Weapons & Six Wooden Player-Tokens, Suspect Cards, Old-styled Scorepad, Rules & Solution Envelope, Six Foil-stamped Pencils, 1 Six-sided Die, Classic Gameboard and Cluedo History
  • Cluedo Mysteries New game in 2nd August 2006 ukL 24.99 (out of stock)
    Dr. Black & Miles Meadow-Brook, his lawyer, are both alive in the summer of 1925, and in fine health; but twelve deceitful characters're plotting their demise, and turning the whole of Hampshire into a Hot-Bed of Crime! Inspector Brown's Casebook is Bulging with unsolved Mysteries, and he needs Your help to solve them.
    A Decoding Detective Game introducing Inspector Brown & Mr. Body to all the usual suspects: use your detective's toolkit to investigate each Mystery - the Spyglass decodes Witnesses' accounts, the Secret Mirror reveals if everyone is lying and the Decoding Key reveals where the culpritis hiding; now, can you be the first to make the arrest - and get the right [wo]man?
    50 Unique Cases For 2-6 Players Ages 8-96; Estimated playing time not advised, but i'd guess 30-60 Minutes; contains 4 Scene Tokens, 6 Plastic Player Tokens, 6 Detective Notebooks, 8 Character Wheels with Plastic Buttons & Stands, 1 Spy-glass, 1 Secret Mirror, 1 Location Key, 1 (d-6) Die, Label Sheet, 1 Pad of Dtective Sheets, the Rule Book & the Game Board
  • Harry Potter Cluedo NEW EDITION GAME available 1st October 2008 ukL 19.99
    the classic boardgame of detection and deduction now set in Hogwarts Academy, with players taking the parts of major children characters attempting to be the first to discover the secret identity of the abductor of a fellow pupil, as they wander its environs (and incidentally uncover secret passageways, hidden staircases, etc.)
    for 3-5 Players, Ages 9-96; no estimate of playing-time notified
  • Colosseum New game in 28th March 2007 c. ukL 44.99 (out of stock)
    compete with your friends - and deadly rivals - to host the most vividly spectacular Public Games in the Flavian Amphitheatre, the greatest Arena in history, and gain the title of Grand Impressario, and fame throughout the Empire:
    or else fail, whether through insufficient ambition & investment, or through over-extending your resources...
    2 Consul, 3 Senator & 1 Emperor Miniatures, 4 Podiums, 5 Emperor's Boxes, 10 Season Tickets, 10 Arena Pieces & Expansions, 7 Star Performer Awards, 30 Event Programmes, 18 Emperor's Medals, 80 Roman Copins, 152 Event Asset Tokens & 1 Storage Bag, the Game Board and Rules Booklet
    Designed by Wolfgang Kramer and Markud Lubke for 3-5 Players Ages 10-96; 60-90 Minutes Playing Time
  • Colors [Colours] NEW GAME available 28th January 2009 ukL 15.00
    you both have 12 pieces, 3 of each primary colour [sic], and move them around a diamond board made up of triangles. you take your opponent's pieces by creating triangles of the three colours, taking 1 piece if you used two of your own to complete it, and 2, if you used only one of your own to complete it.
    there are quite a few strategies to be discovered and/or learned: the wall, the blitz, the raid... and ways of attempting to manoeuvre your opponent into situations where they can avoid one trap, but then must fall into another
    for 2 Players Ages 10-96; wholesalers've given no advice on playing time
  • Command & Colo[u]rs and expansions: two-player, board-based historical war game, listed accordingly (as are its stable mates)
  • Travel Connect 4 New game edition in 4th May 2005 ukL 4.99
    the classic counter-dropping-to-build-connecting-lines game in a compact, two-piece slip-hinged plastic "board" with built-in storage trays, to contain the plastic counters when put away, as well as before playing them, 48 counters (24 red & 24 yelow) and the Rules; comes in a (discardable) card display box (with hanging tab extension) Game for 2 players aged 6-96
  • Comuni NEW GAME available 19th November 2008 ukL 29.99
    players are signori of the most powerful city-states in 12th century northern Italy, competing with one another to become the most powerful - or, to survive...
    for 2-5 Players Ages 12-96; no estimated playing time advised
  • Connect 4x4 - NEW EDITION GAME available 8th July 2009 ukL 19.99
    adds a further layer to the classic vertical boardgame, allowing third & 4th players to join in, and the lines to snake from one side to the other (and back again, besides
    for 2-4 Players Ages 8-96; no playing-time advised by uk wholesalers
  • Conquest of the Fallen Lands New game available 8th August 2007 ukL 29.99
    you are charged by the king with clearing a corner of his kingdom of the horde of monsters that have invaded it, recovering the treasures they have plundered, and restoring peace.
    contents not advised; for 3-5 Players, Age-range not advised: but from c. 10/12-96; c. 60 Minutes Playing-Time
  • EVE: Conquests - NEW GAME in 15th April 2009
    boardgame set in the dark and ruthless sfnal universe of the EVE Collectible Card Game;
    see listing under "E"
  • Container New game available 3rd January 2008 ukL 36.99
    decide which products you want to provide for your island, and also which of your competitors' products your island needs; once you've bought (and sold) as you see fit, you must then ship out your container loads, and then buy the goods for your - hopefully growing - island colony
    the challenge is to guage correctly both the best mix of products to generate for the market and the best mix for your island's development
    for 3-5 Players Ages 12-96; no estimate of playing-time notified
  • Cosmic Encounter NEW Edition GAME available 17th December 2008 ukL 48.99
    revised reissue of the Classic Space Warfare Boardgame
    play one of 50 Alien Races, command your own Space Fleet, make - and break - alliances, and engage in Cataclysmic Space Battles, and build the Empire that will span the Galaxy
    with power-boosting Flare and All-New Tech Cards that let players research and then build extraordinary technological marvels
    no information provided by wholesalers as to Player Numbers, Age-Range or Playing Time
  • Courtyard New game available 23rd January 2008 ukL 15.99
    competitive castle-building and expanding your territory, in order to be chosen by the royal couple
    for 2-4 Players Ages 10-96; no indication of playing-time advised me
  • CoverUp New game available 2nd August 2006 ukL 14.99
    A Four-in-a-Row Game that is Deep - Three Deep. choose where to play a disc each turn, in three dimensions, setting traps - and risking falling into others' as you uncover theirs, once you start moving discs to form a mill
  • Cowboys: the Way of the Gun New game available 4th July 2007 ukL 29.99
    includes 26 Scenarios, both Hollywood-style and Historical, 6 Double-sided, Geomorphic Map Boards, stand-up Cowboys with bases, rules, etc.
    for gun-fighters, bank robbers, cattle-rustlers, jail-breakers, lynch mobs, doubtless sheriffs, marshals, posses and probably and everything & everyone else in your average Wild West township...
    for 2-10 Players Ages 8-96
  • Cranium WOW - NEW Edition GAME available 3rd June 2009 ukL 29.99
    de luxe edition with 15 different activities, 600 new questions, and customisable (and allegedly "collectible") movers [playing pieces, i think - pp]
    for 4 or more Players Ages 13-96; no advice as to playing time furnished by wholesalers
  • Crusader Rex New game available from 24th May 2006 ukL 34.99
    It is 50 B.C. and the Pyramids are crumbling into the sand: Cleopatra has summoned the members of the Society of Architects to build her a suitably magnificent palace in Alexandria; they must battle against corrupt officials - or counter-bribe them! - and cope with sub-standard building materials of dubious origin, as they race against one another to build the three-dimensional palace
  • Cthulhu Rising NEW GAME in 29th October 2008 ukL 18.99
    one of you plays the investigators trying to prevent cultists from summoning Great Cthulhu successfully; the other plays the crazed cultists in this abstract, strategic game of placing numbered tiles to form files and rows, or to stop your opponents' attempts to do likewise
    includes 60 Numbered Tiles (30 each red and blue), Scoring Counter, the Gameboard and the Rules
    designed by Reiner Knizia for 2 Players, Ages 12-96; c. 20 Minutes Playing Time
  • Cuba New game available 31st October 2007 ukL 34.99
    in pre-revolutionary times, villages compete against one another to buy & sell most profitably in the domestic market, and with the traders' ships, to build up their wealth and influence
    for 2-5 Players Ages 12-96
  • Cults Across America Great Cthulhu Arises... ukL 46.99

D

A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z

  • Daemonibus Newly-stocked game in 12th December 2007 ukL 20.99
    You must collect your clan together, to fight your way through the corridors & chambers, and past his evil minions, to defeat and kill the malicious Mortimer and stop his army dead in its tracks:
    This is a task for True Heroes - This is a task for Dwarfs!
    for 2-6 Players Ages 8-96; 75-90 Minutes Playing Time
  • Daimyo New game in 4th July 2007; was ukL 21.99 (out of stock)
    [now (autumn 2007) got to specific customer order]
    you are rival war-lords in medieval Japan, leading your clan to expand into new fiefs, or hans, both for the good of your clan, and to enhance your power and your claim to be recognised a Daimyo - one of the ultimate rank below the divine Emperor.
    and fiefs can only be gained from other clans, whether by your own strength, or in alliance with other war-lords - allies who are also at the same time your rivals, who may betray your trust (or you, theirs...)
    contains 4 Metal Helms, 4 Game Boards, 28 Hexagon Tiles, 48 Game Cards, 51 Wooden Pieces and the Rules
    designed by Piero Cioni for 2-4 Players Ages 12-96; c. 1 Hour Playing-Time
  • Dangerous Book for Boys Game New game available 20th August 2008 ukL 19.99
    shipwrecked upon a desert island with naught but their wits and a pocketful of string to save you, you and your friends are faced with challenges that demand skill, mental agility and sometimes your co-operation, as well as earning you pieces of wood to put togethjer to make a raft, with which you can aim to be the first to make your escape
    for 2-4 Players Ages 8-96; no playing-time advised
  • Dante's Inferno New Game in 30th May 2003 ukL 31.99
    Be the first to rescue enough sinners from the first eight circles of Hell, to dare the ninth and ultimate circle and defeat Lucifer, himself! (whilst, as a matter of minor detail, preventing the other players from doing likewise)
    81 gameboard tiles, 6 resource (saved souls) tracking cards, 24 tracking counters, 36 player figures (six in each colour), 2 dice, 1 good & 1 bad token, the rules, 20 demon figures and 1 Lucifer figure.
    A Strategy boardgame for 3-6 players age 12 to 96 (no average or estimated game length given, but allow about an hour for the first game)
  • Darjeeling New game available 14th November 2007 ukL 26.99
    search out the best tea crops, consolidate shipments of the best varieties, and attempt to only load the freshest batches, for maximum points
    for 2-5 Players Ages 12-96; no playing time advised me
  • Dawn Under New game in 14th October 2004 ukL 34.99 (out of stock)
    60 Vampires, 66 Grave Lids, 18 Bunches of Garlic, 13 Wooden Stakes, 1 Gameboard with 60 Graves.. ..and the Rulebooklet
    "Errrrggggghhhhhh..."
    [now (2007) got to specific customer order]
    Graphics by Victor Boden, Designed by Norbert Proema for 2-6 Vampires Ages 6-(infinity?); Playing Time c. 30 minutes
  • Dart Wars New game available 19th September 2007 ukL 24.99
    World Conquest by Magnetic Dart! Eliminate your Opponents by destroying all their troops on their Home Countries!
    Become an Alexander of the Arrows, Conquering the World on the flexible "board" - develop your dexterity as well as your gift for strategy, choosing whether, when & whom to attack, and when to defend
    for 2-5 Players, Ages 12-96; no indication of playing time given; board rolls up and hangs similarly to a projector screen, upon any convenient (and suitable) wall
  • Deadlands: The Battle for Slaughter Gulch - NEW GAME available 30th September 2009 ukL 34.99
    once thought a safe refuge from the wilder hazards of the weird west, the smell of fear has been added to the everyday dust and grit of the main street of the small town of Slaughter Gulch since Ghost Rock was struck nearby; you've come to lay claim to your share of this priceless find - but others have had the same idea. can you outwit them, and their attempts to take over Slaughter Gulch, and its promise of limitless wealth?
    or will your fortune prove to be just another unmarked grave on boot hill?
    for 2-6 Players Ages 13-96; playing-time estimate not furnished by uk wholesalers
    and see also the associated "Weird West" role-playing games: the 1870s-1890s [classic wild-west era] -set Deadlands: the Weird West rpg and and the present-to-near future-set Deadlands: Hell on Earth rpg
  • Dead Man's Chest New game available 9th August 2006 ukL 11.99
    You're competing with your crews to gain the prize treasures from an archipelago of six islands - but beware of booby-traps, as well as the other players:
    a game of strategy and terror upon the high seas, Designed by Reiner Knizia for 3-5 Players Ages 8-96; Estimated Playing Time 20 Minutes
  • Deadwood ukL 5.99
    "Lights!" "Camera!" "Fall off the roof!"
    In the wonderful world that is studio acting, life doesn't get any better than this for you; you're the lowest of the low, a bit actor on the world's worst western back-lot: Deadwood Studios, U.S.A. You've four days to make more money than the other losers in this awful hole, so suit up, grab a script - any script - and get your arse up on that roof; your line is "Aaaaiiiirrrgh!"
    A Cheapass game for 3-8 players; requires a distinct d-6 per player plus six more d-6, and money
  • Dealer McDope (out of stock & out of print)
  • Descent: Journeys in the Dark new game in 2005 ukL 59.99
    Play one of a band of daring adventurers delving the depths of dark dungeons, where you must confront, avoid or escape deadly traps, many malevolent monsters, including Giants, Hell Hounds, Skeletons, Demons and Dragons, and come away laden with gold, armed with magical weapons and powerful artifacts - if you survive...
    contains 80 (20 Hero & 60 Monster) Plastic Miniatures, 20 Hero Sheets, 10 Plastic Door Stands, 10 Door, 39 Treasure, 49 Prop, 6 miscellaneous & 1 Town Markers, 12 Training, 4 Hero Turn, 16 Hero Order, 24 Fatigue, 24 Conquest, 32 Threat, 52 Coin & 55 each Wound & Effect & 1 Compass Rose Tokens, 180 Game Cards, 1 Breath Template, 1 Quest Guide, 12 Custom Dice, 1 Rulebook and 61 Map Pieces - so the Dungeon is designed afresh, every game.
    designed by Kevin Wilson for 2-5 Players Ages 12-96; 2-4 Hours Playing Time
    • Descent: Quest Compendium - NEW SCENARIOS COMPENDIUM available 9th September 2009 book ukL 19.99
      contains 16 challenging and deadly scenarios designed by Monte Cook, John Kovalic, Keith Baker, Mike Selinker, and others
    • Well of Darkness New game expansion in 15th November 2006 ukL 38.99
      Deep in the bowels of the world lies a chasm that was sealed, over a millennium ago; bound within it is a force of Evil so great, that if it were to be set free, it would plunge the world into a thousand years of darkness...
      On your way to this challenge, you must battle your way through dank and dangerous corridors, trapped temples and volcanoes, facing scyything blades, thundering cascades of boulders, and boiling-hot lava, kobolds, the blood-sucking ferrox, and indomitable golems.
      Heroes - and six New characters are included - will find new and greater Skills & Treasures to make use of, including six New Relics and a New Kind of Potion; the Overlord, however, gains the ability to customise his deck before every game, preparing new and potentially devestating Trap, Event & Spawn challenges for the Heroes.
      n.b. not playable without the main game, immediately above
    • Altar of Despair NEW Re-PRINT & Re-STOCK New re-print in 2008; New game expansion in 24th January 2007 ukL 40.99
      Long Ages Ago, Man worshipped a Malevolent Power, a Great Evil that lurked in the Shadows Beyond the Light [well, "he" would, wouldn't he? - pp. *g*]; now, he works to reawaken his dark master ["typical!"] once more - and, if he is successful, it will mean the end of all that is beautiful, all that is worth calling wonderful, and all that is worthy of loving, and protecting. so, once again, it is necessary to take up arms, and to go into battle to defend the world against those who would enslave it forever.
      6 New Heroes & 5 New Varieties of Monster, New Skills & Treasures, plus a Host of Deadly New Tricks & Tactics for the Overlord, including Relics & Dark Glyphs
      n.b. expansion requires the main game, above, for play
    • The Road to Legend NEW GAME EXPANSION in 9th April 2008 ukL 40.99
      in the darkest of nights burns the glimmer of hope: when foul Overlords rise up to blot out the sun and enslave all things to their infernal will, great heroes also rise up to oppose them: now it is your turn to be those heroes
      deadly new powers & plots for the Overlord, and terrible new Lieutenants, new storylines and new campaign rules, new terrors to explore and adventures to be found - swinging ropes, nourishing fountains, sheltering trees, all mapped out; new silver & gold power dice for heroes - and monsters - of incredible power
      n.b. requires the main game, above, for play
    • Descent Miniatures:
      • Dar Hilzernod - NEW available 9th September 2009 ukL 11.99
      • Gata the White Death Miniature available 15th April 2009 ukL 7.99
      • Kar-Amag-Atoth - NEW available 9th September 2009 ukL 7.99
      • Kratz the Plague - NEW available 9th September 2009 ukL 11.99
      • Krieg the Relentless - NEW available 9th September 2009 ukL 7.99
      • Lady Eliza Farrow - NEW available 9th September 2009 ukL 7.99
      • Lord Merrick Farrow available 15th April 2009 ukL 7.99
      • Sir Alric Farrow available 15th April 2009 ukL 7.99
      • Slaggorath - NEW available 9th September 2009 ukL 7.99
      • Thadd the Destroyer Miniature available 15th April 2009 ukL 11.99
      replace your Descent playing tokens with these pewter miniatures
    • Destination Hogwarts NEW GAME available 19th November 2008 ukL 24.99
      takes players on a journey as students to famous destinations in and around the magical school collecting House Points, and trying to avoid the traps and hazards as they go
      for 2-8 Players Ages 8-96; no estimated playing time advised
    • Destination Isle of Wight NEW GAME available 19th November 2008 ukL 19.99
      try to be the player who's amassed - and kept - the most money at the end of the shift - if you survive the travel around the Isle's various famous locations
      for 2-8 Players Ages 8-96; no estimated playing time advised
    • Destination: London NEW GAME available 12th November 2008 ukL 19.99
    • Destination: Southampton NEW GAME available 12th November 2008 ukL 19.99
      be the player with the most money remaining at the end of the shift - if, that is, you survive it!
      player numbers, age-range, nor estimated playing time advised for these two boardgames, featuring tourist and other attractions as locations in their cities
    • Deus Vult! New game in 21st June 2006 ukL 19.99
      As Saracen or Crusader, your aim is the Holy City: to conquer Jerusalem from the Moorish Heathens, or to throw back the blood-thirsty Infidels from the City's Gates; and above all rises the norman cry of "Deus Vult!" - "God Wills It!"
      contains 40 Playing Pieces, 55 Game Cards, 2 Dice, the Rules and the Game Board
      a strategy boardgame using its game cards for elements of surprise to both sides; designed by Giacomo Sottocasa & Sergio Giovannini for 2 Players Ages 10-96; 45 Minutes estimated Playing Time
    • Devil Bunny Needs a Ham ukL 1.99
      You & your friends are all well-trained sous-chefs, who have decided to climb a skyscraper, as fast as you can.
      Meanwhile, Devil Bunny needs a ham; and he's pretty sure that knocking you all off the skyscraper will get him one...
      A Cheapass game for 2-5 players; requires two or three d-6 and two or three counters/tiddly-winks/whatever per player
    • Devil Bunny Hates the Earth ukL 1.99
      A Cheapass game for 2-5 players; requires one d-6 and about fifty three counters/tiddly-winks/whatever plus one distinct counter to portray devil bunny. and a pawn for every player
    • Dice Town - NEW GAME available 27th May 2009 ukL 29.99
      poker dice-based game in which you seek to take control of the key locations in Dice Town, to build and secure your pile of gold nuggets or cash
      for 2-5 Players Ages 8-96; no information provided by wholesalers as to playing time
    • Die Macher: International Edition New English Language Edition game in 1st November 2006;
      Absorbing 2.5-3 hour game of competing Political Parties and the Political Process for 3-4 Players Ages 12-96; listed under "M for Macher", as "Die" is the german for "the"
    • Dilbert Board Game New game in 28th February 2007 ukL 24.99
      you and from two to five cow-orkers are rivals, and possible friends, struggling to prove that you, above all others, have been suited by the evolutionary millennia for the best office equipment, cubicle, seat and even desk as you toil in an office beset by team-building exercises, mission statements, downsizing and right-sizing, total quality manglement, peer reviews, accounts trolls, your canine consultant, and a boss who, when the light - or the shadow? - is in just the right direction, bears a remarkable resemblance to his satanic majesty...
      for 3-6 Players Ages 14-96; about 90 Minutes Playing Time
      it's tooth-and-nail strife in this game in the world of the corporate jungle, based upon the eponymous cartoon strip:
      In The Battle Against Stupidity and Incompetence, Sometimes You Have to Fight Fire with Fire"
    • Diplomacy 50th Anniversary Edition New edition in 12th March 2008 ukL 24.99
      a new, and significantly cheaper edition of this classic game is released;
      It is Spring 1901, and the Great Powers are on the march towards military domination of Europe: this can only be achieved through negotiating strategic agreements; through making defensive & offensive alliances - making, and breaking them; and the best time to give notice of ending an alliance - or stabbing an ally in the back - is when they can do nothing about it!
      the classic, chanceless game of strategy, negotiation and conquest;
      315 Army, Fleet & National Control Markers, 20 Strategy Map Pads, the 30" x 20" (c. 76 x 51 cm) Game Board, and the Rules Booklet
      for 3-7 players (better with at least 4; best with 5-7), suitable for players aged from about 10 or 12 upwards, but the group need to be of roughly comparable strategy-learning ability and also need to be able to accept that betrayals by friends within the game are part of the game (and separate from real life t.m.); playing time very variable, from three hours to days - though the negotiating periods may be time-limited by agreement, or prearrangement - as may the overall length of any game
      i suspect most will gladly forego the 144 metal miniatures that were responsible for ~1/2 the previous edition's price-tag
    • [Diplomacy de luxe with the 144 metal minis was ukL 39.99 (out of stock and out of print)]
    • Disqualified New game available 24th October 2007 ukL 24.99
      dodge the tiresome speed-cameras, escape the police car on your tail; beat your fellow speedsters with illegal upgrades, driving virtuosity & strategy - or get behind the wheel of the Police CAr, and do your best to bust the lot of them for their insane, illegal and downright dangerous driving - but you have to hit each and every one of them with 12 Penalty Points, to achieve this
      for 2-5 Players Ages 8-96; no estimate of playing-time advised
    • Doctor Who The Time-Travelling Action Game: Electronic Board Game NEW GAME in 31st October 2007 ukL 29.99 (out of stock)
      play the Doctor travelling through Space and Time in your quest to defeat the forces of Evil and to save the Universe from harm
      become the first to locate and defeat the four of the Doctor's most deadly opponents - but time itself is unstable, and there are shifts in the entire continuum, that rotate the board, and move the enemies you're trying to defeat to new locations
      contains Tardis Model with light & Sound Effects, Electronic Revolving Game Board, 6 Doctor Who Playing Pieces, Deck of Game Cards, 72 Energy Tokens, Spinner and the Rules Leaflet; n.b. requires 3 x AA batteries (or equivalents) not supplied in boxed game
      for 2-6 Players Ages 7-96 [players ages 7-8 may require help learning to play the game imnsho - ppint.]
    • Doctor Who Boardgame re-stock in 28th June 2006 ukL 29.99 (out of stock)
      The Tardis is malfunctioning badly after the Doctor's latest battle with the Daleks, and requires vital repairs, urgently; you must race through space & time to collect six vital replacement parts with which to do this - but beware! The Daleks are still out there, roaming through space, and they still intend to EXTERMINATE! you!
      with interactive electronic Tardis & Dalek models
      [now (2007) got to specific customer order]
    • Doctor Who Operation New game available 1st August 2007 ukL 14.99
      in which you get to operate upon a Dalek, trying to make it strong enough to take over the world: but if you damage it - it will let you know!
      for 1-4 Players Ages 6-96; no information as to Contents or playing time given by wholesaler
    • Domaine New game in 13th June 2003 ukL 44.99
      The Kingdom has fallen into anarchy and chaos; the Lords scheme and battle to improve their positions at one another's expense, drawing and redrawing the limits to their power as they gain and lose control of the choicest parts of the land, each striving to ensure that they will be the pre-eminent duke before the King's return.
      Contents: 1 King token, 4 Crest tokens, 16 Castles, 47 Gold Ducat tokens, 60 Knight figures, 60 Action cards, 9 Land board tiles, 4 Board Edge tiles, 100 Border markers and 1 Rulebook.
      Designed by Klaus Teuber for 2-4 players age 12-96; playing time approximately 60 minutes
    • Dominos: Boneyard Dominos in a stained, wooden box New edition available 8th November 2006 ukL 17.99
      Set of the classic "boardless board game" (purpose-made domino boards are available, but a good, old-fashioned pub table works just as well) in a hinged, Stained Wooden presentation Box
      For 2-4 Players Ages 8-96, no estimate playing time, as people seem rather to hold or keep "domino evenings" in which many games are played, and pints (not necessarily foaming) quaffed
    • Dominoes: Double Six Dominoes in a tin box New game (well...) in 18th May 2005 ukL 5.99
      28 Jumbo size Colour Spot Dominoes in a (very approximately) 8" x 6" x 1.25" deep "biscuit tin"-style box, together with One Black plastic "Train Station", and a Rules Leaflet.
      Requires a clear table, similar floor space, upon which to play (- even a traditional pub-style dominoes board would do... :-) )
    • Dominoes: ("Mexican Train") Double Twelve Dominoes in a tin box New game in 27th October 2004 ukL 10.99
      91 Jumbo size Colour Spot Dominoes in a (very approximately) 8" x 6" x 2" deep "biscuit tin"-style box, together with 4 small, red, green, yellow, & blue solid plastic engine pieces, One Black plastic "Train Station", and a Rules Leaflet detailing 15 Dominoes Games, including Four Solitaire [i.e. Solo] Games.
      Requires a clear table, similar floor space, upon which to play (- even a traditional pub-style dominoes board would do... :-) )
    • Dominoes: Highrise Dominoes in a Tin - NEW Edition GAME available 14th October 2009 ukL 19.99
      variation upon traditional table-(and bar table-) top game: create an increasingly high-rise building as you play, with more points awarded as the building gains in height
      with wild dominoes and spacers - and the dominoes are also playable with in the traditional games, of course
      for 2-4 Players Ages 8-96; no playing-time advised by wholesalers; the traditional game tends to get replayed many times per session
    • DOOM New game in 9th December 2004
      One player controls the Horde of Invaders that has broken into the United Aerospace Corporation's Mars Base; the others are the highly-trained Marines; you're fighting to exterminate the invading aliens from the many-roomed & corridored labyrinth of the base and save your lives - and all of humanity - or else you are the alien horde, minions of Hell aiming to wipe out all opposition here - and then all of humankind!
      A massive board war game based upon the computer game, designed by Kevin Wilson for 2-4 Players (see Expansion Set below, for 2-6 Players) Ages 12-96; estimated Playing Time 60-90 minutes main listing of this game is on the war games page
      • DOOM Expansion Set New game expansion available late 2005
        Further battles of the UAC Marines; Extends play from 2-4 to 2-6 Players with the new Capture the Flags & Deathmarch play modes, which are playable in 1-2 Hours; includes an Army of Horrible New Invaders, a New Campaign for you all to battle your ways through, featuring new Airless Terrain; a Second Invader deck & new Marine cards, and several optional "mods.", and the Rules/Scenario Book, etc.
    • Dork Tower Boardgame New game in 19th December 2003 ukL 29.99 (out of stock)
      Collect Scrolls & Magic Items and prepare your Dork Tower Character (Brother Zark, Amazona, Lumpin Lightfingers, Laeoretha, Topdeck, Elrond Hubbard) to do battle with the evil wizard Z'Mindrik atop the central tower; but beware: Z'Mindrik is guarded by monsters every bit as dangerous as the other members of your party who're dogging you every step of the way, and maybe more so...
      John Kovalic's inimitable Dork Tower artwork on over 100 die-cut Pieces, 56 Cards, One 17.5" x 23.5" Map, One 12-page booklet with Rules & Character Sheets and One 3-D Cardboard Tower & plus Two Borealis Dice ("Oooooo! Sparkly!");
      Slay the Monsters, Grab the Gold; Level Up; Whack the Wizard
      [now (2007) got to specific customer order]
      Designed by Steve Jackson & Philip Reed For 2-6 Players (advised best with 3 to 5) Ages 12-96; Playing Time about 1-2 hours
    • Dorn NEW GAME available 19th November 2008 ukL 24.99
      Five Heroes must battle the Monsters, collect three Sacred Artifacts and ultimately defeat the Dorn Keeper in this diceless fantasy game
      up to 5 players plus dorn-keeper; fewest numbers probably 3, but neither this, age-range, nor estimated playing time advised for this boardgame by the wholesalers
    • Dos Rios: Valley of Two Rivers New game in 12th May 2004 ukL 44.99
      Two mighty rivers wind their ways down from the mountains through fields they make fruitful, bringing wealth to you, their owners. Allot workers to harvest your fields, build farms and create a prosperous estate. The waters of the two rivers are always the ultimate source of your wealth, for they are the lifeblood of your land, and with the skilful placement of the dams you build, you can alter the rivers' courses to bring greater fertility to your fields, to your profit - and perhaps to others' disadvantage...
      The winner will be the player who makes best use of their resources and who is best at controlling the flow of los Dos Rios.
      Contents: Variable Game Board with Frame, 12 Land Tiles & 40 River Pieces; 4 Haciendas (Ranch Houses), 16 Casas & 24 Campesino (Worker) Wooden Pieces, Play Money & The Rules
      Designed by Franz-Benno Delonge for 2-4 Players aged 12-96; Playing Time about 60-75 minutes
    • Downfall of Pompeii New game available 6th June 2007 ukL 27.99
      Invite your friends & relations from Rome to visit the resort of Pompeii on the beautiful bay of Naples, using feature Game Cards to attract them to your town; but hidden in the deck lurks the Vesuvius Erupts Card: once this is drawn, fire will rain down upon your town, ash will start to blanket the place, and clouds noxious fumes threaten to asphyxiate everyone.
      now your task is to shepherd all of your people out of the classic tourist trap, avoiding the rivers of molten lava that threatem to engulf all.
      How many of your people can you save? the winner is the player who succeeds in rescuing most.
      for 2-4 Players Ages 10-96
    • Dracula New game in 14th November 2003 ukL 19.99
      Count Dracula has left his native Transylvania and taken ship to London, where he plans to hunt down fresh victims aplenty; Dr. van Helsing races to discover and destroy all five of the dreaded vampire's coffins before the count can drain his fifth victim, and his reign of terror become unstoppable!
      50 Cards, 8 Energy Cubes, 4 Barriers, 2 Figures, the rules booklet & the gameboard.
      Designed by by Michael Renick for 2 Players, Aged 12-96; playing time approximately 30 minutes
    • Dracula's Revenge New game in 18th August 2004 ukL 26.99
      Eleven years after faking his death, Count Dracula returns to London with but one idea obsessing him - Revenge!
      All that stands between him and his bloody goal are the indefatigable Professor van Helsing and his loyal friends: choose sides, and then claim your stake - this one's going to be bloody!
      A variable Tile Boardgame of Vampires vs. Hunters designed from Matt Forbeck's original concept; for 2 Players Ages 12-96; Playing Time 1-2 hours (may be less); fully compatible with Frankenstein's Children
      Contents: 6 Room & 14 Corridor Board Tiles, 12 Mist Tokens, 12 Doors, each with stand, 36 Character & 36 Action Plastic Cards, 2 Referee's Cards, 2 Dice Screens, the 32pp Rulebook, and 9 Dice
    • Dragon Lairds NEW GAME available 14th May 2008 ukL 24.99
      in which you are the head controlling an entire Dragon Clan, and their human servants, using your skills to manage your money & other resources, and the power of Dragon Havocs, to dominate the Empire and place you upon the Imperial Throne
      designed by James M. Ward & Tom Wham for 2-5 Dragons, Ages 12-96; no estimate of playing-time advised
    • Dragonland New game in 2003 ukL 27.99
      Move your group of companions from volcano to volcano, collecting Dragons' treasure, competing with other players' groups, all the while being subject to the uncertainties of the Tower of Destiny, which may mean a companion arrives at their destination just a little too late...
      designed by Reiner Knizia for 2-4 players; age 9-96; playing time 45-60 minutes
    • Dragon Parade New game available 21st March 2007 ukL 16.99
      the Chinese New Year Dragon Parade is starting, and it's moving randomly through the streets out from the Forbidden City: when it ends its progress, the celebrations begin - right there and then. you are all street-sellers, competing to place your food & drinks stalls most advantageously - but who knows where the crowds will start their festivive celebrating?
      designed by Reiner Knizia for 2-5 Players Ages 10-96
    • Dragonriders New game in 17th January 2007 ukL 44.99
      climb onto your trusty steed and lift off for the race of your life: ou have some magic to help you - or with which to hinder your competitors, but the real test is of your skill in manoeuvering your dragon best through the obstacles around the deep and winding canyon course, to cross the finish line first.
      contains 6 Dragons (not, alas, alive), 6 Speed Indicators, 8 Flight Paths, 12 Magical Traps (indicators only; no magic is warranted to be included), 26 Energy Chips (again, indicators), 50 Game Cards, 2 Damage Dice, the Rules and the Game Board
      the race track itself is made up from two-sided tiles, so the course can be different many hundreds of races - as may the tactics different players choose.
      designed by Klaus-Juergen Wrede & Jean du Poel for 2-6 Players Ages 10-96; 90 Minutes estimated Playing Time
    • Dragons of Kir New game available 5th September 2007 ukL 19.99
      deflect one of the four marauding dragons into your opponent's war tent, whilst defending your own from a similarly combustible end
      presumably for 2 Players; no information provided by wholesalers as to Contents (Rules, Board & at least 6 Game Pieces, plus counter-moving pieces), Age-range or playing time
    • Drakon New game in 2003 ukL 28.99
      the dragon, Drakon, has captured a band of "heroes" trying to sneak in to rob her, and instead of eating them all straight away, has decided to play with her food... the first hero to succeed in gaining five gold items from her hoard will be set free. You must race through her magical maze (the board is a flextile-type with surprises every time) but you don't have to outrun Drakon: you only have to outfight, trick, or simply run faster than your friends... designed by Tom Jolly
    • Dread Pirate: Discovery Edition New edition game available 19th July 2006 ukL 19.99
      with some new twists thrown in; earn booty & notoriety through completing buccaneer & pirate actions - including raiding your fellow pirates; the winner is s/he who collects the most swag
    • Duck! Duck! Go! NEW GAME available 5th November 2008 ukL 27.99
      it's time for the annual Kenducky Derby, and rubber ducks that've been practising for it in baths, bathtubs, spas and small ponds all year are turning up to compete
      includes 6 real rubber ducks, over 100 duckies, a bird dog and the rules
      for 2-6 Players Ages 8-96; no estimated playing time advised
    • Dudo: Bookshelf Edition New edition game available 8th November 2006 ukL 29.99
      game taught his Spanish Imprisoners by the last Inca (allegedly)
      For 2-4 Players Ages 8-96, no game description or estimate of playing time advised
    • The Dungeon of Dorukan New game [- was due in 18th October 2006, didn't arrive; may be available now] boxed game ukL 26.99
      The Order of the Stick Adventure Game: dive head-first into the world of the inexplicably popular fantasy gaming webcomic, by taking on the role of one of the six daring adventurer characters exploring the mysterious The Dungeon of Dorukan from one room to the next; but beware the evil undead Sorceror, Xykon, lurking at the bottom ofthe dungeon; he has nothing better to do than devote himself to the onerous task of smearing any adventurer that reaches thus far all over the floor of the lowest level...
      "Why just read about foolish & incompetent adventurers when you can be one yourself?
      For 2-6 Players Ages 12-96; Estimated Playing Time: 3-4 Hours (or so); Tile-based Boardgame in which players choose which monsters the other characters have to face - but may get turned upon; choose between looting the dungeon co-operatively, or stabbing one another in the back, and running off with the lot - or attempting to; includes over 500 Full-Colour Game Cards
      See also the associated The Order of the Stick: No Cure for the Paladin Blues, below
    • Dungeons & Dragons Boardgame New game in December 2003 ukL 29.99 (in stock, though out of print)
      A small band of Heroes has banded together to free Rallion from rule by the dark forces of the Dungeon Master, who causes havoc everywhere: the Quest begins...
      Choose whether to become one of the Heroes, battling their way through & defeating viciously armed (and legged, toothed, and clawed) monsters, or the Dungeon Master, controlling the forces that lurk in the utmost depths; the deeper the Heroes get, the harder the trials they face; they must co-operate, or they will surely fail to defeat the Dungeonmaster and his wicked plans.
      Five double-sided Game Boards, 4 Hero Figures, 36 Monster Figures, 95 Item Cards, 39 Monster Cards, 5 Initiative Cards, 5 Reminder Cards, 10 Dice, 4 Hero Boards, 104 Counters, 2 sheets of Card Tokens, Players' Guide & Dungeon Master's Guide.
      For 2-5 Players Ages 10-96; no estimate of playing time given, but allow a good hour (or three).
      • Dungeons & Dragons Boardgame: Eternal Winter - Expansion Pack One New expansion in November 2004 (out of stock and out of print)
      • Dungeons & Dragons Boardgame: Forbidden Forest - Expansion Pack Two New expansion in 16th February 2005 (out of stock and out of print)
    • Dungeons & Dragons Chess Set New edition game available 18th October 2006 boxed game [s.r.price ukL 129.99] pre-paid price ukL 114.99
      limited edition chess set (& board-cum-box) of sculpted D&D heroic - and villainous - dragon pieces;
      includes variant game rules incorporating fantasy gaming elements
    • Dungeon Twister - NEW Re-STOCK in 13th May 2009 (New game in 1st September 2005) ukL 26.99
      Your entire band of adventurers has been captured and thrown into the dungeons of a powerful mage; cruel and bored of the delights of life, this monster has designed a mechanical labyrinth dealing out torture and death for his amusement - and to heighten this, he pits another group of trapped adventurers against yours; as if it isn't enough to have to overcome the automata in a labyrinth where rooms may twist and turn, you must also destroy the survivors of the other party in a fight to the death, to escape from Dungeon Twister escape, that is, for the time being...
      Contains 2 Starting Lines, 2 Quick-Reference Screens, 2 Sets of 14 Tokens (6 Objects & 8 Characters), 2 Sets of 8 Cardboard Figures & bases, 2 Sets of 16 Game Cards (3 Jump, 4 Action & 9 Combat), [1 of each of all of these per Player]; "Broken" & "Open" Portcullis, and "Action" Markers; 8 Square Rooms, & the Rulebook.
      Designed by Christopher Boelinger for 2 Players Ages 11-96; Playing Time c. 45 Minutes.
      • Paladins & Dragons Expansion #1 - NEW ReSTOCK in 13th May 2009 ukL 22.99
        2 Starting Lines, Sets of Tokens (8 Characters & 6 Objects each), 2 Sets of 8 Cardboard Figurines, 16 Plastic Bases, 4 Illusion & 6 Broken Wall Markers, 8 Square Rooms, and the Rules
        n.b. requires the main game, above, to play; 2 Players Ages 11-96; c. 45 Minutes Playing-Time
      • Dungeon Twister: 3-4 Player Expansion #2 - NEW Re-STOCK in 13th May 2009 (New game expansion in 26th July 2006) ukL 26.99
        Signalling the return of the Evil Arch-Mage responsible for the fiendish labyrinth of the original Dungeon Twister, this expansion adds 8 New Rooms, 4 Small Starting Sectors (1 in each of the teams'colours), 2 Starting Zones (1 each in the new 3rd & 4th Players' colours), amp; a Booklet of 7 New Adventure Scenarios that allow for themed multiplayer gaming.
        Contents also include 2 Sets of basic adventurers (Wizard, Warrior, Troll, Cleric, Goblin, Thief, MekanOrk, WallWalker), 2 Sets of Jump, Combat & Action Cards, 2 open/broken Portcullis Mastera;
        Now, you have three opponents looking to get safely out of the duneon ahead of you!
        n.b. requires the main Dungeon Twister boardgame, above, to play
      • Fire and Water Expansion #3 - NEW ReStock in 13th May 2009 (NEW EDITION GAME EXPANSION in 28th January 2009) ukL 26.99
        the Arch-Mage's Gnomes have been hard at work and, digging deep in the earth, they've encountered - and learned to handle - torrential underground rivers of water, and of red-hot molten lava: so their Master can create even more deadly Dungeons.
        many will never survive such terrible places: but the Acrobat, the Barbarian, the Courtesan, the Elementals of Fire and Water [sic], the Magophage, the Prophet and the Telekineticist are going to find themselves confronting the Arch-Mage's most deadly, and craziest nightmare.
        2 Starting Lines, Sets of Tokens (8 Characters & 6 Objects each), 2 Sets of 8 Cardboard Figurines, 16 Plastic Bases, 4 Neutral Objects, 6 Broken Bridge Markers, 2 Goodies, 8 Square Rooms, and the Rules
        n.b. requires the main game, above, to play; 2 Players Ages 11-96; c. 45 Minutes Playing-Time
      • Forces of Darkness Expansion #4 - NEW ReSTOCK in 13th May 2009 (New game expansion in 6th June 2007) ukL 22.99
        what's left of the Arch-Mage's heart glows with an icy joy at the prospect of your escaping heroes coming face to face with Mummies, Ghouls, Spectres, Undead Dragons, Vampires and Zombies as you try to escaoe his realm...
        2 Starting Lines, Sets of Tokens (8 Characters, 7 Objects & 4 Secondary Characters each), 2 Sets of 8 Cardboard Figurines, 16 Plastic Bases, 5 Neutral Objects, 5 Blood, and Open & Broken Portcullis Markers, and 8 Square Rooms and the Rulebook;
        allows the Draining of Blood from your Opponents, the Creation of Armies of Zombies, and Hiding in the Shadows; to help enable this last, some of these are covered in Dark Squares which you uncover as you advance towards your goal, and discover who or what has been lying in wait...
        n.b. requires the main game, above, for play; 2 Players Ages 11-96; c. 45 Minutes Playing-Time
      • Mercenaries Expansion #5 - NEW ReSTOCK in 13th May 2009 (New game expansion in 6th February 2008) ukL 26.99
        from the - formerly - most honourable of Samurai to the frothing-mad Berserker and the rapacious Gold Dragon, the Arch-Mage has surprises of a professional fighting calibre lying in wait for you
        2 Starting Lines, Sets of Tokens (8 Characters & 6 Objects each), 2 Sets of 8 Cardboard Figurines, 16 Plastic Bases, 10 Neutral Forged Weapons Tokens, Open & Broken Portcullis, and Victory Markers, and 8 Square Rooms and the Rulebook;
        n.b. requires the main game, above, to play; 2 Players Ages 11-96; c. 45 Minutes Playing-Time
    • Dungeon Twister 2: Prison - NEW Edition GAME available 7th October 2009 ukL 49.99
      new rooms, new characters, 16 miniatures, a tutorial in five scenarios, rules for solitaire play and a larger box!!!
      the solitaire option offers six levels of difficulty to challenge everyone from the eight-year old neo to experienced of game-payers, and requires the scenarios included in this second edition (or possible future expansions); solitaire rules for the first edition game & expansions may be published later
      for 1-? Players Ages 8-96; no playing-time advised by wholesalers
    • Dust New game 5th December 2007 [currently got to customer order]
      strategy board game with over 800 component pieces, game cards, tokens, world map game board and the rules
      for 2-6 Players Ages 12-96; 1-3 Hours Playing Time; as it sounds (and looks) closer to a war board game, the main stock listing's on IMT's war games page
    • DVONN reissue; New game in 14th November 2003 (out of stock, advised out of print)
      A stacking & movement strategy game; a single piece may move one space in any direction, one stacked two high, two spaces, etc; stacks may not be split, and a move must end upon another piece or stack; if pieces or stacks lose contact with the special DVONN pieces, they must be removed from the board. Whoever removes the most pieces wins.
      players need to be of roughly comparable ability at creating strategies, and learning what works - and what doesn't.
      for 2 Players ages 9-96; 30 Minutes Playing Time
      a complete game in itself, this also combines with the original GIPF!, as do all the other GIPF Project games:
      PUNCT, TAMSK, YINSH, & ZERTZ, equally unusual strategy games from the same design studio in the GIPF! game project.
    • Dwarven Dig - NEW GAME available 7th October 2009 ukL 29.99
      lead your team through the mountains to be the first to, and retrieve the treasure in this tile-based game
      for 2-6 Players Ages 10-96; no playing-time advised by uk wholesalers

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    • Easter Island New game in 16th August 2006 ukL 29.99
      Play one of two rival wizards raising the colossal mysterious "Moai" -the colossal statues of the Long-Ears, the first, stone-age colonists to land on Rapa Nui, Easter Island as we know it, who couldn't possibly have created or raised them with just stone tools - and no knowledge of the wheel - but they did; then, when you are ready, call upon the power of the Sun to topple all those raised by your opponent - and him, with them
      Designed by Odet l'Homer & Roberto Fraga for Two Players Ages 8-96; Each Game 30-40 Minutes Playing Time
    • Eketorp: the Viking Fort New game available 30th January 2008 ukL 24.99
      the fort on the north coast of the Baltic island of Oeland needs stronger defences against enemy attack, and the chieftains must send out their men to gather supplies and materials, with which to strengthen their own forts; but materials are rare, and fights over their possession will inevitably break out; even the bravest and strongest Vikings will frequently return empty-handed, bearing wound requiring healing
      for 3-6 norse builders with controlled blood-lust Ages 8-96; no estimate of playing-time notified
    • Elasund: The First City New game in 25th January 2006 ukL 44.99
      "That little settlement on the coast" is growing rapidly, as more and more Catanians move in, eager to make their fortunes. You have just been appointed to help drive the expansion of the new city forwards. With workers already hired, building materials and the all-important Building Permit in your hand, you've just about enough Gold to construct your first, modest buildings before moving upwards - if the other city developers also appointed let you! If you don't keep an eye on them, they may try to worm their ways into putting up their builings in your areas - or even attempt a hostile takeover of your properties!
      Who will emerge as the chief developer of the city of Elasund?
      Catan Adventures #2. Contents: 4 round disc & 40 victory point wooden pieces; 9 Church, 36 City Wall (9 each of four colour), 37 Buildings (4 of each colour & 21 neutral) Tiles, 4 Turn Overview (one in each colour), 39 Influence & 51 Gold Game Cards; 20 Building Permits (five in each colour), 2 Dice, 1 Trade Ship, 2 City Gates, the Rules Booklet & the Game Board.
      Designed by Klaus Teuber for 2-4 Players, Ages 10-96; Advised Game Time 60-90 Minutes
      see also Settlers of Catan, its expansions and associated games, Dungeon Twister
      >below, and Candamir: The First Settlers, the first Catan Adventures Boardgame, above; all are designed by Klaus Teuber.
    • EleMental Strategy New game available 8th August 2007 ukL 19.99
      take charge of the five EleMental forces of Earth, Air, Fire, Water & Time, and battle it out across the EleMental Planes to reach the Heart of Creation for Ultimate Victory
      for 2 Players, Ages 10-96; Playing-Time not advised
    • Elixir NEW GAME available 25th June 2008 ukL 17.99
      move up through the levels of transformation, to become the one to release the Elixir of Life
      no further game info advised
    • Emira new game available 20th September 2006; ukL 24.99
      Sheiks competing for the hands of the Sultan's lovely daughters must spend, spend, spend upon their personal appearance, status & property; and each game turn another princess appears, to choose whichever sheik best fits her ideals & wishes - which is a constant drain upon the sheiks' incomes from the spice trade.
      no further details supplied; got to specific customer order
    • Empire Builder - NEW Printing GAME available 28th January 2009 ukL 34.99
      players each build a small service, and then compete running loads from one city to another to gain the resources to build up a widespread and ever greater railway empire across the breadth of continental usa
      for 2-6 Players Ages 12-96; wholesalers've given no advice on playing time
    • Empires of the Middle Ages New game in 15th December 2004 (was ukL 79.99; out of stock)
    • Enemy Chocolatier New game in 21st June 2006 ukL 4.99
      Back In Stock 25th January 2007 after being unavailable for ages over six months!
      You & your friends're struggling to bring joy to people with your creations, whilst slaving for the world's most powerful chocolatier; secretly you're planning to break free of his influence, take control of the factory, and create your own magical world of chocolate; such is the lfe of an Enemy Chocolatier.
      Welcome To The Chocolate Factory of Your Dreams - or should that be, Nightmares?
      Cheapass Boardgame for 2-6 Players; about 30 Counters per Player, plus another 20, Play Money & a means of keeping score required
    • The End of The Triumvirate new game in 13th September 2006; (was ukL 44.99; out of stock)
      It is 56 B.C, and the - first - Triumvirate of Pompey, Crassus and Caesar, the Three Men to Restore the Republic", have broken up, unable to agree any longer upon the division of power - and of the spoils, throwing the Republic back into civil war; it could scarcely be more bitter, than the wars that led up to their forming the Triumvirate - butthis time, it's a struggle until final andabsolute victory.
      Draw supplies from the Provinces you control, move with your legions to threaten or take control of others; seek to persuade the Senate and the People of Rome to lend their support to your claims: to win, you must usually excel at both strategy and diplomacy; but different paths may lead equally well to the ultimate goal of control over the whole of Rome - the Republic, as well as its Empire.
      Designed by Johannes Ackva & Max Gabrian for 3 or 2 Players Ages 10-96
    • Endeavour - NEW GAME available 9th September 2009 ukL 38.99
      running your own empire gives you command of its strategic financial, industrial, political, colonial and military development - and you have to balance all these calls upon your resources better than everyone else, overall, to win
      for 3-5 Players Ages 12-96; no playing-time advised by wholesalers;
      c. 90 Minutes Playing-Time (thanks, Joy)
    • Entdecker: Journey to New Horizons ukL 49.99
      for 2-4 players aged 12-adult
      Tile-based boardgame of sail, exploration & adventure from the Klaus Teuber, creator of "Settlers".
    • Enuk - NEW GAME available 4th November 2009 ukL 26.99
      Enuk the Eskimo is out on his first trip with his brothers: will he be able to see all the animals he wants to, as well as help build the igloo?
      for 2-5 Players Ages 5-96; no playing-time advised by wholesalers, but apparently c. 20 Minutes (playing-time by courtesy of angus at cb7 games)
    • Erosion - NEW GAME available 16th September 2009 ukL 11.99
      try to erode everyone else's mountain, and protect your own - highest mountain at game's end wins
      for 2-5 Players Ages 12-96; playing-time not advised by uk wholesaler
    • Excape - NEW GAME available 8th April 2009 ukL 24.99
      players are part of a mass escape, throwing the dice to get the best places on one of the numbered levels: if your dice remain through to the next turn, you're able to advance next turn
      for 3-6 Players Ages 8-96;
    • EuroRails - Re-Stock GAME available 8th July 2009 ukL 32.99
      classic railways game using the Empire Builder system. includes crayons and wipe-clean gameboard
      for 2-6 Players Ages 12-96; no playing-time advised by uk wholesalers
    • EVE: Conquests - NEW GAME in 15th April 2009 ukL 59.99 (out of stock)
      build your influence as the leader of one of the four major political factions in this far-future space empire setting, gathering the strength and resources to achieve galactic domination
      63 Region & 99 Project Game Cards, 4 Unique Headquarters, 12 National Seals, 60 Outposts, 240 Unit Chips, 60 Resource Tokens, 30 Combat Dice and 2 Dice Pouches, 4 each Empire Cards & Markers, 9 Region & 1 EVE Markers, 1 Time Wheel, the Game Board and the Rules
      for 2-4 Players Ages 10-96; c. 2 Hours Playing-Time
    • Evo: the Dinosaur Evolution game NEW Re-STOCK in 11th December 2008 (new game in 2001) ukL 29.99
      You control the survival & evolution of your Dinos, guiding their migrations to more favourable climate, acquiring better-suited genes & mutating them in their - and your - race to climb to the top in the slippery struggle for survival - and for world dominance.
      Two-part, each reversible Game-Board, 1 Rule Book, 1 Information Board, 1 Bidding Board, 1 wooden Meteor Marker, 1 wooden Climate Marker, 5 Initiative Markers, 5 Mutation Markers, 5 Portrait Cards, 2 Player Aid Cards, 26 Event Cards, 50 Dino Tokens, 1 Cloth Bag, 1 Die & 62 Gene Counters
      For 3-5 Players Ages 12-96; requires the ability to choose (& to learn) principles of different strategies and different tactics; Game Time c. 1-2 hours
    • Exalted: Legacy of the Unconquered Sun NEW GAME in 8th October 2008 ukL 59.99 (out of stock)
      the Solar Exalted champion the downtrodden and exploited of the ruined and corrupt Empire, to rise up against the tyrants who exterminated the heroes of old; Now is the time to win back Creation
      Players take on the roles of the Solar Exalted, setting forth upon adventures to gain the blessings of their Celestial Patron, save the world - and become the Chosen of the Unconquered Sun
      strategy boardgame for 2-5 Players; neither Age-range nor estimate of playing-time notified by wholesaler, but estimate 10/11/12-96 and somewhere around 2-3 Hours;
      boardgame tie-in to, or spin-off from, the richly-detailed and exotic world of the Exalted RPG; and see also the other Exalted boardgame, The War for the Throne, below; buy one of each, and save ukL 10:00
      [offer good whilst stocks of this latter last: postage, where appropriate, is extra]
    • Exalted: War for the Throne New game in 12th December 2007 ukL 56.99
      you are one of the Dragonm-Blooded, wealthy and powerful magician, and leader of armies - and now a contender for the Throne the Scarlet Empress has left vacant by her mysterious disappearnace after weilding absolute power in the Realm of the Blessed Isle for nine hundred years
      to make good your claim, you must build your powers both military and magical, amass sufficient wealth, establish alliances and gain dominions where you can build your houses of war, and your power until no-one can withstand your claim to the Imperial Manse
      you play one of the Five Aspects, each having their own unique powers; the game includes 575 Miniatures (Ships, Legions & War Manses), 125 in each Aspect's Colour, 50 Event & 25 Charm Cards, 120 Jade Coins, 200 Essence Beads & fold-out Map Board, the Rules and all the dice needed for play
      board game of the Exalted role-playing game, a board war-game something like Risk, but rather more involving [jeff'n'graham're going to give their assessment of it, in the near future]
      for 2-5 Players Ages 10-96; no playing-time advised, but i'd suggest allowing 2-3 hours for the first game (depending a bit upon how many are playing, and their ages)
    • EyeDentity - NEW GAME available 4th November 2009 ukL 24.99
      seems to be a visual quiz game, with over 300 Brands & Logos Cards
      for 2 or more Players Ages 12-96; no playing-time advised by wholesalers

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    • Fagin's Gang New game available 11th July 2007 ukL 29.99
      Fagin, Charles Dickens' famous fence, is ill and has given you charge of five of his street urchins to send out into Victorian London, looking for easy pickings.
      Urchins must avoid the Police Constables, steal whatever's going - silverware, jewellery, pocket-watches, books, silk handkerchieves, fruit - help other members of the gang, and meet at Smithfields Market, to swap booty, and bargain your goods into silver shillings;
      for it is only in silver that your gains can be measured and the true overall winner found.
      no information as to Contents, Number of Players, Age-range or playing time given by wholesaler
    • Family Game Box in a Tin Box New games compendium in 3rd November 2004 ukL 14.99
      Compendium of Eight Games in a mega-sized biscuit-style two-piece tin: Chess, Draughts (Checkers), Backgammon, Solitaire, Passout, Chinese Checkers, Noughts and Crosses (Tic-Tac-Toe) & Mancala
    • Fast-Flowing Forest Fellers NEW GAME available 19th November 2008 ukL 29.99
      compete to bring your team of lumberjacks log-riding & jumping - but safely - across the river, before anyone else gets all theirs across
      sounds comparable with Niagara and Ice Flow in game concept
      for 2-5 Players Ages 8-96; no estimated playing time advised
    • Feudo NEW Re-STOCK in 12th May 2009 (New game in 20th June 2007) ukL 29.99
      it is the Year of Grace 1265, and as the Black Death ravages the bodies of the population of England, the nobles ravage the land:
      you are powerful barons, determined to get the best deal in your carve-up of the bounteous Manor of Evesham - and to deny your rivals the enjoyment of as much as you possibly can; play your cards right to move your units to best advantage - and avoid The Plague!
      for 2-4 Players Ages 12-96
    • Figaro New game available 29th November 2006 ukL 14.99
      the entire Court has gone to the Joust, and absolutely no-one is working in the castle; the King is getting desperate - can Figaro help?
      he means well and he wants to, but he keeps getting distracted by opportunities for mischief & mayhem - can you help Figaro avoid all the other players dirty tricks, and get the job?
      for 3-6 Players Ages 8-96; no estimated playing time advised
    • Fiji New game available 1st November 2006; ukL 16.99
      Three years after Captain Cook visited the islands, the polynesians are engaged in a contest for possession of certain Shrunken Heads, for the status that is thereby accrued;
      Your aims, however, are somewhat simpler - in theory, at least; you each wish to "acquire" them, to ship back to "civilisation" & sell them to collectors, or for display in a museum - as their headline attraction, perhaps...?
      Designed for 2-5 Players Ages 10-96, no estimate playing time advised
    • Fire & Axe: A Viking Saga Newly-stocked game in 12th December 2007 ukL 38.99 (out of stock, probably out of print)
      [october 09: unavailable from wholesalers since for a year]
      Take the Viking Way: Raid, Plunder (yes, & Trade; but only where & when you have to) and Settle the known world of Middle Ages Europeans, fighting your way from the frozen North Cape to fabled Micklegard through the storms of the North Sea and thje Mediterranean, or down the Viking River Road through Kiev that was stolen from the Khazars and into thhe Black Sea; even find your way to Iceland, Greenland and Vinland, to trade with the native Skraelings; the most successful of Vikings will accomplish Sagas that ensure their name lives, and is honoured by the skalds long after they are gone, and earn them a seat in the festive hall of Valhalla!
      contains 5 Longboat, 3 Large & 12 Small Town & 75 Viking Miniatures, 5 Longboat & 15 Treasure Tiles, 27 Saga & 33 Rune Cards, 3 Last Turn, 33 Goods, 3 Large & 12 Small Town Raid, & 1 Compass Token, a Preparation & a Navigation Marker, the Game Board and the Rules
      All Shall Fear the Fury of the Wind Blowing from the North!
      designed for 3-5 Players Ages 10/12-96; 90 Minutes Playing Time
    • Fjords New-stocked game in 24th January 2008; new game in 2005 ukL 18.99
      [game stocked upon the description of it by, and personal recommendation of, a customer who greatly enjoyed playing it last winter]
      in which you alternately draw hex map tile pieces to lay down according to the rules (each new piece must match edges with at least two other pieces, and must not make a mis-match), settling your farms on grasslands areas you choose for their strategic locations as you go: no-one wants their farms cut off by inconvenient mountains, or the sea - or the other player's equally carefully-chosen locations for their farms...)
      after the last map tile has been laid, phase two of the game is turn by turn actually grabbing the grasslands - in which there's definitely further strategic considerations - and the most successful land-grabber wins
      contains 40 hex land map tiles, 8 wooden farms & 40 field markers in 2 colours, and the rules
      designed by Franz-Benno Delonge for 2 Players Ages 8-96; playing time c. 30 Minutes per game
    • Fondue New game available 25th June 2008 ukL 21.99
      find and collect the four different cheeses for your fondue in this maze of constantly-changing passages - and do anything you can, to prevent your competitors succeeding before you
      no further game info advised
    • Formidable Foes new game available 8th November 2006 ukL 29.99
      Four (+/- 2) unfortunate friends find themselfs foreigners in the frightful Fortress Furor of fanged Prince Fieso; will our for or five fighters falter and faint in the fracas to fulfill their function to free the forlorn Faerie Fabula from feckless Fieso's fists and felicitously furnish the foul fiend with a fitting finale?
      For 2-6 Players Ages 10-96, no further game details or estimate of playing time advised
    • Formula D NEW Edition GAME available 12th November 2008 ukL 34.99
      and the classic Formula One track-racing game returns again, featuring chicanes, bottlenecks, sharp turns where speeds must drop to two or even single digit speeds, long straights and the finish line; with city street-racing, including customised crs, nitro injection, skidding through roundabouts and unfair tricks also on offer
      completely compatible with all the previous Formula De tracks, etc.
      new edition's player numbers, age-range, nor estimated playing time advised
      • Formula D Expansion 1: Sebring & Chicago - NEW GAME EXPANSION available 1st April 2009 ukL 19.99
        two new tracks for the car racing game; expansion, not playable on its own
      • Formula D Expansion 2: Hockenheim & Valencia - NEW GAME EXPANSION available 1st July 2009 ukL 19.99
        n.b. expansion for the main game, probably not playable without it (or Formula De)
    • Formula De New edition game in 14th March 2007; was ukL 29.99 (out of stock and out of print)
      designed by Eric Randall and Laurent Lavaur for 2-10 Players Ages 12-96; no estimate of playing-time provided, driving licence required.
      the Formula One (& other) Racing Circuits Game.
      there have been many expansion packs published, each containing two further Race Track Circuits;
      alas, most have been unavailable for years (but see above...)
    • Frag and expansions Frag: Death Match and Frag: Fire Zone, Frag Miniatures,
      and also the Frag: Deadlands game and Frag: PvP;
      detailed main listings of these on the War Games Page
    • Frankenstein's Children Newly restocked game in 10th January 2007; New game in 2005 ukL 23.99
      Vincent Frankenstein and Marion Shelly: two brilliant minds twisted by the promise of Power inhabit the bodies of loves gone sour and bitter: one toils in the dank recesses of Frankenstein's estate, perfecting his great-grandfather's formulae; the other is building her own army of twisted creations - and the wind has borne news of the rivalry to the villagers who live in the castle's shadowm and they will not permit such blasphemies to continue unchecked, if they can prevent it...
      A War is brewing in the Transylvanian Countryside - a war that will be fought by weird abominations and with strange weapons. tonight.
      34 Character & 34 Action Cards, 32 Counters, 6 Doors, 42 Stands, 3 Die Screens with Wheels, 8 Dice, 20 Board Tiles & the Rule Book
      for 2-3 Players Ages 12-96; c. 1 Hour Playing Time; fully compatible with Dracula's Revenge
    • Freeloader New game in 2003 ukL 5.99
      Move from house to house earning favours, drawing from the card deck, in order to cash them in, to borrow tons of stuff; free food from the waitress, the gambler's lucky dice, the artist's car... Highest score wins, but you must have food, clothing & shelter to qualify - even if you've managed to borrow the doctor's wife.
      A Cheapass game for 3-6 players; requires one pawn, at least four d-6 and about thirty counters/tiddly-winks/whatever per player
    • Fruitirelli NEW GAME available 16th April 2008 ukL 27.99
      who will help the mother & father Hedgehog, Hare, Squirrel & Badger find and take the widely-scattered food home to their young families? and why do there always seem to be more trees in your way?
      for 2-4 Players Ages 4-96; no estimate of playing time given
    • Funny Friends new game in 12th July 2006 ukL 28.99
      Are you willing to do whatever is necessary, to attain your life's goals?
      Are you sure?
      Even if these've been chosen for you by chance, and not yourself - and may be changed again, at any time?
      One moment, you've been Pious & Priestly all your game-life - and then all of a sudden you're a Rock Star, and all your previous privations count for naught - or, just as possibly, vice-versa...
      Designed by Friedmann Friese & Marcel-Andre Casasola Merkle, with Art by Maura Kalusky, for 2-6 Players Ages MidTeens-96; Playing Time c. 60 Minutes.
      Contains 6 Player Tableau Boards, 30 Each of Player, Offer, & Sex of Child, 40 Person, & 48 Time Markers, 54 Wooden Discs, & 140 Game Cards.
      n.b. it presumes some appreciation of allegedly adult life, or at least its possible themes, so best-suited to mid or late teens (depending upon the individual) upwards
    • Fury of Dracula new game in 2005 ukL 39.99
      One Player plays Count Dracula, moving from hiding-place to hiding-place across the Europe of 1898 from one side to the other & back, and from North to South, and even to Britain; whilst the rest are Hunters of the Vampire, hoping to bring an End to his Reign of Evil, for Once and for All Time...
      75 Event, 70 Dracula Location, 40 Item, 12 Hunter, 8 Dracula & 5 Agent Tactics, & 5 Dracula Power Cards; 45 Encounter, 3 Continue, 2 Time, 1 Road-block, 1 Hunter Resolve, 1 Dracula Vampire, 4 Health, 1 Day/Night, 3 Heavenly Host, & 1 Consecrated Ground Markers; 15 Blood & 4 Bite Tokens; 5 Plastic Miniature Pieces, 1 Dracula & 4 Hunter Sheets, 1 Dracula Reference Map, 1 red Train, 1 black Dracula & 2 white Hunter Dice, the Game Board & the Rule Book
      designed by Stephen Hand for 2-5 Players Ages 10-96; 2-3 Hours Playing Time
      [new edition of the classic boardgame first published in 1987 by GW]

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    • Galactic Destiny New game available 15th August 2007 ukL 36.99
      players must juggle Senatorial & Fleet resources to win the Galaxy to their ideology through Politics, Manipulation, Intrigue & Warfare; and, just to keep things lively, there're also Demons...
      for 3-6 Players Ages 12-96; no playing time advised
    • Galactic Emperor NEW GAME in 23rd July 2008 ukL 44.99
      the last Galactic Emperor has met with a totally unanticipated and quite fatal accident, leaving behind him a power vacuum, and a number of power-hungry Planetary Dukes, each of whom begins the game controlling their own Space Sector, with its Home Planet and also, at least to begin with, a share in the power of the Galactic Throne.
      but players in this game are not only fighting to win; they must also ensure that the power struggle is settled, one way or another, in time to prevent the Omega Sun's collapse into cataclysm
      12 Dreadnought, 24 Cruiser & 48 Fighter Sculpted Plastic Figures; 6 each Ship Reference & Storage Facility, 1 Direction, 1 Throne, 12 Technology and 8 Unique Role Game Cards, 6 Homebase Starbase & 66 Empire Tokens, 94 Wooden Resource Cubes, 70 Galactic Mark & 66 Victory Chits, the Full Colour Galaxy Board and the Rules
      for 3-6 Players Ages 12-96; c. 90 Minutes playing-time
    • Galaxy Trucker NEW GAME available 15th October 2008 ukL 49.99
      Corporation Inc is the interplanetary civil engineering development corporation getting low-income housing and the infrastructure it depends on, such as sewerage systems, built, at a tidy profit, and "CI" will pay you a bonus for speedy delivery of your ship to the project, from their warehouse; you may have to take a loss on the basic contract itself, but any profits you do make are yours to keep.
      oh yes; you do have to build your own spaceship from their prefabricated parts, too.
      for 2-4 Players, Ages 10-96; no estimate of playing-time notified
      • Galaxy Trucker: The Big Expansion NEW GAME EXPANSION available 28th January 2009 ukL 43.99
        more-or-less independent additions to the main game, such as Fifth Wheel (adds a Fifth Player to games), Evil Machinations (new Adventure Cards playable by Players upon one another), Rough Roads (25 Brutal Adventure Cards that can turn your transgalactic pleasure cruise into a Honeymoon in Hell); not to mention providing New Technology (new ship components, new specialisations, and new Figures)
        n.b. expansion for Galaxy Trucker and not playable without it; wholesalers've given no advice on additional playing time
    • Game of Life: Twist & Turns New game available 1st August 2007 ukL 29.99
      in which players get the opportunity to "test-drive" different lifestyles, using the lifepods to record & keep track of time, manage money, cars, houses & family matters at the touch of a button;
      "a thousand ways to play, and no two games the same"
      for 2-6 Players Ages 6-96; no information as to Contents or playing time given by wholesaler
    • A Game of Thrones New game in mid-2005; was ukL 29.99 (out of stock)
      King Robert Baratheon is dead, and with him the peace he imposed by force of arms until his fading days is finally ended. House Lannister, whose daughter Carol was his Qyeen, claims the throne for her young son Jeffrey - but Stannis Baratheon knows Robert was not the boy's true father, and claims it by right of male descent, whilst House Greyjoy has seized the opportunity to relaunch its rebellion - this time, with a far grander goal; in the north, House Stark gathers its strength to defend what is right, and in the south, House Tyrell has of old desired to sieze the Iron Throne... Across the land, Armies and Ravens are gathering...
      Contains 1 Wilding, 1 Valyrian Steel Blade, 1 Messenger Raven, 1 Iron Thane, 15 Influence, 5 Supply, 75 Order Tokens; 30 Westeros, 35 House Cards; 20 Wooden Knights, 30 Wooden Ship, 50 Wooden Footmen Pieces; 3 Neutral Army, 1 Turn Marker. Rules & Gameboard.
      for 3-5 Players Ages 12-96; Playing Time 2-3 hours
      Based upon the world of George R. R. Martin's superb fantasy series, A Song of Ice and Fire upon which is also based the Game of Thrones RPG
      • A Clash of Kings; Game of Thrones Expansion - NEW GAME EXPANSION in late 2005 ukL 32.99 (out of stock)
        The War of the Five Kings ragesmacross the Trident riverlands, whilst north of the Wall, the Wildings have risen; the spectre of Winter threatens the land. Meanwhile, in the sun-drenched south, ancient House Martell stirs itself to intervene in affairs in Westeros, a thing unseen since the line of the Ttargaryan kings was defeated; Prince Oberon, the Red Viper, seeks bloody justice for his murdered sister - whilst others of the house set their sights somewhat higher.
        War comes once more to the Boneway, and the Sea of Dorne.
        Introduces House Martell - and the Six-Player Game; also introduces a New Alternate House, the Ports of Westeros, Fortifications & Sieges; a Three-Player Influence Track; Variant Rules for the Westeros Phase & Battles; New Special "One-Time" Orders.
        Contains: 6 New Start Cards, & 42 Crown House Cards; 9 Fortification, 18 Siege Engine, 4 Martell Knight, 6 Martell Ship, & 10 Martell Footmen Wooden Game Pieces; 30 One-Tme Order Tokens; 8 Ports; 7 Cards, 1 Supply, 3 Influence, 15 Order & 20 Power Tokens, for House Martell; Influence Track Overlay; Southern Westeros Map Overlay & the Rules.
        n.b. This is an expansion for the A Game of Thrones Boardgame, and NOT a complete game
        now (2007) got to specific customer order.
      • A Storm of Swords New game expansion in 19th July 2006 c. ukL 35 (out of stock)
        Second expansion for the A Game of Thrones boardgame:
        Contents include New, Alternate Westeros Decks and a New Wilding Deck (every Wilding Attack is now unique, every time), new House Cards for every House (incl. House Martell), and powerful new Tactics Game Cards (for use in both variant & "classic" games); introducing Leaders taking the field, with new Leader Rules: two Leaders for every House (incl. House Martell), allowing you to take Hostages and/or Execute Prisoners (!) for use in both variant & classic games; Introducing New Neutral Houses (Aryn, Frey, Tyrell...), Mercenaries, Brigands, & also the broken people of Westeros; Plus a New Variant Game, setting Houses Baratheon, Greyjoy, Lannister & Stark at one another's throats for control of King's Landing and the Riverlands
        n.b. although (as i understand it) the game this expansion contains may be played through without first playing that in the basic game, playing it does require possession of the basic game
        now (2007) got to specific customer order.
    • Gangster New game available 21st November 2007 ukL 27.99
      gather up your boys, jump into the sedan, and see whether you've got the skills, the low-down cunning and the sheer ruthlessness to make yourself Chicago's Top Gangster
      for 2-5 Players Ages 10-96; no estimate of playing-time advised
    • The Gardens of the Alhambra New game in 29th December 2005 ukL 25.99
      (details given in main entry below that for Alhambra, and its expansion sets, above.)
    • Garibaldi NEW GAME available 30th July 2008 ukL 29.99
      in August 1849 the Italian fighter for national unity and freedom from the occupying austrian armies was hunted through the forested hills and swamps around Ravenna for a fortnight before eventually making his escape...
      Garibaldi wins if he eludes the Austrian Patrols and successfully makes his way to the safe point, from which he can make good his escape; but if he is captured, he'll not proceed to unite the South, and lead it into union with Piedmont and the Papal States - and his capturer wins
      for 2-6 Players Ages 10-96; no estimate of playing-time notified
    • Reiner Knizia's Genesis New game in 15th November 2006 ukL 28.99
      It is 250,000,000 Years Ago, and the Earth has just experienced the greatest Species Extinction ever, and now the Great Continent, Pangea, is itself breaking up. But this is not The End - this is a new Beginning:
      In Genesis, you & your friends play the parts of the great, the quick or the powerful Dinosaurs, Mammals, or Reptiles, or cunning Mankind, attempting to gain the edge and establish yourselves as the most secure in the new ecosystems evolving on the barren Earth, able to make good your bid for World Domination as you, and your rivals evolve - and as the World itself changes!
      contains 208 (13 in each of 4 Terrain = 52 each) Dinosaur, Mammal, Mankind & Reptile Playing Tiles & 1 each Playing Counter, 2 Dice, Gameboard and the Rules (both in English & in French)
      Designed by Reiner Knizia for 2-4 Player Ages 10-96, 30-45 Minutes playing time;
    • Genoa - NEW Edition GAME available 22nd April 2009 ukL 49.99
      in which you accept and must fulfil orders, deliver messages, and build a commercial empire at sea, abroad and in the home port
      for 2-5 Players Ages 12-96; playing-time not advised by wholesalers
      previously entitled Traders of Genoa
    • Gheos New game available 15th November 2006 ukL 16.99
      You are Gods at the Dawn of Time, creating Earth's landscapes and populating it with people; you will command the creation and destruction of Continents, cause the rise and fall of whole Civilisations, aiming to maximise the numbers of your followers amongst the different civilisations and score points by providing them with luxuries, and building temples & pyramids in your struggle to become the Greatest.
      No indication of Player Ages or numbers given, no estimate playing time advised
    • Ghost Stories NEW GAME available 12th November 2008 ukL 34.99
      players are Taoist Priests, each with their own special powers, tasked with guarding an ancient relic - and defending against a great danger; Wu-Feng, Lord of the Nine Hells, has discovered where the urn containing his ashes is kept, and His hordes are already marching upon the small village of the Middle Kingdom hiding it.
      for 1-4 Players, Ages 12-96; no estimated playing time advised
      • Ghost Stories: White Moon - NEW GAME EXPANSION available 18th November 2009 ukL 27.99
        rescue the villagers from the ghosts haunting them before you incur the families' curse;
        n.b. an expansion for the main game, not playable without it
    • Giants NEW GAME available 12th November 2008 ukL 39.99
      organise your clan to build Easter Island's titanic Moai - the awesome gigantic long-eared and top-knotted statues that dominate the mysterious island, demonstrating their builder-clan's power to all and sundry
      for 3-5 Players, Ages 12-96; no estimated playing time advised
    • GIPF! re-stock ukL 24.99 (in stock, though out of print)
      The players alternate placing pieces upon the intersections of the triangularly-divided hexagonal board until a four-in-a-row line of their pieces is achieved by one or other: they then return their four pieces to their store of pieces awaiting play, and capture any of their opponent's pieces that extended that row of four; play continues until one player has no pieces left to bring into play, to form a row-of-four, and thus loses.
      players need to be of (roughly) comparable ability to learn strategy.
      for 2 Players ages 9-96; 20-40 Minutes Playing Time
      a complete game in itself, this also combines with the other GIPF Project games:
      PUNCT, TAMSK, YINSH, & ZERTZ, equally unusual strategy games from the same design studio in the GIPF! game project, and also:
      • GIPF! Expansion Box 1 NEW EXPANSION in 5th May 2004) ukL 4.99
        N.B. this is an expansion for GIPF! and it is NOT a playable game on its own.
      • GIPF! Expansion Box 2 NEW EXPANSION in 5th May 2004) ukL ?.99
        N.B. this is an expansion for GIPF! and it is NOT a playable game on its own.
    • Giro Gilappo NEW GAME available 14th May 2008 ukL 29.99
      crazy horse-racing game designed for 2-5 Players, Ages 6-99; no estimate of playing-time advised
    • Gloria Mundi New game available 11th October 2006; ukL 29.99
      the Glory of Rome is fading, and players are statesmen struggling to survive in an era of cultural & moral decay and political chaos, as the struggle to defend the frontier against foreign invaders, and incompetence at home devour the last of the resources of the Empire.
      Juggling the competing demands of Agriculture, Administration (and Peace in the City), and Defence, deciding which to improve and which to scant - the points you score for these may be all that's left to you at the end of the game.
      no details provided as to Player numbers, Ages, Playing Time
    • Go in a Tin Box New game (well...) in 10th October 2003 ukL 12.99
      The classic two-player oriental boardgame of strategy and placement; minutes to learn, and a lifetime (or more!) to master...
      A Wooden Go Game Board approximately one foot square (12" x 12"; 30 cm x 30 cm), in a two-piece tin box rather like a classic biscuit tin, 2" (5 cm) deep, with rounded corners; with rules and 180 black & 180 white composition game "stones".
      Playable from about age 8 or 10 upwards, depending (there are well-established rules for playing shorter games, and also for handicapping older & more experienced players when one is matched against a weaker or younger player, or a new bug); the game duration is very variable: a game may be determined by agreement (that no further advantage can be obtained), or by playing to a time limit.
    • Goa Newly-stocked game in 19th July 2006 (out of stock)
      [and now out of stock at uk wholesalers - and also at its publishers; so unavailable until reprinted]
      Sail with the Portuguese merchant fleet to & from the entrepot port of the west coast of India with ever an eye out for the main chance, look to build up your trade and your own fleet, build factories, levy taxes, outfit new expeditions & send 'em out to explore, and found new colonies, aiming to be the most successful merhant adventurer at the end of the game.
      Contains 8 Player Boards, 20 Auction, & 20 Success Tiles, 17 Ship, 18 Colonist, 30 Expedition, & 45 Ducat Cards, 50 Spice Sacks, 55 Game Tiles, the Game Board & the Rules
      Designed by Rueder Dorn, Artwork by O. Freudenreich, for 2-4 Players Ages 12-96; 90 Minutes Advised Playing Time
    • GoGo's Crazy Bones - NEW GAME available 4th November 2009 ukL 14.99
      choose a colour and twizz the spinner to find out how far you move about the board, and try to take over three other colour home spaces without losing your own
      battle your opponents (using the dice) to keep hold of your cards, as they are trying to do the same to one another and you, as you move around the board
      n.b. it is very important that everyone agrees before the start of a game, if it is being played "for keeps" - otherwise, if not everyone agrees to this, it must not be.
      for 2-4 Players Ages 6-96; playing-time not advised by wholesalers
    • (*) The Golden Compass Board Game New game in 7th November 2007 ukL 24.99
      released to tie in with the forthcoming New Line Cinema Christmas Season must-see film, set for release this December
      follows the plot of both novel and film: central character Lyra sets forth on a perilous journey into the icy north, to rescue kidnapped children whose special talents are being abused by power-hungry conspirators...
      both games and film based upon the first novel in Philip Pullman's superb "His Dark Materials" trilogy*, and the many worlds of warring peoples, angels, demons & devils in which it is set, including an alternate-Victorian "home" reality, for some of its main characters
      * - the game's title is taken from the merkin re-titling
      for 2-4 Players Ages 10-96; no playing-time advised
    • (*) The Golden Compass DVD Game New game in 7th November 2007 ukL 24.99 (out of stock)
      released to tie in with the forthcoming New Line Cinema Christmas Season must-see film, set for release this December
      together with your companions, you must help Lyra fight the evil Magisterium and Mrs Coulter, to overcome the many obstacles and perils along the journey, and to try to have gained the most points for helping her, when she achieves her ultimate destination - because if she fails, all of you, your friends, loved ones and families back home are doomed
      both games and film based upon the first novel in Philip Pullman's superb "His Dark Materials" trilogy*, and the many worlds of warring peoples, angels, demons & devils in which it is set, including an alternate-Victorian "home" reality, for some of its main characters
      * - original title of the book is The Northern Lights; the game's title is taken from the merkin re-titling
      for 2-4 Players Ages 10-96; no playing-time advised
    • Grand Tribunal New game in 5th July 2006 ukL 16.99
      The Grand Tribunal, the opportunity for the world's wizards to display, and perhaps win approval - or even acclamation - for their magical constructs & creations, is held only once in every thirty-three years; competition is fierce! Using "Vis" (magical power) tokens to activate magic items classes, spell categories, & resources, Players assemble powerful magic items and each round, select & cast votes for the spell categories & magic item classes they're most likely to be able to play to advantage; at the periodic Tribunals, they're awarded 1st, 2nd & 3rd places for creating the magic items that most closely match the categories & classes which've garnered most votes: the aim is to gather the greatest collection of these awards for your creations.
      Contains 99 Game Pieces, 110 Cards, 1 d-6, the Game Board & the Rules Sheet;
      Designed by P.R. Chase for 3-5 Players Aged 12-96; 60-90 minutes playing-time
      inspired by the Ars Magica Role-Playing Game
    • El Grande - Decennial Edition new omnibus edition available 19th July 2006 ukL 37.99
      this edition includes the Intrigue & the King, Grand Inquisitor & the Colonies, & Grandissimo expansions
      Every Grandee in the Royal Court of Spain is scheming to increase his influence there, and in the provinces; each turn, you choose from five possible actions (a different selection to choose from each time); but priority is given to s/he who plays the highest value card - and you each have only thirteen cards to play, so you must calculate when best to use yours from the others' tactics.
      (no further details yet known)
    • The Great Brain Robbery ukL 5.99
    • You & your friends are zombies robbing a train full of brains (well, it's full of passengers, so it must...), and fighting amongst yourselves to take home the best one; but as you run around having fun, the train is rapidly falling apart: if you spend too much time picking up brains, you run hazard you'll fall out of or off the train, and drop the brains you've collected. Why do all you zombies fight over the best brains ? - 's obvious, innit?: not even zombies like a smart zombie.
      A Cheapass game for 3-7 players starring the zombies from Friedey's Restaurant, featured in the popular Cheapass games, Give Me the Brain & Lord of the Fries (q.v.); requires a pawn for every player, two d-6 and about fifty counters/tiddly-winks/whatever
    • The Great Space Race New game in early 2006; was ukL 34.99 (out of stock)
      [may 2009; unavailable from uk wholesalers for nigh-on a year]
      Compete in the Greatest Space Race of All Time, with the Highest Stakes - you are in the finest ship the people of your race can provide you (snicker) and, though weapons are strictly prohibited in the race (louder snicker), a few have somehow made it into your hold... Keep your tentacles to the floor [which way is "up"? - pp.] and your eyestalks on the finish line [can't i just keep my eyes focused upon it? - pp.], as you navigate your way through minefields, asteroids and wormholes; as the entire Empiure gazes in frenzied excitement, You Know You Must be Victorious;
      it's not your fault, but the Emperor has carefully chosen the most inept races in the galaxy to send their bravest and best to participate in the mayhem - nor, that only the winner's race will be spared the fate that awaits the loser's: annihilation!
      A Huge Track (over 6 square feet), 8 Control Consoles, 186 Game Cards (in 3 Decks), Lots of Counters (a large pile total[l]ing a lot), Space-Ship Tokens, Dice and the Rule Book
      for 3-6 Players Ages 10-96; 1-3 Hours Playing Time
      seemingly no longer carried by the main uk wholesalers: i may be able to get more, to customer order
    • Greed Quest New game in 8th May 2004 ukL 22.99
      Greed is Good! ...and there's treasure to be won; so you'd better race the others to the bottom of the dungeon, grab all you can of the hoard, and then achieve the minor matter of getting out alive - alive, and unrobbed by your "friends"!
      because if you were the first to the hoard, now everyone else is between you and your escape with the loot!
      Contains the Game Map, six player standees & bases, and 168 full-colour game cards that control movement, and some of which change the rules when played; all of them (and the Map) illustrated by Phil Foglio. Designed & developed by Joseph McEvoy & Andrew Hackard for 3-6 Players Ages 8-96; Playing Time 30-60 minutes
    • Grind - NEW GAME available 21st October 2009 ukL 49.99
      10-ton ash-spewing, steam-powered heavy metal teams, the Iron Storm and the Steel Furies steamjacks slam, smash and crush it out in the Destructodrome to get the giant spiked armoured ball into their ritual enemies' goals.
      with 2 Pillars, 10 Customisable Steamjacks, 32 detachable Steamjack Arms, 24 Specialty Dice, 11 Game Tokens, the Rulebook, 2 Quck-Reference sheets, the Gameboard and one Spiked Ball
      nor player numbers [implicitly liable to be 2], age-range, nor playing-time advised by wholesalers

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    • Halloscream - NEW GAME available 14th October 2009 ukL 8.99
      [at this rrp, quite possibly a card game - thumbnail description supplied suggests it's suitable for many players - ppint.]
      crown prince caligula III has been murdered, and you must discover who dunnit - and why
      includes an "extra scary" version of the game, and described as perfect for kids [sic] parties
      for Players Ages 8-96; nor lower numbers nor playing-time advised by wholesalers
    • Hamburgum New game available 31st October 2007 ukL 34.99
      guide the great families of the city in their pursuit of wealth and prestige, whilst the Thirty Years War rages outside in the rest of the Holy Roman Empire
      for 2-5 Players Ages 12-96
    • Hammer House of Horror DVD Game New game available 20th December 2006 ukL 39.99
      Join Captain Kronos, van Helsing and the party of [fearless? - pp.] vampire-hunters in the race to gather allies, amass protective items, negotiate your way through Forbidden Territory, and defeat the Evil Count - and it is indeed a race - race against time!
      but be wary - one false step, and any amongst you will find yourself joining Count Dracula as his latest recruit to the ranks of the Undead
      for 2-4 (Two Teams) Players Ages 8-96; playing-time of each game limited by the rules to 60 Minutes
    • Hanging Gardens New game in 16th April 2008 ukL 29.99
      re-build your Hanging Garden of Babylon to the best of your ability and taste - and hope you succeed in being the one whose achievements most impress the Queen
      contents: 20 wooden Temples, 49 Point Tiles, 64 Building Cards, 1 Start Player Flower, the Game Board and the Rules Booklet
      designed by Din Li for 2-4 Players Ages 8-96; artwork by Harold Lieske; 30-45 Minutes Playing Time
    • The Haunting House New game first stocked in 13th July 2005 ukL 18.99
      It's Friday Night... You're all bored... And the Old Breitenstein Place is just Screaming your name so irresistably...
      (Yes, you've all heard the rumours, you've all seen the films; you've all dreamt the dreams... some of you've even bought the books: let's face it; you and your friends're not too bright; you never dreamed it could ever really happen - not to you...) (what a shame...)
      The dare's been accepted; everyone goes in the front door; the winner's whoever gets through & out of te back door first. Seems simple, doesn't it? A little harmless fun? If only it were that easy...
      Sometimes it seems as though someone else were picking your path, and not you; what with strangely-twisting halls, trap-doors, and secret passages, you can't be sure, but - you can always retrace your steps - can't you? And no-one could possibly have moved the doors - could they?
      Contains 1 "Exit", 1 "Entrance" & 36 "Hallway" Tiles, 60 Gameplay Cards, 1 Starting Player Marker, 6 Sculpted Pawns & The Rules.
      A Twisted Strategy Boardgame for 2-6 Players Ages 10-96
      • Haunting House #2: The Second Story New game expansion in 13th July 2005 ukL 12.99
        You got away with it once; what on - or off! - earth possessed you to go back in - and this time, risk whatever lies in wait on the hitherto untested first floor [2] of Haunting House?
        [1] - first floor to merkins
        [2] - second floor to merkins
        Contains: 1 "Staircase" & 25 Revolving "Hallway" Tiles, 16 Action Modifier & 4 Ghost Discs, Rules;
        "And you thought the ground [1] floor was bad..."
      • Haunting House #3: Don't Go In The Attic! New game expansion in 13th October 2005 ukL 12.99
        Ahhh... Don't you just love the autumn; the way the leaves change colour - some even to red! - and the smells just hang in the air - especially that of Death...
        So once more it's Halloween, and what started off as a dare and a bet has now become an obsession; sure, the first floor [2] was rather more confusing than anyone expecterd, but no-one got hurt, so it was kind of fun, too. After you got out. Just, since then, something in the attic seems to be calling your name... not that you'd admit this to anyone else... but it's definitely the right time to swing by the old Brittenstein house again, to see what's happening there, upstairs, in the creaky old attic... but let's face it, what's happening up there ain't going to be a birthday feast - not only Do You Not Have A Ghost Of A Chance but, with the new pawns, it may turn out to be you that's haunting this haunt of horrors before long!
        Contains 1 "Staircase" & 16 Flipping "Hallway" Tiles, 2 New Action Cards per Player, 6 "Ghost" Pawns & Rules. Adds New Strategic Elements, Disappearing Halls, New Cards...
        N.B. Requires both the original Haunting House game, AND the first expansion, Haunting House #2: The Second Story, to play. It is NOT playable without both of them.
      • Haunting House #4 New game expansion in 15th (alas) August 2007 ukL 12.99
        yet again, for no reason anyone can discern, you & your friends have decided to dare the Breitenstein place - after all, you did survive your previous intrepid trespasses, didn't you?
        and this time, things will be different - you've discovered how to get into the basement, for even more harmless fun of the scary variety
        oh, things'll be different this time, alright; unlocking the basement sets something free - something evil
        contents: 25 Collapsing Hallway Tiles, 1 Staircase, 1 Basement Exit, 20 Action Modifier Discs, Complete Rules; n.b. this is an expansion for the Haunting House Game (& playable with or without the other expansions) but all need the basic game, to be playable.
        twilight's creators' oversight in not changing a "2" to a "4" on the back of the box has no material effect, save perhaps to induce a slight momentary wonder of possible confusion
    • Heads of State NEW GAME available 7th January 2009 ukL 54.99
      take on the roles of nobility and minor royalty in Britain, France, Spain and the states of the Holy Roman/German Empire from the 1500s through the 1800s, attempting to amass a sufficiency of gold, troops, titles, castles and skills to advance your prestige and make yourself monarch
      for 2-5 Players Ages 12-96; c. 90-120 Minutes Playing-Time
    • Hermagor New game available 8th November 2006 ukL 29.99
      Criss-cross the regions around the city of Hermagor and further afield into dangerous parts creating new paths and roads as you go, to buy and transport your purchases back to towns where you create markets to buy and sell at a profit, and become the richest in the city itself
      no advice of Players Ages, Numbers or estimate of playing time advised
    • Heroes of the World - NEW GAME available 20th May 2009 ukL 37.99
      build your civilisation from ancient through moders times, by calling upon the talents of great heroes, such as Julius Caesar & Wolfgang Amadeus Mozart
      for 3-5 Players Ages 8-96; no information provided by wholesalers as to playing time
    • HeroScape Master Set 2: Swarm of the Marrow - NEW GAME/EXPANSION available 3rd June 2009 ukL 29.99
      all-new figures with which to battle across time; both a game in itself and also compatible with the earlier sets
      for 2-4 Players Ages 10-96; no advice as to playing time furnished by wholesalers
    • Hey! That's My Fish! Deluxe NEW Edition GAME available 10th December 2008 ukL 36.99
      you jump your Penguins from one ice floe to the next, finding the best spots for hunting fish and blocking others from reaching them, whenever possible - and the best fisher-penguin wins.
      now with de-luxe, hand-painted cast resin penguins
      for 2-4 Players Ages 8-96; no estimated playing time advised
    • High School Musical 2 DVD GAME NEW GAME available 29th October 2008 ukL 24.99
      watch video clips, answer questions about the film in various categories, and move your piece around the board
      for 2-6 Players, Ages 12-96; no estimate of playing-time notified
    • The Hills Rise Wild Great Cthulhu! ukL 38.99
      Old wizard Whately is dead, and his copy of The Necronomicon is hunted after by four monstrous, power-crazed families of hill-billies are ransacking Dunwich in a frenzied race to find this treasure.
      Pit your team of drooling monstrosities or cultists against your friends' and prepare for an all-out battle of bullets, brawn and brains (Yum! Brains!)
      18 game board tiles help make every game a fresh challenge; also included are 24 colour-printed cardstock characters & 24 gruesome corpses, 32 mystery play cards, 96 folding status hats, charts, faction sheets, a pocket tape measure, a d20, the rulebook and the awesome Brutal Damage Table...
      Designed by Jesper Myrfors & John Tynes for 2-4 players, c. 2-4 hours play (c. 1 hour per player)
    • The Hobbit ukL 31.99
      Designed by Michael Stern & Keith Meyers, Artwork by Ted Naismith, for 2-6 Players Ages 10-96; no estimation given of playing-time given; further details to follow [- r.s.n! - pp.]
    • Horus New game available 25th June 2008 ukL 21.99
      tile and card game of kingdom-building along the banks of the great river, Kemet, hoping to gain the favour of the Falcon-headed god, Horus
      no further game info advised
    • Humans!!! NEW GAME in 20th August 2008
      see Humans!!! main listing; it's in the Zombies!!! games, expansions & accessories full stock listing as it is fully compatible with these, and a spin-off from them
      everyone chooses a zombie to play (your abilities depend upon your human occupation), and then wanders round town trying to recruit as many humans as possible to help with your quest for brains...
      stand-alone tile-based game for 2-6 Players Ages 10-96; no playing-time advised
    • Hunter: Deadly Prey NEW GAME available 21st January 2009 ukL 19.99
      set against the background of the Hunter: the Vigil RPG:
      one player takes on the role of the monster, hiding its unnatural existence as well as its depredations behind a screen of lies; the other players are hunters, co-operating in their search through the city for clues to the nature of the supernatural beast, and their efforts to track down and defeat the monster; but their aims are not identical, and where their goals clash, they may become as dangerous to one another as the monster - who may be able to take advantage of this
      for 3-5 Player, but neither Age Range nor Playing-Time advised by wholesaler
    • Hurry Cup NEW GAME available 12th November 2008 ukL 29.99
      1925, and the immensely prestigious Cannes Monaco Rally draws drivers from all Europe and around the world to race through the narrow, winding roads and piazzas, round the tightest of corners and to negotiate all the thrills and dangers of a town street-based race
      dexterity, good reflexes, and courage are requirements for success at negotiating the changing routes sufficient to gain you top place on the podium
      for 3-6 Players, Ages 9-96; no estimated playing time advised

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    • Icehouse: Martian Chess in for ages, but i missed it off the catalogue ukL 29.99
      includes 4 sets of the Icehouses pieces; green, red, yellow & blue, plus rules for four games; Ice Towers, Martian Chess, Ice Traders & Zarcana; best place to start unless you're happy without rules straight (e.g. if you're inventing your own games for the assorted sizes, transparent, coloured pyramidal plastic pieces). of fairly immediate associational interest is:
    • Playing with Pyramids: 12 games with Icehouse pieces 128pp trade paperback ukL 8.99
    • Ice Flow NEW GAME in 25th June 2008 ukL 27.99
      Best New Boardgame UK Games Expo 2008 Prize-Winner
      each player has a team of three explorers competing to cross the Bering Strait from Alaska to Yakutsk (or Kamchatka?) [in the opposite direction to that of peoples' migrations in the past] - on foot, using Drifting Ice Floes as Stepping-Stones, climbing Pack Ice Ridges using Ropes and escaping Polar Bears using Fish(!);
      [i think someone's slightly misunderstood when precis-ing the game-box info - ever-so-slightly - pp: the fish are used to distract the polar bears so your explorers can avoid them, rather than to escape them.]
      the first to get all three of their explorers across wins
      contains 12 Explorer Figures, 15 Ropes, 15 Fish, 5 Polar Bears, 14 Acrylic Drifting Ice Floe Tiles, 24 Game Cards, 1 Cloth Bag, the Rules and the Game Board
      designed by Dean Conrad and John Streets for 2-4 Players Ages 11-96; 45-75 Minutes Playing-Time; artwork by Rich Aidley
    • Icehouse: Martian Chess Pieces ukL 49.99 per 9 tubes (out of stock)
      sets of assorted sizes, transparent, coloured pyramidal plastic pieces, one tube of each of nine colours: green, red, yellow, blue, black, white, clear, purple, and orange.
      (or six tubes - white, green, red, yellow, blue, & clear; ukL 35.99)
    • Icehouse: Treehouse: Rainbow New game in 29th March 2006 ukL 5.99
      is listed below, under "T": Treehouse: Rainbow
    • includes large, mediun & small Treehouse pieces in six colours; green, red, yellow & blue, plus rules for the game
    • Icehouse: Treehouse: Xeno New game in 29th March 2006 ukL 5.99
      is listed below, under "T": Treehouse: Xeno
    • includes large, mediun & small Treehouse pieces in six colours; green, red, yellow & blue, plus rules for the game
    • Ice Lake New edition game available 23rd April 2008 ukL 12.99
      strap on your skates and plan your course across the ice in the annual Ice Lake races
      but remember the race goes not always to the fastest - but sometimes to s/he that doesn't need to prove they float!
      for 2-4 Players Ages 9-96; no estimate of playing-time given
    • Ideology: the War of Ideas 2nd Edition - NEW Edition GAME in 1st July 2009 (was announced for 10th June) ukL 39.99
      Each Player represents one of the most powerful ideologies of the modern world: Capitalism, Communism, Fascism, Imperialism, & Islamic Fundamentalism; beginning with one global region completely under their sway, each attempts to gain control of further regions by use of Military, Economic, and/or Cultural Influence Cards, and their ability to forge - and break - strategic alliances;
      revised and enlarged Second Edition Contents: 300 Influence, 85 Advancement, 43 Region & 5 Large Player Cards; 80 Counters, 1 Turn Order/Diplomacy Chart and the Rulebook and [i think more than one] World Map. illustration implies small/miniature "bulldog" clips or similar would be useful for players to keep their copies of game reference material, etc, but are not included; Rulebook includes Variant Game Rules and also Variant Ideologies for four of those included;
      "mit deutschen reglen" (includes rules in german)
      Designed by Andrew Parks for 2-5 Players, Ages 12-96; Playing Time 60-120 Minutes (usually); can take longer
      "To Take Over The World, All You Need Is An Idea"
    • Ideology [first edition] New-stocked game in 19th January 2005 (out of stock and out of print)
    • Il Principe New game in 29th December 2005
      see main entry under "P" (listed under "P" as "Il" = "The")
    • Ilium NEW GAME available 11th March 2009 ukL 29.99
      archaeologists digging up ancient Troy, and discovering rare and precious - not to say, valuable - antiquities
      for 2-4 Players Ages 8-96; no Playing-Time advised by wholesaler
    • Imaginary Polar Adventure New game in 2002 ukL 5.99
      (Captain Park's Imaginary Polar Adventure)
      A Cheapass game for players; requires one pawn, at least four d-6 and about thirty counters/tiddly-winks/whatever per player
    • Imperial New game available 8th November 2006 ukL 39.99
      Players gain power in the six empires of Austria-Hungary France, Germany, Great Britain, Italy & Russia, and, by their investments in them, cause alliances between them to arise - and conflicts; sometimes war
      For 2-6 Players Ages 12-96, no estimate playing time advised
    • Imperial 2030 - NEW GAME available 11th November 2009 ukL 44.99
      private investigators steering the politics of the world powers through considered investment & guidance
      a game not dependant upon the roll of dice, or luck in cards;
      for 2-6 Players Ages 12-96; no playing-time advised by wholesalers
    • The Indomitable Citadel New game in 12th December 2007 (available 18th July 2007) ukL 21.99
      you are one of up to five Grand Masters, leading an Order of Knighthood, building a Medieval Town up from more-or-less village level, into an Indomitable and beautiful - Citadel
      you can expand into new territory, attempt to grab your rivals' or to profit by creating disorder in the citadel - e.g. by burning down an important building
      n.b. this is a Dutch Boardgame, with English Rules Included in the box
      for 2-5 Players Ages 10-96; Playing-Time not advised
    • Industrial Waste New game in 2002 ukL 24.99 (out of stock)
      Players are the owner/managers of companies in a world where Innovation, Profit and your factories' waste products' Pollution of the world about us must all be balanced against each other to be successful; investing in innovation or raw materials may allow better sales and more efficient production, in waste reduction, greater efficiency and less pollution, and in rationalisation, greater efficiency: failure to invest sufficiently in waste control will bring pollution penalties: Profit can no longer be the only measure of success for companies in our world - nor, to win the game.
      Contents: 4 Company Boards, 4 Factory Pieces & 16 [4 each] Marker Cylinders in each of four Player Colours, 12 Loan Tokens, 50 Raw Materials & 53 Action Cards & 54 Euro Bank Notes in assorted denominations, 1 Starting Player Euro Indicator, the Game Board & the Rules Booklet
      Designed by Jurgen Strohm & illustrated by Franz Vohwinkel for 2-4 Players Ages 12-96; Estimated Playing Time 60 Minutes
    • Inkognito ["Incognito"] - New game available 20th September 2006; ukL 34.99
      it's carnival in Venice, and you've got a problem: you have to identify your partners in espionage before you can complete your missions - but everyone is masked for the carnival, and participating fully in the wild festivities. at each encounter you learn a little more, but can you fit all the pieces together without haring off after red herrings - and letting one of the other pairs complete theirs before you?
      no further details supplied; got to specific customer order
    • Innsmouth Escape New game in 19th March 2008 ukL 31.99
      the 1926 Miskatonic University field trip gets lost in a backwater of New England, and finds itself in shadowy Innsmouth, where the locals don't exactly take kindly to strangers poking their noses into matters that don't - or shouldn't - concern them, and proceed to kidnap them.
      students and faculty are now held separately in this monster-infested town, by Deep Ones who intend to sacrifice them to their god, Dagon.
      what they don't know is that one of the students is free - and they're determined not to leave without rescuing their friends...
      one player becomes this student, moving about Innsmouth searching for the captives, equipment that may help them fight off any Deep Ones they come across, or running away from them, whilst the others play groups of the Deep Ones trying to prevent their captives escaping their planned, privileged and deeply honourable ends: and particular locations on the board-map of Innsmouth allow them to spawn additional Deep Ones, draw extra game cards, or even summon up the terrible Shoggoth [1]
      designed by Darrell Hardy for 2-5 Players Ages 10-96; 60-90 Minutes Playing Time
      [1] - "Shoggoloth!" cries chuckhuluckh
    • Italia - NEW Re-STOCK available 27th May 2009 (New game available 20th December 2006) ukL 39.99
      Contains Two Games, Italia I & Italia II:
      Italia I is a Three-Player game set in the history of the survival & growth of Roman from 400 B.C.E;
      Italia II is a Four-Player game following the rise, conquests & fall of the civillised, semi-civilised, & downright barbarian tribes trying to conquer Italy from the end of the 4th Century C.E. to the end of the 11th:
      Players lead different nations through these times, seeking to expand & grow in power, to conquer & attain their goals before they, too begin to fade, and are overthrown - and vanish from the pages of history-to-come, and face of the earth.
      for 3 and for 4 Players, Ages 12-96; no estimate of playing-time given

    J

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    • Jacob Marley, Esq. New game in 1st December 2004 ukL 5.99
    • He is alive and well, is Jacob Marley - and he is your boss. You are a lowly clerk in young Mr. Marley's powerful investment firm, which makes its - his - money by lending to the needy throughout the city of London.
      Marley's decided to elevate one of his clerks to the status of "friend" - a partner in Marley's business - meaning a handsome promotion, and Marley's lifetime fellowship - he'll even get you out of Hell itself, if you manage to outlive him; what a deal!
      To become the lucky fellow, you must lend his money to trustworthy clients, and avoid those who'd default, and ruin your chances - and if you're truly lucky, you may even grow up to be as successful, stingy and horrid as he is. wheeeeeeee!
      Contains: Two (2) Gameboards, One (1) Deck of Sixty (60) Cards, The Rules; A Cheapass game of Wanton Usury for 3-6 Nascent Skinflints^W^W players requiring a pawn for Jacob Marley, ten coloured counters/tiddly-winks/whatever for every player, each their own colour, six more, heavy counters (e.g. coins), one d-6 (six-sided die), a way to keep score, and lots of money (preferably toy money) including lots of "1"s
    • Jamaica NEW GAME available 24th December 2008 ukL 39.99
      the - nowadays - honorable Sir Henry Morgan, Governor of Jamaica, has decided to celebrate the 30th year of his rule in a manner that harks back to the free-booting days of his past: a Great Challenge open to all comers in which the winner shall be the first captain to succeed in sailing around the island of Jamaica in a no-holds-barred race!
      where you obtain the provisions you need to feed your crew, the gold you need to pay port taxes, and the powder for your ship's broadsides, is entirely up to you - as is how you obtain them; and the same is true for every other captain entering the race;
      so each time ships meet, they'll fight to sieze the contents of the other's hold, or sometimes, to unload a chest full of cursed gold upon their unsuspecting rival.
      so it's a yo-ho-ho, me hearties - and may the best, roughest, toughest, smartest, most fierce, richest, most underhand and fastest take first prize!
      [no information as to player numbers, ages or playing time supplied by wholesalers]
    • Journey to the Centre of the Earth NEW GAME available 17th September 2008 ukL 31.99
      Entering via the amazing, icelandic volcano, Snaefells, Professor Liddenbrock, his nephew Axel and their guide Hans* descend deep into the bowels of the Earth, explore a dense forest of gigantic mushrooms, have to traverse a turbulent underground ocean and survive the volcanic eruption on the furthehr side, to exit successfully in Italy
      the player with the best collection of small and large fossils and gold artefacts is the winner - but you won't survive, if you don't keep and carry enough eqipment to get past the obstacles...
      * but advised is for 2-4 Players Ages 10-96; no estimated playing time advised
    • Junta New edition in 2nd November 2005 ukL 34.99
      Hurrah! Hurrah! por El Presidente Nuovo! - back in at last!
      2-7 players aged 12 and upwards; game takes c. 2 - 4 hours
      The game of power, intrigue, money and revolution in a typical non-cuban banana republic: the ruling families connive, cajole, threaten, ally and bully their ways to building the fattest swiss bank accounts (your money does you no good if you're deposed before you deposit it...) designed by Vincent Tsao, Ben Grossman & Eric Goldberg; now with redesigned box art and streamlined play rules
    • Justinian New game available 20th December 2006 ukL 26.99
      in which we play Courtiers competing for influence and the ear of the Emperor, Justinian, seated upon the glittering golden throne of Constantine the Great in Constantinople, that was Byzantium and will one day be Istanbul, and is now the capital of the most powerful empire in the western world, by investing in counsellors to the emperor, promoting them as they serve our aims & ambitions - and ruthlessly dropping them, as soon as they cease to do so;
      at the end of each round, one [and only that one] of the possible combinations of the four kinds of counsellor is the basis for scoring; the higher the reputation of the counsellor in whom they've invested, the more a player scores.
      But and it's a crucial "but" - in each game you play, only three of the four kinds of counsellor will gain you a score; one kind will not be counted.
      for 2-4 Players Ages 10-96; no estimate of playing-time given

    K

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    • Kachina - NEW GAME available 7th October 2009 ukL 22.99
      each tile is a Hopi american indian Kachina or spirit, and you can dominate the board if you play your tiles skilfully - and correctly
      for 2-5 Players Ages 8-96; no playing-time advised by uk wholesalers
    • Kaleidoscope Classic NEW GAME available 5th March 2008 ukL 19.99
      in which 18 Game Pieces, each differing in size, shape and/or colour, are be arranged to create the different patterns that will complete each challenge
      includes the strategy game, Enkounter
      for 2-4 Players; neither age-range nor playing-time advised
    • Key Harvest New game available 31st October 2007 ukL 24.99
      score by gaining and placing tiles in their places upon your own country's game board; every tile's sought by more than one country, but there is only one Tile of each type
      for 2-4 Players Ages 8-96
    • Khronos New game in 17th January 2007 ukL 38.99
      Each Player runs a powerful lord and his faithful servant vying for dominance - in three different epochs simultaneously!
      the game mechanics of Khronos re-write the Laws of Time, itself!
      contains 10 Adventurer Pawns & 125 Control Cubes, in 5 Colours, 33 Action Cards, 60 Treasure Coins, 155 Building Tiles, 1 Round Counter Pawn & Board, the Rules Booklet and the Game Board
      designed by Ludovic Vialla & Arnaud Urban for 2-5 Players Ages 12-96; 90 Minutes Playing Time
    • Kids of Carcassonne - NEW GAME available 10th June 2009 ukL 22.99
      July 14th is a French national holiday and the people of Carcassonne mark the day by releasing all the sheep, cows & chicken from their pens - giving their children the fun of trying to catch and return to their proper places as many as possible by nightfall
      a highly simplified version of the classic Carcassonne boardgame designed to start small kids off towards joining the rest of their families in the Carcassonne habit by eliminating most unnecessary complications - the different ways of scoring that, arguably, help make the original game quite so good: the objective in "Kids" is simply to be the first to play all of your pieces
      for 2-4 Players Ages 4-96; no advice as to playing time furnished by wholesalers
    • The Kids of Catan New game in 25th January 2004 ukL 29.99 (out of stock)
      Each player has a set of buildings to place in the builders' waggon circle: building each one requires a full wagonload of wood, bricks & wheat for food, which the players collect as they move their waggons around the circle according to their dice throws, and each must be built in its right spot in the village; only after you have built all your houses can you start collecting resources to build the Town Hall - and it's the Player who builds the Town Hall, who is the winner.
      Designed by Klaus Teuber for 2-4 Players, Ages 4+; Game Time about 15 minutes (allow up to half an hour for the first game); 30-odd Wooden Pieces, Game Board, dice & rules
      now (2007) got to specific customer order
    • Kill Doctor Lucky New edition game available 4th January 2007 ukL 22.99
      de luxe edition with Full-Colour Board & 96 Full-Colour Game Cards, 8 Pawns, 30 Spite Tokens & Full-Colour Rules
      for 3-7 Players to race to see who can be the one who succeeds in killing the obnoxious and infernally lucky old survivor off - with everyone else doing their best to ensure it isn't you...
    • Kill Doctor Lucky (Director's Cut) ukL 5.99 (out of stock; possibly no longer available in Cheapass edition)
      (see also Save Doctor Lucky & Save Doctor Lucky on Moonbase Copernicus, below)
      Welcome to the J. Robert Lucky mansion, a sprawling country house just full of unusual weapons, secret & secluded hiding-places, and craven killers - just like you.
      Your objective? To find a weapon, track down the old doctor, and kill him. The obstacles? well, Dr. Lucky is amazingly aptly named, and he seems to have more lives than Rasputin - or even a cat - and as if that wasn't sufficiently annoying, all your friends are out to claim his scalp too...
      All other mystery games start just after the best bit is over...
      A Cheapass game for 3-7 players; requires one pawn per player, plus a master pawn distinguishable from the others
      • The Doctor Lucky Ambivalence Pack New game expansion in 25th January 2006 ukL 2.99
        Contains Two New Boards: Kill Doctor Lucky aboard the s.s. Afgang, an expansion for Kill Doctor Lucky; and Save Doctor Lucky from the Hotel DuBois, an expansion for Save Doctor Lucky, below; and not two stand-alone games - nor even one...
      • Kill Dr Lucky: And His Little Dog Too! New game expansion available 10th October 2007 ukL 4.99
        this may be for the original, "Cheapass", or for the de luxe edition of this game i will ask for details; not known, i must ask again
    • Killer Bunnies: Journey to Jupiter - NEW GAME available 19th November 2008 ukL 29.99
      venture out to the dark depths of space to find the Magic Carrot and bring it back to Jupiter before one of your opponents manages to
      for 2-6 Players Ages 12-96; no estimated playing time advised
    • Killer Bunnies: Journey to Jupiter: Laser Red Booster Deck - NEW EXPANSION available 30th September 2008 ukL 18.99
      more powerful ships & Beyea Aliens, and 3 additional Space Sectors for your Red Bunnies to explore
      n.b. expansion, not playable without the main game:
    • King's Gate New Game in December 2002 ukL 24.99
      Reiner Knizia's game of alliance and intrigue amongst lords manoeuvering for advantage in control of the dying king's capital; a game of strategy as well as tactics - your neighbourhoods may be built over by your opponents - or they may send the dragon to burn down everything you've so painstakingly built...
      2 - 4 players, recommended for older-than-8 & upwards; c.20-40 minutes per game
    • Kingdoms New game in 2003 ukL 24.99
      You are rival kings, gaining wealth and strength by building castles across the land; build in the richest areas and the rewards are highest, but these may also be infested by trolls, dragons & other dangers to your treasury & plans. Designed by Reiner Knizia for 2-4 players, age 9+, playing time 20-40 minutes.
    • Kingsburg - NEW Re-Stock GAME available 15th April 2009 (New game in 19th December 2007) ukL 39.99
      players are governors vying for power and the position of chief royal adviser, by building up their community to pre-eminence over five game years
      for 2-5 Players Ages 10-96; playing-time not advised by wholesalers
      • Kingsburg: To Forge the Realm - NEW EXPANSION available 5th August 2009 ukL 21.99
        new goverors've been given command of the out-lying provinces, and compete to gain power, and to defend the realm
        includes several new game variants
        but unfortunately, the wholesaler has resisted revealing what players in this game are endeavouring to do, or how it is won - or even if it is won.
        for 2-5 Players Ages 10-96
    • Knightmare Chess (2nd Edition) New restock in 22nd April 2005 ukL 11.99 (out of stock)
      Requires use of a chess set; Contains 80 darkly fantastic cards by Rogerio Vilela, each bearing instructions for a move that may wreak havoc upon your opponent in the chess game - and possibly also, upon you...
    • Knights of Charlemagne New game available 9th August 2006 ukL 11.99
      Deploy the knights to gain control of the estates, or to regain them from your enemies; you need as many as you can get - but don't spread your forces too thinly...
      Designed by Reiner Knizia for 2-4 Players Ages 8-96; Estimated Playing Time 20 Minutes
    • Kragmortha New game available 19th September 2007 ukL 21.99
      there is no way to measure how smart a goblin may be; the question is, do you believe them? is it really possible to slip into Rigor Mortis' Library, steal a Tome of Magic, and slip out again, unnoticed?
      is the only risk really a vanishingly small chance that the Dark Overlord will stumble across you, rather than the volume containing the details of an obscure spell, and transfix you with his withering gaze - and cast whatever spell happens to be uppermost in his mind upon you?
      are you brave enough to gamble your life [a], to find out?
      [a] - or worse
      for 2-8 Players, Ages 8-96; no indication of playing time given

    L

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    • La Citta listed under C as the "la" in the title means "the" ("The City")
    • Last Man Standing Newly stocked game in 10th January 2007; New game in 1999 [r.r.p. ukL 28.99] ukL 18.99
      and it's an all-american, mildly futuristic shoot-em-out live gladatorial survival fest featuring such heroes & super-stars as Arnold, Austin Flowers, Dirty Larry, Emma Shell, Indiana Smith, Jackie Chang, James Blonde, and Shift, with available in your arsenal are Bull Whips, Caltrops, Chains, Dynamite, Flamethrowers, Gas Grenades, Knives, Machine Guns, Proximity Mines, Revolvers, Rocket Launchers, Shotguns, Sniper Rifles, Sub-Machine Guns and more, besides; it's Murder Mayhem ideally suited to prime-time merkin tv, in which you never know who's going to move next; and the only must is "survive!"
      contains 8 Player Tokens, 32 (4 for each Player) Chits [coloured glass "stones"), 8 Player Reference Cards, 132 (2 Decks: Equipment & Special) Game Cards, 4 Full-Colour Double-Sided Map-Boards & 1 D-10 & the Rules
      designed by Jim Dietz for 2-8 Players Ages 10-96 [- but the more, the "merrier" - pp.]; 1-3 Hours Playing Time; the incorporation of boards to the same scale from other games is encourages; specifically permitted are those from Maul of America, Chopping Maul, and Orcs at the Gates: rules are given for the inclusion of these games' boards
    • League of Pirates: Discovery Edition New edition available 21st June 2006 ukL 19.99
      New Compact Edition of the Two Player game for Ages 8-96 in which you compete to build up the best pirate crews on your ships, whether by press-gang, recruitment - or raid upon other players' ships
    • Exalted: Legacy of the Unconquered Sun NEW GAME in 8th October 2008
      major new boardgame set in Creation, the world of the Exalted Role-Playing Game:
      see main listing (and IMT's special offer combo with Exalted: War for the Throne) under "E" for Exalted: Legacy of the Unconquered Sun, above
    • Le Havre - NEW GAME in 25th March 2009 ukL 39.99 (out of stock)
      a game of managing a wharfing trading concern, building ships and constructing and hiring buildings for your business; each turn, players decide whether to take all goods of one kind from an offer space, or to build; they number of goods on offer varies each turn, with building resources, food for your dock-workers, whilst actions in the appropriate buildings allow you to upgrade your goods (which is noted by turning the cards over to show their upgraded sides); invest in your own buildings and ships, or sell them - players must pay to use buildings they do not own, so investments in them generate income, whilst ships are largely used to supply the food required by your workforce. after seven turns the round ends, cattle and grain harvests provde new income - and everyone's workers must be fed.
      at the end of the game (full game or shortened version), players take their final actions after the completion of the round, and the winner is the player who has amassed the greatest fortune in cash, ships and buildings
      contains 33 Standard & 36 Special Building, 20 Round/Ship, 11 Loan, 5 Game Turn/Buttery, and 5 Round Overview Game Cards, 48 One & 30 Five Franc Coins, 30 each Coal/Coke, Hides/Leather & Iron/Steel, 42 each Clay/Brick & Fish/Smoked Fish, 48 Wood/Charcoal, and 60 each Cattle/Meat & Grain/Bread Tokens, 7 Supply Tiles, 16 Food Production Tokens, 1 Starting Player Marker, 3 Game Boards, 5 each Wooden Persons discs and Ships, 1 Buildings Overview and the Rules Booklet
      designed by Uwe Rosenberg for 1-5 Players Ages 12-96; Playing Time 100-200 Minutes in the full version, considerably less using the shorter.
      ["Le Havre" = "The Harbour" but it's also a major french port commonly rendered into english as "Le Havre", hence... - pp.]
    • Leonardo da Vinci Newly-stocked game in 12th December 2007 ukL 44.99
      in which players compete to build amazing - and sometimes effective - machines for the Lord of the City, marshalling their workers and other resources in th best laboratories, shops & workshops and try to keep abreast of - or even ahead of - the latest Palace Plots
      contains 5 Masters, 45 Apprentices, 10 Laboratories, 10 Work Counters, 15 Mechanical Men, 25 Inventions, 60 Component CArds, 60 Florin Cards, Leonardo himself and the Lord of the City (each with a base), 1 Turn, 1 Money & 4 Invention Markers, 2 Summary Tables and the Rules
      for 2-5 Players Ages 12-96; 60-90 Minutes Playing Time; rules in English, Italian, German, French & Dutch
    • Lifeboats New game available 15th November 2006 ukL 32.99
      The Santa Timea has collided with a reef, and you set off in the lifeboats for a hair-raising passage to the safety of shore. But whose boat moves closer to shore faster, whose springs the leak, andwho gets thrown overboard, all these are decided perfectly democratically - unless someone has, and plays, The Captain's Hat, to over-rule everyone else.
      Negotiation & dealing skills get learned or brushed up fast, and back-stabbing raised to a fine art, as players vye to get their crew safe to shore before everyone else
      No indication of Player Ages or numbers given, no estimate playing time advised
    • Little Italy New game available 31st October 2007 ukL 14.99
      mafioso criminals on the streets of 1950s New York in the Big Apple's Golden Era of Gangsters; make your rounds picking up money, but keeping a careful eye open for "the heat": each crime boss shares control of two cars, each with a different partner-opponent player; avoid the police yourself, whilst driving your rivals into the arms of the cops - if you can: but if you try, and fail, it may be yourself as ends up "sleeping with the fishes"...
      contains 6 Cars, 6 Dice, 1 Dice Tray, 12 Control Cards, 40 Mobster & 10 Variable Scoring Tokens, 1 Board and the Rules in English, Spanish, & French
      Designed by Reiner Knizia for 2-6 Players Ages 10-96, c. 30 Minutes Playing Time
    • Livingstone - NEW GAME available 15th July 2009 ukL 29.99
      explorer-prospectors compete to amass the best collection of gemstones from along the Zambezi, and win the favour of the Great White Empress
      for 2-5 Players Ages 8-96; no playing-time advised by uk wholesalers
    • Logo - NEW GAME available 11th November 2009 ukL 29.99
      trivia boardgame with 1600 questions (on 400 cards) on trademarks, logos, products & packaging of the uk's best-known brands
      for 2-6 Players Ages 12-96; no playing-time advised by wholesalers
    • Loony Bin - NEW GAME available 22nd July 2009 ukL 22.99
      game of deduction set in a mental asylum, where players compete to be the first to heal all the patients in their ward
      for 3-7 Players Ages 12-96; no estimate of playing-time notified by wholesaler
    • Lord of the Rings New Game in 2002 ukL 49.99
      different and good - and seriously difficult-to-win - multi-boarded game, with expansions; as play on the subsidiary boards' adventures progresses, a figure representing the waxing power of the Dark Lord moves slowly towards those of the players, and they move towards it betokening their increasing peril of falling under the shadow; if a character meets the Dark Lord figure they are removed as "fallen", and take no further part in that game.
      But the adventure boards are where the action takes place: this, the main box, comes with the challenges of four of the truly hazardous areas of Middle-Earth that your Fellowship of the Ring must pass through, in order to succeed; Moria, Helm's Deep under siege, Shelob's Lair in the Pass of Cirith Ungol, and the final, climactic setting of Gorgoroth and Orodruin, Mount Doom, into whose flames the One Ring must be cast.
      Contents: 1 Master Gameboard; 2 double-sided Scenario gameboards; 5 Character Cards, 5 Gandalf Cards, 35 Feature Cards; 23 Cardboard Tiles, 11 Cardboard Tokens, 32 Cardboard Shields; 1 Special Die, 1 Ruling Ring, 1 Sauron Figure, 5 Hobbit Figures, 6 Marker Pieces, Hall of Fame Record Sheet & The Rules.
      The gameboards and cards artwork by John Howe, noted as one of the best of the artists of Middle-Earth;
      game (& expansions) designed by Reiner Knizia for 2-5 Players ages 12-96; no estimate of playing time given, but allow a good two hours (up to a long weekend's or holiday afternoon, especially with one or more of the expansions)
      • Battlefields Expansion New expansion in 28th March 2007 ukL 24.99
        at crucial points through the journey of Frodo, the Ringbearer, and of the Fellowship of the Ring, sufficient forces meet for skirmishes and sometimes battles to take place, upon the outcome of which the eventual success or failure of the Ringbearer's Quest depend;
        this expansion for Reiner Knizia's classic Lord of the Rings Boardgame focuses on these crucial skirmishes and battles, as Players attempt to defeat, or at least hinder the forces of Sauron sufficiently, to hold him off long enough for the Ringbearer to achieve his goal, and fulfill the quest to destroy the One Ring...
        n.b. expansion, requires the main Lord of the Rings Boardgame for play
      • Friends and Foes New expansion in 2003 ukL 24.99
        adds Bree & Isengard Adventures, new Monsters & Allies, and new Character Abilities to the original game, above
        n.b. expansion, requires the main Lord of the Rings Boardgame for play
      • Sauron New expansion in 2003 ukL 24.99
        adds a Sauron character card, unsurprisingly in view of the title, 1 Black Rider figure, 30 Sauron cards, 9 Nazgul cards, 2 Gandalf cards, 5 Fellowship cards, 6 Resource cards, 12 Resource chips, 4 Sauron Event tiles, 23 Dark Event tiles, 1 Watchful Peace card, 1 One Ring card, and a bag, and a rules leaflet, for adding playing Sauron to the original game, above
        n.b. expansion, requires the main Lord of the Rings Boardgame and i suspect the previous two expansions, for play
    • Lord of the Rings: The Confrontation - de Luxe edition New game/edition in 11th January 2006 [rrp ukL 29.99] the game works as well as it did in the smaller format, but people didn't want to pay extra for the larger format board, bits and box - so: special offer price ukL 15.99
      Two-player game: combines board and cards for one to run the characters of the Fellowship, and the other, The Dark Lord and his minions... game designed by Reiner Knizia for players aged from about 12-96; estimated Playing Time 30 Minutes
      Larger Gameboard (and box), Four New Special Game Cards, 18 Character Card-Stands, a full, Entirely New Game Variant, plus a New Draft Game Variant, and New Artwork in the new de Luxe edition, which further contains 18 Character Tiles & 18 Tokens; 8 Special, 9 Fellowship, & 9 Sauron Cards, 2 Reference Sheets and the Rulebook
    • Lord of the Rings: The Duel of 2003 (out of stock & out of print)
    • Lord of the Rings: The Search of 2002 (out of stock & out of print)
    • Lord of the Rings Theatre Game New game available 18th July 2007 ukL 14.99
      in which you must journey to the dark land of Mordor, and defeat its terrible lord, Sauron;
      inspired by the new stage production of Lord of the Rings
      for 2-5 Players Ages 8-96; Playing-Time not advised
    • Lord of the Rings Risk New game in November 2002 ukL 24.99 (out of stock)
      [no longer available. n.b. the Gondor & Mordor expansion set that concluded the Ringbearer's Quest has been unavailable for years: Hasbro apparently decided not to reprint it. - pp.]
    • Lord of the Rings Trivia Game New game in 13th June 2003 ukL 29.99
      Seeking to destroy the Ruling Ring at Orodruin, Mount Doom, each player or team must make their way through the fourteen areas of Middle-Earth along the route, spending precious resources and answering the challenging questions (of which there are 1200 to choose from) drawn from the original books by J. R. R. Tolkien.
      1 Board (illustrated by Ted Naismith), 4 Hobbit figures, 400 Trivia cards (each with three questions, each question with a choice of four possible answers), 48 Special Area tiles, 11 Event tiles, 113 (44 travelling, 44 sword & 25 ring) Resource counters, and 1 Resource die.
      Includes rules for a shorter game based primarily upon the Tolkien Trivia Questions.
      For 2-4 players (or teams of players) age 12-96; estimated playing-time 60-90 minutes
    • Lords of the Renaissance New game available 21st November 2007 ukL 9.99
      Macchiavellian intrigue in the latter half of the 15th Century (C.E./A.D.)
      neither player numbers, age-range, nor estimate of playing-time advised
    • Lords of the Sierra Madre New game available 21st November 2007 ukL 11.99
      empire-building in South-West North America during the Mexican Revolution
      neither player numbers, age-range, nor estimate of playing-time advised
    • Lords of the Spanish Main New game available 21st November 2007 ukL 14.99
      you're Spanish Overlords looting South & Central America for all it is - and you are - worth
      neither player numbers, age-range, nor estimate of playing-time advised
    • Lost Cities NEW GAME available 19th November 2008 ukL 29.99
      Spiel des Jahres 2008 winner in the german language edition, "Keltios"
      each player leads a five-person team of four adventureres and a researcher in their hunt for lost cities: to reach a lost city, each member of a team must travel all nine stages along the path to it: and not only do they only score points for their players after reaching the later & last stages - in the earliest stages, they actually score negative points
      unsurprisingly, playeers aim to maximise the number of positive points scored, whilst minimising - or even eliminating - the number of negative points their team members earn them
      for 2-4 Players Ages 10-96; no estimated playing time advised

    M

    A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z

    • Magnet NEW GAME available 22nd October 2008 ukL 19.99
      opposing kings fight a battle of force and deception to claim the centre: place the magnet piece anywhere on the board and "attract" one piece along each vector; make powerful combined attacks, or strengthen your defensive organisation in a single move
      12 Pieces a side, including a King and 2 Traps: pieces begin at the lowest rank with their identities hidden; after every move a piece may be promoted, increasing its power but giving clues to your opponent as to its true identity.
      maintain secrecy as long as possible, and use the best of your ability to bluff your enemy
      for 2 Players, Ages 8-96; no estimate of playing-time notified
    • Maharaja - NEW Re-STOCK available 27th May 2009 ukL 36.99
      nor details nor description furnished by uk wholesalers
    • (The Maker) Die Macher: International Edition New game in 1st November 2006; ukL 32.99
      Players are leaders of Political Parties, each with particular policy portfolios that make up their Election Platforms: however the chances of Any Platform carrying All Seven Regions are minimal; you will each have to decide upon which regions to concentrate your campaign efforts & resources.
      As each election date approaches, the Polls provide further information on how the Parties are doing in each Region, for you to adapt your Party organisations, and their Campaign strategies & tactics accordingly: Party meetings must be held, compromises negotiated, shadow cabinets formed, coalitions forged, others' campaigns sabotaged, and media control bought (!)...
      The most powerful tool is money - but this is in short supply - and elections are very expensive...
      English Language edition of a classic German game Designed by Karl-Heinz Schmiel for 3-4 Players Ages 12-96; 2.5-3 Hours estimated playing time advised - allow a whole a holiday or week-end afternoon, or evening for this game, and it will fill it most interestingly
      [i believe "die macher" translates as "the deal-maker" or "the fixer" in this context - pp.]
    • The Making of the President New (?) game available 23rd April 2008 ukL 29.99
      the 1960 merkin presidential election, between Kennedy & Nixon, was arguably one of the great turning-points defining the way the modern world grew up after, and out of, that of the immediate post-second world war; and it was decided by a mere handful of electors - tens of thousands, out of a population of hundreds of millions
      Players take on the roles of one of the two main candidates using a card-driven game system atempt to win the replays of the twists and turns of the two campaigns, including taking positions on the major issues of the day and re-fighting the famous televised debates (in which Nixon's visual image worked badly against him in many ways); major and minor plot turns are determined by the way the candidates play the cards they receive in any particular running of the game
      for 2 Players, Ages 12-96; no estimated playing time advised
    • Mancala (Folding Set) "New game" in 29th August 2003 ukL 8.99 [current whereabouts uncertain]
      5.375" x 8.75" opening out to 17.5" wooden hinged sculpted wooden board with 48 stones in a multicoloured card box bearing the rules for this traditional african (and classical roman, greek & egyptian - this "new game" is at *least* four millennia old!) two-player game (any age from 6 or 8)
    • Manhattan New game available 14th November 2007 ukL 23.99
      build sky-scrapers in major cities around the world, or build atop tower blocks others 've built, thus claiming them for yourself
      for 2-4 Players Ages 10-96; no playing time advised me
    • Maori - NEW GAME in 1st July 2009 ukL 26.99
      explore your own tropical islands and endeavour to build up your huts and palm plantations; trade for boats with cowrie shells and use them to find further islands, and so increase the size and wealth of your colonies
      5 Player Boards, 1 Explorer & 5 Small Ships, 30 wooden Shells, 97 Island Board Tiles (players' islands are built up on their boards from this pool) , and the Rules
      designed by Gunther Burkhardt for 2-5 Players Ages 8-96; 30-45 Minutes Playing-Time
      [i thought this was a new edition of an older game, but the only copyright date on the box is 2009 - ppint.]
    • De Luxe Marbles in a Tin Box "New game" in 28th July 2004 ukL 7.99
      Over 160 Assorted Marbles & Shooters in a 7.5" (19 cm) x 4.5" (11 cm) x 1.75" (5 cm) deep tin box with embossed lid
      Not precisely a boardgame, i know; but it does require a fairly flat & level, and reasonably - but not too smooth playing surface
    • Marco Polo Expedition New game in 30th June 2004 ukL 27.99
      Enter the world of caravan merchants and camel drivers, journey the Silk Road, and amass (or fail to amass) a fortune in trade; clever planning and tactics will be needed, to ensure that it is you that leads the caravan of success
      Designed by Reiner Knizia for 2-5 Players Aged 8-99; estimated playing time 30-45 minutes
    • Market of Alturien New game in 17th October 2007 ukL 38.99
      in the Market of Alturien, players are merchants vying for the business of seven trader customers, each of different interests and wealth; as they stroll around the market, you seek to distract them away from your rivals, to prefer your wares.
      as you gain wealth, you can build nmew trading halls and increase your mercantile empire - but beware: one of the "traders" is no honest dealer, but Gustavo the Weasel, who steals from the rich like you*
      * - it is said, to give to the poor; but who knows - or cares, if it is from you he's stolen?
      Designed by Wolfgang Kramer, 5-times Winner of the Annual Spiel des Jahres Game ofthe Year Award, for 2-6 Players Ages 10-96, c. 1 Hour Playing-Time; Art by Eckhard Freytag
    • Martian Rails - NEW GAME available 19th August 2009 ukL 29.99
      "kor! kor! kor!" - competitive railway station, train & route-building on the fictional Mars of erb/sub-erb*-dom, canals and all
      * - edgar rice burroughs
      for 2-6 Players Ages 12-96; no playing-time advised by wholesalers
    • Martians!!! - NEW GAME/EXPANSION in 22nd July 2009 ukL 22.99
      they've come, and they're taking over the world!!!
      stand-alone game for 2-6 Players Ages 10-96; no estimate of playing-time provided by wholesaler Zombies!!!
    • Marvel Hero Boardgame New game in 13th December 2006 ukL 39.99
      in which each player takes on the role of both one of the many Marvel Super-Heroes, such as Captain America, Spider Man, or Wolverine, but also one of the equally exceptional Marvel Super-Villains, whether Dr. Doom, mutant terrorist Magneto, the Red Skull, or another...
      each go, therefore, responding to Headline News Cards, players will rescue citizens, fight crime and seek to uncover - and frustrate - the dastardly plans of dangerous Super-Villains - and also, in their other character role, attempt to be the Super-Villain to complete their Super-Plans...
      20 detailed, fully-painted 40mm plastic Character Figures (16 Super-Hero & 4 Arch-Villain) each with their Character Reference Sheet; and 12 Team Power-Up, 12 Master Plan, 4 Team Reference, 10 Scenario, 24 Story, 36 Headline, 50 Resource & 50 Villain Game Cards, Die-Cut Counters, 8 Special Dice, 50 x 70 cm (c. 20" x 28") Game Board of Manhattan, and the Rules
      Designed by Marco Maggi & Francesco Nepitello for 2-4 Players Ages 12-96; c. 90 Minutes playing-time
    • Masons New game available 7th June 2006 ukL 24.99
      palaces, government buildings, houses & towers: competitive building projects galore - but only those you succeed in encolsing within city walls will score towards eventual victory
    • Masquerade New game available 11th July 2007 ukL 9.99
      players are entities so powerful that were they to engage in direct conflict for control of the world, they'd instead destroy it: accordingly, they've created a game within which their chosen heroes do battle upon the various stages, casting spells or challenging others' heroes, or the Guardians of Magical Treasures, to increase their patron's power.
      for 3-5 Players Ages 10-96; no indication of playing time given by wholesalers
    • (Travel) Mastermind New edition game in 18th May 2005 ukL 4.99
      hinged two-piece plastic combined playing board & tray and game box, 60 code pegs in 6 colours, 15 red & 15 white plastic indicator pegs, and the Rules for this 2-Player game of step-by-step deduction, for Players Ages from about 8-96
    • Medici New printing: available 7th February 2007 ukL 24.99
      reprint of the Reiner Knizia-designed trading game
    • Medici vs. Strozzi New game available 8th November 2006 ukL 14.99
      Players re-enact in gameplay the cut-throat competition between the two great Florentine families, seeking to obtain the best goods, and then transport them on their ships to sell at the greatest profits possible
      For 2 Players Ages 10-96, no estimate playing time advised
    • Medieval Merchant was ukL 29.99 (out of stock)
    • Memoir 44 and expansions: two-player, board-based Normandy Invasion (World War II) game, listed accordingly (as are its stable mates)
    • Mesopotamia - NEW Re-STOCK available 27th May 2009 ukL 36.99
      nor details nor description furnished by uk wholesalers
    • Metropolys New game available 11th June 2008 ukL 29.99
      Urban Planners and Architects rival one another to create elegant edifices in glass and steel that defy the laws of balance and hamony - and perhaps, the law of gravity - but whose will eventually be the stylistic vision that dominates the city?
      for 2-4 Players, Ages 8-96; no estimate of playing-time notified
    • Mexican Train "Double Twelve" Dominoes in a tin box "New game" in 27th October 2004 ukL 10.99
      91 Jumbo size Colour Spot Dominoes in a (very approximately) 8" x 6" x 2" deep "biscuit tin"-style box, together with 4 small, red, green, yellow, & blue solid plastic engine pieces, One Black plastic "Train Station, and a Rules Leaflet detailing 15 Dominoes Games, including Four Solitaire (Solo) Games.
      Requires a clear table, similar floor space, upon which to play (- even a traditional pub-style dominoes board would do... :-) )
    • Michaelangelo - NEW GAME available 27th May 2009 ukL 24.99
      apprentices to the great master compete to get to the top of the political and social ladder - he won't be around forever, and you're all after ensuring your own job security, once he goes
      for 2-5 Players Ages 12-96; no information provided by wholesalers as to playing time
    • Micro Mutants: Evolution New game available 20th February 2008 ukL 23.99
      Tiny Alien Insects Invade Earth, starting a war for World Domination; prepare to marshal your forces and fight back on their Microscopic Scale
      featured fighters include the Usarthopod, the Flyborg, the Sovietopter - and Chitinian Armies
      for 2-4 Players, agerange not advised; 30-60 Minutes Playing Time
    • Middle-Earth Quest - NEW GAME available 12th August 2009 ukL 59.99
      Sauron, the Great Prince of Middle-Earth, has returned to his strategic fastness, the Barad-Dur in the citadel-country of Mordor, and openly declared himself; he is gathering power to himself there, his servants major and lesser, including the dreaded Nazgul, and rebuilding the economic, political and military strength of his empire
      little of their former great strength is left in the invader-kingdoms of the West; the Elves have diminished, fleeing back across the sea, whilst the Dunedain have indulged in fratricidal wars in both Arnor and Gondor, their kingdoms of the north and south in Middle-Earth; Arnor has now completely vanished from sight, whilst Gondor is now ruled by a steward, "until the king shall come again", an event that few now expect ever to occur - especially the steward, who is more concerned with the increasingly difficult task of holding the marches of Ithilien and the passage of the great river Anduin against the orcs of Sauron's soldiery.
      do you take up the challenge of playing Gandalf the Grey, implacable opponent of Mordor and all that it stands for - or any of the other Heroes upon whom defence of the West depends?
      or will you play Sauron, seemingly holding all the aces - and in truth with a very good hand, ready to reclaim his former crown as the Great Prince of Middle-Earth?
      and meanwhile, quite unaware of the forces that are slowly but inexorably drawing together to decide the outcome of the rivalry between the West and Sauron
      for 2-4 Players Ages 12-96; no playing-time advised by wholesalers
    • (Zombies!!!) MidEvil New game in 1st September 2005 ukL 19.99 (re-stocks expected to be c. ukL 24.99)
      Thrown back in time to "MidEvil" ages, just when you thought you'd finally seen off the last of the present day lot, you'll discover you're facing a veritable host of fresh (well, relativelt speaking) ambulatory skeletons who've evidently never heard that "three's a crowd", and present you with a whole host of new - and fairly critical - problems; giving you a tough nut to chew upon, whether you've all survived Zombies!!! and its expansions, or have come straight in on this; but one well worth crunching a bone or two to get to grips with...
      30 map board tiles (so the board is different almost every game), 50 event cards, 50 Sculpted Life Counters; 6 Pawns and 100 Heavily Armed and Very Angry Skeleton Warriors! A stand-alone game for 2-6 Players Ages 12-96;
      (N.B. This is a stand-alone game (& expansion set for it, below), NOT compatible with Zombies!!!; nor with its expansions, nor with Zombies!!! #4: The End, nor with its expansion, all of which are listed below under "Z")
      • MidEvil: Bag o' Skeletons - NEW ACCESSORY in 22nd July 2009 ukL 7.99
        100 New paintable plastic Skeletons, variously moulded in blue, rose and light buff plastic, intended for use with this game and its expansions, but may just possibly found to be of use in other games, too - even with Zombies!!!
      • MidEvil II: Castle Chaos New expansion in 8th March 2006 ukL 12.99
        Expansion set for the above: So getting "home" wasn't quite as easy as you thought; you've found the book, but the altar seems to be out of order. - and why did everyone have to fight you for it? It's just a book, isnt it? On the plus side, you've found a nice, new place to live...
        Contents: 32 New Event Cards, 6 Black Plastic Skeletons, 16 New Map/board Tiles (including the Castle), and the Expansion Rules; plus Revised & Expanded Rules for the Basic Mid-Evil game.
        "A man's home is his castle..." - "Yeah, right..."
        (N.B. an expansion set for the stand-alone game above, and is NOT compatible with Zombies!!!; nor with its expansions, nor with Zombies!!! #4: The End, nor with its expansion, all of which are listed below under "Z")
      • MidEvil 3: Subterranean Homesick Blues New game expansion available 3rd January 2008 c. ukL 12.99
        it's a nice castle, but the range of entertainment options is somewhat limited - and the skeleton infestation seems to be getting worse, and they're forming themselves into an army that's getting progressively more insistent upon your quitting...
        could it be time to get on with the quest to collect the arcane pages, find the underground altar, and pronounce the words.
        (then all you'll have to do is remember which words...)
        n.b. expansion requiring use of the main MidEvil game above; no estimate of additional playing-time given
    • MidEvil Deluxe - NEW OMNIBUS available 22nd July 2009 ukL 29.99
      collects the main game and its two expansions; includes 100 Skeletons
      for 2-6 Players Ages 12-96; no estimate of combined playing-time notified by wholesaler
    • Midgard New game in 10th January 2007 ukL 33.99
      Ragnarok, and all brave warriors are called to defend the world, and those who die in battle will be taken up to Valhalla, all heroes to be feasted and waited on - but only one may claim the seat of honour
      strategic boardgame with a three stage or round-based sequence, in each of which players take cards semi-secretly from their decks of action cards, to carry out their strategy - which may involve undermining that of one or more of their opponents... for 3-5 Players Ages c. 12-96; no estimate of playing-time given, but thousands of possible combinations & interactions of strategies make this game endlessly replayable, it is claimed
      designed by Eric M. Lang for 3-5 Players Ages [10 or 12]-96 [game box indicates both lower ages - though not 11 - pp.]; 45-60 Minutes indicated Playing Time
    • Ming Dynasty New game available 23rd April 2008 ukL 23.99
      with the Emperor Tai-tsu's accession, China demonstrated its success in absorbing and sinifying its Mongolian conquerors, and Players are Princes in the new empire, attempting to acquire ever greater wealth and power in this flourishing hybrid society
      for 2-4 Players Ages 10-96; no estimated playing time advised
    • Mission Red Planet New game available 27th September 2006; ukL 29.99
      1889 & the Paris World Fair showcases the capabilities of Industry - and their plans to open up the resources of Mars, with the support of their governments
      Designed by the Brunos Faidutti & Cathala for 3-5 Players Ages 10-96; Playing Time c. 60 Minutes
    • MixUp New game available 2nd August 2006 ukL 14.99
      One Player is shapes, and the other, colours, and the first to get four in a row, or form a two-by-two square, wins; but you risk aadvancing your opponent's strategy with every move you make...
    • Moai New game available 14th November 2007 ukL 29.99
      the colonisations of the isolated Pacific island & the building of the famous gigantic heads
      for 2-5 Players Ages 12-96; no playing time vouchsafed me
    • Mob City Newly-stocked game in 12th December 2007 ukL 28.99
      it's 1928, and the latest attempt upon the Don's life has left him very weak; he knows he has about a week to live, and wants to see his family in safe hands before he dies: as one of his Captains, you've to compete with all hte others, to prove yourself a worthy heir.
      containms 8 Modular City Block Board Pieces, which give thousands upon thousands of possible city layouts in which to improve your notoriety, and fill your coffers with ill-gotten gains for years to come...
      The Future of Crime is in Your Hands!
      for 2-6 Players Ages 12-96; 120 Minutes Playing Time
    • Monkey Lab - NEW GAME in 7th October 2009 ukL 29.99
      you are monkeys trying to break into a research laboratory to free your captured cousins
      since you don't have the keys, you're going to have to use your observation and intelligence, and anything you can find around the lab, to pick the locks, pry or break open their cages; co-operation is essential - but all the same, it's still the monkey who frees most raletions, who's the winner
      contains 4 Monkeys [well...], 4 reference cards, 16 Cage Tiles, 24 Item Tokens, 40 Game Cards, 48 Scoring Tiles, 1 Guard, 4 double-sided Game Boards and the Rules
      for 2-4 Players Ages 12-96; 30 Minutes Playing-Time
    • Monkey Madness New edition game available 3rd October 2007 ukL 12.99
      the Tree-Hammering, Coconut-Grabbing Game with Wobbly Tree (requires 4 x LR14 batteries to power tree wobbliness); as coconuts fall, compete to grab the most
      no indication of number of players, ages or playing time given
    • Monopoly: de luxe edition 2003 ukL 19.99
      The classic boardgame of strategy, chance and financial conquest, in standard edition with 32 houses & 12 hotels, 10 silver coloured player tokens taken from the well-remembered, ages old edition - the boot, top hat, scottie dog, racing car, etc; 16 Community Chest, 16 Chance, & 28 Title Deed Cards, 1 Pack of Monopoly Money, 2 (d6) dice, Gameboard, and Instructions including Quick Game Rules
      For 2-8 Players, Ages 8-96; no estimated playing time given by publishers: allow 30-90 Minutes
    • Monopoly - Nostalgia Edition New Edition in 5th December 2003 ukL 29.99
      1930's nostalgic gameboard, vintage Chance, Community Chest Cards, Title Deeds Cards, "Aged" Monopoly Money, 6 "antique bronze" finish player tokens, wooden house & hotel pieces, in slide-topped wooden box, with built-in wooden Banker's Tray & storage area, Two Ivory-coloured Dice (d-6), Rules and History of Monopoly
    • Travel Monopoly New edition in 4th May 2005 ukL 4.99
      as above, but in a compact, click-shut hinged plastic box with built-in storage compartment, zip-lock plastic bag to contain the plastic player tokens & Get Out of Jail/Gaol Free Keys, title deeds, houses & hotels, Chance & Community Chest card, dice, miniature play money & Rules & Card Gameboard that lays in the top of the opened upturned plastic box in play; comes in a (discardable), not over-durable card display box (with hanging tab extension)
    • Monopoly Travel Edition - NEW ReISSUE in 22nd July 2009 ukL 5.99
      folding red-plastic box which opens out to support the card game-board (or have it attached to it, using its paper-protected self-adhesive side), title deeds,lists of Chance & Community Chest tasks, taxes, gifts & opportunities, plastic houses, hotels, (paintable) playing-tokens & player keys, 3 d6 dice, zip-lock bag for the individual smaller pieces, and the Rules; all contained in side-opening stout cardboard box
      for 2-6 Players Ages 8-96, playing-time not indicated, but from c. 1 hour (unless using fast-play rules of one sort or another)
    • MidEvil Deluxe - NEW OMNIBUS available 22nd July 2009 ukL 29.99
      collects the main game and its two expansions; includes 100 Skeletons
      for 2-6 Players Ages 12-96; no estimate of playing-time furnished by wholesaler
    • Monopoly Championship - NEW Edition GAME available 23rd September 2009 ukL 19.99
      presumably designed to permit the running of a championship (knockout? league? how organised? no details of how/with what extra parts, pieces and/or rules supplied by the uk wholesalers); includes tips for playing (and winning) games, and "fab championship facts".
      for 2-6 Players Ages 8-96; playing-time not advised by uk wholesaler
    • Monopoly: Disney Monopoly ReFresh - NEW Edition GAME available 17th June 2009 ukL 19.99
      now apparently "with multi property twist [? - unexplained], classic characters, cgi animation and hot teen licences"
      for 2-6 Players Ages 8-96; no playing-time advised by wholesalers
    • Monopoly: Disney Pixar Monopoly New edition game available 17th October 2007 ukL 24.99
      you get Woody, Buzz, Sulley, Nemo, Filk and Mr Incredible and the Properties are renamed after places in the half-dozen block-buster cartoon/animation films
    • Monopoly Here & Now UK Edition New edition available 3rd October 2007 ukL 19.99
      updated locations, prices & rents, but it plays exactly the same as all other editions of Monopoly
      for 2-6 Players Ages 7-96; usually 30-90 Minutes Playing Time, depending on tactics & perseverance
    • Monopoly Here & Now World Edition New edition game available 8th October 2008 ukL 24.99
      replaces the traditional roads, etc. with modern metropolises worldwide, and uses more-or-less up-to-date property (and bank note) value multiples - but the gameplay is identical with all other Hasboro/Parker/Palitoy/Waddingtons editions of the game
      Player Numbers, Age-range, nor estimate of playing-time notified by wholesaler; but are liable to be as for all other editions
    • Monopoly: the Mega Edition New edition game available 3rd October 2007 ukL 29.99
      adds 12 New Squares, including 7 States [presumably merkin, rather than physical, mental &l spiritual - pp.], a special speed die for white^W red-lining, and train depots & skyscrapers to the normal houses & hotels
      for 2-8 Players Ages 7-96; no indication of playing time given by wholesaler: allow 30-90 Minutes
    • Monopoly Here & Now: Electronic Edition New Edition available 19th July 2006 ukL 24.99
      special 70th Anniversary-of-the-original New Updated & Electronic u.k. edition with higher rents & prices, Electronic Banker (requires 2 x AAA Batteries, not included in the box), and Player "Swipe Debit Cards", which replace "Monopoly Money"
      for 2-6 Players Ages 8-96; no indication of playing time given by wholesaler: allow 30-90 Minutes
    • Tottenham Hotspur 125th Anniversary Monopoly New edition game available 14th November 2007 ukL 24.99
      plays like all the others - attraction is its lillywhites' colours & references
      for 2-8 Players Ages 8-96; no playing time advised
    • Various Other Special Theme & Local Versions of Monopoly are available from time to time - s.r.prices from ukL 19.99 up (please ask after the availability of any you're interested in buying)
      [but n.b. the game mechanics & play of all varieties is identical, so far as i am aware: it is only the appearance that differs. e.g:]
    • Monopoly City - NEW GAME available 17th June 2009 ukL 29.99
      in which the players are building the city [no further details advised by wholesalers]
      for 2-6 Players Ages 8-96; no playing-time advised by wholesalers
    • Spiderman 3 Monopoly New edition game available 2nd May 2007 ukL 24.99
      new movie tie-in artwork, etc: but underneath it's still the same game
    • Montego Bay - NEW GAME available 20th May 2009 ukL 39.99
      load barrels onto ships, making secret choices within the options open from your workers and the cards you hold
      for 2-4 Players Ages 8-96; no information provided by wholesalers as to playing time
    • Monster Mayhem New game available 16th May 2007 ukL 23.99
      as a vampire, werewolf, poltergeist, mummy or zombie, you'd've thought stalking the streets by night would be - well, a walk straight up (or down) your street - but in this game, your prospective victims are not helpless; and not only that, but other monsters may attack and devour your intended prey;
      Monster Mayhem Go "Bump!" in the Night, and Devour People!
      for 2-5 Players Ages 10-96
    • Monuments: Wonders of Antiquity NEW GAME available 12th November 2008 ukL 23.99
      in order to win, you must not only build your monument, but also ensure its enduring fame through the historical sources: and that is something determined by all the players between yourselves
      and then there are the copyists, who'll dispute the true glory to be ascribed to your creations - and to your consequent place in history
      for 2-4 Players, Ages 12-96; no estimated playing time advised
    • Moto Grand Prix NEW GAME available 14th January 2009 ukL 53.99
      dice-based multi-lap racing game with six accurate plastic model bikes that can lean and do "wheelies" [presumably means can be set in the pose of doing so], six cockpit boards [? bike control panels?], 70+ board modules allowing a wise range of realistic circuits, dice and the Rules
      neither Player Numbers, Age Range nor Playing-Time advised by wholesaler; may be for 2-6 players
    • Mozaika NEW GAME available 17th December 2008 ukL 12.99
      in which you bid for the mosaic pieces, in order to build the mosaic which will score the highest, and to avoid the flies, as far as possible, as these earn negative points
      for 3-5 Players Ages 8-96; no information provided by wholesalers as to Playing Time
    • Mr Jack NEW GAME available 12th November 2008 ukL 24.99
      1888, and the streets of Whitechapel were never exactly safe; but now that murderer christened "Jack the Ripper" by the newspapers is on the prowl in the smoggy courts and alleyways of night-time Victorian East End London, things've taken a distinctly scary turn.
      players are amateur sleuths flocking to the slums of London's East End, eager to catch sight of the latest sensation, and racing to capture the elusive "Mr Jack" - but though deranged, mad-man Jack is no fool, and has chosen the safest place of all to hide...
      the wholesalers' thumbnail says for 2 Players (though the description makes it sound like more're more likely), Ages 9-96; no estimated playing time advised
      • Mr Jack Expansion NEW GAME EXPANSANSION available 12th November 2008 ukL 12.99
        "adds five more colourful characters"
    • Mr. Jack in New York - NEW GAME available 11th November 2009 ukL 29.99
      Frank Tumblety has escaped to New York, and soon Manhattan is plagued by a rash of murders chillingly similar to those of Whitechapel
      who amongst you is the real "Jack, the Ripper" ?
      for 2 Players Ages 14-96; no playing-time advised by wholesalers
    • Munchkin Quest NEW GAME in 19th November 2008 ukL 39.99
      yes, it's a kill-the-monsters, grab-the-booty, stab-your-buddies-in-the-back boardgame, complete with Rules by Steve Jackson and Artwork by John Kovalic!
      co-operate with the whole group (like you do...), strike up a firm partnership with just one player you know you can trust, and them you (yeah...), or try to survive the dangers as a singleton - the choice is yours. and theirs.
      no-one knows what is beyond a door, until someone opens it - when another room is added to the dungeon, complete with monsters to battle, or possibly to send off hunting down your friends (!?); and treasure to be siezed (always!); reach level 10, and get out alive - if you can: you'll have to get past the Boss Monster, of course - but that won't be a big problem - it's only Level 20......
      a boardgame with much about it, to not be taken seriously. apart from the loot: munchkins always take loot seriously. and munchkins always loot seriously. and munchkins always loot. seriously.
      includes 12 Dropped Item, 15 Move, & 12 Search Result Tokens, 73 Links, 38 Monster Standies, 27 Health Tokens, 69 Gold Pieces, 200 Game Cards, 4 Level Counters, 4 Plastic Munchkins, 12 Monster Bases, 24 Room & 1 Entrance Game Board Tiles, 8 D6, 1 D10, 1 Monsters D6 and the Rule Book
      not connected with any other "MunchGame"in any way whatsoever (except spiritually, and in concept, and in artwork, and in principle - or the lack thereof).
      designed by Steve Jackson, developed by Philip Reed and Will Schoonover for 2-4 Players Ages 12-96; c. 3 Hours Playing Time
      • Munchkin Quest 2: Looking for Trouble - NEW GAME EXPANSION available 4th February 2009 ukL 27.99
        more help against the monsters - more friends to backstab - but also, more competition for the loot!
        and now the dungeon has traps: axes and arrows, flames and falling rocks - which maybe you can dodge; or perhaps push your buddy in front of you...
        5+6 Player Expansion, and 18 New Rooms - the Tomb Room - the Doom Room - The Chamber of Horrors... and, if you survive, there's Ye Swankie Donjon Shoppe, to help you spend your hard-gotten gold (or Ye Cheape Donjon Shoppe, if you're not so picky) for all to explore on the expansion board
        with new weapons, new scrolls, new potions and new curses, new monsters, such as the Fright Sprite, the powerful stomping Bigfoot, and the sticky menace of the Gummi Golem - and a new kind of passageway that allows you to grab gold between rooms, not to mention the Sun Room and the Temple of Generic Niceness...
        trouble is good! trouble means gold! trouble means levelling up!
        n.b. expansion, requiring the main game for play
      • Munchkin Quest 2: +6 Bag o' Munchkins - NEW GAME ACCESSORY available 4th February 2009 ukL 4.99
        6 spare player pieces for Munchkin Quest, one of each of the four colours in the original set, and the two colours from the expansion
    • Reiner Knizia's Municipium NEW GAME available 19th November 2008 ukL 44.99
      players control one powerful family each in the municipium, the main town in a roman province, and compete to get their family's members into the most powerful positions in this chief town's institutions, thus gaining support of the citizens - and control of the city, and thereby of the whole province
      for 3-5 Players Ages 12-96; no estimated playing time advised
    • Mykerinos New game available in 26th April 2006 ukL 17.99
      It is 1889, and the western world is Egypt-, and Egyptology-mad; wealthy patrons employ archaeologists - you, the players - to search the land for treasures, works of art & curios in emulation of Denon, Champollion, Flinders Petrie and the like; but whose discoveries will accrue the most prestige?
    • Mystery of the Abbey - NEW Edition/Re-Stock GAME in 8th July 2009 (New edition game in 1st September 2005; New game in 2004) ukL 34.99
      - new edition includes the expansion, Pilgrim's Chronicles;
      2003 Top Toy Guide (Today's Parent); Favourite Game of the Year 2004 (Breit & Board); 2004 Traditional Games 100
      The Abbey of the Knights Templar is ordinarily a haven of tranquility for road-weary pilgrims; and so it was, when you arrived there last night. Now it's a hubbub of wild rumour, for the broken body of Brother Adelmo has been found at the foot of the cliffs: can the nimble-footed brother have slipped and fallen - or was he murdered?
      Players collaborate, plot, intrigue and double-cross as well as compete, as they move, question, formulate hypotheses and rule them out as each gathers further information, until they feel confident enough to test them - and perhaps become the first to solve the Mystery of the Abbey!
      Contents: 90 Game Cards, 50 Suspect Sheets, 6 Monk Miniatures cast in stone resin; A Deductions Notebook for each Player; 3 wooden Monk Dice; the Map Game Board & the Rules Booklet, and one Tin Bell to ring for Mass.
      Designed by Bruno Faidutti & Serge Laget for 3-6 Players, Ages 8-96; Playing Time 60-90 Minutes

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    • Nefertiti NEW GAME available 2nd July 2008 ukL 29.99
      gain highest favour in the eyes of the Pharaoh Akhenaton, first ruling monotheist in the world, and in those of Nefertiti his Queen, by sending your servants to the far corners of the empire kingdom, to bring back the most magnificent and highly-prized objects for them
      no game data notified
    • Neuland - NEW Re-STOCK GAME in 1st April 2009 (New Game in 21st May 2008) ukL 49.99
      the country lies undeveloped, supporting only a handful of hunters and woodcutters; players compete to build up a new civilisation in which Strongholds, Abbeys, Town Halls, Guild Houses and other properties increase prosperity and progress; success depends upon using resources to build up civilisation as fast as possible, without being over ambitious in any one turn
      designed by Tobias Stapelfeldt & Peter Eggert for 2-4 Players Ages 12-96; 60-120 Minutes Playing Time; artwork by Klemens Franz
    • Neuroshima Hex: Babel-13 - NEW GAME EXPANSION available 8th July 2009 ukL 29.99
      includes 2 new armies, terrain tiles and campaign rules; no further details advised by uk wholesalers
      for 2-4 Players Ages 10-96; no playing-time advised by uk wholesalers
    • New World: A Carcassonne Game NEW GAME in 27th August 2008 ukL 18.99
      [in stock at the above price at the moment; but n.b. re-stocks' rrp expected to be c. ukL 22-24]
      early settlers upon the east coast of north america must find or create paths, trap, farm, build towns - in which last their shopkeepers attempt to fleece all-comers^W^W turn honest profits - as they spread westwards, competing (even including occasionally by employing their robbers to prey upon the unwary) to complete their improvements, and not be left behind as the border hos westward
      contains 30 wooden Settlers (6 each in 5 colours) and 2 wooden Surveyors, 95 Land Tiles, the Rules Booklet, a Summary Sheet and the Game Board
      designed by Klaus-Jurgen Wrede for 2-5 Players, Ages 8-96; 30-45 Minutes Playing-Time
    • Niagara New game in 15th February 2006 ukL 38.99
      Battle the river - and each other - to collect priceless gems along the riverbank - without going over the waterfall, and successfully return to land, to have your hoard count.
      Players may row their boats up-river or down-river, but it is furthest down river, where the highest value gems are to be found - and also, the waterfall...
      Contains 12 transparent River Discs, 10 Canoes (2 each) & 35 Paddle Cards (7 each) in 5 colours, 1 Rainmaker Marker Cloud, 1 Life Preserver Marker, 40 Gems in five colours, the Rules [in english & in French] & 1 3-D Gameboard with sunken river.
      Designed by Thomas Lieseching for 2-5 Feaerless Canoers (Players) Ages 8-99; Estimated Playing Time: 30-45 Minutes
      • The Spirits of Niagara New game expansion in 1st June 2006 ukL 22.99
        Dangerous Rapids threaten the most skilled canoeists, and those who are both desperate and fortunate may call upon river spirits, Bathing Beaver & Hunting Elk, who've saved many from going over the great waterfall - and helped them become rich; to come to their aid; but this has also encouraged pilferers, who can now make even greater killings:
        The Dangerous Hunt for the Niagara Waterfalls' Gems Continues.. with pieces for a 6th Player
        Designed by Thomas Lieseching, converts the original game for 2-5 to being for 3-6 Feaerless Canoers (Players) Ages 8-99; Adds 25 Paddle Cards, 1 Single, 6 Double Canoes, 1 Hurried Elk, 1 Bathing Beaver, 1 rectangular sticker & the Expansion Rules Booklet [in english & in French]
        N.B. this is an expansion for the original Niagara Boardgame (immediately above) and not playable without it
    • Ninja Burger! New game in 15th April 2004
      Although one wholesaler lists this as a boardgame, it looks suspiciously like a non-collectable card-game to me; so that is where i list it.
    • Ninja Galaxy New game available 31st May 2006 ukL 24.99
      The Four Star Systems of the ninja Galaxy are becoming unstable, and the Ninja Elders have met, and decided that only one can be saved: the other three must rapidly be neutralised.
      But which three will be destroyed, and which one survive? The Four Ninja Clans will decide by battle at the Galaxy Power Rings
    • Noble Armada New stocked game in 20th May 2004
      The Fading Suns Starship Miniatures Game of Broadsides & Boarding Actions in a Galaxy Relapsing into Barbarism
      (link is to full entry on the war games page)
    • Notre Dame New game available 9th May 2007 ukL 24.99
      playing the head of one of the families controlling the boroughs around the site of the new cathedral-to-be of Notre Dame, you are competing to advance the power & prestige of your family ahead of all others - but beware of failing to take sufficient care of the common people in your borough: penalties may be assessed against you, that far outweigh the savings you've made by scrimping on their well-being
      for 3-5 Players Ages 10-96

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    • Oasis New game in 25th January 2004 ukL 38.99
      Compete to control the fertile land, to raise horses which bring prestige; build ovoos, filled with enchanted stores, to bring good fortune; raise caravans of camels and trade, to bring great wealth; take control of the oasis wells, upon which all life ultimately depends; and gain the most points through doing all these, and become the lord of the Oasis.
      Contents: 62 Scoring Markers, 54 Play Cards & 88 Terrain (etc.) Tiles, 100 Wooden Camels & 20 Control Markers, 5 Priority Counters, the rules booklet & Game Board;
      Designed by Alan R. Moon & Aaron Weissblum for 3-5 Players, Ages 10-96; Playing Time about 45 minutes
    • Obscura Tempora New game available 21st June 2006 ukL 10.99
      Build villages & Abbeys, collect & spend taxes, send soldiers & catapaults to pillage your neighbour's - but beware of your own enemies - and the dreaded Saracen Pirates
    • Oceania New game in 29th December 2004 ukL 10.99
      Explore the unknown islands of Oceania; being a tile-based archipelago of islands upon the board, these are different just about every time - and so are their positions upon the sea. Whether playing to beat your previous best, or an opponent, it is becoming the most successful explorer that counts.
      Designed by Klaus Teuber for 1 or 2 Players of ages 10-96; Playing Time 10-30 minutes
    • Okko: End of the Asagiri New game available 17th September 2008 ukL 21.99
      gather your band of demon-hunters or evil creatures, recruit mercenaries, equip your forces - and endeavour to be the best-skilled tactician, for there can be only one winner when combat subsides
      modular gameboard tiles, characters, game cards, dice and the rules
      for 2 Players Ages 12-96; no estimated playing time advised
      • Okko Expansion NEW GAME EXPANSION available 18th February 2009 ukL 10.99
        the demon-hunters gain 9 new characters and 5 new equipment cards
        expansion for the main game
    • Order Up - NEW GAME available 9th September 2009 ukL 22.99
      collect pizza toppings, and then drive around the map-board delivering orders
      the player who matches the most correct toppings to the greatest number of orders wins
      for 2-4 Players Ages 6-96; 20-40 Minutes Playing-Time (thanks, Joy)
    • Oregon New game available 5th December 2007 ukL 23.99
      1846, and families of pioneers are moving out into the West opening up farms, building homesteads, and generally looking to build better lives for themselves - but they're preceded and followed by gunslingers, as well as - eventually - lawmen
      choose the right time and place to settle and farm, or you may prove to've been better-advised to stay back East
      for 2-4 Players Ages 8-96; no playing-timme advised
    • Organised Crime available once more after a long time out ukL 29.99
      Run your own Organisation, dealing in dirty money, rackets, crooked politics, and build up an empire of crime. As you do, you must use the proceeds & contacts to form alliances to solidify your position. But eventually, a mob will resort to violence, and assassination "hits" and open warfare will break out...
      Full-colour gameboard, rules, dice, three sets of colour cards covering Power, Mistakes & Corruption, and 84 plastic criminals, the bosses & hit-men from the four mobs.
      For 2-4 players ages 14-96 (no playing time indicated; allow a good hour for a fame)
    • Origins New game available 7th November 2007 ukL 29.99
      historical simulation whose objective is apparently to describe the origins, in three eras, of everything that is truly human
      for 2-5 Players Ages 12-96; no playing-time advised
      • Origins: Age of Reason New game expansion available 18th June 2008 ukL 12.99
        advance boldly into Era IV, and Modern Times
        n.b. game expansion: requires the main Origins game, above, for play
    • Oshi [Push!] - New game well, new game "translation" - available 25th October 2006; ukL 14.99
      designed to teach patience, planning and caution in the use of power, the game consists of eight "oxblood" (red) & eight "ivory" (white) pieces, the gameboard and the rules
      For 2 Players Ages 8-96, this game was the gift of the goddess, Amaterasu, to the First Emperor according to Japanese legend
    • Othello (or Otello) - reissued in 2004, and now out of print again - but: ukL 14.99 (last few copies in stock)
      The classic strategy boardgame of placing and reversing the sides of played pieces with every new turn made, until the last double-sided piece is played, and the final position is known...
      For 2 Players, Ages 8-96; no estimate of game playing time given, but 15-30 minutes would be fair (and 60 minutes is possible, if really hard thinking be required of two well-matched players)
    • Owner's Choice New game available 11th July 2007 ukL 18.99
      buy and sell stocks in four companies, and make money from the dividends - and from cannily trading shares at the right times and prices - but, if you choose wrongly, others will reap the rewards, and you'll go bust
      for 2-5 Players Ages 10-96

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    • Pack & Stack - NEW GAME available 3rd June 2009 ukL 39.99
      it's moving day, and you're trying to organise the best possible use of the space in the moving-vans; but as new loads appear, and new vans, everyone gets their own new plans...
      for 3-6 Players Ages 10-96; no playing-time advised by wholesalers
    • Pacru New game available 29th November 2006 ukL 23.99
      Abstract game for 2-4 Players, featuring three levels of complexity: Shacru, for Players Ages 5-96; Azacru, for Players Ages 7-96; and Pacru, for Players Ages 9-96; no estimated playing-time advised
    • Pandemic - NEW Re-STOCK GAME New game in 4th June, re-stock in 3rd December 2008 ukL 27.99
      four virulent diseases have broken out in the world, and you must work together, planning and agreeing upon the strategy, and playing to one another's strengths, to eradicate them before they overwhelm humanity
      for 2-4 Players Ages 10-96; c. 45 Minutes Playing Time
      • Pandemic: On the Brink - NEW EXPANSION in 30th September 2009 ukL 22.99
        adds the option of a fifth player, and introduces 6 new Player Roles, and a revised OpEx Role Card, and a Bio-Terrorist Challenge option, pitting one player (identity unknown to any but them) against the rest, 8 new Special Events, plus three Challenge Kits, including the Bio-Terrorist challenge mentioned, the Virulent Strain, which makes one disease particularly deadly; and Mutation, in which a lurking disease suddenly erupts in unpredictable ways, acting differently to the original four (and the wholesalers've bothered to include the advice that it's purple);
        and adds the new, Legendary Level of play (plus 6 petri dishes in which to store your diseases & 12 pawns, and a bio-terrorist location-pad for his, her or its actions to be recorded in, 4 Blank Cards to be custom-created at your leisure, and the expansion's Rulebook.
        n.b. game expansion not playable without the main game: increases its stats to 2-5 Players ages 10-96, and is liable to increase playing-time to c. 60 Minutes
        designed by Matt Leacock and Tom Lehmann; graphic design by Joshua Cappel, cover art by Regis Moulun
    • Parthenon: Rise of the Aegean New game in 21st September 2005 ukL 44.99
      A game of trade and diplomacy set in the golden age of classical Greece: it is 600 B.C. and the rulers of some of the islands in the Aegean have decided it is time to take their share of the glory - and the profits! - of building fleets, and villages, and workshops, the better to increase trade, and to translate the wealth gained thereby into institutions & monuments that will declare their greatness to all down the ages. But no such strategy is without its risks...
      440 finely-illustrated Event, Fleet, Commodity, Building, Philosophy, & Wonder Game Cards, 18 Fleet & 1 Archon Counters, 20 Counter Stands, 6 large Island Reference Cards, One 11" x 16" (28 x 40.5 cm) Gameboard & 24pp Rules Booklet
      Designed by Jason Hawkins & Andrew Parks, illustrated by Stephen G. Walsh, for 3-6 Players Ages 12-96 or 100; Estimated Playing Time 2-3 hours
    • Pax Romana New game available 3rd May 2006 ukL 40.99
      Strategy game involving colonising outlying areas, raising - and using - armies, controlling stability at home, and fighting off barbarian incursions in Europe from 300 BC through the end of the 1st Century BCE: control of the Mediterranean World is in flux, and any of four candidates may win, and establish theirs as The Empire
    • Pentago - NEW Re-Stock GAME in 4th November 2009 (New game 2007?) ukL 14.99
      well, it starts as a simple-enough game of making five in a row: but with each play, you can turn one of the six-by-six place board's quarters - so spotting and playing for your own potential winning positions, whilst avoiding those for your opponent, gets.. ..decidedly tricky
      for 2 Players Ages 8-96; no playing-time advised by wholesalers
    • Pericles New game available 25th October 2006 boxed game ukL 24.99
      [some of] the Greek City-States banded together to defeat the invasion of the world's greatest super-power of the time, the Persian Empire: but having achieved this, they could not resist the temptation to return to their old bickering - and Sparta, the leaders of the alliance against the common enemy, feared and distrusted Athens, not least for being an upstart democracy bent on turning itself into an empire.
      the result was the disastrous Peloponnesian War, that forced most of the city-states into one camp or the other, caused civil war in many of them - and could only be settled by the total humbling of one of the two, whatever the cost.
      Each Player represents a powerful family with interests & influence spread through the six major city-states; the challenge is to gain influence and take control of the armies of enough of the cities, to win the war...
      Designed by Maartin Wallace for 3-5 Players Ages 12-96; No Estimated Playing Time given
    • Phoenicia New game available 15th August 2007 ukL 29.99
      starting with a settlement in the fertile crescent of three thousand years past, spend wealth to add tiles & tokens to expand it; who will be the first to successfully establish their own city-state?
      for 2-5 Players Ages 12-96; no playing time advised
    • Pictionary Newly re-stocked game in 13th July 2005 ukL 24.99 (out of stock)
    • Pictionary: Electronic Man - NEW ACCESSORY available 5th August 2009 ukL 29.99
      get your clue from, and then draw directly onto him, and use various props, to attempt to communicate your subject to your team
      [expansion, or may be a full edition of the game including the electronic gizmo]
      for 2-10 Players Ages 14-96; no other information supplied by wholesalers
    • Pictureka New game available 1st October 2008 ukL 19.99
      place the 9 Game Board Tiles in a 3 x 3 square, and then take turns rolling the dice and collecting Mission Cards, trying to find Objects fastest and firstest
      for 2 Players, Ages 6-96; no estimate of playing-time notified
    • Piggies & Winkies New version game available 17th October 2007 ukL 6.99
      tiddly piggie-winkie game in which players have to try to tiddle their winks into a miniature sty
      tubed edition of the game for 2-4 Players Ages 8-96
    • Pillars of the Earth New game in 11th April 2007 ukL 39.99
      Prior Philip of Kingsbridge has decided to build the most glorious cathedral in all England, and recruited you to make his dream reality: join with your rivals to build in the face of major and minor difficulties and catastrophes - how well you overcome your trials and tribulations will determine whether it's you that's recognised the master builder above all others - or one of your colleagues!
      contents: 1 six-piece Cathedral, 12 Master-Builder and 37 Worker Figures, 75 Game Cards, 82 Building Materials Cubes, 9 Indicator Pieces, 1 d6, 1 bag, the Game Board and the Rules
      Designed by Michael Rieneck & Stefan Stadler for 2-4 Players Ages 12-96; 90-120 Minutes Playing Time; art by Michael Menzel
      based on the novel by Ken Follett
      • Pillars of Earth Expansion Set New game expansion in 21st May 2008 ukL 22.99
        add 5th & 6th Players, and extra possibilitites including volunteering your workers to assist the King with the Crusades, take on the role of tax-collector, or send your master-builders to France to gain inspiration from the great cathedrals' architecture
        contains One New Game Board Extension, 7 Master Builder and 16 Worker Figures, 36 Game Cards, 10 Building Materials Cubes, 4 Indicator Pieces and the Rules
        n.b. expansion: requires the main game for play
    • Pirateology New game in 11th July 2007 (was ukL 24.99; out of stock)
      set out to become the richest pirate on the high seas as you search the world for treasure, escape sea-monsters, avoid hurricanes, typhoons & tornados, and fight off your scallywag rivals, as they try to pillage your ill-gotten^W hard-earned gains; make sure the wind's behind you, the faster to travel from port to port, and to plough your way home through the briny ocean, to bury your treasure - and to escape those deadly enemies, who'll not only pillage your possessions and steal your gold, but won't cavil at sinking your ship if they can, and sending you and your crew down to Davy Jones' Locker.
      now this game sounds like it's designed to be a more-than-merely-adequate replacement for the good old Bucanneer! boardgame of fond memory;
      contents: Game Board, five pre-painted Pirate Miniatures, Game Cards, Counters, and the Rules;
      for 2-5 Players, Age-range not advised: c. 10-96; Playing-Time not advised: c. 1 Hour estimated, once peopple are familiar with the rules
      [November 2008: now got to customer order]
      • Pirateology: Mini Assortment New figures set available 28th November 2007 ukL 3.99 each
        each mini assortment has 8 figures; minimum order 6 out of the 8 in any one assortment
      • Pirateology: Mini Ship Assortment New figures set available 28th November 2007 ukL 3.99 each
        each mini assortment has 8 figures; minimum order 6 out of the 8 in any one assortment
    • Pirate's Cove New game in 5th December 2003 ukL 34.99 (out of stock)
    • Pirates of the Caribbean Buccaneer New Edition game in 12th July 2006 ukL 19.99 (out of stock; apparently unavailable now)
      this is/was a film tie-in themed updating of the classic Buccaneer! Family Board Game, suitable for 2-4 Players Ages 8(ish)-96; ability to count up to 20 (with friendly elder child/adult player's help) a minimum prerequisite, plus willingness to play fairly with the youngest player(s) in the game, if a lot younger than you/whoever else is playing - pp.]
    • Pirates of the Caribbean: Dead Man's Chest DVD Game New game available 12th July 2006 ukL 36.99
      Risk Your Life in the Search for Treasure; Discover what's Lurking in the Fog; Enter your Map Reference, to Reveal the Secrets of the Sea; Find Extra Codes to Win Extra Booty;
      Play Interactive Games on Tropical Islands, or Challenge Other Pirates to Duels, and Steal Their Booty - If You Win!
      4 Pirate Ship Tokens, 4 Treasure Hunt, 30 Fortune, & 75 Booty Cards, 3 dice, the Rules, the DVD, & the Game Map
  • Pirates of the Spanish Main New game in 2005
    A Constructable Strategy Game: each Pack is sufficient to start playing, containing the rules, 2 ships to press out & fit together, 1 crew or treasure card, 1 island/terrain card and 1 die; more will allow fleets to be built up, and each of the succeeding releases is interplayable with all the others;
    for anyone who recalls the ages-unavailable boardgame, Buccaneer!, this collectable boardless boardgame of piracy and rampant treasure-collecting, with neat, self-assemble colour-printed plastic card sailing ships, recaptures the thrills, atmosphere & spirit of that game - and adds to it quite considerably!
    Each pack contains everything needed to start playing: the Rules, Crew or Treasure Card, Two Complete press-out & fit-together plastic card Ships (Spanish Main) or Two Ships or One Ship & One Fort (Crimson Coast), Three Micro Dice & Playmat (Spanish Main) or One Micro Die & One Island or Terrain Card (Crimson Coast); the cross-compatable expansions are also stand-alone games (or vice-versa *g*);
    Designed for Players aged 8-96 [and listed here despite being in the "collectable game pack" format, as it is a "boardless boardgame" rather than a "collectabe card game."; see Pirates: Quest for Davy Jones' Gold for the more traditional boardgame associated - pp.]
    • Pirates of the Spanish Main game back in 15th March 2006 (out of stock)
      [the publisher of this series has ceased trading, gone into receivership or liquidation, or ceased to exist, or something of the sort: unless the game is picked up by another company, re-stocks and even customer orders for full display boxes of a kind will rapidly become impossible to fulfill - pp.]
    • Pirates of the... Pirates of the Caribbean New csgame/expansion in 7th November 2007 (out of stock)
    • Pirates of the Crimson Coast New game/expansion in 16th March 2005 ukL 2.99
    • Pirates of the Revolution New game/expansion in 16th June 2005 (out of stock)
      (the merkin revolution, that is - and the ships are none the worse for that, neither)
    • Pirates of the Barbary Coast New game/expansion in 2005 (out of stock)
    • Pirates of the South China Seas New game/expansion in 2006 (out of stock)
    • Pirates of the: Davy Jones' Curse: Special Edition Box New pack available 31st May 2006
      Extra Value Box (6 random Sailing Ships, 2 cardboard island cards, 1 treasure or crew card, 1 pre-constructed Special Edition ship, 1 rules sheet, & 1 die) ukL 6.99
      ...and the souls of Good Pirates Everywhere are at stake; introducing Ghosts, Sea Monsters & Zombies!!!!
    • Pirates of the: Pirates Booty Finder New game accessory pack available 18th October 2006
      Clear Blue Acrylic Plastic Booty Finder - measuring tool to determine moving & shooting distances - plus 2 Home Port, & 10 Explored Marker Flags.
      designed for use with the Pirates Constructable Strategy Game
    • Pirates of the Mysterious Islands "Value Box" New pack available 4th April 2007
      complete game rules + micro d6 die, 2 Mysterious Island, and 3 Crew or Treasure Cards, 6 Ships and a bonus pre-assembled limited edition Ship per pack
      introducing anti-pirate patrolling submarines, new mercenaries and new sea monsters
    • Pirates [of the:] at Ocean's Edge New game/booster pack available 18th April 2007
      boosters contain either Two Ships, or One Ship & One Sea Monster, One Whirlpool or One Island Card, One Crew or One Treasure Card, the Rules and a micro d6
    • Pirates [of the:] at Ocean's Edge: MEGA PACK available 18th April 2007
      Two-Player MegaPacks contain a combination of Five Ships and/or Sea Monsters, Two Whirlpool/Island, and Two Crew/Treasure Cards, the Rules and two micro-d6 dice
      introducing bone-crushing crabs and unfathomable whirlpools in a territory holding out the promise of much gold to those brave enough to dare adventure here - or total destruction, to those foolish enough to run the hazard?
    • Pirates [of the:] at Ocean's Edge "Value Box" New pack available 25th April 2007
      complete game rules + micro d6 die, 2 Mysterious Island, and 3 Crew or Treasure Cards, 6 Ships and 1 of 4 Special Edition Four-Masted Ship per pack
    • Pirates [of the:] at Ocean's Edge Tin New pack available 25th April 2007
      4 Boosters plus randon exclusive Special Edition Pirates of the South China Seas Game Pieces
    • Pirates of the Caribbean Boosters New csgame/expansion available 24th October 2007
    • Pirates of the Caribbean Value Box New csgame/expansion available 7th November 2007
      these "Value Boxes" contain 6 ships/kraken [i believe in none are all 6 kraken], 3 whirlpool/island 3 crew/treasure cards, complete game rules, 1 d6 and 1 pre-assembled, special edition ship
    • Pirates of the Caribbean Tin New csgame/expansion available 24th October 2007
      the "Tins" each contain 5 Booster Packs and 1 (of Four) special edition Kraken
      these Pirates of the Caribbean cards, ships, whirlpools, islands & kraken are compatible with all previous Pirates of the... Constructable Strategy Game releases
    • Pirates of the Cursed Seas: Treasure Chest New game expansion cornucopia available 5th March 2008 ukL 9.99
      each chest contains: 14 ships/sea creatures from Pirates of the Revolution, Davy Jones Curse & at Ocean's Edge, 7 Island/Terrain Cards, 7 Crew/Treasure Cards, 1 Special Edition Mega Card
    • Pirates of the Cursed Seas: Fire & Steel Pack ukL 2.99 (out of stock)
      2 Ships, 1 island/terrain, 1 crew/treasure Card, game rules & 1 micro d6 in each pack
  • Pirates: Quest for Davy Jones' Gold New game available 25th October 2006 boxed game ukL 14.99
    Pirates of the Spanish Main franchise boardgame; can you be the first to remove the Curse of Davy Jones?
    For 2-4 Players Ages 10-96; No Estimated Playing Time given
  • Pitch Cars: Expansion 4 - NEW GAME EXPANSION available 15th July 2009 ukL 34.99
    adds the third dimension - and multiple levels - to the Pitch Cars racing ciruits you may design (and build);
    n.b. expansion for the main game, not olayable without it:
  • Pitch Cars available 15th July 2009 ukL 39.99
    the previous three expansions may well also be available
  • Mini Pitch Cars available 15th July 2009 ukL 24.99
    [this edition may not be physically compatible with the full-size game & expansions - pp.]
  • Planet Busters New game in 27th October 2004 (was ukL 18.99; out of stock here and at wholesalers)(out of print?)
    Groups are mobilising their powers in an all-out effort to take over the planets from a corrupt and increasingly feeble interplanetary government: will yours be the one that brings most under your control, ready for the final battle?
    Contains 4 Spheres of Influence Boards, 4 Folding Counter Racks, 4 d-10 (ten-sided dice), 1 cloth bag, 134 die-cut counters and the Rulebook. Requires clear table top (or similar floor space) for play.
    Designed by Tom Wham & James H. Ward for 2-4 Players Ages c.10-96 (my estimate); approx. Playing Time 30-45 Minutes
  • Planet Earth DVD game New game available 19th December 2007 ukL 29.99
    no numbers, age-range or playing-time advised
  • The Prince - NEW Re-STOCK available 27th May 2009 ukL 24.99
    nor details nor description furnished by uk wholesalers
  • Podium New game available 18th July 2007 ukL 29.99
    are you fit enough to race around the track, competing in Olympic Sports?
    exchange humorous cartoon Lifestyle Cards through the game, and see whether or no you prove to've enjoyed too much of the good, the bad and the ugly to take your position on the winners' podium
    no details of Player numbers, Age-range advised; Playing-Time not advised
  • Polarity New game in 21st December 2005 ukL 24.99
    i've played about three dozen games now, and watched many more, and rate this one of the best games i've ever met:
    Polarity is, so far as i am aware, unique: a game of balancing "hovering" magnetic discs edge-on to the roll-out gameboard against the magnetic field of one of your own towers, and also to destabilise, upset and potentially reduce your opponent's ability to play without reducing their own position to chaos. whilst s/he is doing the same to you, of course.
    Stacks of two or more of the pieces are known as Towers, and score points in the final reckoning; destabilising your opponent's - and your own - Towers eventually results in a frenzied magnetic holocaust (sooner, if they be poorly built, or insufficiently cunningly attacked; later, if better built, or their stability not inappropriately/illegally undermined), whereupon all the errant players' own disturbed pieces are turned over to become their opponent's towers, and the game gets tougher for them - until their opponent in turn make a miscalculated play, and converts some of their pieces into yours....
    i've never seen anything remotely like it outside of a physics lab (and on ukLLL-worth of equipment) - and it's also great fun (even mesmerically addictive, Edmond/Ponder?) to play, too.
    and now, deservedly, Winner of the Science Museum SMART PRIZE 2006
    One Roll-Out Canvas "Gameboard", Fifty double-sided black-and-white strongly magenetic game pieces, plus the red central magnetic marker-piece - and the Quick-Start Rulesheet
    Designed for 2 Players Ages 7-96 (with the depth of play, and therefore the degree of both the interest and the challenge, that much greater for older, more skillful & more advanced players; requires the ability to learn manual dexterity; sensitivity of feel & lightness of touch are definite advantages; so is remebering what has worked in previous games - and what has proved spectacularly disastrous - and all the more entertaining to players and onlookers, alike!)
    [the playing-cloth comes folded, to fit into the current, "more decorative" (than the original tube) Polarity box: it therefore sports a number of crease lines, which interfere with play; i recommend dampening and then lightly ironing it upon its reverse side, or rinsing and then allowing it to dry upon an indoor or outdoor line, once the initial "gotta play the new game!" urge meets the "these folds really get in the way of play" realization: but do not iron the playing-side of the game-cloth, as its rough texture is vital to the game - pp.]
  • Portobello Road New game in 31st October 2007 ukL 25.99
    shopkeepers gather in London's world-famous Street-Market, competing to set up their stalls in the best places, to build their shops on the plum sites, and to draw in the wealthiest of customers in the greatest number; and the Bobby is brib^H^H^H^H biddable
    contains 96 Market Stands, 11 Customers, & 1 Bobby Wooden Pieces, 4 Reference Boards, 4 Scoring Cubes, 20 Action Tokens, 1 Bag, 1 Game Board and The Rules
    Designed by Thomas Odenhoven for 2-4 Players Ages 8-96; c. 35 Minutes Playing Time
  • Portobello Market Newly re-titled game (New game in 31st October 2007) ukL 25.99
    no indication provided by wholesalers of any further revision, than to the title, in stock as Portobello Road, above
  • Power Grid New game in 6th January 2005 ukL 38.99
    Make money producing Electricity - but will the future reward or penalise you for investing in Nuclear Plants, or for burning more Fossil Fuels such as Coal & Oil? You could always go "green" - but will Wind & Wave Power be enough to supply your customers' needs & demands? And you mustn't neglect what your Power Rivals are doing, neither; what Plants they build, where they site them, and what cities they tie into their nets will all affect you...
    Contains A Two-Sided Gameboard (Germany & USA); 48 Power Plant Cards; Game Money & over 200 Wooden Pieces.
    An Energetic Economic game Designed by Friedemann Friese for 2-6 Players Ages 12-96; Playing Time approx. 2 hours
    • Power Grid: Brazil/Iberia Expansion - NEW Boxed GAME EXPANSION available 11th November 2009 ukL 19.99
      boards for Portugal & Spain the countries of Iberia, and for Brazil
    • Power Grid: China & Korea Expansion NEW GAME EXPANSION in 1st October 2008 ukL 12.99
      Double-sided full-colour four-panel folded-map gameboard sized to fit into the main game's box, adding the choice of these two countries to play. Expansion for the Power Grid Boardgame and NOT a stand-alone game
    • Power Grid: France/Italy New game expansion in 22nd March 2005 ukL 12.99
      Double-sided full-colour four-panel folded-map gameboard sized to fit into the main game's box, adding the choice of these two countries to play. Expansion for the Power Grid Boardgame and NOT a stand-alone game
    • Power Grid: BeNeLux/Central Europe New expansion in 15th November 2006 ukL 12.99
      Additional Double-Sided Map-Boards for the Power Grid Boardgame, above, plus some minor rule changes to cater for the different power industry structure in these countries
    • Power Grid Deck Expansion New expansion in 14th November 2007 ukL 7.99
      Set of New Power Plant Cards
      n.b. only playable with in conjunction with the main Power Grid Board Game (and its expansions)
  • Power Grid: Factory Manager - NEW GAME available 11th November 2009 ukL 34.99
    starting with a small factory, players must increase production and productivity through the efficient allocation of workers, keeping track of energy costs
    n.b. a stand-alone game, and not an expansion for the Power Grid game
    for 2-5 Players, Ages 12-96 (no playing-time advised by wholesalers)
  • Primordial Soup NEW RE-STOCK in 4th December 2008; New game in 11th December 2006 ukL 40.99
    This Game is Over One Billion Years Old!
    For that is approximately when Amoebas first appeared in the Primordial Soup on Earth. Left to themselves, eat, drift around in the sea & from time to time divide in two; but now you control a tribe of 'em, and by acquiring Genes you can influence their development ∓ therefore their success; perhaps you'll adopt the ability to swim against the current, and maybe faster cell division, or perhaps something more economical? And what about Aggression, the ability to attack - and eat other Amoebae?
    Eat, Move, Divide - life is simple when you're an Amoeba - but will yours be the Amoebae to Reign Supreme in the Primordial Soup?
    Contents: 9 large & 28 small Wooden Biological Points; 28 Wooden Amoebae in 4 Different Shapes; 11 Environment & 30 Gene Cards, 220 Wooden Foodstuff Cubes, 4 Wooden Score Markers, 2 Dice, 1 Rules Booklet, 1 Game Board & 4 Reference Booklets.
    a.k.a. "Ursuppe"; Winner of the Second Prize, Deutscher Spiele Preis 1988; Designed by Doris Matthaus & Frank Nestel for 3-4 Players Ages 12-96
    • Primordial Soup: Freshly Spiced New expansion in 12th December 2007 ukL 20.99
      adds 5th & 6th Player Options, and New (and More) Genes
      n.b. expansion for Primordial Soup, above, not playable without it
    [return to the entry for Primordial Soup on the War Games Page, if thence thou cam'st]
  • Princes of Machu Picchu NEW GAME available 19th November 2008 ukL 44.99
    the remote mountain-top city was the Incan Princes' last hiding-place from the all-conquering, invading Spaniards, and one where they were always at risk of discovery; can the city survive undiscovered, with the help of its priests and virgins of the Sun - or will the brutal Spaniards succeed in discovering its whereabouts?
    for 2-5 Players Ages 12-96; no estimated playing time advised
  • Il Principe New game in 29th December 2005 ukL 29.99
    "Therefore it is necessary for the Prince to be a fox to discover the snares and a lion to terrify the wolves. Those who rely simply upon the lion do not understand what they are about. Therefore a wise lord cannot, nor ought he to, keep faith when such observance may be turned against him, and when the reasons that caused him to pledge it exist no longer." - Il Principe ("The Prince") by Niccolo Machiaveli.
    To be a Prince in the Italian Renaissance is a brave and incessant struggle to conquer countryside & fortify towns, but also to win the confidence and favour of nobles & commons; build Cathedrals & Universities, enlarge Markets, adorn your cities - do not only conquer the Regions, but als the Men; for they can help you become Il Principe!
    Contains 5 Family, 15 City & 100 Building Cards, 10 Role Tiles, 40 Money Chips, 60 Shield Counters, One "Il Principe" Marker, the Game Board and the rules;
    "The Prince": designed by Emanuelle Ornella for 2-5 Players Ages 10-96; Estimated Playing Time 60-90 Minutes.
  • Prophecy New game available 7th November 2007 ukL 29.99
    battle fantastic creatures, as well as the other characters, in various terrains, learn spells and gain greater skills at the five Guilds, and rare & more common items in civilised places, and as rewards for defeating the monsters; but the struggle's all to gain and keep hold of four out of the five Ancient Artifacts that will demonstrate you are the true heir to the throne - and they're in the Astral Planes, with truly terrible guardians
    for 2-5 Players Ages 12-96; no playing-time advised
  • Proteus Dice Game New game 200? (c. ukL 13.99; out of stock)
    You start with Eight Pawns; each turn, you get to change one of your dice to a more powerful piece - but as this happens, it also becomes more valuable to your opponent...
    Requires a chess board; Contains Eight White & Eight Black Proteus Chess Dice and the Rules; Designed by Francis K. Lalumiere
  • Puerto Rico New game in 2002 ukL 34.99
    Prize-Winning Game: Deutscher Spiele Preis 2002
    About 50 years after the european discovery of Puerto Rico, and the place is beginning to thrive - and offer opportunity to many; but what role will you take in this New World - Prospector or Settler, Trader or Governor?
    Whatever you do, your goal is to achieve the greatest prosperity and the highest reputation, to own the most fruitful plantations and build the most impressive buildings, and so earn the greatest number of victory points.
    100 Colonists & 50 Goods; 54 Coins & 50 Victory Point Chips, 50 Buildings, 9 Role Cards, 8 Quarry & 50 Plantation Tiles, 6 Ships, and 6 Game Boards.
    Designed by Andreas Seyfarth & Stefan Bruck For 3-5 Players of Ages 12-96; playing time 90-150 minutes
    see also the card game by the same designers, San Juan; The expansion set for the boardgame is:
    • Puerto Rico Expansion New game expansion in 1st December 2004 ukL 3.99
      24 small, and 2 large "Violet" Building Card Tiles, 12 Forest Card Tiles, and 4pp Rules, Fully Detailed New Tile Card descriptions, properties & special notes, Summaries of New Tile Cards & Properties with spaces for your own notes. N.B. this expansion is NOT playable without the main boardgame, above.
  • PUNCT New game in 2nd November 2005 ukL 24.99 (in stock, though out of print)
    a game of building connections, with 38 (19 White and 19 Black) pieces which fit onto the Game Board, and also onto the ends of your other, and onto the ends of your enemy's, pieces; the goal is to link two opposite sides of the board - but you must also play your pieces to prevent your opponent doing so first
    and both of you can play pieces to build connections bridging over pieces blocking your part-built chains
    for 2 Players ages 10-96; 20-40 Minutes Playing Time
    a complete game in itself, this also combines with the original GIPF!, as do all the other GIPF Project games:
    DVONN, TAMSK, YINSH, & ZERTZ, equally unusual strategy games from the same design studio in the GIPF! game project.
  • Pythonopoly NEW GAME available 5th November 2008 ukL 27.99
    knights can buy hovels, build castles, ride the llama or charge an excessive number of groats for hanging out at your Castle of Aaarrrggghhh; so come and have fun with the Trojan Rabbit, the Holy Hand Grenade of St. John of Antioch, and the invincible Black Knight as you search for the Holy Grail
    for 2-7 Players Ages 10-96; no estimated playing time advised

Q

No Boardgame is currently in stock, whose name begins with the letter "Q"

R

  • Race the Wind New Game available 18th July 2007 ukL 35.99
    learn to sail your high-speed yachts, using rules said to be "simple yet ingenious", in which the actual manoeuvres required in the same situation in the real world must be made successfully in the game, and then take on a series of sailing duels and multiple-boat competition regattas and ocean-going races
    no details of Player numbers, Age-range advised; Playing-Time not advised
  • Raceway '57 - Discovery Edition New game/edition available 19th July 2006 ukL 19.99
    you must husband your resources whilst you throw dice to race your cars round the track as fast as you can...
  • Raceway '57 - Bookshelf Edition New game/edition available 20th December 2006 ukL 39.99
    roll dice or play a card, to move your classic car around the track fastest; but you must also conserve your brakes, your tyres, and your suspension.
    for 2-5 Players Ages 8-96; no estimate of playing-time given
  • Railroad Tycoon New edition in stock 13th September 2006 ukL 44.99
    Do you have what it takes to become a true Railroad Tycoon?
    Create your own railway; build track to connect cities, compete for the most profitable routes, deliver the most valuable goods, upgrade your locomotives, and invest in new cities...
    contains 174 plastic miniatures, Game Cards, etc; 45" x 36" Gameboard, Rules
    Artwork by Paul E. Niemeyer & David A. Oram; for 2-6 Players Ages 10-96; estimated Playing Time 120 Minutes
    • Rails of Europe New game expansion available 13th February 2008 ukL 19.99
      "international edition expansion" - has rules in english, but the parts bear names etc. in "forn"
      mid-19th Century (CE) European Map Board for the (required) main Railroad Tycoon Game; no estimate of additional/alternative playing-time given, but liable to be c. 2 hours for 4-6 players
  • Railways of England & Wales - NEW GAME / EXPANSION available 2nd September 2009 ukL 24.99
    both a stand-alone game by Martin Wallace, and also an expansion for his Railways of the World, concentrating upon the mid-19th Century creation of the rail network
    [as opposed to the incompetent wrecking of the network by the tories in the late fifties and early sixties - ernest marples and "dr." beeching - and the catastrophic piecemean privatisation balls-up by the tories under john major...]
    for 2-5 Players Ages 10-96; no playing-time advised by wholesalers
  • Railways of the World - NEW GAME available 21st October 2009 ukL 49.99
    become a rail baron in this advised expandable railway-building game
    for 2-6 Players Ages 10-96; no playing-time advised by wholesalers
  • Ramparts New Game available 27th September 2006; ukL 24.99
    translation of Spiel der Turme: Building towers in medieval Tuscany
    Designed by Rudi Hoffmann for 2-4 Players Ages 12-96; Playing Time 30 Minutes
  • Rattlesnake New game available 3rd January 2008 ukL 9.99
    will you be the first to get all of your rattlesnake eggs onto the board - or will the increasing magnetic interference between the eggs already played defeat you, and allow someone else to win?
    for 2-4 Players Ages 8-96; no estimate of playing-time notified
  • Recess! New Game available 5th July 2006 ukL 16.99
    growing up isn't easy - especially in a rough small-town church school where bullies steal your lunch money, fights break out at any time in the playground, sneaks run tattle-taleing to the nuns, and you just can't get a break - or a kiss, whichever it is you're after.
    a strategy game for 3-5 Players; no age-range or playing-time estimate yet advised
  • The Red Dragon Inn New game in 19th September 2007
  • The Red Dragon Inn 2 NEW game/game expansion in 17th September 2008
    can be played as a stand-alone game or used as an expansion for the first Red Dragon Inn game:
    see entries on the non-collectable card games page [and *i wish* they'd taken the time to think up a better title for this game - even Return to Red Dragon Inn and provided the (otherwise fine) artwork with a strikingly different dominant colour from the first game - when it comes round to re-print time, guys - please ? - pp.]
  • Retsami - NEW GAME available 1st April 2009 ukL 19.99
    an abstract strategy game of manoeuvre; no further description supplied;
    for 2 Players Ages 8-96; playing-time not advised by wholesaler, neither
  • Rheinlander New game in 10th August 2005 ukL 44.99
    New Game Designed by Reiner Knizia; Compete to seize towns and castles, as you build your own strongholds along the Rhine: with the aid of the very powerful church, you may win the struggle to become the lord and ruler of the Rhineland, the heart of civilisation in Medieval Europe.
    Contents: 55 Game Cards, 55 Money Tokens, 26 Landmarks (7 Castles, 7 Churches, 12 Cities), 15 Black Wooden Bastions, 125 coloured Wooden Knights, 35 Dukes (7 of each of five Player Colours), 7 Bishops, 1 Archbishop, 1 Game Board & the Rules in English, French, Spanish, Korean & Japanese.
    For 3-5 Players Ages 12-96; Estimated Game Playing Time c. 45 Minutes
  • Rice Wars New game available 17th December 2008 ukL 34.99
    become a 16th Century (AD/CE) Daimyo in Japan
    for 2-5 Players Ages 12-96; no information provided by wholesalers as to Playing Time
  • Rise of Empires - NEW GAME available 28th October 2009 ukL 39.99
    players need to achieve a command of economic and scientific development, as well as diplomacy and war, to be the most successful in developing their empire from ancient times into the modern age
    for 2-5 Players Ages 12-96; no playing-time advised by wholesalers
  • Risk: "Refresh 08" NEW EDITION in 22nd October 2008 ukL 24.99
    New Edition of the classic boardgame of strategy, chance and family^W world conquest, with updated map-board, 42 Game Cards, 5 Sets of new-design Playing Pieces, including 5 Capitals, 15 Cities, Parts Sheet and the Rules, with 3 distinct modes of play:
    Basic Training (quick to learn and easy-to-learn); Command Room (fast-paced strategy game); World Conquest (updated version of the classic full game)
    for 3-5 Players Aged 12-96
  • Risk: Balance of Power - NEW GAME in 8th July 2009 ukL 19.99
    this new two-player game restricts conflict to the battle for Europe; with increased rewards for bold moves, updated map-boad
    contents: deck of 30 game cards, 3 sets of coloured units, 2 capitals, 9 cities, 6 dice, the gameboard, parts sheet and the rules, with "basic training" easy-to-learn introductory game, plus those for the "command room" fast-paced capture, claim and dominate, full game
    for 2 Players Ages 12-96; no estimated playing-time advised, but my guesstimate'd be to allow an hour or so, depending upon the players' ages - especially for the first time
  • Risk GodStorm New game in 14th July 2004 ukL 39.99
    Enter a time of Myth and Legend, when Ancient Faiths and Magic rule: harness primal forces to strike your opponents' forces with devastating power, in an epic struggle that spans the know world of the ancients, to determine who will rule here, and below; and be assured the Gods themselves will not stand idly by...
    designed by Mike Selinker, based upon Risk 2210 A.D. and Risk; for 2-5 Players of Ages 10-96; no estimation of Playing time given, but allow a good two hours (or so) for the first couple of games;
    Contents: 382 Playing Pieces, including the Norse, Celtic, Greek, Egyptian & Babylonian Ancient Armies & Sets of Gods (of War, Sky, Death & of Magic); 5 Pantheon, 44 Territory & 66 Miracle Cards; 12 Temples; 60 Faith Tokens; 1 Epoch, 5 Plague, 1 Maelstrom, 1 Sunken Atlantis & 5 Turn Order Markers; 10 Dice, 1 Reference Card & 1 Rulebook; the Underworld Gameboard; and the Ancient Earth Gameboard 20" x 30" (c. 51 x 76 cm) [of Europe, Atlantis, North Africa, the Levant & the Near Middle East - ppint.];
    Battle Across Ancient Europe, and in the dark Underworld below - Sink Atlantis! The Game of Earthly Domination - And Beyond
  • Risk 2210 A.D. New in 5th December 2003 ukL 39.99 (out of stock)
    The classic boardgame of strategy, chance and world conquest takes off into Space:
    with considerable strategic development upon the original, this compares with Risk GodStorm, above, in the depth and variation that can be found in the game each time you play.
    71 Risk (Land, Water, Lunar) & 109 (5 Decks) Command Cards, 455 (5 Sets) Future Army Plastic Miniatures, Commanders, Space Stations, 4 Devastation, 80 Energy, 5 Turn Order & 1 Turn Markers, 20" x 30" () Earth, and smaller Lunar Game Boards, The Rules and 10 Dice
    for 2-5 Players Ages 10-96
  • (out of stock; may be available to order, though out of print)
    as above, but in a trim & neat wooden box, embossed tray with storage compartments for the Wooden Army Pieces, Classic Cards, Three Red & Three Ivory-coloured Six-sided Dice, Classic Gameboard and Classic Risk Game Instructions -->
  • Lord of the Rings Risk; listed above, under L
    [no longer available; this was not simply "Risk on a map of Middle-Earth", but a game of considerably playing depth, capable of retaining interest for much longer after the game has become familiar to players - ppint.]
  • Robber Knights New Game in 7th June 2006 ukL 16.99
    you're knights, setting off to conquer neighbouring towns & villages: but the more & the faster you take them over, the harder it is to keep control of them, and defend your domain against all others... a tile-based boardgame: you build up your barony in play;
    quite what you - and your opponents - find to conquer & control is different every game, as it depends upon the map-tiles you draw...
    designed by Rudigger Dorn for 2-4 Players Ages 8-96; estimated Playing Time 30 mins per game
  • Robo-Rally - NEW Re-Issue GAME in 14th January 2009 (revised edition New in 27th July 2005) ukL 29.99
    with revised play mechanics & design from the 1994 first - but still advised as completely compatible with the original - edition;
    As one of several Super-Computers in a Fully-Automated Factory, you are Brilliant. You are even Sophisticated. You are definitely Powerful. And You are Also Bored.. ..As are All your fellow Factory Super-Computers...
    So obviously, you do things to enteertain yourselves. Like Programming Factory Robots to Fight amongst themselves and run races, frantic races frequently destructive of themselves, and other things on the factory floor...
    Have a little fun at the Factory's Expense! Be the first to get your Robot past the Gaping Pits, the Industrial Lasers, the Conveyors - and the Other Robots - to complete the flagged course!
    Contents: 4 Two-Sided Factory Floor & 2 Side-Docking Bay Gameboards; 8 Player Program Sheets; 8 Prepainted Plastic Robots & 8 Plastic Flags; 110 Program & Option Cards, 116 Tokens, 1 30-Second Plastic Sand Timer & the Rulebook with Course Manual. Designed by Richard Garfield for 2-8 Playes, Ages 12-96; Estimated Game Time: 30+ Minutes.
  • Roll through the Ages NEW GAME available 28th January 2009 ukL 23.99
    collect goods, assign workers to city-building, the arts and sciences, and erecting monuments, whilst always remembering to grow enough food to support your ever-growing population:
    build yourself a thriving civilisation - in under an hour!
    designed by Matt Leacock, the designed of Pandemic, for 1-4 Players Ages 8-96; wholesalers've given no advice on playing time, but apparently under 60 Minutes
  • Roman Taxi - NEW GAME available 27th May 2009 ukL 24.99
    chariot-driving ancient roman cabbies, racing around Rome delivering hasty historical figures to famous Roman monuments and locations
    can you get Caesar to the Senate on time - or will you be thrown to the lions?
    for 2-5 Players Ages 10-96; no information provided by wholesalers as to playing time
  • Horrible Histories: The Rotten Romans NEW GAME available 19th November 2008 ukL 19.99
    players control the fortunes of gladiators who are desperately trying to escape the Coliseum, Roma, and all those fiendish Roman soldiers; they must collect crucial items and need the fates to be on their side, to escape
    for 2-5 Players Ages 8-96; no estimated playing time advised
  • Rotterdam New game available 18th July 2007 ukL 19.99
    transport raw materials and manufactured goods from all over the world in your ships to the great europort of Rotterdam - but take care: each is handled in a different dock, and the port is very busy;
    deliver to the right place in good time, and do better than your rivals to become the New Harbour Tycoon of Rotterdam
    no information as to Contents, Number of Players, Age-range or playing time given by wholesaler
  • Royal Palace NEW GAME available 19th November 2008 ukL 29.99
    the nobles stroll around the castle park at their leisure: most of the time, that's what the nobility does - but you each need to enlist them in support of your schemes to make the best use of the nine areas of the castle to recruit them, and gain you the victory
    for 2-4 Players Ages 12-96; no estimated playing time advised
  • Rugby World New game available 14th May 2008 ukL 34.99
    designed for 2-8 Players, Ages 12-96; no estimate of playing-time advised
  • Rum & Pirates New game available 19th July 2006 ukL 27.99
    Take on the Role of Pirates - win honour points for your successes in moving the Captain through the alleys of the port, searching for Treasure Maps'n'Chests, acquiring the supplies'n'gear vital to a Career of Piracy (such as such as Eye-Patches'n'Wooden Legs), visiting the Inns to meet up, drink, poach from one another & fight the City Guard, and finally fight for the right to privileged sleeping quarters when you finally get back to the dock and all try fit back on board
    (no further details supplied me; e-ask if interested, and i will find out what i can)
  • Rummage New game available 25th June 2008 ukL 14.99
    a simultaneous treasure hunt and a race around the board
    no further game info advised
  • Rummikub ukL 14.99 (out of stock)
    tile-pool of numbers, each number in four colours; create & lay down runs of numbers in a colour, or multiples of a number in different colours, from the Number Tiles on your rack, and/or by "piching" Tiles from groups already laid-down (but you must leave legitimate groups behind your depredations); winner is the first to play out the last Tile from their rack
    [and/or score by building up and laying down threes (or more) of a number, all in different colours, and in sequences of three or more consecutive numbers all in the same colour; appropriately numbered and coloured tiles may also be added to groups other players've laid down, and tiles may be picked up in order to lay down a sequence or group that go, so long as what is left remains a legal group or sequence - the game of "Rummy" on tiles, effectively, or any variant you care to create, so long as all players are happy with the new set of rules. - ppint.]
    sets may be combined for larger numbers of players
  • Travel Rummikub possibly available; was ukL 7.99
  • Rummikub Word - NEW Re-STOCK in 4th March 2009; new game in 1950 ukL 14.99
    [back in after aaaages - since at least late autumn 2008 - being unavailable from wholesalers because out of stock at makers]
    the classic letter-grouping &/or word-creation equivalent of Rummikub, above; both these games are fun and good ways of encouraging youngsters to spot patterns & possibilities, and learn through play rather than as a task; but have a dictionary by you suitable for reference for the correct spelling of vocabulary likely to be used to be checked/pointed out!
    not precisely a boardgame, but does require a table (or clean, reasonably flat, floor) for the 106 piece Number Tile Pool, and somewhere flat & level for each player to stand their Triple-Tier Tile Rack while they form runs, and threes & fours of a number upon them, and organise ways of adding to (or to which to remove) tiles already played, and upon which they they may lay out the tiles they play.
    contains 112 Letter Tiles, 4 Racks, and the Rules ("detailed instructions")
    For 2-4 Players Aged 8-96 [it says; i'd hazard 6 & 7 year-olds who're reading would likely enjoy the game too]; playing-time is somewhat elastic, but say 20-40 Minutes
    [again, simple, intermediate or downright complex sets of rules are possible for older players, including playing in different languages: - a tile wordgame based upon "Rummy", or any variation of the enclosed rules you care to create, so long as everyone's agreed on them - and the language! - ppint.]
    [and again, sets may be combined for larger numbers of players]
  • Rummy-O in a Tin Box this game stocked in 2004 is no longer available from [and possibly to] the wholesalers (and is out of stock)
  • Runebound 2nd Edition New edition game; 2nd edition in 25th January 2007 (1st edition new game in 2005) ukL 44.99
    A chill has fallen across the land: Ancient Powers are awakening, the Dark Lords are gathering, and it is a time of danger and the rising of Evil: Woe to the innocent and the helpless!
    it is a time that cries out for heroes!
    hire a Dwarven Guide in the city of Frostgate, or shop around for magic weapons & items in the markets of Riverwatch, before (or after) you try your luck in the Mountains of Despair or the Whispering Forest... the greater your success in your adventures, the greater your Hero's growth in wealth & abilities - but as the Heros grow, so do the dangers - and the rules of the game also change; until in the end, only the mightiest Hero will be able to overcome the Ultimate Challenge
    12 detailed, sculpted plastic Hero Figures, 12 Hero, 84 Market & 84 Adventure Cards, 6 Undefeated Challenge, 8 Doom, 50 Gold, 54 Exhaustion, 58 Adventure, 60 Experience & 60 Wound Counters, 2 D-10 & 5 Movement Dice, the Game Board and the Rulebook

    designed by Martin Wallace & Darrell Hardy for 2-6 Players Ages 12-96; 2-3 Hours Playing Time; in addition to the twelve Hero miniatures, the 2nd edn. also adds new challenges & enhanced gameplay rules to the adventures in the original edition
    • Avatar of Kelnov New game expansion available in 2006 ukL 5.99
    • Champion of Kellos New game expansion available in 2006 ukL 5.99
    • Cult of the Rune New game expansion available in 2006 ukL 5.99
    • Drakes & Dragonspawn New game expansion available in 2006 ukL 5.99
    • Sands of Al-Kalim New game expansion available 24th January 2007 ukL 24.99
      new expansion set in a desert land, and one in which the players tell the story, in which they will face challenges, and gain rewards including legendary steeds, forgotten runes & magical artifacts; the winner will be he - or she - that successfully completes their own story first, and is immortalised in song - and themselves becomes a legend
      (no game expansion statistics supplied me by wholesalers; e-ask if interested, and i will find out what i can)
    • Beasts & Bandits New game expansion available 20th February 2008 ukL 4.99
      the plains and forests of Terrinoth are not safe places...
    • The Cataclysm New game expansion available 20th February 2008 ukL 4.99
      can you help the Free Cities recover?
    • Frozen Wastes NEW GAME EXPANSION available 28th January 2009 ukL 32.99
      A new full-colour GameBoard Overlay, 110 New Game Cards, 6 New Hero Figures, Winter Survival Gear and the Rules (including the use of Harsh Weather Tiles, Frost, and White Death Counters)
      n.b. expansions for the main Runebound game, and not playable without it
    • Rituals & Runes New game expansion available 20th February 2008 ukL 4.99
      Magics Petty and Potent, for Adventurers - and Adventures - of All Varieties
    • The Seven Scions New game expansion available 20th February 2008 ukL 4.99
      Marshal them, to help defend against the coming storm
    • Shadows of Margath New game expansion available in 2006 ukL 5.99
    • Traps & Terrors New game expansion available 20th February 2008 ukL 4.99
      An Inanimate Object may be Just as Terrifying as Any Monster...
    • Walkers in the Wild New game expansion available in 2006 ukL 5.99
      six Game Card Pack Expansions available for Runebound; got to customer order
    • Weapons of Legend New game expansion available 20th February 2008 ukL 4.99
      Weapons So Powerful, they have their own Stories
      6 New Decks of Game Cards for the Runebound board game;
      (as i've yet to sell a set of the main game, the expansions currently got to customer order)

S

A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z

  • Saikoro New Game available 3rd October 2007 ukL 19.99
    an 8 x 8 board, the "Dice Matrix", containing 62 dice: the forces of Kuro and Shiro contest for control and mastery, navigating the board by use of the numbers showing upon the dice as, with every move, the area of the Matrix gets smaller...
    for 2 Players Ages 7-96; no indication of playing time per game given by wholesaler; shake the board before each game to give a new game setting virtually every game
  • Saint Petersburg New game in 12th May 2004 ukL 28.99
    Czar Peter the Great lays the foundation stone for the first building in his new capital of Saint Petersburg, and started a race amongst the builders of streets, homes and palaces to become first amongst all in building the new city; spectacular palaces bring in aristocratic glory (and victory points), but without traders, your palaces will remain empty and bare, lifeless. And your fellow-players will be eager to grab the cards you need from under your nose, as they, too, race to be foremost in the new capital.
    It is 16th May 1703: budding Russian building tycoons, take your rubles^W marks!
    Contents: 4 golden wooden starting player markers; 8 wooden figures in 4 colours; the Game Board; 120 Game Cards; 382 play money Rubles & the Rules Booklet
    Designed by Michael Tummelhofer for 2-4 Players Ages 10-96; Approximate Playing Time: 45-60 minutes
    • St. Petersburg: The New Society NEW GAME EXPANSION available 22nd October 2008 ukL 17.99
      36 New Cards and a Set of Pieces to allow a Fifth Player, plus some New Game Cards, and Replacement Cards for others
      new cards are clearly marked with a purple spot, to allow their removal when this is desired (e.g. when there is no 5th player)
      n.b. game expansion, not playable without the main game
  • Samarkand ukL 20.99
    Buy Jewels & Carpets, Copperwork & Grain, and travel with it by caravan to cities, such as Samarkand & Isfahan, via desert, oasis and city until you find buyers offering the right price for your wares - "The Profit's in the Bazaar!"
    Gameboard, Rules, Special d6, 2 Market chips; 5 Game Figures, 5 Price Table cards, "Money" & 102 Commodity cards.
    Fast-paced trading boardgame designed by Sid Sackson for 2-5 players ages 9-96; game time c.40 minutes.
  • Sanctuary: Thieves' World (out of stock & out of print)
    (See Also the Thieves' World RPG and the
    Thieves' World Books, the Original Anthology Series & novels in this setting)
  • Sator Arepo Tenet Opera Rotas NEW GAME available 19th November 2008 ukL 29.99
    the denizens of the Sinners Pit have felt the power of the aging Archives Keeper falter, and they're using the Breath of the Damned to move the most powerful of arcane tomes in his care across the Labyrinth, and ever nearer to them in the Pit - to open up a passage into our world
    the Keeper's Acolytes have been set the task - the sacred duty - of rescuing the holy books that have been moved, and recovering them to safety
    for 2-4 Players Ages 8-96; no estimated playing time advised
  • Savannah Cafe New game in 5th December 2003; was ukL 19.99 (out of stock)
    Who will be the first parched beast to get the Savannah Cafe and slake their thirst? Will it be the speedy, but ever-distractable Gazelle? Or the powerful but lazy Lion? Or the slow but sneaky Hippo?
    Game Board, Rule Book, 12 Animal Pawns (4 each Gazelles, Lions & Hippopotamuses); 27 Movement Cards;
    for 2-4 Players, ages 7-96; Game Time about 45 minutes
  • Save Doctor Lucky ukL 5.99
    It's the fourteenth of April, 1912. You and your companions are on board a ship that's unlucky enough to've struck an iceberg, and which is sinking; so is the man for whom you all harbour a murderous hatred, Dr. Lucky. But you want him to die by your own hand, not impersonal fate, so, as the ship slowly sinks (and the board gets smaller), you try to ensure that it is to you Dr. Lucky owes his life, by publicly giving him your life-jacket - it's another way of making sure you'll be remembered. Unfortunately, all your companions are trying to do the same...
    The "prequel" to Kill Doctor Lucky, above, but also a separate, stand-alone game
    A Cheapass game for 3-7 players; requires one pawn per player, plus a master pawn distinguishable from the others
  • The Doctor Lucky Ambivalence Pack New game expansion in 25th January 2006 ukL 2.99
    Contains Two New Boards: Save Doctor Lucky from the Hotel DuBois, an expansion for Save Doctor Lucky, and Kill Doctor Lucky aboard the s.s. Afgang, an expansion for Kill Doctor Lucky, above; and not two stand-alone games - nor even one...
  • Save Doctor Lucky on Moonbase Copernicus ukL 2.99
    n.b. this is an expansion for Kill Doctor Lucky, above, and not a stand-alone game
  • Scene It New game available 2005 iirc c. ukL 24.99 (out of stock)
    DVD-based TV Trivia game for 2-4 Players Ages 13-96; with clips from favourite episodes as you race one another around, answering the trivia questions. got to customer order.
  • Scene It! Doctor Who Edition NEW DVD GAME available 12th November 2008 ukL 36.99
    Doctor Who trivia boardgame for 2 Players, Ages 10-96; no estimated playing time advised
  • Scene It: Friends Edition New game/version available from 17th May 2006 ukL 36.99
    DVD-based TV Trivia game for 2-4 Players Ages 13-96; with clips from favourite Friends episodes as you race one another around, answering the trivia questions; the unique "Flextime" gameboard may be folded, to shorten the course, and the length of the game
  • Scene It: Harry Potter 2nd Edition New edition DVD game available 14th November 2007 ukL 36.99
    now incorporates questions from HP & the Order of the Phoenix and from HP & the Goblet of Fire DVD
    for 2-8 Players Ages 8-96; no playing time advised me
  • Scene It: Music Edition New game available 25th October 2006; ukL 36.99
    Reel [sorry] Songs & Video Clips on the DVD, plus trivia Film Song &c. questions and on-screen challenges in this DVD-Boardgame.
    featured artists include Diana Ross, Britney Spears, Bob Dylan, Gwen Stefani, Avril Lavigne... and many more.
    For 2 or more Players, Ages 12-96; no Estimated Playing Time given
  • Scene It Simpsons Edition - NEW GAME available 5th August 2009 ukL 36.99
    for 2-4 Players Ages 13-96; no playing-time advised by wholesalers
  • (Scepter) Sceptre of Zavandor New game in 5th July 2006 ukL 44.99
    Rival magicians seek knowledge & magical artifacts, and jewels to enchant into sources of magical energy, in order to improve their positions of power in their struggle for the arch-mage's sceptre; politicking, deal-making & acts of unanticipated treachery positively plethorate!
    Contains 48 Wooden Pieces, 6 Turn Order, 9 Sentinel, & 162 Gemstone Cards, Cardboard Chits for Concentrated Energy & Gemstones, 6 Player Boards, the Gameboard, 10 ziplock bags and the Rulebook
    Designed by Jens Droegenmuller for 2-6 Players Ages 10-96; no playing-time estimate given
  • Super Scrabble New [variant] game in 20th September 2006; ukL 34.99
    Twice as many Letter Tiles, Much Bigger Board - and introducing Quadruple Word Score squares - 200 Wooden Letter Tiles, 21" x 21" () Gameboard, Player Letter Racks, & the Rules
    now you & your friends can make those monster words - and scores - you've always dreamed of...
  • Scrabble Classic ukL 22.99
    with wooden racks & tiles, and linen-hinged playing-board.. ..the "old-fashioned production values" quality edition of the game
  • Scrabble Deluxe (Refresh) - NEW Version GAME available 5th August 2009 ukL 34.99
    for 2-4 Players Ages 8-96; no other information supplied by wholesalers
  • Scrabble Wildlife Junior - NEW Version GAME available 5th August 2009 ukL 18.99
    for 2-4 Players Ages 5-96; no other information supplied by wholesalers
  • Large Print Scrabble New edition game available 23rd July 2008 ukL 24.99
    contains letter tiles bearing letters 25% larger than the standard edition, the A4-sized Large Print Rulebook and the Game Board
    game edition designed in collaboration with the Royal National Institute for the Blind for 2-4 Players Ages 12-96; no estimate of playing-time notified
  • Magnetic Travel Scrabble ukL 12.99
    100 Magnetic Letter Tiles, 4 Magnetic Tile Racks, Letter Tile Storage Bag, Rules Leaflet, Hinged, tough green folding plastic Storage Case-cum-Board with integral Coloured Board and Scorers
    The Classic Word-Creation Game for 2-4 Players Ages 10-96 in a convenient and compact travel edition; games may be folded away mid-play, and brought out again undisturbed
  • Travel Scrabble de luxe ukL 15.99 (out of stock)
    non-magnetic travel edition, got to customer order as it's more expensive than the magnetic travel edition.
  • Scrabble 60th Anniversary Edition New edition game available 29th October 2008 ukL 31.99
    with a translucent board and tiles: but the gameplay is unchanged from the making and extending interconnecting words on the board from the seven letters on your rack, scoring the values of the letters in the words unless these are modified by bonuses on the squares you've just covered, and replacing the number of letters you've used "blind" from the face-down (or bagged) pool until this is no longer possible
    for 2-4 Players, Ages 8-96; no estimate of playing-time notified
  • Anniversary Scrabble Set New edition available 11th April 2007 ukL 65.00
    wooden boxed edition with integral turntable, wooden letter tiles, high quality racks, score-pads, pencil and *brass plaque* suitable for having name, occasion, etc. engraved upon it, e.g. for making this set a presentation gift, or otherwise a personalised set
  • Scrabble Scramble New game available 5th March 2008 ukL 9.99
    you each blind-pick 7 out of a set of 12 Scrabble Dice, whose letters bear the standard Scrabble scores [plus the blanks], roll them, and then placing them on the 9x9-square game board to best advantage within 60 seconds; first to score 200 points (or more) wins.
    you can never build on more than one word on the board: when a new word is created, the unused letter dice from the previous word are removed from the board.
    for 2 Players Ages 8-96; playing-time not advised [i can see no reason sets could not be combined for greater numbers of players - though everyone's set of 12 Scrabble Dice'll need to be sorted, so they're all the same before players each pick their 7 - pp.]
  • Scrappers - NEW GAME available 7th October 2009 ukL 19.99
    in which you're all goblins, rushing manically around a factory conveyor-belt collecting parts to finish your contraption first
    for 2-6 Players Ages 9-96; no playing-time advised by uk wholesalers
  • Section X New game available 18th July 2007 ukL 19.99
    the most dangerous & notorious criminals are kept in a prison upon an island in the Atlantic Ocean, isolated from the world even if they escape from the prison, itself; and those sentenced to imprisonment for life are held in Section X; but though it may be extremely tricky to escape from here, the prisoners have a plan...
    they'll dig tunnels - or make use of those dug by other inmates - to escape, taking advantage of special hiding places make it possible for them to evade prison guards making their ruthless rounds; but now a rumour has started that a break-out is imminent, and news of this has spread the guards, making it harder than ever to keep out of their clutches:
    can you control the underground network and be the first to lead the prisoners from cell block to freedom?
    n.b. this is a Dutch Boardgame, with English Rules Included in the box
    for 2-4 Players, Ages 10-96; playing-time not advised
  • Seismic New game available 9th August 2006 ukL 19.99
    You're employees of the industrious - but rather short-sighted - Seismic Asphalt & Paving Co, each in charge of one of its road crews; your job's to build a network of roads in the San Andreas area...
    Prepared to be heart-broken, as your efforts to build up the longest connected road network are ruined by earthquakes?
    For 2-4 Players Ages 10-96; Playing Time 30-60 Minutes
  • Senji New game available 25th June 2008 ukL 39.99
    you are Daimyo, nobles, all competing for the favour of the aging Emperor, to be appointed to the title and power of Shogun
    you prove your worth by engaging in military actions, diplomacy and trading, forging alliances, terminating them at the most felicitous times (never call it "betrayal"), and be prepared to sacrifice even your greatest samurai fighter, in your effort to gain the Shogunate
    no further game info advised
  • Sequence New game available 5th March 2008 ukL 14.99
    each turn you play a card from your hand, and place a chip in the corresponding place on the game board; five in a row constitutes a Sequence. learn to block your opponents and remove their chips - but watch out: Jacks are Wild!
    for 2-12 Players Ages 7-96; playing-time not advised
  • Travel Sequence New edition game available 9th April 2008 ukL 7.99
    for 2 Players Ages 7-96; no estimated playing-time advised
  • The Settlers of Canaan New game in 2002 ukL 40.99
    cheeky ? - maybe; but apparently this game, inspired by Settlers of Catan, and based upon it, is as good a game to play. 2-4 players, aged 7 & upwards; time c. 1 hour.
  • Settlers of Catan Travel Edition New game edition in 10th October 2003 ukL 21.99
    The variable hexagonal game-board is retained by having the map hexes be significantly smaller, to fit into a the box-tray; roads & settlements plug into holes in the tray's hex-retaining walls, and as-yet unused pieces & cards fit into the compact game-box tray, as do the dice.
    Contents: 19 Hexagonal Region Tiles; 9 Harbour Pieces; 95 Resource, 25 Development, 4 Building Cost & 2 Special Cards; 20 Settlement & 16 City Pieces (between the four player colours); 1 robber Piece; 2 Dice, 1 Game Rules, 1 Almanac & 1 Inset Gameboard
    Designed by Klaus Teuber for 3-4 Players aged 12-96; Playing time c. 1-2 hours; great value, and the Catan Event Cards are compatible [but n.b. the expansions are not: their hex-tiles do not fit, as they are full-size], and this edition retains the original game's design of a variable-board-made-up-of-hex-pieces, but in a smaller scale more convenient for playing on a coach or train, or in the back & front passenger seats of a car
  • Settlers of Catan ukL 29.99 [effectively the last shop stock copy at the moment (n.b. "Settlers Travel Edition"'s in stock) unless a couple of card sheets can be found in the wholesalers warehouse for the pre-2007 set;
    Prize-winning "new classic" boardgame, unlike any other (until variant versions appeared); building roads and settlements in competition with the other players; domains generating income in cash and kind depending upon the nature of the terrain controlled, the roll of the dice that round, and whether any player had invoked the dread power of the black knight to cast plague upon one of the hexes from which the game board is built up, making it different every game.
    Designed by Klaus Teuber for 3-4 players aged 12-96; playing time 1-2 hours
    (Settlers of Catan is also the title of a recently (31st May 2006) revised, reissued, 2-player & "non-collectable" card game (and a new expansion)(plus conversion kit for the out-of-print original edition) derived from this boardgame)
    • Settlers of Catan Event Cards Newly stocked accessory in 25th January 2007 c. ukL 4.99 (out of stock)
      deck of 38 Event Game Cards (and the Rules Card) whose use replaces that of dice in the Settlers of Catan boardgames, though the Event Die is still required for games using the Cities & Knights expansion
      [formerly got to customer order; i've since been advised that these add appreciably to the game, not least because they greatly reduce the chances of an extended run of bad luck hitting any one player - so i'm stocking 'em - as and when they're available - pp.]
    • Replacement Card Set Game component available 30th April 2008 ukL 9.99
      set of 120 (95 Resource and 25 Development) Game Cards for players whose "Settlers" set has lost an inconvenient number of its cards - or who've inherited a set in such a distressing condition
    • Settlers of Catan 5-6 player expansion ukL 14.99
      extends the Settlers of Catan for a five- & six-player games. n.b. game expansion, not playable without the main game (above); n.b. also: if your "Settlers" main set is the pre-2007 edition (mfctrer's code 483) you will require the pre-2007 adaptor kit listed below (this is not required if your main set is the post-2007 edition, mfctrer's code 3061.).
    • Seafarers expansion ukL 29.99
      Adds islands & sailing ships (pretty reasonably) to the initial 3-4 player game; contains 24 further hexagonal board tiles (12 water, 1 each pasture, cropland & forest, 3 desert, 2 each hills & mountains, and 2 gold fields), 14 edge pieces, 8 victory point chits, 10 numbered chits, 12 harbo[u]r tokens, colo[u]r rules & scenarios, 60 wooden ship pieces (15 each in four colo[u]rs), and one pirate ship (black).
      original (i.e. pre-2007) english language expansion set: please specify if you want this edition
      n.b. expansion not playable without the (pre-2007) main game set.
    • Seafarers expansion ukL 29.99
      Adds islands & sailing ships (pretty reasonably) to the initial 3-4 player game; contains 24 further hexagonal board tiles (12 water, 1 each pasture, cropland & forest, 3 desert, 2 each hills & mountains, and 2 gold fields), 14 edge pieces, 8 victory point chits, 10 numbered chits, 12 harbo[u]r tokens, colo[u]r rules & scenarios, 60 wooden ship pieces (15 each in four colo[u]rs), and one pirate ship (black).
      n.b. expansion not playable without the main game set.
    • Settlers of Catan: Seafarers 5-6 player expansion ukL 14.99
      extends the Seafarers expansion for five- & six-player games.
      n.b. expansion not playable without the main game set and the main Seafarers expansion, above; please specify if your "Settlers" set/s is/are the pre-2007 boxes (mfctrer's codes 483, 484, 485, 486 etc) or the post-2007 sets (mfctrer's codes 3061, 3062, 3063, 3064, 3065 etc.) as the appropriate expansion set can then be supplied.
    • Cities & Knights expansion ukL 29.99
      Adds Barbarians in their massive wooden Warship, three Cities that players compete to build - & defend; for the Barbarians attack the weakest, who contributes least to the defence of Catan; and the Trade that generates the resources to invest in City Improvements, Coin, Paper & Cloth.
      Addition to the main 3-4 player game (whether extended by Seafarers or not); contains 36 New Commodity Cards, 54 New Progress cards (including Trade, Politics & Science), 6 Victory Point Cards, 3 Metropolis, 1 Merchant 1 Barbarian Ship, & (2 each Basic, Strong & Mighty in each of the four players colours) 24 Knights wooden pieces, (3 each colour) 12 City Walls, 4 City Calendars upon which to keep track of City Improvements, 1 Double Hex Tile, with spaces for the Barbarian Fleet & 2 Cardboard Sheets of Edge Pieces, Game Overview, a Red D6 & a custom Event Die, the Game Rules and Almanac.
      n.b. expansion not playable without the main game set.
    • Cities & Knights 5-6 player expansion ukL 14.99
      extends the Cities & Knights expansion for a five- & six-player games.
      n.b. expansion not playable without the main game set and the main Cities & Knights expansion, above; please specify if your "Settlers" set/s is/are the pre-2007 boxes (mfctrer's codes 483, 484, 485, 486 etc) or the post-2007 sets (mfctrer's codes 3061, 3062, 3063, 3064, 3065 etc.) as the appropriate expansion set can then be supplied.
    • Fishermen of Catan "New" game expansion in stock/available 19th September 2007 ukL 2.50
      mini-expansion for Settlers of Catan, not playable without the main game
      is already in stock, poly-bagged in Games Quarterly #12, q.v.
    • Traders & Barbarians New game expansion set in 23rd July 2008 ukL 29.99
      introducing, inter alia, the Harbourmaster & A Friendly Robber,
      in Four Variants and Five Scenarios: Barbarian Attack, Caravans, Fishermen of, Rivers of as well as Traders & Barbarians of Catan, itself
      this expansion also makes "Settlers" games playable with just two players
      contains 98 New Wooden Game Pieces (4 Wagons, 12 Bridges, 22 Camels, 24 Knights, 36 Barbarians), 14 New Region and Water Board Tiles [sorry: i couldn't resist it - pp.], 3 Board Frame Pieces, 120 New Game Cards, also 40 Coin Counters, Special Victory Point Game Cards and Tokens, and the Variants Rule Sets and Scenarios Booklet
      n.b. expansion for 3-4 players not usable without the main game set
    • Traders & Barbarians 5+6 Player Expansion NEW GAME EXPANSION in 10th December 2008 ukL 14.99
      all the parts and pieces needed to add 5th and 6th Players to the five expansions contained in the above box
    • Settlers of Catan: Pre-2007 Edition Adaptor Kit New game accessory in 2nd April 2008 ukL 6.99
      contains three sheets of full-colour pieces for adding to earlier edition sets the frame, frame extension pieces for the 5 & 6-Player Expansion, & the variable position harbour pieces of the new edition of the game;
      it also permits use of the current edition Seafarers of Catan with pre-2007 editions of Settlers
      6 Sea Frame, 9 Harbour, 2 Frame Pieces with Harbours, 2 All-Sea Frame, & 2 Extra Harbour Pieces (1 Generic 3:1 & 1 Wool 2:1 Harbour), allowing people with an earlier edition of the Settlers of Catan Board Game to use it together with the current (new edition) expansions (and vice-versa)
      [n.b. the Travel Edition of Settlers uses a smaller size of board hexes that is not compatible with any published version or edition of the expansions - pp.]
    • and see also Candamir: The First Settlers and Elasund: The First City, the latest "Catan Adventures" Boardgames, which are related games also designed by Klaus Teuber
  • The Settlers of the Stone Age New game in 14th March 2003 ukL 44.99
    New game from Klaus Teuber, based upon the system he designed for Settlers of Catan, in which each player attempts to take her/his branch of humanity from a small group, barely surviving in its locality, through the advances necessary to grow, and to spread across the world. Co-operation & competition are required, as well as Innovation, and the spirit of Adventure.
    For 3-4 players, aged 10 & upwards; time 1.5-2 hours.
  • Settlers of Zarahemla New game in 11th December 2003 ukL 38.99
    the Mormon Settlers... inspired by Settlers of Catan, and of Canaan; your task is to settle the land of Zarahemla, home of Ancient Merkin Prophets, such as Alma, Mosiah & Samuel the Lamanite. For 2-4 players, aged 7 & upwards; time c. 1 hour.
  • The Kids of Catan New game in 25th January 2004
    A (parents &) young children's game requiring co-operation of its players; it is quite independant of the Settlers of Catan games, and is listed under "K," for Kids of Catan q.v. for fuller description & details
  • Shadowhunters NEW GAME available 13th August 2008 ukL 18.99
    you may be a Shadow, a Hunter - or a Civilian, someone caught in between in the ages-old battle between these supernatural creatures and those dedicated to their destruction; but which remains a secret, until you reveal yourself through your actions: the key to success is to identify your enemies and your potential allies fast - before they identify you: once your identity is known, your enemies will be very quick to attack you.
    special abilities such as Demolish, Suck Blood and Teleport, and equipment like Fortune Brooch and Rusty Broad Axe are the means whereby this battle will be fought out until the last Shadow, or Hunter, is killed leaving the survivors of the other group victorious - or, in rare circumstances, a Civilian claims victory
    for 4-8 Players, Ages 10-96; no estimate of playing-time notified
  • Shadows over Camelot New game in 4th August 2005 ukL 49.99
    The forces of Evil are gathering abvout Camelot: the Black Knight's been sighted atop a desolate ridge; vast swathes of forest have been denuded by the Saxons for their rams & sietge engines; Morgan le fay's schemes plotting her revenge draw ever nearer fruition.. ..and Lancelot has vanished, anished for his crime; the great sword, Excalibur remains lost, and the Holy Grail is but a legend, so far as any know.. ..these are indeed Troubled Times...
    Will you step forwards to offer your allegiance, is your heart pure and your intent true, ready to sacrifice all for the needs of your fellow knights of the Round Table and the good of the people, and of the land? Or will you fall to the promise of power, and be seduced into the treasonous ways of Evil?
    A game of co-operation as well as friendly rivalry, as players join forces against the game itself, to protect and defend Camelot yet a game with a malevolent twist - there may prove to be a Sting in the Tale!
    Contains 30 "finely-carved" Miniatures of the Knights and their Foes; 168 Character, Event & Loyalty Cards; the Master Gameboard of Camelot and Three Double-Sided Quest Boards, the Book of Quests (there are apparently Seven Quests in all), 7 Coats of Arms, 8 dice & the Rules Booklet
    Designed by Serge Laget & Bruno Cathala for 3-7 Players ages 10-96; Estimated Playing Time 60-80 minutes
    • Merlin's Company - NEW GAME EXPANSION available 25th June 2008 1 copy at ukL 19.99; re-stock may then go up to c. ukL 22-24
      introduces 7 New Knights and Merlin, himself; extends the game up to 8 Players (and up to 2 Possible Traitors); contains 16 Travel Cards (a New Type of Event Card that threatens your every move); a New Deck of Loyalty Cards (including the additional Traitor Card); 14 Black Cards (including Morgan le Fay's 7 Witches), 23 White Cards (including a New Set of Special Whites); 7 new Knights' Coats of Arms, a bonus figure of Sir Bedivere, complete with his own Coat of Arms and die, the New Rules accommodating up to 8 Players and the - possible - Second Traitor, and of course Merlin, himself, who's now a fully-fledged character in the game, complete with his own figure and Summary Card:
      the land has become more desolate, the swallows have long since departed and been replaced by sinister-looking crows of dark omen; and travel has become increasingly dangerous since a traitor was discovered in your midst. rumour has it that Merlin, himself, now scours the land around Camelot, rallying new knights to your cause; but will this prove sufficient to counter Morgan le Faye's coven of witches?
      even the most innocuous-seeming adventure is now shaded with peril...
    [return to the entry for Shadows over Camelot on the War Games Page, if thence thou cam'st]
  • Shazamm! - NEW Re-STOCK GAME in 1st April 2009 (New Game in France in 2003; english edition new in 2007) ukL 19.99
    you are one of the most powerful wizards in the world - in fact, the most powerful, never mind what that presumptuous imposter across the bridge challenging you may claim; but the only way to demonstrate this is a duel:
    standing on the stone bridge, your goal is to drive your challenger off, and into the river of lava churning below; cunning use of your reserves of mana and careful spell selection is vital: your chosen weapons of magic must be strong enough to defeat the impudent oaf; but the fury of the magical battle has started making the old bridge crumble...
    30 Spell Cards in two decks, 2 Mana Dials and 2 Wizard Markers with stands, 16 Collapsed Flagstone Tiles, 1 Firewall Marker with stand, the Gameboard and the Rules
    designed by Francois Bruel & Philippe des Pallieres for 2 Players Ages 10-96; 30 Minutes Playing Time
  • Shear Panic New game available 27th September 2006; ukL 19.99
    manoeuvre your sheep to score most points, playing tag/tig/s/he/it, standing as close to Roger as you dare, but still avoiding the shearing clippers;
    Designed by the Lamont brothers for 3-4 Players Ages 10-96, Playing Time 45 Minutes
  • Sherwood Forest - NEW GAME available 15th July 2009 ukL 38.99
    build your hideouts well, plan your raids with care, and above all, do your best to avoid the sheriff; for the forest is full of rival gangs: and everyone wants to scramble their way to become top robber band, giving away to the poor more than any other
    for 3-9 Players Ages 9-96; no estimated playing-time advised
  • Shove Ha'penny New edition game available 12th September 2007 ukL 34.99
    set of coins & board for the traditional elnglish pub table-top game
    for 2-One Roomful of Players Ages 8-96; no information provided by wholesalers as to Contents; Playing Time pretty depends upon number of players, state of inebriariation of same (though concommittant consumption of alcohol is not actually required by The Rules, it is Traditional), etc.
  • Siege Stones 2nd Edition New edition game available 21st March 2007 ukL 16.99
    abstract strategy game in which you take turns placing either stones or towers on the board: stones threaten towers, thereby controlling them; but towers weaken stones next to them. the more towers next to a stone, the weaker it is; and one well-placed tower may free two others.
    for 2-4 Players Ages 7-96
  • Siena (Sienna) - New game in 15th February 2006 ukL 34.99 (out of stock)
    [now (August 2007) got to customer order]
    In the year 1338, Sienna's Council commissioned Ambrogio Lorenzetti with the painting of a fresco showing the town and its businesses; the artist did them proud in a work that took him the best part of three years to complete, depicting the town of Sienna and the fields about it, and the countryside in which it's set, and depicting some of its citizens at work, or going about their affairs. This major artwork is known as "Gli effetti del buon governo in citta e campagna" [The Results of Good Governance upon City and Country - pp.]. In this game, you get to play upon and around a reproduction of this fresco.
    Starting off as peasant farmers, sowing seed and selling your harvest along the Via Francigena, you will hopefully save florins sufficient to advance you to the more comfortable world of the Merchant, trading in Cloth & Spices throughout Tuscany. But to become one of the Council of Nine who rule Sienna, you must do better yet: you must become a wealthy Banker, and use your influence - and wealth - to obtain the Senesi's consent; whether by sponsoring the arts, or funding a great new municipal building. However, there are many risks and Pitfalls waiting for you along the way: beggars, thieves, pretty young men & women in the inn... not all of them are as innocent as they look, and they could've been set there by your rivals - as you've laid traps for them...
    Designed by Mario Papini for 2-5 Players Ages 12-96; Estimated Playing Time: 45-90 Minutes.
    Contains 36 wooden pawns, 40 wooden cubes, 93 Game Cards, the beautiful Gameboard, and the rules.
  • Silk Road New game available 20th September 2006; ukL 34.99
    Strategy game of trading along the great historic route from Antioch to Chang'an; bidding for control of the Caravan Leader, to decide which cities to visit, and where each decides whether to buy or sell any of the various trade goods available such as dried fruit, jewels, and of course - silk.
    for 3-6 Players; no further information supplied; got to specific customer order.
  • Simpsons Monopoly: Electronic Banking Edition New edition game available 12th September 2007 ukL 29.99
    buy up desirable - and less desirable - real estate in Springfield, in an edition that includes a 2 x AA Battery (included) Simpsons Bank with Homer Sounds!!!
    for 2-6 Players Ages 8-96; no information provided by wholesalers as to Contents; Playing Time pretty much as your average game of Monopoly, depending upon who you play with, and your various game styles
  • Sin City: The Game New game in 19th October 2005 ukL 20.99 (out of stock)
    [August 2007: got to customer order; January 2008: seemingly no longer distributed in the uk]
  • Smackatoa! - NEW GAME available 11th November 2009 ukL 44.99
    you're all in a reality tv show in which you have to escape from the chain of islands on which you're stranded, before the constant eruptions destroy everything, and everyone
    for 3-5 Players Ages 10-96; no playing-time advised by wholesalers
  • Small World - NEW GAME available 1st April 2009 ukL 34.99
    a game of imperial expansion, conquest - and survival - with 14 races and 20 unique powers
    for 2-5 Players Ages 8-96; no playing-time advised by wholesaler
    • Small World: Cursed - NEW GAME EXPANSION available 11th November 2009 ukL 7.99
      adds Goblins and Kobolds as Races, plus introducing new options
      (no additional playing-time advised by wholesalers)
    • Small World: Grand Dames of Small World - NEW GAME EXPANSION available 11th November 2009 ukL 7.99
      adds Priestesses, Gypsies and White Ladies as Races, plus introducing new options
      n.b. these are expansions for the Small World main game, not playable without it
      (no additional playing-time advised by wholesalers)
    • Snip It New game available 21st November 2007 ukL 19.99
      you know loads of answers - but can you be the last person to buzz in with a correct one before the random timer runs out?
      for 2-4 Players Ages 8-96; no estimate of playing-time advised
    • Snow Tails - NEW GAME available 13th May 2009 ukL 29.99
      deep inside the arctic circle, sledders compete in a race that will test their skills and endurance; they must evade trees, icy traps and other pitfalls and snares [i'm less certain of the presence of devices, and suspect delusions, sniggles and contrivances will prove conspicuous only by their absence]
      for 2-5 Players Ages 10-96; no information provided by wholesalers as to Playing Time
    • Solitaire - NEW Edition GAME available 14th October 2009 ukL 11.99
      wooden game board and sliding-topped box, with 44 glass marbles; nice edition of the traditional game
      for 1 Player Age 6-96; no playing-time advised by wholesalers
    • Space Alert - NEW audio CD-based GAME available 20th May 2009 ukL 49.99
      you are explorers facing unknown dangers as you chart new sectors of space; a real-time co-operative game of survival with audio CD-based game mechanic
      for 2-5 Players Ages 12-96; no information provided by wholesalers as to playing time
    • Space Pigs New game in December 2002 ukL 38.99
      For 3-6 players aged 10-96; playing time c. 90 minutes
      "It's 10001 A.P. (Anno Porci). The known universe is governed by the Emperor Snorker, my father, who resides in Sty Central, the birthplace of Porcinity. .. ..the most precious substance in the universe is our acorn beer: Slop. Slop increases longevity. Slop expands the realm of consciousness. Slop helps control the Force of Oink. But the coveted acorn now only grows in a single galaxy at the edge of the universe: the Fabled Alpha Cemporky. Whosoever controls the Alpha Cemporky rules over the known universe."
      "A simple, energetic game combining strategy, backstabbing and political finesse. Space Pigs: A healthy and nutritious game"
    • Spiderman Operation New game available 25th April 2007 ukL 14.99
      Gameboard with Spiderman Patient, tweezers, 11 Plastic FunAtomy Pieces, Play Money, 22 Game Cards and the Operation Instructions
    • Spree New game in 14th December 2005 ukL 2.49
      Springtime. Midnight. The Mall is Beckoning... Welcome to LeGrand Mall [a], the oldest and most poorly-secured supermarket in the world. enter yourself. and your characteristically poorly-chosen circle of friends. uh-oh...
      It's not enough to simply loot the place - you have to do it in style - yup, you're all engaged in an all-night supermarket-looting race, involving shopping-trolleys, torches & guns.
      Why guns? Because someone may realise it's quicker to loot from friends' loaded cars, than it is to tour round & round the supermarket, & back to their car, and back to the mall...
      ([a] - awful pun, Cheapass)
      Classic Edition with original Phil Foglio artwork plus updated "Hong Kong" extra violence rules; for 3-8 Players ages (able to cope with a game involving looting a supermarket): requires use of two pawns/player tokens per player, two d-6, two decks of ordinary playing-cards with jokers, plus pen/cil & paper, with which to keep score;
      "Spree: it's a little like shopping"...
    • Spree New game in 14th December 2005 ukL 1.99
      (as above, but outside of envelope water-stained)
    • Stack Market New game available 20th June 2007 ukL 15.99
      your increasing investments in Stock-Exchange quoted companies is represented by the growth of the tower stacking cubes for each;
      but as these grow, they become increasingly unstable...
      for 3-4 Players Ages 10-96
    • Starbase Jeff (was ukL 4.99; out of stock and apparently out of print)
    • StarCraft New game available 24th October 2007 ukL 49.99
      each player is one of the Protoss, Terran, or Zerg Faction Commanders, battling with the others' powerful armies for supremacy across multiple worlds
      for 2-6 Players; no advice as to age range, contents, nor estimate of playing-time advised
      • Starcraft: Brood War Expansion NEW GAME EXPANSION available 17th December 2008 ukL 39.99
        the Zerg Hive is shattered, torn apart by fierce infighting, while the Protoss labour to rebuild their devestated homeworld, and reuinite with their sundered Dark Templar brothers; and the Terran Emperor, Mengsk I, must face two formidable threats to his new power over all the Human colonies: Kerrigan, now Zerg Queen of Blades, who he betrayed in his ruthless rise to power, and also a conspiracy arising amongst his own subordinates
        n.b. an expansion requiring the main game for play
    • Starfarers of Catan ukL 59.99 (out of stock)
      *gulp* - i don't know where to begin! it's massive!
      Build your spaceship up - you add to your playing-piece spaceship as you do so - and you build up as you trade; trade as you explore space, build colonies where you explore; carry colonists and cargoes as you trade, and fight off pirates, and negotiate & trade with aliens as you go...
      Diplomacy, canny trading, the firm handling of piracy, a bold but well-judged colonisation programme - a mix of all of these is required to gain the support of Humanity and the other races of the galaxy, to see you become the Ambassador of the Galactic Council, ahead of any other player in the game...
      Designed by Klaus Teuber, for 3-4 Players [see next item for expansion to 5/6 players] aged 12-96; Estimated Playing Time approximately 2 hours (but allow a good two and a half to three for your first time around);
      Contents [deep breath]: 38 Resource Chips, 4 Friendship Chips, 20 Friendship Cards, 32 Encounter Cards, 100 Resource Cards, 4 Victory Point Markers, 12 Spaceport Rings, 12 Transporters, 36 Colonies, 28 Trading Outposts, 4 plastic Mother Ships; 108 Mother Ship Expansion Pieces, 4 Game Overview Cards, the colour-printed Gameboard, Almanac, 2 dice - and the Rulebook.
      (Starship Catan, below, is the 2-Player, boards-with-cards game), while there is also the:
      • Starfarers of Catan: 5-6 player expansion ukL 24.99
        for adding one or two further Starfarers to your game.
      [return to the entry for Starfarers of Catan on the War Games Page, if thence thou cam'st]
    • Stargate SG 1 New game in 10th March 2004 ukL 31.99
      840 detailed plastic Goa'uld, Earth & Asgard Starship, Stargate & Combat Unit Figures; 5 d6, 50 Game Cards, Easy-to-Learn Rules with Deep Gameplay; Phenomenal Board of the Universe [i think that means "large", rather than being possessed of any strange or transcendent powers - ppint.]
      a game of deployment, movement, strategy and chance no estimate of game playing time given, but allow a couple of hours;
      For 2-6 Players of Ages 10-96
    • The Stars Are Right - NEW GAME available 2nd September 2009 ukL 21.99
      [at this rrp, possibly a card game? - but thumbnail description supplied mentions "tiles"; we shall, hopefully, see. - ppint.]
      you are cultists of Cthulhu the Great attempting to summon back to Earth unspeakable and indescribable monsters from beyond space and time - whither they were long ago banished;
      starting off small with ghouls & ghasts [?], you'll likely progress onto larger and more powerful fiends that can flip tiles, and change the skies...
      for 2-4 Players Ages 12-96; no playing-time advised by wholesalers
    • Starship Catan ukL 31.99
      Two-player, boards-with-cards game; Stephen says it plays well, with enough possibilities so it keeps on being interesting. Starfarers of Catan, above, is the multi-player Catan space-trading boardgame)
      [return to the entry for Starship Catan on the War Games Page, if thence thou cam'st]
    • Star Wars: Queens Gambit (out of stock & out of print)
    • Stash ukL 19.99
      "Inside this Package you'll find: Corrupt Cops! Rock Concerts! Singles Bars! False Bottom Suitcases! Loan Sharks! Psycho Wards! Funny Money! - And enough "drugs" to keep the CIA in business for years!"
      "In other words.. ..everything you need for a few hours of legal fun"
      contains 6 Playing Pieces & 6 Cops, 4 Smuggling, 12 Corrupt Officials, 28 Drugs, 40 Connection, & 42 Rock Concert Game Cards, 4 Dice, the Rules, Charts, Tables, Quagmire's Own Miracle Playing Guide & the 22" x 28" (c. 56 x 71 cm) clear plastic-coated, water/tea/coffee/juice/etc.-proof, full-colour map of New York City - and $32,400 in StashCash!
      for 2 or 3-6 Players (or more; but more player tokens/pawns/pieces will be required, and - eventually - more play-money, etc.); Ages: not really suitable for Players Too Young to be Properly Cynical about the War on Drugs - say, 18-96; comes packed in a large, sturdy cardboard tube, to protect the fairly loosely-rolled (i.e. un-creased & un-folded) plastic-coated map
    • Steam: Rails to Riches - NEW GAME in 10th June 2009 ukL 44.99
      build railways and deliver goods by the ever-changing network of tracks and stations, improving your own - and your train - and grab the right goods to make the longest distance and most profitable deliveries you can;
      your deliveries build income, which you use to improve your network, train and goods and/or eventually score victory points towards the winning target figure
      Designed by Martin Wallace for 3-6 Players Ages 12-96; no advice as to playing time furnished by wholesalers; includes balanced "standard game" rules as well as the full rules set
    • Stone Age NEW GAME in 16th April 2008 ukL 36.99
      collect wood from the forest, break & clear stone, build, plough fields, plant crops, pan for gold, and trade to build yours into the most successful village, and advance to become the greatest civilisation
      contents: 18 Tool, 28 Building, & 53 Supply Tiles; 106 Wooden Pieces (58 Resources, 40 Figures, & 8 Markers); 36 Civilization Cards, 1 Starter Player Figure, 7 d-6 Dice, 1 Leather Dice Cup, 4 Player Boards, the Game Board and the Rules Booklet
      designed by Michael Tummelhofer for 2-4 Players Ages 10-96; artwork by Michael Menzel; 60-90 Minutes Playing Time
    • Stonehenge Anthology New game in 12th December 2007 ukL 29.99
      Five Games for the price of One!
      fivegames by five established major game designers:
      a Druidic Election from Bruno Faidutti;
      a Magical Convocation from Richard Garfield;
      aMonumental Fire Sale from James Ernest;
      an Alien Chariot Race from Mike Selinker;
      an Arthurian Showdown from Richard Borg;
      contents: 5 Trilithon, 6 Pawn 50 Disc & 50 Bar Plastic Pieces, 1 Deck of 65 Game Cards, Game Board and the Rulebook for the 5 Games
      for 3-5 Players Ages 10-96; 30-60 Minutes Playing Time, depending upon which of the five games contained is being played
      • Stonhenge: Nocturne NEW GAME EXPANSION available 6th February 2008 ukL 12.99
        and this expansions designer team's crewed by Klaus-Jurgen Wrede of Carcassonne fame; designer of many Fluxxions, Andrew Looney; and Bruno Cathala & Serge Laget, the designers of Shadows over Camelot
        n.b. expansion requiring use of the main game for play; no estimate of additional playing-time given
    • Stormbreaker: Alex Rider New game available 15th November 2006 ukL 19.99
      Be the first new superspy to complete your mission, by hacking your opponents [sic] secret code; make your way about the board collecting gadgets and special skills, complete the challenges and defeat the enemy; collect & stash your assetswithin the Safe & Mission Zones, but take extra care when you proceed from Caution into the Heightened Alert & Danger Zones - your life is on the line...
      For 2 or more Players Ages 8-96, no estimate playing time advised
    • Strange Synergy New game in 29th August 2003 ukL 29.99
      Choose your warriors; Assign the their powers, from Acrobatic Evasion through Zorch Ball; then Smite your Foes - before they Smite you!
      Designed by Mark Ahlquist & Brian Stormont for 2-4 players aged 10 or 12-96, playing time approximately 45 minutes.
      Contains 1 (2-sided) Map, 1 six-sided die, 6 Base Counters, 6 Flag Markers, 9 Map Counters, 12 Warrior Stand-ups & plastic bases, 18 Gadget Markers, 42 Status Markers & "Unlimited Possibilities"
    • Stratego - NEW Version GAME available 5th August 2009 ukL 14.99
      for 2 Players Ages 10-96; no other information supplied by wholesalers
    • Stratego: Star Wars: Clone Wars edition - NEW Edition GAME available 7th October 2009 ukL 14.99
      with illos from the cartoon, elsewise the game's the same
      for 2 Players Ages 7-96; no playing-time advised by uk wholesalers
    • Street Illegal Newly-stocked game in 12th December 2007 ukL 22.99
      a fast and furious car race round a circuit of eight reconfigurable sections of track, earning chips that allow you to accelerate - and brake! - to keep on the course at as high a speed as possible
      card-based play using player mats, driver cards, 20 Track Sections, 90 Tempo Cards, 50 Plastic Chips and the Rulebook
      Designed by Heinrich Glumpler for 1-7 Players, no age range or playing-time estimate given by publishers; i'd estimate 8/10-96
    • Stronghold - NEW GAME available 4th November 2009 ukL 44.99
      one defends the Stronghold, the others attack the mighty fortresses walls with wave upon wave of assaults by monsters and magic
      for 2-4 Players Ages 12-96; no playing-time advised by wholesalers, but apparently c. 2 Hours (playing-time by courtesy of angus at cb7 games)
    • Strozzi - NEW GAME available 19th November 2008 ukL 28.99
      third of the Medici games, set in the Italy of competing city-states of the 16th CVentury (C.E, or A.D.); under the guidance and protection of the great families of the city, the Bardi, the Medici and the Strozzi, merchants' ships bring valuable cargoes from all over the world; and the wealth that accumulates, promotes knowledge and experiment in the arts, the natural sciences, and architecture not least
      for 3-6 Players Ages 10-96; no estimated playing time advised
    • Sucking Vacuum Newly stocked game in 19th December 2007 ukL 18.99
      the 6-man crew has just dimmed the lights and settled back to dream wistfully of full gravity, when the unthinkable happens - alarm sirens blare, emergency airlock doors slam shut, hazard warning lights start their urgent flashing: something's gone horribly wrong.
      the international space station is a disaster: equipment is strewn about any old place after years of neglect; you must search through the rooms of the station hunting the equipment - and fighting off your equally desperate colleagues - needed to escape
      tile-based Board Game, so with many possible layouts to play, designed by Marc Davis for 3-6 Players Ages 13-96; no playing-time indicated
    • SuDoKu Electronic Hand-Held Numbers Game New item in 29th December 2005 ukL 9.99
      Over One Million Puzzles to play - Timer Option - Help/Solve Puzzle feature - Five levels of difficulty - from "Easy" to "Treacherous"!
    • Sumeria - NEW GAME available 10th June 2009 ukL 24.99
      using traders and trade, you compete to bring your influence in the Sumerian City-States to dominate at the end of each dynasty, when scores count; but take care, for city-states can lose, as well as gain power in ancient Mesopotamia
      for 3-4 Players Ages 10-96; no playing-time advised by wholesalers
    • Summit NEW GAME available 25th June 2008 ukL 17.99
      game of competitive mountain climbing in which you must navigate around obstacles and avoid capture by your opponents on the board
      no further game info advised
    • Sunken City New game in 12th May 2004 ukL 29.99 (out of stock)
      Centuries ago, a wealthy city was overwhelmed by a tsunami and sank beneath the waves - more or less intact; it now sits at the bottom of a deep lake, its treasures guarded by Neptune. Players must use their powers to raise portions of the city from the deep waters, to search from street to street for these treasures, moving from building to building along the cobbled streets. Keep what you find, but be sure to get it back to your village and safe from Neptune, as anyone caught by the angry god stalking them and sinking everything in his path loses everything they have with them - and if it isn't safe in your village, it doesn't count towards your score at the end of the game.
      Contents: 4 Adventurer Pawns, 4 Adventurer Boards, 12 Buildings, 24 Movement Cards, 30 Streets, 44 Treasures, 1 Neptune Figure, 8 Neptune Chips, 3 d6 Dice, the Game Board, 4 Rules Summaries & the Rules Booklet
      Designed by Wolfgang Kramer & Michael Kiesling for 2-4 Players Ages 8-96, Playing Time approximately 60 minutes.
      now (2007) got to specific customer order
    • Super Action Cricket Game New game available 13th December 2006 ukL 24.99
      table-top game with 1 Trigger Action Batsman, 1 Spring-Loaded Bowler, 1 Magnetic Wicket-Keeper, 4 standing & 5 Crouching Magentic Fielders, 1 Cricket Piych, 1 Boundary Rope, Score-Sheets & the Rules
      for 2-22 Players (two teams) Ages 6-96,; no estimate of playing-time given
    • Supernova - NEW GAME available 18th February 2009 ukL 59.99
      five civilisationsare abandoning the Solar System to escape the imminent super-explosion of their Sun, and are setting out to conquer new systems by taking over their planets, mining their Moons, and building up powerful spaceship fleets, upgrading Shields and Weapons, Communications Systems and Engines; Conquer the greatest volume of Space by the time your original Sun goes NOVA!
      for 3-5 Players Ages 12-96; no Playing-Time advised by wholesaler, but includes both long and short-playing versions of the game;
      "possibly the first space exploration game where 3D space not only matters, but could be the key to your victory!"
    • Super Scrabble - NEW [variant] GAME
      Twice as many Letter Tiles, Much Bigger Board - and introducing Quadruple Word Score squares - 200 Wooden Letter Tiles, 21" x 21" () Gameboard, Player Letter Racks, & the Rules
      see main entry above, listed as a Scrabble variant
    • Surf's Up Dude NEW GAME available 6th February 2008 ukL 27.99
      compete to catch the biggest wave and ride it all the way into the beach: but beware other surfers cutting in - and sharks
      for 2-6 Players Ages 11-96; playing-time not advised
    • Sutter's Mill - NEW GAME available 4th February 2009 ukL 34.99
      game of the Californian goldrush, in which players first build up the boom-town of Coloma, bringing in new citizens and new business, and hence greater profits to them - so long as the gold vein lasts.
      once the gold is exhausted, they must tear down and dispose of all their property they cannot take with them - ideally, just before the gold runs out...
      for 2-4 Players, Ages 12-96; no estimated game time advised by wholesaler
    • Sylla - NEW GAME available 12th November 2008 ukL 32.99
      or "Sulla", as we know the cruel roman dictator - and brilliant general - 's name in the uk;
      players compete to get themselves chosen Consul - the single greatest step on the road to power; no-one can win without the aid of other players, but they won't help you unless you help them, so it's a game demanding carefully-judged co-operation
      for 3-4 Players, Ages 12-96; no estimated playing time advised

    T

    A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z

    • Taj Mahal Reprint game in 1st November 2006; ukL 38.99
      German Games Prize 2000 Prize-Winner Players use cards to bid for up to six prizes, typically ownership of particular positions on the Game Board; points are gained by connecting up Provinces on the map of India - amongst other ways; knowing when to pull out of the bidding, and live to bid for the next prize in each of the twelve auctions, and when the prize on offer is too important to your position, to let anyone else have it - if you can prevent this...
      Designed by Reiner Knizia for 3-5 Players Ages 12-96, 60 Minutes estimate playing time;
      Winner of the 2000 Deutscher Spiele Preis
    • Taji NEW GAME available 5th March 2008 ukL 14.99
      in which the aim is to build up the largest area of your own colour upon the board - but beware! every piece bears your opponent's colour as well as your own - so every piece you play may help them, as much as it improves your position - or even better
      for 2 Players Ages 7-96; playing-time not advised
    • Tales of the Arabian Nights - NEW GAME available 25th July 2009 ukL 44.99
      adventure in the worlds of Sinbad, and of Ali Baba and the Forty Thieves; travel throughout the lands of the tales of Scheherzade of the two thousand nights and one night, that she told to keep her beloved sultan spellbound - and to keep her head;
      but unfortunately, the wholesaler has resisted revealing what players in this game are endeavouring to do, or how it is won - or even if it is won.
      for 2-6 Players Ages 12-96; no playing-time advised by uk wholesalers
    • Talisman - NEW Revised 4th EDITION GAME in 11th December 2008 ukL 39.99(rising to ukL 44.99*)
      revised reissue of the Classic Fantasy Adventure Boardgame: * - n.b: wholesalers've warned the rrp will rise after Christmas 2008
      play one of 14 Fantasy Characters, each with Appropriate Strengths, Abilities & Powers, from Hero to Magic-User to Barbarian... collect Armour, Spells, Weapons, Money & Helpful Followers as you risk adventures - that may lose you any & all of these - as you travel around the world (the outer "circle" of the main board's squares), until you feel you are well-enough armed & equipped to dare the Ultimate Challenge:
      The Perilous Path through the Plane of Fire to the Crown of Command
      "Only One Can Wear It" - though many may try for it; the Crown confers a Deadly Power that is usually enough to ensure the First to Gain It, Rules the World
      contents: 14 Newly-Sculpted Moulded Plastic Character Pieces (Toads included), 14 Character, 4 each Talisman, Toad and Alignment Change, 24 Spell, 28 Purchase, & 104 Adventure Game Cards all Full-Colour; Full-Colour, Six-Fold 52.6 x 78.8cm (c. 20.7" x 31") Game Board, 6 x d6, Craft, Strength, Life & Gold Counters, and the revised Rules (including a quick-play version)
      for 2-6 Players Ages c. 8-96; no information provided by wholesalers as to Playing Time, but i recall games lasting from 30-90 Minutes (sometimes longer, especially when players - legitimately - successfully collude)
      • Talisman: Frostmarch Expansion - NEW GAME EXPANSION in 11th November 2009 ukL 18.99
        the Frostmarch, brought in by the Ice Queen, is transforming the realm into a desolate, frozen waste; can your players' characters wrestle the Crown of Command from her possession?
        n.b. an expansion for the Talisman main game, either the 4th Edition, or the 3rd Edn. with the conversion pack), not playable without it
        (no additional playing-time advised by wholesalers)
      • Talisman: The Reaper - NEW GAME EXPANSION in 7th January 2009 ukL 19.99
        an unearthly chill suffuses the air, and creeps up your spine: the Wizard will be distracetd from his tome of ancient lore, and Warrior draws their mighty swords, though no immediate threat be apparent;
        a grim shadow has fallen across the land indeed: Death himself now wanders abroad in the countryside
        first expansion for the Revised 4th Edition of the classic game, as produced by Fantasy Flight; n.b. requires the main game, above, for play
      • Talisman: The Dungeon - NEW GAME EXPANSION in 29th April 2009 ukL 29.99 (out of stock)
        legend tells of a vast treasure lying deep in the bowels of the Talisman: The Dungeon, watched over by the Lord of Darkness, vigilant and alert for any who dare disturb his realm - and who might attempt to use the Portal that leads to the Crown of Command;
        do you have the courage to enter the stygian depths and confront the perils hidden there?
        5 New Characters (Amazon, Gladiator, Gypsy, Philosopher, & Swashbuckler) complete with their sculpted plastic miniatures, custom-fitted map board, over 100 New Game Cards and the expansion's Rules;
        adds an entire new realm (and hidden depths) to your game; the first major expansion (second in all) for the Revised 4th Edition of the classic game (or the unrevised 4th Edn. with Conversion Kit, below); n.b. requires the main game for play
      • Talisman: Conversion Kit - NEW GAME ACCESSORY in 7th January 2009 was ukL 14.99 out of stock
        conversion kit containing replacement components, Character and Game Cards for the Black Industries 4th Edition game to allow owners to play the new - and all forthcoming - expansions with their set
    • TAMSK New edition in 2nd November 2005 (new game in 1998) ukL 29.99 (in stock, though out of print)
      you start the game with three sand-timers (like traditional egg-timers, though made in clear plastic rather than glass) which rule the time you have, to move, and 32 Rings; the hourglasses (timers) are the playing pieces: each turn you must move one of them and turn it over, and may play a ring on every vacant location you've moved to: so the more locations you visit, the more rings you can play, and the object of hte game is to be the first to play themselves out of rings.
      but beware; you must turn each of your hourglass-sand-timers over before it runs out, in approximately three minutes - or else, you lose it...
      a fast and frequently-repeatable game for 2 Players ages 8-96; c. 15 Minutes Playing Time per game; how good are you under pressure?
      contains 3 red and 3 black 3 minute (approximately) and one neutral 15 second (approx.) sand-timer hourglasses, 64 Rings, 2 Ring-Holders, the Gameboard and the Rules
      a complete game in itself, this also combines with the original GIPF!, as do all the other GIPF Project games:
      DVONN, PUNCT, YINSH, & ZERTZ, equally unusual strategy games from the same design studio in the GIPF! game project.
    • Tempus New game available 9th August 2006 ukL 36.99
      Start at the Dawn of Time, and lead your people into building a civilisation, and towards a modern society and be the firstto attain flight
    • Tempus Draconis Newly-stocked game in 12th December 2007 ukL 31.99
      if you fight your way through the Millenarocca, fortress of Evil, free the prisoners and escape with them unharmed, you'll gain the King's undying gratitude; but only the bravest and luckiest of heroes will succeed!
      Designed by Paolo Vallerga & Valerio Porporato for 2-8 Players Ages 8-96; 75-90 Minutes Playing Time; with rules in English, Italian, Sanish, German & French
    • The Ten Commandments - NEW GAME available 27th May 2009 ukL 24.99
      what if you wanted to rewrite the Ten Commandments by which all should try to live?
      and what if you were a foul-mouthed bigoted "shock jock" radio host, or a totally self-centred greedy banker, or a radical militant protestor? how could you get the commandments you wanted agreed to?
      you have to cajole and persuade the others to support the commandments you want - whilst they are doing the same with you, and everyone else;
      everyone has to compromise - but must try to avoid conceding too many commandments that will advance a competitor's aims ahead of their's
      for 3-8 Players Ages 8-96; no information provided by wholesalers as to playing time
    • Thief of Baghdad New game available 13th December 2006 ukL 19.99
      compete to get the best haul of booty out of the city merchants' & nobles' well-defended homes & palaces, by distributing your team of thieves & guards as well-distributed through the town, and making best use of your money to bribe those you don't own...
      no indication given me as to number of Players, age range nor estimate of playing-time given
    • Thieves' World: out of print and out of stock; see entry listed under S, for Sanctuary: the Thieves' World Boardgame, above, for links to the original books and to the role-playing game
    • The Three Commandments NEW GAME available 19th November 2008 ukL 28.99
      you are all novices in your different religions' hierarchies, trying to earn as much good karma (recognition for your piety) as possible, and each take turns as the High Priestess, who is the only one knowledgable of her religion: perhaps treating the High Priestess in a particular way will earn you the most good karma; or perhaps handling the Sacred Artifacts in a particular manner will...
      for each High Priestesses religion has its own rules of the Proper Way
      for 3-7 Players Ages 10-96; no estimated playing time advised
    • Through the Ages NEW GAME available 13th February 2008 ukL 44.99
      choose your civilisation, and guide it up from antiquity through the middle ages, and on into modern times: it's your choice of leaders, too; and whether you create a society that is religious, warlike, artistically-inclined...
      no estimate of playing-time, age range, nor player numbers notified
    • Thud: the Discworld Boardgame second edition RE-STOCK in 22nd August 2007, new in 27th October 2005 ukL 24.99
      back in stock after six months or more unavailable - hurrah! ppint. (i love this game, and was persuaded to part with my own set whilst it was unavailable...)
      (this new edition included two alternative sets of rules; the original, and those for the Koom Valley variant, in which the dwarfs are trying to make off with the Thudstone; and introduces the Kings' Game, a test of wits and Thud skills, to see who would have won a legendary game between a dwarf-king and a troll monarch, once it had reached the imminent final scene...)
      Based on the shattering battle[s] of the Koom Valley between countless trolls & innumerable dwarfs (well, eight and thirty-two, respectively, in the game, plus the Thudstone, and a spare stone/piece, all lovingly sculpted by Bernard Pearson, the Cunning Artificer indeed); plus the unique 45cm x 45cm (c.18" x 18") Thud Gameboard; Thud Rulebook and Strategy Guide;
      "A Head to Head Strategy game for Two Players aged 8 to Adult" "Designed by Trevor Truran and Terry Pratchett"; the new edition's box top uses the excellent cover art from the uk editions of the novel, Thud!.
      This is an excellent and unique boardgame, that i think will appeal to players of chess, draughts ("checkers", for merkins), go & otello or reversi, requiring players learn fairly simple rules for the moves of the two kinds of pieces, the Dwarfs and the Trolls, and then to learn how best to play both; for when the players agree neither side can hope to take a further piece in a reasonable time, the board is set up afresh, and the player who played the Dwarfs now plays the Trolls, and vice-versa. The winner is s/he who scores best over both "halves", and the strategies for the two sides are almost completely different.
      Were the satisfyingly chunky pieces felted, they would grace any room in the country upon a craftsman-made wooden - or, even better, slate! - Thud board (the quarter-folded card game board in the set is quite adequate, but not really up to the pieces' standards, and at least two customers very satisfied with their purchase've returned to report having made, and had made for them, a board in hardwood marquetry, and a board in solid slate.) (if only i had room for the latter...)
    • Thurn and Taxis New game in 2006 (was ukL 24.99; out of stock)
      in 1490 AD, Holy Roman Emperor Maximilian I awarded Franz von Taxis the contract to deliver mail between the Royal Palaces in Innsbruck and Brussels; from this beginning, he built up a network that became a public service known as Thurn and Taxis in the middle of the 17th Century, and saw the heads of the family made Counts, and the titles of Postmaster General made hereditary.
      Can you & your friends each emulate his & his family's achievements, and build a successful postal network of your own?
      Plan your route-building and investments in new carriages carefully - and don't forget to keep at least half an eye upon what the others are getting up to... 4 Principal Mail-Coach Firm, 20 Carriage, 66 City & 4 Summary Cards, 30 Bonus Tiles, 80 Wooden Houses, the Game Board and the Rules Booklet
      Designed by Karen & Andreas Seyfarth for 2-4 Players Ages 10-96; Playing Time c. 1 Hour;
      An Epic Game of Galactic Conquest, Politics and Trade
    • Ticket to Ride New game in September 2004 ukL 34.99
      Prize-Winning Game: Spiel des Jahres Kritikerpreis 2004
      2nd October 1900; it is 28 years to the day that Phileas Fogg accepted the challenge to travel around the world in eighty days, and some old friends have met to celebrate his feat by presenting themselves with a fresh challenge; to see which of them can travel by rail to the greatest possible number of cities in North America within seven days - and at stake is a prize of One Million Dollars.
      Players collect cards of various train cars allowing them to claim the railway routes connecting the cities; the longer the routes, the more points earned; additional points are secured by players fulfilling their Destination Tickets by connecting up the distant cities, and also to the player who builds the longest continuous railway; but who will claim the Prize?
      Contains: 5 Wooden Scoring Markers, 110 Train Car Cards, 240 Coloured Train Cars, 1 Rules Booklet, 1 Summary Card, 1 Board Map of North America & the Train Routes, and 30 Destination Tickets
      Spiel des Jahres Prize-Winning Game: Kritikerpreis 2004 designed by Alan R. Moon for 2-5 Players Ages 8-96; Playing Time 30-60 Minutes
    • Ticket to Ride USA 1910 New game expansion available 18th October 2006; tin boxed ukL 11.99
      181 Large format Game Cards - same size as those in TtR Europe & TtR Marklin plus New Rulebook giving players 3 New Ways to Win.
      For 2-5 Players; no further details provided as to Player Ages, Playing Time, etc. but these are liable to be the same as for
      Ticket to Ride & the two variants, immediately above
    • Ticket to Ride: Dice Expansion NEW GAME EXPANSION available 5th November 2008 ukL 13.99
      replaces the drawing and collecting Game Cards game mechanism with rolling five Custom Train Dice (or, in tunnels, three Tunnel Dice) each turn and, depending upon that roll, perhaps re-rolling some or all of them, and using the result to variously claim Routes, grab Route Tokens and draw further Destination Tickets
      n.b. NOT a stand-alone game; the main game is required for play
    • Ticket to Ride: Europa 1912 Expansion - NEW GAME EXPANSION available 11th November 2009 ukL 14.99
      upgrade with new gameplay for all versions of Ticket to Ride, with Warehouses and Depots; and new routes to the great rail destinations of Europe
      n.b. an expansion for the Ticket to Ride main game, not playable without it
      (no additional playing-time advised by wholesalers) (contradictory info as to what it expands supplied by wholesalers)
  • Ticket to Ride: Europe New game in 30th March 2005 ukL 34.99
    i've not yet done more than briefly look at this, nor at:
  • Ticket to Ride: Marklin New game in 22nd March 2006; was ukL 29.99, prob'ly c. ukL 35 now (out of stock)
    From the scenic countryside of Bavaria & Switzerland in the South to the old Hanseatic Ports of the North, from Alsace, and the Netherlands in the West, to Berlin, Dresden, & Austria in the East - the Marklin Edition of Ticket to Ride honours, and was created in partnership with the great model railway company - and adds a new game element: that of Passengers, who are used to pick up valuable Merchandise at stops along the routes.
    Contains 5 Scoring Markers, 15 Passengers, 46 Destination Tickets, 74 Merchandise Tokens, 118 Train Carriage Cards, 240 Coloured Train Carriages, the Gameboard/Map of Germany & the Rules Booklet.
    Designed by Alan R. Moon for 2-5 Players, Ages 8-96; estimated Playing Time 30-60 Minutes.
  • Ticket to Ride: Nordic Countries NEW EDITION GAME [a] in 3rd September 2008 ukL 38.99
    players collect railway carriage cards of various kinds to build trains allowing them to claim railways linking the great cities of Scandawegia (Denmark, Norway, Finland and Sweden); Copenhagen, Oslo, Helsinki, Stockholm, Trondheim, Stavanger, Boden, Narvik, Murmansk [c], Oulu, Turku, Tromso, Kristiansand, Arhus, Goteborg, and Lillehammer (and more...)
    crossing mountains, seas and straits variously by traverse of tunnels and by leave of ferries [d], connecting these hubs of civilisation and culture
    with 46 Destination Tickets, 110 Train Car Cards, 120 Coloured Train Cars, 1 Globetrotter Bonus Card, 3 Wooden Scoring Markers, the Map Board of Scandawegia and the Rules Booklet
    [a] - wholesaler advises the "Nordic Countries" edition is expected to be available for a short time only; but n.b. this is nowhere mentioned on the game box
    [b] - including Tallin, on the Courland Coast - but not, it should perhaps be note, Iceland
    [c] - and at least one bit of Russia...
    [d] - do you cross wavery watery areas, by enterin' - and by leavin' - ferries? [e]
    [e] - sorry...
    designed by Alan R. Moon for 2-3 Players Ages 8-96; 30-60 Minutes Playing Time
  • Ticket to Ride: Switzerland Expansion New game expansion in 17th October 2007 (was ukL 13.99; out of stock)
    take the Mont Blanc and Bernina Expresses, climb the mountainous heart of Swiss geography from Lake Geneve to Davos & Martigny, through tunnels and over passes to France & Italy
    forces reconsideration of tried and tested strategies, adding Locos that may only be used on tunnel routes, New Destination Tickets taking you not only to New Cities, but out to surrounding Countries, and limits players to a maximum of 40 Trains
    n.b. game expansion not playable without either original game or Ticket to Ride: Europe; for 2-3 Players Ages 8-96; 30-60 Minutes Playing Time
    includes rules in english, german, italian, swedish, danish, norwegian, spanish and french
  • Tiddly-Winks in a Tin Box New game item in 28th July 2004 ukL 3.99
    contains Full-Sized 10" (25.4 cm) square Playing Mat, Winks, Tiddles (i know :-) ), 2 Felt Pads, and Cup in a 3" (7.5 cm) x 1.75" (4.5 cm) x 7" (18 cm) tall tin box; For 2-4 Players Ages 6-96
  • Tigris & Euphrates New game in 2003 (out of stock; probably out of print)
    Contains 153 Illustrated Civilisation Tiles, 140 Wooden Victory Point Cubes & 4 ornate Player Screens; 8 Catastrophe Tiles; 1 Unification Tile; 6 Painted Wooden Monuments; 16 Wooden Leader & 10 Treasure Markers; One richly decorated Game Board, and One Bag (for the Tiles); plus the Rules Booklet.
    Designed by Reiner Knizia for 3-4 Players Ages 12-96; Playing Time 1-2 Hours
  • Tigris & Euphrates (Revised Edition) NEW Edition GAME in 28th January 2009 ukL 44.99 (out of stock)
    now with 2-sided board, 4 new civilisation buildings and an advanced scenario;
    step back to the dawn of human civilisation, and take control of one of the first dynasties in Mesopotamia, the lands of twin rivers, the original Garden of Eden: play your part in raising high the dynasty of the great cities that grew up there, in Ur, in Ninevah and in Babylon
    for 2-6 Players Ages 12-96; wholesalers've given no advice on playing time, but probably 1-2 hours, as per above edition
  • Tikal Newly stocked in 2003 c. ukL 35.00 (out of stock)
    Prize-Winning Game: Spiel des Jahres Kritikerpreis and Deutscher Spiele Preis 1999
    Competing archaeological expeditions explore the ruins, secret ways and hidden treasures of ancient Tikal, striving to keep what they discover, and gain control of the temples and treasures recovered by the others - who are, of course, playing to do the same to you. For 2-4 players, recommended for ages 10 and upward; playing time c.90 minutes. Game designed by M. Kiesling & W. Kramer
    now (2007) got to specific customer order
    [now (2007) got to specific customer order]
  • Tiki Mountain New game available 19th September 2007 ukL 21.99
    the Volcano God is frothing fit to blow his top - and if he foesn't receive a fit and proper sacrifice soon, his rage will erupt - and destroy your island
    you must race the other villagers to Tiki's Peak and, if you prove yourself worthy, you may be able to make the sacrifice that saves your Pacific island home
    for 2-6 Players, Ages 10-96; no indication of playing time given
  • 'Til Death Do Us Part New game available 27th September 2006; was ukL 20.99
    not a board game, but a murder-mystery dinner party for up to 8 Suspects plus optionally 2 non-suspect characters, Ages 18-96
  • Tile Chess restocked in 29th December 2005 ukL 11.99
    details to follow when ginfers're wamner (r.s.n.)
  • Timbuktu New game available 7th June 2006; was ukL 21.99
    caravan leaders traversing the Sahara must plan carefully and protect their wares from robbers, if they are to maximise their returns when they reach the markets of far-off, fabled Timbuktu
  • Time Control New game in 13th June 2003; was ukL 24.99 (out of stock)
    Attack the Past, Destroy the Present, Save the Future!
    Send your Agents into the Past to attack your enemies by invading their timelines and altering history: watch the Time Waves you create ripple forwards and culminate in chaos for them and attack their agents - while they are maybe drawing your agents too far afield in the past, the better to do the same to you!
    4 Timeline boards, 48 Time Agent tokens, 88 Time Control tokens, 31 Fate cards, 64 Problem cards, the rulebook and 72 Time Wave tokens.
    A game of Time-Travel, Tactics, mean and underhanded sneakiness, and Strategy for 2-4 players of age 12-96
    now (2007) got to specific customer order
  • Time Pirates ukL 29.99
    Loot and pillage your way through history...
    (not officially related in any way whatsoever to Monty Pythonites' spin-off film, Time Bandits)
    for 3-5 Players Ages 10-96; Playing Time 45-75 Minutes
  • Titan NEW Edition GAME available 19th November 2008 ukL 56.99
    a full-on monster slugathon, in which players can only win by sacrificing some of their creatures - but only to cause maximym carnage in your opponents' monsters' ranks
    players take on the role of the Titan, roaming the board to recruit the most biggest and baddest monsters to fight on their sides, but as they do so, their opponents're seekinmg to bring matters to a bloody climax before their advantage is lost.
    this is, i am assured, the return of a greatly-loved classic
    for 2-6 Players Ages 12-96; no estimated playing time advised
  • Title Chase Boardgame spend the money, play the matches, control the players, feel the pressure on you to get your team to No.1
    football side management for 2-12 Players, Ages 8-96; no estimate of playing-time notified by wholesaler
  • Terry Venables Title Chase Boardgame NEW GAME available 8th October 2008 ukL 19.99
    spend the money, play the matches, control the players, feel the pressure on you to get your team to No.1 (as above gam,e, but with wrap-around featuring the good T.V...)
    football side management for 2-12 Players, Ages 8-96; no estimate of playing-time notified by wholesaler
  • Title Chase DVD Boardgame New game available 8th October 2008 ukL 19.99
    spend the money, play the matches, earn money, buy the star players, feel the pressure on you to get your team to No.1
    football side management for 2-4 Players, Ages 6-96; no estimate of playing-time notified by wholesaler; requires use of a standard DVD-Player
  • Tobago - NEW GAME available 4th November 2009 ukL 42.99
    each of you possesses a section of the map, so you must co-operate, to find pieces of treasure; but you each want to amass as much of wealth as possible by getting to the trove first...
    for 2-4 Players Ages 10-96; no playing-time advised by wholesalers, but apparently c. 60 Minutes (playing-time by courtesy of angus at cb7 games)
  • To Court the King New game available 8th November 2006; was ukL 19.99
    Players are Petitioners attending the court seeking to persuade court officials to support their cause, and sway the king to their side
    For 2-5 Players Ages 10-96, no estimate playing time advised
  • A Touch of Evil - NEW Re-STOCK available 24th June 2009 (NEW GAME available 8th October 2008) ukL 34.99
    howling fills the night as the full moon rises over the small, secluded village of Shadowbrook, where gruesome murders have become a nightly occurrance, and superstition, dread and terror haunt the streets; some evil creature has made the village its abode.
    but all is not yet lost, not if there're heroic monster-hunters prepared to take on the task of tracking this monster to its lair, killing it, and reversing the tide of evil that threatens to engulf Shadowbrook...
    nor Player Numbers, nor Age-range (presumably 12-96), nor estimate of playing-time notified by wholesaler
    • A Touch of Evil: Something Wicked - NEW EXPANSION available 30th September 2009 ukL 29.99
      a new gameboard, 4 new Characters, 4 new Villains, 130 new Game Cards, new Rules including for Solo Play
      contains 80 (20 Hero & 60 Monster) Plastic Miniatures, 20 Hero Sheets, 10 Plastic Door Stands, 10 Door, 39 Treasure, 49 Prop, 6 miscellaneous & 1 Town Markers, 12 Training, 4 Hero Turn, 16 Hero Order, 24 Fatigue, 24 Conquest, 32 Threat, 52 Coin & 55 each Wound & Effect & 1 Compass Rose Tokens, 180 Game Cards, 1 Breath Template, 1 Quest Guide, 12 Custom Dice, 1 Rulebook and 61 Map Pieces - so the Dungeon is designed afresh, every game.
      n.b. expansion for the main game, and not playable without it
      increases its stats to being for 1-12 Players Ages 12-96; 2-4 Hours Playing Time
    • A Touch of Evil: Hero Pack 1 - NEW ACCESSORY available 30th September 2009 ukL 19.99
      adds 4 new heroes, each with its plastic miniature and hero sheet, new Villain, The Necromancer, plus 10 new game cards
    • A Touch of Evil: Soundtrack CD Special Edition - NEW ACCESSORY available 30th September 2009 ukL 9.99
      adds five new atmospheric music tracks to the original thirteen, plus two exclusive game cards
  • Toledo New game available 25th June 2008; was ukL 29.99
    compete to obtain the services of the greatest swordsmiths in Spain, in 1600 AD (CE), seek out the finest metals and gemstones, and present the emperor with the finest blade he has ever seen; but be careful: the streets of Toledo can be dangerous - sometimes fatally so...
    no further game info advised
  • Tomahawk New game available 17th January 2007; was ukL 12.99
    war with one another for the best hunting territories - but also for the longest & nicest scalps...
    designed by Bruno Faidutti for 2 ['s what it says here; may also be for more] Players Ages 10-96; no other game statistics supplied
  • Tomb New game in 3rd September 2008 ukL 44.99
    each player selects the members of their from a mix of more or less disreputable characters, each with unique abilities, milling around in the inn and who then set off to explore - and loot - a fantastical tomb; either the fabled Goldenaxe Catacombs or the deadly Tomb of the Overseers, in search of Glory and Hidden Treasure (or vice-versa)
    "just another fast-paced boardgame of Monsters, Treasure and Traps", then?
    NO!
    for it's the players themselves, who have prepared the surprises - secretly from one another - in these Tombs, whose courses of challenges also change every game;
    so the game is a mix of grudging co-operation and cut-throat competition: can you remember where you left that chest of golden treasures? - better hope nobody else finds it before you do; is there a Rogue in the party? - they're needed to disarm this poison-dart trap! - and what is a Pain Eater, and is it safe?
    contains 1 Inn Board, 6 Party Markers, 84 Characters, 48 Wound Tokens, 100 Inn and 200 Crypt Game Cards, 21 Dice, the 2-Sided Tomb Board and the Rules
    for 2-6 Players, Ages 12-96; c.60 Minutes Playing-Time
    "Recruit a Party, Kill the Monsters, Take their Stuff!"
  • Tongiaki New game in 25th January 2004 (was ukL 14.99; out of stock; apparently not currently available)
  • Top Gear New game available 29th October 2008 ukL 19.99
    prove yourself the boss Top Gear trivia fan by answering the most questions correctly, and win
    for 2-6 Players, Ages 8-96; no estimate of playing-time notified
  • Top Gear: Race the Stig Game New interactive game available 13th December 2006; was ukL 24.99
    answer trivia questions correctly, and use your cash wisely to build the best car you can, then set out to achieve the fastest lap time n this electronic, interactive boardgame.
    for 2-6 Players Ages 7-96; no estimate of playing-time given; n.b. requires 3 x AAA dry cell batteries, which are not included.
  • Traders of Carthage New game available 9th July 2008 ukL 15.99
    as good Carthaginians, you're dealers buying goods at market and selling them on to merchants in distand cities;
    payday comes when your ships come home, and the profit is increased by gaining Achievement Tokens - but beware of pirates, who'll raid your ships if they can
    for 2-4 Players Ages 10-96; no estimate of playing-time notified
  • Traditional Classic Games in a Tin New re-stock games compendium back in November 2007 ukL 19.99
    Wooden Boards & Pieces: Chess, Draughts, Backgammon, Nought & Crosses, Dominoes; for varying numbers of Players & Ages
  • Transformers 3-D CSG New game available 10th October 2007 ukL 2.49
    press-out-and-make Transformers from the plastic cards, with which to play the constructable game - a la Pirates of the Caribbean CSG; rules in each Pack; 2 Packs required for two people to start playing
    got to customer order; minimum order (20 Packs) applies;
    special offer: full display of 30 Packs total rrp: ukL 74.70 for ukL 62.99
    (plus postage, of course, if buying mail-order)
  • Travel Games Compact Editions of games produced with car, rail & air journeys in mind; also useful for holiday, caravan & camping play. see also collectable and most "ordinary" non-collectable card-games listings.
    • Boggle Dice Game Restock in 22nd April 2005 ukL 9.99
      the main game is suitable for travel-play for kids (and grown-ups) who remember to keep the top on when they shake the dice - and any number of people can play, so long as there's enough paper, pens & pencils
    • Boggle Electronic Hand-Held Dice Game New game in 22nd April 2005 ukL 9.99
      in the electronic version, the sixteen dice are virtual, as is the (optional) 3 minute egg-timer; it is also for two-player or solo play, whereas there is no theoretical limit upon the nuber that can play the original, real-world game - so long as they have clear sight of the letters displayed on the sixteen dice, which are shaken up, and then allowed to settle in place, in the two-part clear-domed plastic display box, and so long as they can (or have begun to learn how to) spell - up, down, sideways, diagonally, forwards or backwards.. advised from Age 8 (-96...)
    • SuDoKu Electronic Hand-Held Numbers Game New game in 29th December 2005 ukL 9.99
      Over One Million Puzzles to play - Timer Option - Help/Solve Puzzle feature - Five levels of difficulty - from "Easy" to "Treacherous"!
    • Travel Battleships New edition available 17th May 2006 ukL 5.99
    • Travel Chess NEW Fair Trade inlaid all-wooden edition in 13th May 2009 ukL 9.99
    • Travel Cluedo New edition in 17th May 2006 ukL 5.99
    • Travel Guess Who New edition available 17th May 2006 ukL 5.99
    • Travel Hungry Hippos New edition available 17th May 2006 ukL 5.99
    • Travel Mastermind New edition in 17th May 2006 ukL 5.99
      hinged two-piece plastic combined playing board & tray and game box, 60 code pegs in 6 colours, 15 red & 15 white plastic indicator pegs, and the Rules for this 2-Player game of step-by-step deduction, for Players Ages from about 8-96
    • Travel Connect 4 New edition in 17th May 2006 ukL 5.99
    • Travel Monopoly New edition in 17th May 2006 ukL 5.99
    • Travel Operation New edition available 17th May 2006 ukL 5.99
    • Travel Scrabble ukL 10.99 & ukL 15.99 (magnetic & non-magnetic)
    • Travel Sequence New edition available 9th April 2008 ukL 7.99
      the game in which you play a card, and place a peg in the corresponding place on the board, aiming to score four pegs in a row
    • Travel Settlers of Catan New edition in 10th October 2003 ukL 19.99
    • Travel Yahtzee! New edition in 11th May 2005 ukL 6.99
      Tough plastic closing Yahtzee Arena, Dice-Rack, Dice-Shaker, 5 Dice, plus Score-Pad, and Rules; for 1 or More Players, Age 8-96
  • (Icehouse:) Treehouse: Rainbow New game in 29th March 2006 ukL 5.99
    includes large, medium & small Treehouse pieces in five colours; purple, orange, blue, white & clear; plus rules for the game and Treehouse action die
  • (Icehouse:) Treehouse: Xeno New game in 29th March 2006 ukL 5.99
    includes large, medium & small Treehouse pieces in five colours; yellow, green, red, dark blue & black; plus rules for the game and Treehouse action die
    Treehouse is a moving, re-orienting, stacking & pattern-matching "basic Icehouse game" designed by Andrew Looney for 2-4 Players; neither suitable age range nor likely playing time is given, but i'd estimate 8 or 9-96, and 5 or 10-20 minutes maximum each game.
  • Treehouse/Pyramids: Set of Pink Pieces New game accessory available 24th December 2008 ukL 9.99
  • T/P: World War 5 Gameboard NEW GAME ACCESSORY available 24th December 2008 ukL 4.99
    or for any other suitable game: board and rules for a game of world conquest with more equal division of resources, and much faster play, than Risk!
    requires three sets (different colours) of Treehouse/Pyramids (or other appropriate) playing pieces [no information as to player numbers, ages or playing time supplied by wholesalers]
  • Tribune New game available 25th June 2008 ukL 34.99
    players each control one of the noble families of Republican Rome, the Patricians, who lust after wealth and power, and use their command of the popular factions to win over allies by fair means or foul
    will you win over the Legions to reinforce your power base, be crowned with Laurel Leaves as Victor, sway the Senate, and help you take control of the Eternal City?
    no further game info advised
  • TriQuest New game available 3rd October 2007 ukL 36.99
    Horse-Racing game with sound fx (and, presumably, requires or includes batteries to power these)
    no indication of number of players, ages or playing time given
  • Trivial Pursuit DVD Edition New game in 27th October 2004 ukL 39.99
    Contains all-new questions (and their answers) upon 300 Question Cards (on TV: Shows, Commercials, Presenters & Actors; Trends: innovations to fashion icons and idioms of modern times; Music: Performers, Charts & Lyrics; Films: Hollywood Blockbusters to Independents; Sport & Games: including leisure, competitive & computer games; and Gossip: headlining news about celebrities),
    plus: one d6 (six-sided die), 4 Player "Cheeses" into which the 30 Wedges fit, as they are won by the 2-24 Players aged from 15-96 [i'd opine that many a 12-14 year old'd enjoy playing, too - ppint.], the Rules, the Gameboard, around which (in either direction) play determines which field of question is posed to the players, and into the middle of which players who've filled their cheeses with a wedge of each colour, representing each field, eventually race one another, to face the climax in the board-based version of play.
    And One DVD allowing On-Screen interactive play, answering questions relating to Video Clips, Headline Stories, Sound Clues & Scrambled Puzzles!
    (N.B. Ask a doctor before play with the DVD if anyone playing or about to play is known to suffer from epilepsy, as it displays some flashing lights & moving images.)
  • Trivial Pursuit Team - NEW GAME available 15th July 2009 ukL 24.99
    designed for team play; no further details of this edition of the trivia quiz game advised by uk wholesalers
    for 2 or more Players Ages 12-96; no playing-time advised by uk wholesalers
  • Trivial Pursuit: War of the Wedges NEW DVD GAME available 5th November 2008 ukL 24.99
    play TP on your television as a team game using the wedge-shaped controls
    for 2-36 Players Ages 12-96; no estimated playing time advised
  • Trivial Pursuit - Genus Edition New restock in 21st July 2004 ukL 29.99
    Classic game of question & answer covering popular general knowledge, more or less obscure detail, and gems of utter inanity in just about every field within Geography, Sport & Leisure, Art & Literature, Science & Nature, History, and Entertainment;
    Contains 2,400 questions (and their answers) upon 400 Question Cards, one d6 (six-sided die), 6 Player "Cheeses" into which the 36 Wedges fit, as they are won by the 2-36 Players aged from 15-96 [i'd opine that many a 12-14 year old'd enjoy playing, too - ppint.], the Rules, the Gameboard, around which (in either direction) play determines which field of question is posed to the players, and into the middle of which players who've filled their cheeses with a wedge of each colour, representing each field, eventually race one another, to face the climax.
    Bite-Size Trivial Pursuit Boxes both stand-alone gamea, and expansion for the Trivial Pursuit Board Game, above; this contains 600 New Questions (and their answers) upon 100 Question Cards; one special colour-coded d6, 2 Rules Cards for playing the stand-alone game, and a handy bright purple plastic wedge-shaped box to protect & store them, and also to play out of:
    • Disney Pixar available 2nd July 2008 ukL 7.99
    • Family Edition New game/game expansion in May 2004 ukL 7.99 (out of stock)
    • Family Refresh available 2nd July 2008 ukL 7.99
    • Trivial Pursuits Bite-Size: Food & Wine - NEW GAME/EXPANSION available 22nd July 2009 ukL 7.99
      600 New Questions in cheese sector-shaped plastic box, with rules and d6 die
    • Genus Edition New game/game expansion in May 2004 ukL 7.99
    • Genus Refresh available 2nd July 2008 ukL 7.99
    • Guys vs. Girls available 2nd July 2008 ukL 14.99
    • Music New game/game expansion available 13th December 2006 ukL 7.99
      600 variously Bands, Solo Artists, Soundtrack, Off the Record, Pure Music & Download - themed questions from 1990s to 2006
      for 2 or more Players Ages 12-96; no estimate of playing-time given
  • Disney Family Trivial Pursuit - NEW EDITION GAME available 6th May 2009 ukL 24.99
    "featuring all your favourite Disney characters"
    for 2-36 Players Ages 8-96; no playing-time advised by wholesalers
  • Tumblin' Dice - NEW GAME available 15th July 2009 ukL 59.99
  • Tumblin' Dice: Medium - NEW GAME available 15th July 2009 ukL 39.99
    appears to be a dice flicking variant of shove ha'penny: aim to score high, and also to knock your opponents' dice from the board; no further details advised by uk wholesalers
    for 2-6 Players Ages 6-96; no playing-time advised by uk wholesalers
  • Twilight Imperium 3rd Edition New edition in 9th February 2005 ukL 59.99
    It's over three millennia since the Galactic Empire crumbled and the Great Races retreated into their remote fastnesses at the onset of the Twilight Wars; but now, as they once more expand in towards the heart of the galaxy, old loyalties count for nothing as they manoeuvre, ally, deal, cheat and lie to become undisputed rulers at this Dawn of a New Age.
    43 board hexagons; 144 Technology, 51 Planet, 103 Action, 30 Objective, 20 Trade & 60 Political Cards; 10 Race Sheets & 8 Cardboard Strategy Cards, 30 Leader, 160 Command, 150 Control, 40 Trade Goods, 8 Bonus, 23 Ground Force Supplement & 23 Fighter Supplement Game Counters; One Speaker Token, One Victory Point Track, The Rules Booklet, Four d10 dice, and more than 340 colour-coded playing pieces (58 per colour, per player).
    Designed by Christian T. Petersen for 3-6 Players of Ages 14-96; Playing Time c. 3-4 hours;
    An Epic Game of Galactic Conquest, Politics and Trade
    • Twilight Imperium 3rd Edition: Shattered Empire New expansion in 20th December 2006 ukL 48.99 (out of stock)
      After decay, and a long, fading fall, the Lazax Empire has disappeared into history, and this holds out the possibility that the new age that is dawning may be yours - but this is an opportunity to seize, not a promise to fall into your lap; the struggle for Galactic Dominion begins anew, and will demand much of you, if you are to succeed
      n.b. a game expansion, not playable without main game; 3-8 Players Ages 14-96; allows 7 & 8-Player Games; 3-4 Hours Playing-Time
  • Twister - NEW Re-STOCK in 30th September 2009, new edition game in 2004 ukL 12.99
    from start positions standing on two edge spots out of the twenty-four coloured spots on the mat, take it in turns to call (two player game) or spin moves such as "Left Hand, Red", that all players must obey as fast as possible (or, which the next player in turn must attempt); if an elbow or knee touches the mat, or someone falls over, the offender is out.
    only one foot or hand may occupy any one coloured mat spot at a time; if all spots of the colour spun are occupied, spin again...
    contains the Twister Mat, Spinner (requires assembly before first play of game) and the Rules, which are on the bottom of the Box tray
    for 2 or more Players (with sufficient numbers, play in teams) Ages 6-96; c. 10 Minutes Playing-Time
  • Two Rivers: Valley of Two Rivers New game in 12th May 2004 ukL 44.99
    details are under
    D, as the game's English name is Dos Rios: Valley of Two Rivers
  • Tzaar New game available 14th May 2008 ukL 19.99
    you each start off with 6 Tzaars, 9 Tzarras & 16 Tzotts which combine to form trinities: none can exist without the others
    the aim is to either make your opponent run out of one of these types, or to create a position in which they can take no further piece of yours - whilst avoiding either fate yourself
    designed for 2 Players, Ages 10-96; no estimate of playing-time advised

U; V;

  • Umbongo New game available 21st March 2007 ukL 25.99
    players compete to cover their Umbongo squares with the appropriate Tiles.
    (no age range or number of players yet advised)
  • Underground New game in 8th November 2006) ukL 29.99
    based upon the world-famous London Underground electrified subterranean commuter railway system *
    competing to build the most successful Underground Railway lines [a] connecting the most, and the most strategically important destinations on the Map-Board, and so gain the greatest number of passengers for the greatest length of journeys by the time the Deck of Destination Cards is exhausted
    designed by Sebastian Bleasdale for 2-5 Players Ages 7-96, c.60 Minutes Playing Time
    * - no, the commuters are not electrified [c], but the original railways under London's streets and buildings were steam locomotive-drawn
    [a] - no; only the deep, Whitefield (or is it Whitbread?) shield-cut, circular tunnel London Underground lines are properly "the Tube"; the Met, the District, and those very small curved connecting parts of the Circle "line" that aren't actually parts of them, are technically "Sub-Surface Lines" built by "cut-and-cover", and no part of the tube [b]
    [b] - and as for the wonderfully chronic, tin-pot Docklands Light Railway... - it's not so much a railway, as some ex-aircraft designers' (and planners') life-sized model train set. *hmpf*
    [c] - leastways, very, very seldom: and the poor L.U. driver, under whose train any prospective suicide might be considering throwing themselves, devoutly wishes they'd at least find an alternative method that doesn't involve^W press-gang another human being - if they can't find a way to deciding they may as well live to enjoy the weather, the changing seasons, the delight of babies and small kids at aught you can do for them, and of small and a bit older kids, at being read all kinds of stories at bedtime... [rant curtailed]
  • Unexploded Cow ukL 8.99 (in stock, though out of print)
    1997. Summer. Mad Cow Disease in England, and the reappearance of Unexploded WW I & II Bombs in France. Rather than two unpleasant problems, could this be a money-making opportunity?
    Round up a herd in England, march 'em through to France, and set 'em loose - and get paid for it? Yup; you may even get rich before Greenpeace or the R.S.P.C.A. get to hear of it - but not before your fellow players start chancing their arms at the same game...
    A Cheapass board+card game for 3-6 Players; requires one d-6, and enough paper money to start every player off with 2,000 (units) in denominations from 50 (units) upwards; it is not recommended that these be notes of any valid currency worth more than ukL 0.0001 per unit.
  • Uptown New game available 5th December 2007 ukL 14.99
    it's a hot August night in 1923, and Enzo & Alex are headed Uptown again to Fred's for a night of Blackjack, Bubbly, and listening to the Blues...
    a tile-laying boardgame for 3-5 Players Ages 8-96; no playing-time advised
  • Ursuppe New game in 4th February 2005
    This Game is Over One Billion Years Old!
    see Primordial Soup above.
  • Utopia New game available 20th February 2008 ukL 36.99
    you are the Ministers of Utopia, attempting to construct the most Prestigious Monuments and the most Awe-Inspiring Wonders - all the while managing the royal princes
    for 2 or 3-5 Players (supplied thumbnail description is contradictory) Ages 12-96; no estimate of playing-time notified
  • Valley of the Mammoths ukL 22.99 (out of stock)
  • Valley of the Pharaohs New bookshelf edition available 8th November 2006 ukL 39.99
    Make your way to the tombs of the Great Pharaohs through blinding sandstorm, the attacks of bandits and against the ill wishes of your competitors, to find safety, and perhaps your fortune at the friendly Bedouin oasis where you can spin the Wheel of Fate. Collect resources, overcome obstacles - and create them for your opponents; roll doubles, and you control the Mummy - but beware: nobody controls the Mummy for long!
    Cast metal Game Pieces, metal Coins, individual Character Cards, the Rules and full-colour Game Board Map of Egypt in decorated wooden game-box
    For 4-6 Players Ages 8-96, no estimate playing time advised
  • Valley of Two Rivers:
    details are under D, as the game's full English name is Dos Rios: Valley of Two Rivers
  • Vapor's Gambit New game available 28th June 2006 ukL 17.99
    Once a year, the many factions' champions come together in the city of towering spires that is the centre of mankind, to compete in the Ultimate Challenge: they call it The Gambit.
    Design the track using eight interchangeable sections; choose your unique racer - and then hold tight for the dangerous race for 2-6 hoverboard-mounted competitors hurtling down a trench of scarred steel, that is Vapor's Gambit
  • Vasco da Gama - NEW GAME available 18th November 2009 ukL 34.99
    1497 CE (AD), and Vasco da Gama and other captains were charged with finding a sea route to India by the King; as a rich ship-owner, can you succeed and win fame, prestige and riches?
    nor player numbers, age-range nor playing-time advised by uk wholesalers
  • Vikings New game available 30th May 2007 ukL 25.99
    you're each the leader of a band of settlers, whose task is to scout out the best site to colonise amongst a group of islands. but very soon, your settlement will attract other ships, not looking to help, but to pillage your new home...
    for 2-4 Players Ages 10-96
  • Vineta - NEW GAME available 16th September 2009 ukL 38.99
    the gods of Waka-Waka are greatly angered; one of the island's oldest relics has been broken:
    they will take out their anger upon the islanders - but must leave sufficient followers remaining alive once their anger is thus assuaged
    for 2-6 Players Ages 10-96; no playing-time advised by wholesalers
  • Viva Topo New game available 14th May 2008 ukL 2.99
    a tactical chase expedition to paradise
    family game designed for 2-4 Players, Ages 4-96; no estimate of playing-time advised

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A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z

  • Wallace & Gromit: The Curse of the Were-Rabbit DVD Game Newly-stocked game in 12th December 2007 ukL 24.99
    multiplayer & party game for all W&G addicts possessed of a PAL DVD player (or computer with the ability, including sound); features DVD with Spinatron, footage from "Cracking Contraptions" shorts, 5 Arcade-style games, plus one of three window toys to attach to room or car side/rear windows, etc.
    adult & junior games & questions make for equal chances for everyone
    (sorry; no NTSC version available from wholesalers here: check whether you can play PAL DVDs before ordering)
  • Wallace & Gromit: Fleeced - NEW Re-STOCK GAME available 8th April 2009 (New Game 19th December 2008) ukL 29.99
    rustling is rife in the fields, and this has forced sheep to seek refuge in town; players work their way around the streets collecting sheep, to lead them safely home
    for 2-6 Players Ages 6-96; no playing-time advised by wholesaler
  • War of the Ring New game in 6th October 2004 ukL 59.99
    While the Fellowship of the Ring advances towards Mordor, Sauron, the Dark Lord tries to discover the whereabouts of the Ring-bearer, and unleashes his armies against the last cities and kingdoms of the Allies; with 204 plastic figures representing the armies and important individual characters (moulded from over thirty different sculpted figures), 137 die-cut cardboard counters, 110 Event & Character Cards, 16 Action Dice and 5 Combat Dice, the large, full colour-printed Map of Middle-Earth Gameboard, this epic game is as true to the feel of the original books as its creators could achieve, and still produce a playable game, where the outcome of events, the direction of play and the ultimate fates of the Ring-bearer, the Ring and Middle-Earth are all in doubt.
    Designed for 2-4 Players of Ages 12-96, with a simple dice-and-resource-based way of determining the actions open to each player at any time; Estimated Playing Time is approximately 2 hours, but allow a clear afternoon (or evening) for at least the first game.
    • War of the Ring Expansion: Battles of the Third Age New game expansion in 5th April 2006 ukL 34.99
      [once current shop stock sells out, re-stocks' rrp is liable to be c. ukL 44.99]
      Introduces Galadriel, Smeagol, the Balrog, a new version of the Witch-King of Angmar, the Ents, Corsair Ships, the Dunlendings, Half-Orcs, Southron Cavalry, and Siege Engines to the War of the Ring boardgame, plus new rules & additions such as Special Abilities for units, Terrain Effects, & Event Cards.
      Adds 77 New plastic figures representing the armies and important individual characters in this expansiom, 110 additional Game Cards, 5 Dice, two sheets of die-cut counters, "Twilight of the Third Age" rules, "Battles of the War of the Ring" companion game rules for the two battles, the large, two-sided full colour-printed Battlefield & environs Map Gameboard for the battles of Helm's Deep & the Pelennor Fields.
      N.B. this is not a stand-alone game, but is an expansion for the War of the Ring boardgame. Designed for 2-4 Players of Ages 12-96; Estimated Playing Time is approximately 2 hours, but allow a clear afternoon (or evening) for at