IMT Non-Collectible Card Games to Home Page

Non-Collectable Card Games

i literally do not know the limit of the range of games i can obtain - or even of the range of games that are currently in print! No fully reliable & up-to-date listing exists or, i suspect, is even possible (though some brave souls, such as those at Games Quarterly, do try); e-mail me v$imt$v at my sub-domain, i-m-t.demon.co.uk, for any further details you may require - including news of whether i may be able to obtain any particular game you want that i've not listed, for you.

Collectable Card Games and Board Games have their own pages.

"in" = is in stock;
"available" = advised available & orderable, but not ordered for shop stock
- leastways, not yet!

N.B: the main "interesting games" wholesaler advised that, with the fall of the ukL from us$2 to ~us$1.50, the cost prices and therefore the ukL rrps of games imported from merkia are rising by ~30% above their pre-November 2008 prices as they re-stock them; this is unavoidable.
some of the new, higher ukL prices have already begun to feed through, so if there are games, sourcebooks, expansions and adventures already in stock (or that were announced as available) prior to November 2008 that you know you want, please don't leave buying them too long, or their prices could easily be (roughly) one third higher than they are now...
i'm guesstimating the likely new rrps, when i sell out of a game or expansion; this sometimes proves to be on the high side, sometimes on the low - i'll correct this, once the re-stock and its invoice arrives. - ppint.

first, a short mystery section:

Possibly non-collectable Card Games, Possibly Board Games

[the wholesaler hasn't indicated which]

  • Fact or Crap - NEW GAME available 11th June 2008 ukL 15.99
    true-or-false game of questions for 3-8 Players Ages 8-96; liable to be a card game, but i don't currently have any more information on it than this
  • GifTrap New game available 8th November 2006; ukL 29.99
    the players watch as each rates their potential gifts - and then discover what they've each been given; fast, fun - and revealing: is it true or false that the better the gifts you give, the better the gifts you are given?
    no further game details advised
  • In Order to Win - NEW GAME available 23rd July 2008 ukL 14.99
    just place the answers in the correct order, to win
    no other game information supplied
  • Krumble - New game available 4th July 2007 ukL 16.99
    deep in the central american jungle on the trail of great treasure, you've found the Lost Pyramid and the Idols who hold the key to unlocking the secret of the treasure's whereabouts: but the indian Pyramid-builders were not fools, and their secretrs and the treasure are well-guarded: the earth starts to tremble, rocks start to fall - the Pyramid is collapsing - time to leg it: can you escape with most of the treasure?
    can you escape at all?
    for 3-6 Players Ages 8-96
  • Say Anything - NEW GAME available 16th July 2008 ukL 14.99
    in which you and your friends get to answer such deep and meaningful questions as "which is the most over-rated band of all time?" and "who'd be the most exciting celebrity to hang out with for one day?"
    and all you have to do is come up with a funny answer - or even one that's just snappy
    no game details supplied
  • Shark Park - New game available 4th July 2007 ukL 13.99
    lurking in the depths of the ocean, you are one of the lords of the sea - a ferocious shark; but it's dinner-time, and your poor tummy is empty: time to gobble up as many little fishies as possible - before evbery other shark in the sesa gets in on the action
    for 2-4 Players Ages 8-96
  • Snake Lake - New game available 4th July 2007 ukL 24.99
    autumn, and life is getting harder for the good snakes of the forest: time for one last seasonal blow-out on the wind-falls from the apple harvest, but it's imperative you avoid one another... and the mushrooms.. and the trees...
    "Thisss Apple isss Mine!" "No! It'sss Mine!" "I Sssaw it Firsssst!"
    for 3-6 Players Ages 8-96
  • Star System - NEW GAME - available 19th November 2008 ukL 9.99
    only a few brave entrpeneurs saw the possibilities of the Lumiere brothers' invention of the moving picture film at the turn of the twntieth century; you've not just seen them, but siezed the opportunity to be one of the first to found a film production company - but can you sign up the stars you need for success?
    for 2 Players Ages 10-96; no estimated playing time advised; probably a card game (rather than a board game, that is)
  • Vampire: Dark Influences - New game available 18th October 2006; ukL 9.99
    The Prince has announced he is to go into torpor, the rest that lasts for Ages; but before he does, he will choose his successor from amongst you: the vampire that gains the most allies by dawn will gain his crown.
    For 2-5 Players; no further details provided as to Player Ages, Playing Time, etc.
  • See Also the full listing of Board & War Games in & re-stocking for IMT's current stock.

definitely (non-collectable) Card Games

A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z


A

  • Aapep - New game available 9th April 2008 ukL 4.99
    Just beyond the horizon Aapep lies coiled in wait, hungrily charting Ra's progress across the Heavens: at Dusk, as the setting sun's chariot brushes the westyern mountains, he prepares to strike...
    you play either Aapep, trying to swallow the sun; or Ra, fighting to escape the coils & gaping maw of the serpent, and the dark seas of the Underworld
    for 2 (? it says 2-4 here) Players Ages 8-96; no estimated playing time advised
  • Alpha Strike - New game available 11th October 2006; ukL 17.99
    Players are battling starship captains commanding vessels in in deep space, having to watch their power levels carefully whilst unleashing missiles & fighters on one another as they try to build up enough power to launch a devestating Alpha Strike
    no Player numbers, Ages, Playing Time details given
  • Anima: Shadow of Omega - New game available 24th January 2007 ukL 14.99
    create and play a party of heroes, visit exotic places, meet interesting monsters, and kill (or avoid) them, the traps you meet along the way and, in the final test, be prepared to kill your companions, if this be necessary to prevent them completing your common objectives before you do, and winning...
    contains 110 fully-illustrated Cards & the Rules; for 2-5 Players - no other game statistics details supplied
  • Apples to Apples - Newly stocked game in 17th October 2003; was then ukL 12.99 (out of stock)
  • Just open the box, deal the cards, and you're ready to play! Select the card from your hand that you think is best described by the card played by the judge: if they pick your card, you win that round. And everyone gets their chance to be the judge; each round is filled with surprising and outrageous comparisons from a wide range of people, places, events and things.
    Contents: the Rules, 100 Green Cards & 300 Red Cards.
    For 4-10 Players Ages 12-96; Playing Time c. 30-60 minutes
  • Apples to Apples Party Box: Expansion Set 2 - New expansion - available 2nd August 2006 ukL 14.99
    576 New Cards to be mixed into those of the original game, above, for thousands of new outrageous comparisons.
    n.b. this is a game expansion, not playable without the main game
  • Archaeology - NEW GAME - in 18th March 2009 ukL 8.99
    in which players collect and trade Ancient Egyptian Artifacts, whilst keeping a sharp lookout for Desert Thieves and Terrifying Sandstorms
    designed by Phil Harding for 2-4 Players Ages 8-96; about 20 Minutes Playing-Time per game
  • Army of Darkness - New game in 15th December 2004:
    stand-alone addition to the inter-playable Dungeoneer card games, q.v.
  • Astroplane - New game available 18th April 2007 ukL 16.99
    manouevre your astroplane through Hyperspace, Wormholes and other Interstellar Phenomena in order to control travel through the Black Hole at the centre of the Galaxy!
    a fun - and easy - way into the theory of astrophysics... (or so i'm told)
  • Attribute - New game available 20th June 2007 ukL 9.99
    a player choses a topic, and everyone chooses an attribute card from their hand, either to best, or to least match the topic, depending on their cards: then everyone tries to grab the attribute that matches that of the chosen card.
    a game that can get fast'n'furious, for 3-8 Players Ages 8-96

B

A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z


  • Bacchus' Banquet - New game available 9th April 2008 ukL 12.99
    it's 37 AD, and the ever-so slightly insane Caligula commands your presence at his latest gala extravaganza in his palace
    how will you try to survive this time of excess and intrigue?
    for 3-8 Players Ages 8-96; no estimated playing-time advised
  • BackWords - NEW GAME available 23rd July 2008 ukL 3.99
    win by being the fastest and best at recognising words being spelled out letter-by-letter - and backwards
    from the University of Reversity...
    Player Numbers, Ages & playing-time not notified
  • Bang! 4th Edition - NEW Edition GAME - available 1st April 2009 ukL 19.99
    the sheriff and his deputies must take out the outlaw, but beware: the renegade serves no-one but himself
    for 4-7 Players Ages 8-96; no playing-time advised by wholesaler
    • Bang!: Dodge City Expansion - NEW GAME EXPANSION - available 1st April 2009 ukL 19.99
      new roles, new characters expanding play up to 8 players if desired, and including the new High Noon deck, that changes the games rules with every turn
      expansion for the main game, above, not playable without it
  • Bang! - New game in 2002 ukL 11.99 (current whereabouts uncertain)
    Origins Award Winner 2003; Best Traditional Card Game; Lucca Games 2002 Best of Show; best native [italian] card-game Winner
    The Outlaws hunt the Sherrif. The Sherrif hunts the Outlaws. The Renegade plots in secrecy, ready to take one side or the other. Then Bullets fly!
    Who amongst these Gunmen is a Deputy, prepared to sacrifice themselves for the Sherrif? And who is a merciless (and Ruthless ?) Outlaw, prepared- even eager - to kill him? To find out - "Draw!"
    110 Cards & the Rules; Designed by Emilio Sciarra, art by Alex Pierangelini, for 4-7 Players Aged 10-96; 20-40 Minutes advised Playing Time; Rules in English & in Italian
  • Bang: The "Bullet" Compendium Tin - New compendium of the game available 5th December 2007 ukL 22.99
    Bullet-shaped tin collecting Bang! 3rd Edition and all of its expansions, including the rare High Noon, New Cards and a Shiny Sherrif's Badge
    for 3-8 Players Ages 8-96; no playing-time advised me
  • Battle Cattle ukL 19.99
    build the weapons system for your cow, and then...
    (fully compatible with Car Wars NNCG, below)
    [n.b. This Game is Not Entirely Serious]
  • Beer Money - Newly stocked game in 11th June 2004 ukL 19.99
    Fast-paced, multi-player game; one deck suffices for 2-4 players: more may be catered for by combining decks, for even more pain! - and may also be combined with one or more decks of Lunch Money and its expansion, Sticks & Stones. designed by Charles Wiedman
  • Before I Kill You, Mister Bond is well out of print; but see the cunningly repackaged version in its utterly disuised form, the Totally Renamed Spy Game, below
  • Bell-Bottomed Badasses on the Mean Streets of Funk - New game ukL 14.99
    A 120-card Action/Adventure B-Movie game designed by Stephen Tassie for 2-6 Players Ages 13-96 (each game running 20-40 minutes) featuring "the Private Dick that's a sex machine to all the chicks, who'd risk his neck for his brother.." "Copyrights won't let us say, but he may be in..." *
    The best films of the seventies epitomised the struggle of the common man against those Greater Powers massed against him, "- but this 70s Action Cinema B-Movies game has nothing to do with all that nonsense!"
    ""More fun than waking up to a horse's head. Do I make myself clear?" - Don Vito Corleone"
    * but probably not featuring Skippy the Kangaroo - unless You decide otherwise - as this game is fully compatible with all other B-Movie Card Games:
  • Berserker Halflings from the Dungeon of Doom - New game in 5th October 2005 ukL 14.99
    Imagine being on an island with a hot model eager to... wait, not that kind of fantasy! We're talking ugly goblins, bearded dwarves, and scantily clad elves stranded on a deserted island... you get the picture?
    "I love this game! What do you think me and the Balrog were doing in that pit for so long?" - Gandalf the White.
    A 120-card Action/Adventure B-Movie game designed by Stephen Tassie for 2-6 Players Ages 13-96 (each game running 20-40 minutes) featuring and also:
    Bushwackin' Varmints out of Sergio's Butte;
    Cannibal Pygmies in the Jungle of Doom;
    Grave Robbers from Outer Space;
    Grave Robbers from Outer Space 2: Skippy's Revengeand:
    Kung Fu Samurai on Giant Robot Island;
    Scurvy Musketeers of the Spanish Main
  • The Big Idea - Semi de Luxe Edition - New game in 4th August 2004 (out of stock, apparently out of print) Congratulations upon inventing "Flammable Beer" (or the "Herbal Monkey", or maybe the "Non-Stick Toupee" - any combination of the Description & Item Cards); now the real work begins, of getting your Big Idea to market, by convincing your fellow players to invest in it, as you in turn hope to do well out of careful investment in theirs; but who knows? One day, an IPO may make a household name for even the "Flying Hamster" - whatever use it may or may not be...
    A Cheapass Game For 3-6 Players Ages 10 or 12-96 [my estimate - ppint.], Playing Time c. 30 Minutes; Contains 192 Big Idea Cards & the Rules; Requires five differently-coloured chips, counters or tiddley-winks for each player, 30 white chips, one six-sided die (1d6), and money - preferably toy/play money, but...
    and now, there's also:
    • The Big Idea - More Cards! - New game expansion in 1st December 2004 ukL 3.99
      64 further cards, such as "Dangerous Cheese", "Bulletproof Caveman" & "Scandalous Turkey Pants", To Further Enhance Your Big Idea Gaming Pleasure... N.B. an add-on for the above game, NOT a free-standing game by itself.
  • (Reiner Knizia's) Black Sheep - NEW GAME available 26th November 2008 ukL 12.99
    try to corral the best combination of Chickens, Cows and Horses, whilst avoiding the mischievous Black Sheep
    for 2-4 Players Ages 8-96; no estimated playing time advised
  • Blazing Aces - New compendium book of games available 5th December 2007 ukL 8.99
    book of 12 Card Games designed for both 32 and 52-Card Decks playable solitaire, two-handed or in larger groups
  • Blink - New game available 2nd August 2006 ukL 3.99
    race to match the Shape, Count or Colour of Cards - first out wins
  • Blue Moon - New game in 15th April 2004 ukL 20.99
    The King of all the many peoples is dead, and their god, Blue Moon, has left them; the Royal Heirs have quarrelled, and chaos now reigns in the holy city; it is the Night of Doom.
    Players choose one of the opposing sides, and takes its people into battle, using character, booster, support & leadership cards to in the Three Elemental Dragons to their side; Only when One has succeeded will Peace be restored.
    Contents: 62 (31 Vulca, & 31 Hoax) alien race game cards, 2 Summary Cards, 3 Dragon Figures, 1 Gameboard & 1 set of Game Rules
    Duelling cardgame designed by Reiner Knizia for 2 Players Ages 12-96; Estimated Playing Time: 30 minutes
    Expandable with additional alien races:
    • Emissaries & Inquisitors; Allies - New game expansion in 2nd June 2005 ukL 9.99
      Following the calls of the Royal Heirs, emissaries from foreign cultures come with support, and involve themselves in the conflict. Embittered enemies, Princess Elinor & Prince Roland intervene more directly in events, sending their most trusted inquisitors to aid and urge the peoples on towards victory.
      Deck of 30 Cards add-on for the above game, enhancing existing People sets and also introducing novel deck0building opportunities; NOT a free-standing game by itself.
    • Emissaries & Inquisitors; Blessings - New game expansion in 2nd November 2005 ukL 9.99
      Emissaries from exotic distant lands come to the conflict of Blue Moon. These outsiders bring new tactics and subtle schemes to bear against their enemies; and meanwhile, Inquisitors wielding power in the names of Princess Elinor, and also rival advocates of Prince Roland's claim, have appeared, each determined to root out support for their candidate's enemies...
      Deck of 30 Cards add-on for the above game, enhancing existing People sets and also introducing novel deck0building opportunities; NOT a free-standing game by itself.
    • The Aqua - New game expansion in 2nd November 2005 was ukL 7.50 (out of stock)
      Living in harmony with water, the Aqua bring mighty denizens of the deepd as their soldiery, and make use of their mastery of the sea to raise immense floods against their enemies.
      Deck of 31 Alien Race Cards add-on for the above game, NOT a free-standing game by itself.
    • Buka Invasion - New game expansion available 22nd November 2006; ukL 8.99
      a Peoples 31-card expansion deck for the Blue Moon game
    • The Flit - New game expansion in 15th April 2004 was ukL 7.50 (out of stock)
      The Flit don't talk, they act - their swooping & wheeling aerial assaults speak for them.
      Deck of 31 Alien Race Cards add-on for the above game, NOT a free-standing game by itself.
    • The Khind - New game expansion in 9th February 2005 ukL 9.99
      The lively Khind fight in gangs - and though any one Khind alone may be weak, they do not fight alone if they can help it: and many have special powers of a quite whimsically perverse nature, liable to drive more sedate opponents stark raving!
      Deck of 31 Alien Race Cards add-on for the above game, NOT a free-standing game by itself.
    • The Minix - New game expansion in 15th April 2004 ukL 9.99
      The Minx are courageous people, forming strong bands of their fighter sisterhoods; they use pared characters and shamans to great effect upon their foes.
      Deck of 31 Alien Race Cards add-on for the above game, NOT a free-standing game by itself.
    • The Pillar - New game expansion in 2nd June 2005 ukL 9.99
      Wilful & mysterious loners, the Pillar know much from their long voyages between the stars, but rarely talk about them; whilst their many boosters, like caterpillars and powerful magical potions, help them defeat their foes.
      Deck of 31 Alien Race Cards add-on for the above game, NOT a free-standing game by itself.
    • The Terrah - New game expansion in 9th February 2005 ukL 8.99
      Peasants and Craftsmen - from the earth they may take Power, and in earthquake and storm they may use it - but all are also Fighters.
      Deck of 31 Alien Race Cards add-on for the above game, NOT a free-standing game by itself.
  • Bohnanza ukL 19.99
    You have two or three beanfields and a handful of bean cards to plant in your fields; when you sell your crop, you earn more for growing more of one variety, than for a few of several, so you want to plant as much of your favourite as you can. But you must plant the beans in your hand in the order you got them: to get rid of bean varieties you don't want, you must trade with other players.
    154 Bean Cards (11 varieties), 7 Third Bean Cards, & Rules Booklet
    designed by Uwe Rosenberg for 2-7 Players Ages 12-96; Playing Time c. 45 minutes. "To Bean or Not to Bean!"
    • Bohnanza: Bohnaparte - New game expansion in 6th January 2005; was then ukL 9.99 (out of stock)
      Unrest in Beanland. Beanprinces are conquering foreign villages & towns, using the profits from their Beansales to finance their attacks. At the end of the game, Beanthalers have no further value, only the lands Beanprinces control count - towards being crowned "Bohnaparte of Beanland".
      Designed by Hanno Girke & Uwe Rosenberg for 3-6 Players Ages 12-96; estimated Playing Time of 90 minutes.
      Contains 72 Player Markers, 50 New Cards & 1 Rules Booklet; N.B. an expansion for Bohnanza above, NOT a free-standing game
      now (2007) got to specific customer order)
    • Bohnanza: High Bohn - Plus - New game expansion in 6th January 2005; was then ukL 9.99 (out of stock)
      New Variations of Beangame, and Two New Varieties of Bean: the Field Bean & the Cognac Bean. With High Bohn, Players may spend their Beanthalers on Virginia City Buildings, with attributes that provide Players with extra possibilities for playing tactics; while the Plus part of the expansion introduces Order Cards, which allow Players to earn extra Beanthalers when they are able to fulfill very specific Beanorders.
      Designed by Hanno Girke & Uwe Rosenberg for 2-7 Players Ages 12-96; estimated Playing Time of 60 minutes.
      Contains 36 Building Cards, 39 Order Cards, 22 Cognac Beans, 3 Field Beans, 5 Summary Cards, 14 Bean Field Cards & 1 Rules Booklet; N.B. an expansion for Bohnanza above, NOT a free-standing game
      now (2007) got to specific customer order)
  • Bohnanza: Fan Edition - New edition game available 14th November 2007; was then ukL 8.99
    same as the original game, save for the artwork, which is by Bohnanza fans from around the world
    for 2-5 Players Ages 12-96; c. 45 Minutes Playing-Time
  • Bonnie & Clyde - NEW GAME - available 18th March 2009 ukL 19.99
    a Rummy variant with extra strategic thinking required by the inclusion of a new sub-set of game cards, and themed upon the dashing, romanntic, callously murderous and excessively stupid gangster duo
    for 2-4 Players Ages 8-96; no estimate of playing-time furnished by wholesalers
  • Bridge Quiz Challenge - New game available 29th August 2007 ukL 12.99
    104 Question (and Answer) Game Cards for when there are not four gathered together, to play a hand...
    (or sometimes, even when there are)
    neither Player Numbers/Ages, nor playing time given by wholesaler
  • Buccaneer - New game in 7th June 2006 ukL 12.99 (out of stock)
    Sheer Cupidity for honest merchants' hard-won wealth & goods is the driving force: put together your best rascally crew to relieve them of their ducats & other treasures; but beware - you must also pay the crewmen you recruit, and could end up out of pocket
    crew, money & treasure token card game designed by Stefan Dorra for 3-5 Players Ages 8-96; esitmated Playing Time 30 mins per game
    n.b. this is a new game, & not a reissue of the classic parker/waddingtons family boardgame of the sixties & seventies
    (link to return to "Buccaneer" on the IMT board Games Stock Page, if thence thou cam'st, or thither wouldst go.)
  • Burn in Hell - NEW REPRINT in 15th April 2009 (New game in 24th November 2004) ukL 23.99
    Collect the Souls of the Damned! Assemble the Tastiest circles of history's Sinners! Trade Souls with your Rivals! - Or just Steal the ones you Need! Collect groups of Mass Murderers, Cannibals, or even Clerics! Can you see the sets whose Deadly Sins fit together for the highest score? - And can you see which of your rivals' cards to steal, before they use them to complete high-scoring Circles?
    Each character card bears a potted biography of the sinner's chief crimes or exploits, their Deadly Sins, and their Greg Hyland caricature.
    Designed by Steve Jackson for 2-6 Players Ages 10-96; estimated Playing Time c. 1 Hour
  • Bushwackin' Varmints out of Sergio's Butte - New game in 10th October 2007 ukL 11.99
    a "B-Movie Card Game" lampooning the cliches of the Great Old Westerns;
    a 120-Card (and the Rules) Action/Adventure game designed by Stephen Tassie for 2-6 Players Ages 13 (or a little younger)-96; Playing Time 20-40 Minutes; stand-alone game inter-playable with any & all of the other B-Movie Card Games:
    Bell-Bottomed Badasses on the Mean Streets of Funk;
    Berserker Halflings from the Dungeon of Dragons;
    Cannibal Pygmies in the Jungle of Doom;
    Kung Fu Samurai on Giant Robot Island;
    Grave Robbers from Outer Space;
    Grave Robbers from Outer Space 2: Skippy's Revengeand:
    Scurvy Musketeers of the Spanish Main

C

A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z


  • Camelot Legends - NEW Re-STOCK GAME - in 1st April 2009 (New game in 2004) ukL 19.99
    players make up companies of Arthurian knights and others, to undertake quests and attempt to overcome their enemies in the Perilous Forest, in Cornwall, and at Camelot itself
    60 Character, 34 Event, 4 Reference, 3 Location & 3 Special Cards and the Rulebook; artwork by Ed Beard jr, Melissa A. Benson, Mark Evans, Donato Giancola, Daeric Gross sr, Quinton Hoover, Patrick McEvoy, Raven Mimura and Jim Pavelec
    designed by Anderw Parks for 2-4 Players Ages 10-96; 60-90 Minutes Playing-Time
  • Cannibal Pygmies in the Jungle of Doom ukL 14.99
    A 120-card Action/Adventure B-Movie game designed by Stephen Tassie for 2-6 Players Ages 13-96 (each game running 20-40 minutes) featuring dinosaurs, nazis, great white hunters, native chieftain's daughters, jungle queens, dancing Haitian zombies and Skippy the Kangaroo
    fully compatible with:
    Bell-Bottomed Badasses on the Mean Streets of Funk;
    Berserker Halflings from the Dungeon of Dragons;
    Bushwackin' Varmints out of Sergio's Butte;
    Grave Robbers from Outer Space;
    Grave Robbers from Outer Space 2: Skippy's Revengeand:
    Kung Fu Samurai on Giant Robot Island;
    Scurvy Musketeers of the Spanish Main
  • Cartagena: this game of pirate crew escape uses a variable board built up from tiles: details are given under board games
  • Car Wars ukL 19.99
    Battle others in your killer car equipped with machine guns, autocannon, flame-throwers and missiles; the one who survives is the winner; and there can be only one;
    Welcome to the sport of the future!
    Designed by Creede & Sharleen Lambard from the original Car Wars road-skirmishing/duelling game. For 2-6 Players Ages 10-96; Playing Time 10-20 minutes.
    see Battle Cattle, above, for a fully compatible (and somewhat eccentric) nccg.
    (The original Car Wars has, i understand, recently been revamped,; i do not currently stock this map-based(?) "non-boardgame", but can usually obtain it/parts quickly to customer order.)
  • Cash 'n' Guns - NEW Re-STOCK in 20th May 2009 (New game in 6th June 2007) ukL 32.99
    the gang's splitting up the haul from its latest robbery, and everyone's on edge; is the split fair enough in your favour?
    bluff, threaten, bribe (it's all called "negotiation") those you trust amongst your fellow gangsters, against the rest - as they are doing the same with - or is it against? - you;
    and always be prepared to draw firstest, and shoot straightest - "honour among thieves"? - forget it!
    the name of this game is "choosing the right time to double-cross your allies!"
    incorporates "A Cop in the Mafia" and "Super Powers" extensions
    6 character counters, 6 Foam Guns, 14 Wound Tokens and 14 Shame Markers, 40 Banknotes, 70 Game Cards, 12 plastic bases and the Rules;
    - "All" you have to do is amass the greatest pile of loot - and stay alive!
    Designed by Ludovic Maublanc for 4-6 Players Ages 10-96; c. 30 Minutes Playing-Time per game; artwork by g. mathieu
  • Castle ukL 12.99
    hm. no idea what this is doing here - must find it, look at it and give a descriptionlet "rsn" [5/09]
  • Caylus Magna Carta - New game in 30th May 2007 ukL 24.99
    in this year of grace 1289, it has pleased the great and puissant prince, King Philip the Fair to require the building of a New Castle in Caylus. Stone, supplies, artisans and craftsmen are therefore arriving by the cart- and carriage-load, for you to employ and acquire, to do your utmost in response to his majesty's will - for you must not merely achieve, but excel!
    each player has a deck of buildings to be erected along the common road, as fast as they may within their resources.
    card game based upon the successful Caylus Board Game, but with the dynamics altered to make the gameplay faster, and more furious.
    16 wooden workers, 4 discs, 1 provost, 100 cubes, 24 tokens, 56 coins, 63 Game Cards and the Rules, including beginner rules, to ease the way into the world of castle-building.
    Designed by William Attia, who also designed the board game, for 2-4 Players Ages 10-96; 45-75 Minutes Playing Time per game; illustrated by Arnaud Demaegd
  • Chez Dork - 2nd edition 1st printing - ukL 19.99
    Matt, Igor, Carson, Gilly & co. compete to feed their fannish obsessions, collecting the cards, games and other treasures without which life wouldn't be worth living: the object is to collect more Stuff, faster, than all of your friends. But your particular obsession determines what you find collectable - and a gamer's obsessions can change over time - or be changed.
    Buy, trade, auction.. ..anything, in order to feed your collecting compulsion. And if any of your friends should happen across The thing that you need, just yell, "It Must Be Mine!"
    For 2-6 Players, Ages 12-96; no average gametime indicated, but i suggest allowing three-quarters of an hour for the first game, assuming three or four players.
    Contains the rules, 112 cards & 6 character stand-ups.
    Enter the world of John Kovalic's Dork Tower, and nothing will ever be the same...
  • Chez Geek back in 20th February 2008 ukL 16.99
    ORIGINS AWARD WINNING GAME 1999
    you are all room & appartment-mates trying to get enough Slack to counteract the stresses of your jobs: you get points for variously getting Sleep, TV-watching, Sex ("Nookie"), Money from Parents, etc; you can also lose Slack - especially as all the other occupants're trying to gain more, too...
    "you can't throw them out - they live here!"
    stand-alone game containing 112 Cards and the Rules: combinable with the other Chez Geek games and supplements
    designed for 2-5 tolerably [im]mature Players by Jon Darbro, developed by Alain H. Dawson and by Steve Jackson & Russell Godwin; Artwork by John Kovalic
    • Chez Geek 2: Slack Attack back in 20th February 2008 ukL 10.99
      56 More Cards to add to your playing pleasure, introducing such panic-inducing gems as The Mutant Olympics, The Animal-Bothering Show, and Laundry Day, and some blank, for you & your friends to invent further Trials & Tribble-ations
      N.B. not playable without one of the other "Chez G[r]eek/Goth/Guevara" games; 56-card expansion for Chez Geek, also combinable with the other Chez Geek games and supplements, as follow:
    • Chez Geek 3: Block Party - Re-Stock back in 8th April 2008 ukL 13.99
      56 additional cards providing further crummy jobs, stupid things to do, food, nookie, pets, people coming round to get on your^W^W^W hang out, in a stout, two-piece (John Kovalic-decorated) board box large enough for All your Chez Geek cards (probably); introducing further ways of gaining & losing Slack, and three more blank cards, for use in inspired creative moments
      "This is Your Life!"
      N.B. not playable without one of the other "Chez G[r]eek/Goth/Guevara" games; 56-card expansion for Chez Geek, also combinable with the other Chez Geek games and supplements, as follow:
  • Chez Goth - New Game in 11th June 2004 ukL 16.99
    stand-alone game in which players may collect Slack points - or Gloom; and may now Cough, Complain [aka whinge], and even Faint Dramatically (especially when you've an audience); and if you're really lucky, you may even get some Graveyard Nookie... - yup, the whole house's gone goth!
    let angst enter your Slack-seeking life, and you will never be the sane...
    incorporating Dork Tower characters; is also combinable with all the Chez Geek games and supplements; 112 cards, art by John Kovalic, plus rules; for 2-5 players, playing time (as stand alone) about 60 minutes. requires use of 1 d6 (one six-sided die)
  • Chez Greek - Re-Stock Game back in 20th February 2008 ukL 16.99
    Chez Geek moves to a Frat[ernity] House (or a Sorority House: or both; your choice), and continues the party with even less self-control (though possibly more hang-overs)
    stand-alone game containing 112 Cards and the Rules: combinable with the other Chez Geek games and supplements
    designed for 2-5 tolerably [im]mature Players by Alain H. Dawson and by Steve Jackson & Andrew Hackard; Artwork by John Kovalic
  • Chez Guevara - New game in 2nd August 2006 ukL 16.99
    rather than room-mates, you & your fellow players are desperate, dishevelled - and dirty - guerrillas struggling for survival, freedom, and Slack in the festering, foetid jungle; the food is bad, the blood-suckers terrible, the insects are worse, everybody is shooting at you, and your Leader is crazy.. ..but things could be worse...
    And they probably will be.
    But in the meantime, you can Harass the Lower Ranks; give them KP, have them dig holes, have them move the holes they've dug - and then have them fill 'em in again... Raid the locals for supplies. Avoid being Denounced. Spend any money you've managed to collect, and your "copious free time" (tm)[a], to amass enough Slack to escape back to civilisation! hurrah!
    contains 112 Cards & the Rules; requires use of a d-6 (ordinary game die); stand-alone game n.b. not completely combinable with any (nor all) of the Chez Geek games and supplements, though the "Thing Cards" from either may be plundered; as the game mechanics are from , you could combine them, but the results are liable to be decidedly peculiar...
    [a] - coined by yr humbl srppint.[b] on demon.ip.support.pc especially for john washington, stalwart of said newsgroup
    [b] - possibly copyright yr humbl srppint.[b]
  • (the stand-alone game of Slack in the military, Chez Grunt is still out of stock; it is out of print and out of stock at wholesalers and publishers, too
  • Chicago Poker - New game available 24th October 2007 ukL 11.99
    players take the parts of notorious gang bosses in the 1920s heyday of the murderous gangs, trying to gain control of the legal, as well as illegal sources of one another's profits - speakeasies, gambling houses, jazz clubs and booze factories
  • Chrononauts - New game in 2000 ukL 16.99
    Origins Award Winner for Best Traditional Card Game 2000 and Winner of the Parent's [sic] Choice Silver that year
    Go Back in Time and Change History to Your Advantage (or, to change it back to the way you had it set up); but be warned: this may mean your world has ceased to exist - and it may not be possible to return to your reality, ever!
    But don't be downhearted, you can still win, by colecting the right combination of assorted amazing artifacts that only a chrononaut could acquire - a newspaper from the future, or a living dinosaur...
    Contains the Rulebook & 136 Game Cards; Designed by Andrew Looney for 1-6 Players, Ages 11-96; Playing Time 20-45 minutes per game. Fully Compatible with:
  • Early American Chrononauts New game in 2004 ukL 19.99
    "So you think you know Time Travel, eh? Have you seen the 19th century lately? .. Your world is gone again. .. Get ready to patch Paradoxes, [or] the universe will be destroyed! .. Maybe you should focus on your collection. Search the past and future for unusual artifacts that could make you the winner! So shuffle up a new past, and start changing history!
    Contains the Rulesheet & 136 Game Cards; Designed by Andrew Looney for 1-6 Players, Ages 11-96; Playing Time 15-30 minutes per game on its own; Fully Compatible with Chrononauts, above
  • Cineplexity - New game available 5th December 2007 ukL 14.99
    each round players compete to be the first to name a film that combines elements from two out of the 500+ Cineplexity Cards
    for 4-10 Players Ages 12-96; no playing-time advised me
  • Citadels - new edition in December 2002 ukL 19.99
    new edition [in ~two-thirds smaller format box] now containing the DArk City Expansion
    A card game of bluffing, diplomacy, and city-building in which you get to choose your role (out of architect, assassin, bishop, king, magician, merchant, thief or warlord) in secret, and your powers change accordingly, every turn.
    Designed by Bruno Faidutti for 2-7 Players, Ages 10-96; 20-60 minutes per game
  • Clock Towers - New game in 20th October 2004 (was ukL 9.99; out of stock)
    November 1998: seemingly no longer carrieed by the importing wholesalers :-(
  • Cluedo Travel Card Game - NEW Edition/Reprint GAME - available 22nd April 2009 ukL 4.99
    nor player numbers, age-range nor playing-time advised by wholesalers
  • Cold War: CIA vs. KGB - New game available 24th October 2007 ukL 12.99
    2-Player game of politics, dirty tricks, espionage and guerilla warfare
  • Colossal Arena - New game in 8th September 2004 ukL 24.99
    well, new title anyway - Reiner Knizia's Titan: the Arena game for 2-5 Players Ages 8-96, average Playing Time 45-60 minutes finds a new home, new artwork, and four brand new creatures (i.e. not in the original version) to go with the new name; a game of betting counters (provided) upon the outcome of various fantasy creatures' gladiatorial combat with one another; one is eliminated from the contest every round - and there can only be one winner!
  • Control Nut! - New game in 23rd November 2005 ukL 7.99
    Collecting nuts is the name of the only game in town when you're a squirrel - whether you're in partnership with your mate, or it's everyone on their own against all others. But in order to gain control of more nuts, you must give control; will you be clever enough, and lucky enough, to become Top Squirrel - and maybe even a Control Nut?
    60 Cards illustrated by Rob Terrell, plus the Rules; Game Designed by James Miller for 2-4 Players Ages 10-96; 45 minutes estimated Playing Time
  • Coronation Street interactive DVD Trivia Quiz Game: Gift Set - New game/edition available 1st November 2006; ukL 19.99
    classic clips, stills & storylines from the six decades of the soap, questions in the six categories of Families, Feuds, Friendships, Romance, the Rovers, & Workplace - plus 12 Corrie "Pub Quiz" Beermats;
    so who's the "Corrie" champion on your street, or floor - or in your kitchen?
    For 1-4 Players or Teams of Players Ages 12-96; no guide to playing time given.
  • Corsari [Corsairs] - available 23rd February 2008, new game in ? ukL 7.99
    [i forgot to note this game's details whilst it was in the shop, ordered for a customer - but it is available (as are most of the currently-in print games published by Rio Grande in merkia) - pp.]
  • Countdown interactive DVD Quiz Game: Gift Set - New game/edition available 1st November 2006; ukL 19.99
    Hosts Des Lynam & Carol Vorderman invite you - solo, or with your friends - to play the famous t.v. Words & Numbers Game: over 300 rounds against the inexorable Countdown Clock (and theme music).
    For 1-4 Players or Teams of Players Ages 12-96; no guide to playing time given; includes Countdown Notepad & Pencils
  • Cowabunga - New game available 27th June 2007 ukL 9.99
    surfin' steer and ups & downs game; dodge obstacles, raise & lower the water level to best suit your position (but everyon'e trying to do this) and aim to finish with the fewest wipeouts - and ride the wave!
    for 2-5 Players Ages 8-96
  • Crash! - New game available 21st June 2006 ukL 8.99
    Every Billionaire (Player) is trying to force their opponents into banruptcy: to achieve this, a surprise cocktail party is set up in a friend's Manhattan flat - and players send Audits around to their most powerfully threatening enemy - or maybe to their weakest, to finish them off...
    got to specific customer order
  • Cribbage: Knob & Heel - New edition available 19th July 2006
    Tri-fold Wooden Set with Rulebook for 7 versions of the game: see details listed under "K" for Knob & Heel: Cribbage, below
  • Crunch - NEW GAME available 6th May 2009 ukL 8.99
    in which players are all ceos [managing directors] of different banks, doing whatever they can to feather their retirement beds
    for 2-4 Players Ages 10-96; no advice as to playing time
  • Cthulu 500 - New game in 25th August 2004 ukL 17.99
    Mythos Motorsport Madness: Strap yourself into the driver's seat for a frenzied race that mixes Motorsport and the Terrors of H. P .Lovecraft's Cthulhu Mythos; Rev up your Satanic Pushcart's Engine of the Damned, Mount your Radials from Beyond Space and Time; Take a Dreamlands Short-cut to win the race for your Sponsor That Must Not Be Named...
    Winning takes Speed, Skill - & Human Sacrifice...
    Designed by Jeff Tidball for 3-8 Players, Ages 8-96; Playing Time 30-60 minutes. Requires use of 1 d6 (one six-sided die) & counters not included in deck - oh, and the winner celebrates by devouring his enemies...
  • Cube Farm - New game listed in 20th October 2004 ukL 3.50 (currently in hiding)
    Turn by turn you place cards that build up an open-plan office floor around and away from the starting central lifts (or "elevator", being merkin); each card of six blocks bears two or three sides of a number of office cubicles, and also may indicate a coffee, "candy" (sweets), soda or fax machine, photocopier, shredder, supply cabinet, laser printer, vice-president, receptionist, further elevators, or water cooler; after you've placed your card, you may place a counter in any cubicle that has walk-through access to elevators (and is not already occupied). Scoring depends upon the number of counters (people) each player has close walk-through access to the various facilities, less points for being under the close supervision of the vice-president.
    A Cheapass game requiring a table-top or smooth floor area and about ten counters of one colour per player for 2-5 Players, from about 7 or 9-96 (but should be of approximately the same ability to understand and formulate simple two-dimensional - flat - spatial strategies); multiple packs will combine, for more players and/or longer games
  • Cutthroat Caverns - NEW EDITION - in 18th March 2009 (New game in 19th September 2007) ukL 24.99
    back in print after three months or more unavailable; this second edition includes updated cards and expanded rules
    an ancient artifact of unimaginable power lies within your grasp: but to make it yours, you must escape the caverns alive by overcoming horrific beasts - and also evading or defeating the attacks of your fellow adventurers: this is a game of steal, kill or be killed, and run for your life - but in which order, to win?
    if you are to survive, you must trust no-one
    nominated for the 2007 Origins Award for Best Card Game
    contents: 6 Character & 6 Initiative, 25 over-size Encounter, & 94 Action/Attack Game Cards, Monster Tracker, Tokens & Beads, and the Rules
    for 3-6 Players, Ages 12-96; c. 90 Minutes Playing Time
    • Cutthroat Caverns: Deeper & Darker - New game expansion in 19th September 2007 ukL 13.99; (out of stock)
      Descend to the Lower Lairs; adds 15 New Encounters in a series of Caverns Deeper, Darker and more Dangerous than in the main game; plus introducing Unique Character Abilities
      n.b. game expansion requires the main game, above, for play
    • Cutthroat Caverns: Relics & Ruins - NEW GAME EXPANSION - available 18th March 2009 ukL 21.99
      introduces the Event Deck and also Relics, and contains additional Encounters
      n.b. game expansion; requires the main game, above, for play
    • Cutthroat Caverns: Tombs & Tomes - NEW GAME EXPANSION - available 18th March 2009 ukL 21.99
      adds two new Adventure Modules, as well as additional Event Cards
      n.b. game expansion; requires the main game, above, for play

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  • Dead Money - New game in 13th September 2006; ukL 13.99
    It's the Old, Weird West and you're working at Friedey's, the watering-hole of the Damned; you're in on the last poker game of the night - and you're not allowed to win: So it's lose all your money as fast as you can - while everyone else's trying desperately to do likewise...
    And yes, you'll probably need a Brain - at least one...
    Designed by James Ernest with art by Brian Snoddy for 3-5 Players Ages c.12-14-96; c. 20 Minutes Playing-Time per game.
    N.B. requires use of a d6
  • Democrazy ukL 12.99
  • The Difference between Women and Men - Newly-stocked game in 12th December 2007 ukL 23.99
    "What women do better than men" - everyone has their own opinions, and not always, of the stereotypes; but do your friends agree with you (and vice-versa) ?
    there aren't really right or wrong answers, but players score best if they match their opponents' views more than anyone else;
    the weird and wonderful disagreements that arise are also fun, if sometimes slightly scarey...
    120 Cards, with 600 Themes & 20 Pictures, block of score sheets, sand-timer, the Rules Booklet & 2 pencils
    designed by Uwe Rosesnberg for 3-8 Players Ages 14/16-96; 45 Minutes Playing Time
  • Discombobulation - NEW GAME available 7th November 2007 ukL 5.99
    be the first to play out all of your cards before anyone else can discombobulate you with one of the 10 unique Discombobulation challenges
    for 3-6 Players Ages 8-96
  • Dixit - NEW GAME available 1st July 2009 ukL 29.99
    players take turns as storyteller, whilst the others bid as to which card matches that in the storyteller's hand
    for 3-6 Players Ages 8-96; no advice as to playing time furnished by wholesalers
  • Dominion - NEW GAME available 29th October 2008 ukL 34.99
    as your parents before each of you, you are a monarch ruling over a pleasant kingdom of trees and rivers - but it's too small: unlike them, you've dreams of bettering yourselves - you've ambitions; you each desire a Dominion
    in every direction lie freeholds, fiefs and feodums, small areas of land ruled by petty lords, all fighting one another, feedstock to your civilizing them under your banner and your control
    for 2-4 Players Aged 10-96; no estimate of playing-time notified
    • Dominion: Intrigue - NEW GAME EXPANSION due in 1st, may be in 8th July 2009 ukL 34.99
      adds 25 new Kingdom and a complete set of Treasure and Victory Cards
      for 2-6 or 8* Players Ages 8-96; no playing-time advised by uk wholesalers
      [* - up to 8 players at two tables, or up to 6 at a single game]
      n.b. expansion/game for the main game, playable without it by experienced Dominion players, or with the basic game therein
  • Do You Worship Cthulhu? - New game in 20th December 2006 ukL 16.99
    You notice something odd is happening to your neighbours - there's fewer of them, every fresh day; if this keeps up, pretty soon there will be no village - and, if not before, your turn will certainly come then! The greybeards, the elders, have devised a plan to save the village (and themselves): each night a hidden seer on watch will try to catch the wicked ones in the act (who it is that watches will be known to only one); but the village folk are not content to wait, and maybe do not fully trust their elders' counsel: they have formed and armed a vigilante band, and they won't wait to listen to protestations of innocence from anyone they catch - or even afford them the luxury of a trial, before they string 'em up, & do 'em in
    optional cards & roles such as Protector, Seer & Vigilante available, depending upon number playing in a game.
  • Draco & Co. ukL 12.99
  • Dragon's Gold ukL 12.99
  • Drive (was ukL 14.99; out of stock)
    draw & discard to amass the most valuable collection of cars
  • Dungeoneer - some NEW Re-Stocks in 22nd April 2009 some already extant shop stock; stand-alone, inter-playable family of games designed and illustrated by Thomas Denmark;
    as stand-alone games, mostly for 2-4 Players (some 2-Player), Ages 12-96; playing times quoted are per player, and for playing as stand-alone games
    Tomb of the Lich Lord (2nd Edition) is the first of the family, but need not be your starting-place
    most titles contain 110 Cards and the Rules, and are for 2-4 Players as stand-alone games; 55-Card titles listed are for Two Players, when played as stand-alone games; all require use of d6 dice and tokens [i.e. these are not included]:
    • Tomb of the Lich Lord (2nd Edition) - New edition game in 7th November 2003 ukL 16.99 (out of stock)
      Are you fool^W brave enough to enter and attempt to staunch the flow of undead hordes that hunger for living flesh? (i know; silly question, really - anyway:)
      An Ancient Evil Has Awakened . . .
      110 Cards and the Rules; requires use of d6 and tokens [i.e. these not included].
      For 2-4 Player Ages 12-96 game, playable as a stand-alone or in conjunction with the other Dungeoneer Games; see immediately above & below; stand-alone playing time 20-30 minutes per player
    • Vault of Fiends - New game in 7th november 2003 ukL 16.99
      Mad foul fiends and hideous experiments plague the land - Banishing wizards is always a mistake; it puts them in a mean mood, and they can be downright unreasonable about such topics as revenge, and how they go about seeking it . . .
      110 Cards and the Rules; requires use of d6 and tokens [i.e. these not included].
      For 2-4 Player Ages 12-96 game, stand-alone playing time 20-30 minutes per player. A stand-alone game and an expansion for Tomb of the Lich Lord, and/or Haunted Woods of Malthorin, and/or Den of the Wererats above (or vice-versa!)
    • Haunted Woods of Malthorin - New game/expansion in 17th September 2004 out of print, but in stock ukL 9.99 (out of stock)
      can the two of you bring peace once again to these cursed woods, turned into a haunted horrific nightmare by a powerful elven prince, maddened by the murder of his bride on their wedding day?
      55 cards, including three Heroes (Ranger, Druid, and Archer), and the Rules; playable as a stand-alone two-player game, but also an expansion for the other two-player, and/or any (or all!) of the four-player Dungeoneer Games; Stands alone as a game for Two Players Ages 12-96, Playing Time about 40 minutes
    • Den of the Wererats - New game/expansion in 17th September 2004 out of print, but in stock ukL 9.99 (out of stock)
      a master wererat and his transformed minions hold the city in a web of fear; cutthroats and thieves as well as vermin and shapeshifters run wherever they like, and lurk in any shadow: can you face down your fears and eradicate the infestation?
      55 cards, including three Heroes (Thief, Guard, and Alchemist), city maps and lycanthropic curses; playable as a stand-alone two-player game, but also an expansion for the other two-player, and/or any (or all!) of the four-player Dungeoneer Games; for Two Players Ages 12-96, Playing Time about 40 minutes as a stand-alone game
    • Army of Darkness - New game in 15th December 2004 (was ukL 14.99; out of stock here, and at wholesalers & publishers)
      110-Cards and the Rules; requires use of d6 & Player Tokens
      for 2-4 Player Ages 12-96 game, playable as a stand-alone or in conjunction with the other Dungeoneer Games; (listed below); Stand-alone Playing Time 60 minutes
    • Den of the Wererats - New game/expansion in 17th September 2004 ukL 9.99
      55 cards (including three Heroes), and the Rules; playable as a stand-alone two-player game, but is also an expansion for the other two-player, and/or any (or all!) of the four-player Dungeoneer Games;
      Stands alone as a game for Two Players Ages 12-96, Playing Time about 40 minutes
    • Dragons of the Forsaken Desert - NEW Re-Stock in 22nd April 2009; (New game in 2nd June 2005) ukL 16.99
      The mighty Dragon Overlord has summoned legions of his kind, and their reptilian minions, to lay claim to the whole desert: can you defend the villages of the Drakan and defeat the vile Dragon Horde?
      Explore a wilderness that you build with Map Cards, whilst Fighting Monsters & Completing Quests, and levelling up along the way.
      110 Cards including monsters and quests, 6 new characters (Barbarian, Priestess, Defiler, Dragon Slayer, Mystic, and Arcanist) and the Rules;
      for 2-4 Player Ages 12-96 game, playable as a stand-alone or in conjunction with the other Dungeoneer Games; see both above & below this item; Stand-alone Playing Time 60 minutes
    • Realm of the Ice Witch - Arctic Demons - New game in 30th November 2005 ukL 16.99
      "since ancient times, Cholizar the ice witch has dwelled [sic] in the frozen lands north of the empires of men, held back each year by the warm hand of spring. But now she has let loose demons of cold to invade the warm southern lands and wrap them in her icy grip! Only the most hardy of heroes can venture into her frozen realm to stop her, before all the world is embraced by her winter spell."
      110 Cards including demon-themed monsters, 6 New Heroes (Warblade, Witch-Warrior, Frostblade, Scout, Valkyrie, and Channeller) and the Rules; explore the icy wilderness you build up with the map cards whilst fighting the monsters you meet, as you attempt to complete your quests.
      2-4 Player Ages 12-96 game, stand-alone playing time 20-30 minutes per player. Requires use of d6 and tokens [i.e. these not included]. stand-alone game and also an expansion for/co-playable with Haunted Woods of Malthorin, and/or Den of the Wererats above, and Tomb of the Lich Lord, and/or Vault of Fiends - or vice-versa!
      carton art by James Kei
    • Epic Dungeoneer: Call of the Lich Lord - New game available 12th July 2006 ukL 16.99
      The Dark God of Death & Magic has Raised His Most Faithful Servant back to - Undeath!
      You Heroes'n'Heroines who survived the Tomb of the Lich Lord, Cower in Fear!
      It will do you as much good, as will all your brave new allies, in your feeble attempts to destroy Him, forever - for His New Crypt is More Dangerous, His Minions More Powerful, and He, Himself More Terrible..
      ..And Now He possesses the Dark God's Gift of the Sceptre of the Shadow Plague...
      Contains 110 Dungeoneer, including Epic-Level, Undead-themed Monsters, 6 Epic-Level Heroes (Spellslinger, Master Thief, Mageblade, Death Delver, Champion, and Master Assassin), and the Rules;
      fully inter-playable with any & all of the other Dungeoneer Card Games; you may use to advance favourite, earlier-played heroes'n'heroines, or start with the new, 4th Level characters
    • Legendary Dungeoneer: Wrath of the Serpent Goddess - New game in 2007 ukL 16.99
      banished for their corruption by the Serpent Goddess, Nakari, the twisted Knights of Ilbor return with re-built armies and Her priestesses to spawn slithering horrors and unleash an apocalypse of unimaginable magnitude; do you have the courage to venture to the serpentine temple, and into the heart of Nakari's abysmal lair, to rid the world of this insufferable blight?
      Contains 110 Dungeoneer, including Legendary-Level, Fiendish Monsters, 6 Legendary-Level Hero Cards and the Rules; for 2-4 Players Ages 12-96, Playing Time 60 Minutes plus (played as a stand-alone game)
      you've the choice of advancing characters from earlier games, or starting play with the new characters in this set, beginning at 7th Level: Robber Baron, Paragon, Arcane Archer, Apothecary, Barbarian & Spellweaver

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  • Early American Chrononauts - New game in 2004
    See above, just after Chrononauts, for main listing with game details
  • Election Day - Newly-stocked game in 12th December 2007 ukL 4.99
    negative campaigning, personal attack adverts, shady deals and scandals - all the fun of the dirty world of american election year in one mean & underhanded card game!
    81 Cards and the Rules booklet
    for 2-4 Players Ages 13-96; 30-45 Minutes Playing Time
  • Emmerdale interactive DVD Quiz Game: Gift Set - New game/edition available 1st November 2006; ukL 19.99
    classic clips, stills & storylines from across the decade or so of the soap, more than 700 Questions in 6 categories, plus 12 Emmerdale "Pub Quiz" Beermats;
    For 1-4 Players or Teams of Players Ages 12-96; no guide to playing time given.
  • Epic Dungeoneer: Call of the Lich Lord see above (with the rest of the Dungeoneer series - NEW GAME available 12th July 2006 ukL 13.99
    got to specific customer order
  • Eye to Eye - New game available 10th May 2006
    read a category card and write down three answers; if your answers match at least one other player's, you're safe - if not, take a scoring cube) ukL 27.99
    got to specific customer order
  • Falling: the Goblin Edition - possibly new edition game; was due in 18th, then expected 25th June; may've become available some time in 2008; was advised at ukL 6.99
    you're all goblins, and you're all plummeting fast towards a most unfriendly-looking terror rather firmer than you might sooner see;
    be the last one to splatter yourself all over the ground, to win.
    fcvotw.
    for 4-8 Players capable of appreciating their situation (no playing-time advised)
  • Family Business - NEW REVISED EDITION available 22nd October 2008 ukL 9.99
    one by one your family members are placed on someone's hit-list: can you wield enough influence to save them? can they "seek police protection", or "take it on the lam" - or do you up the ante with "double contract"?
    everyone's a mobster, and you want yours to be the last family standing
    for 2-6 Players, Ages 8-96; no estimate of playing-time notified
  • Felix the Cat in the Sack - New game available 14th November 2007 ukL 8.99
    use your mice as bait, and attempt to grab Felix from out of all the cats in the sack, some of whom are good, and some.. ..are not
    you can also try to bluff others by sneaking a dog or a rabbit into the sack...
    for 3-5 Players Ages 8-96; no playing time advised me
  • Film Frenzy: Action Movie Edition - New game in 18th February 2004 ukL 14.99 (out of stock)
    Score points by spotting action movie elements and playing a matching card; car chases, explosions, doomsday devices... the player with the most points at the end of the movie wins.
    "Watch a movie, or play a game?" - Now you can do both at once!
    120 cards & rule book.2-5 players; recommended ages & estimate of game time not given; to be played whilst watching an action movie on t.v. or video (or you could seriously annoy a cinema premiere audience playing this...) (obtained to customer order)
  • Fishing For Terrorists v.2.0 - NEW GAME available 1st October 2008 ukL 6.99
    terrorism-based cards, variant of Go Fish: featuring such delightful persons as the Cultist of Invincible Anarchy, the Gun-Toting Maniax and the Militant Satanic Gamer
    for 2-6 Players, Ages 8-96; no estimate of playing-time notified
  • Fist of Dragonstones - New game in 13th December 2002 ukL 24.99
    Once, rival princes vied for control of the Dragonstones, for which they paid the Wizards, Gnomes, Witches, Thieves and Trolls who inhabit the forest handsomely, and all of whom searched assiduously for the magic amulets; now, they are just as avidly sought after by adventurers.
    Use gold and Magic Coins to bid to gain control of an ever-changing cast of enchanted character cards, whose powers will help you collect the Dragonstones, lend you magical powers, help you foil your opponents, and convert your Dragonstones into victory.
    Game designed by Bruno Faidutti & Michael Schacht for 3-6 players, recommended age 8-96; each game c. 45-60 minutes
  • Fluxx 3rd Edition ukL 9.99
    Special Offer: Two Decks of Fluxx 3rd Edition [rrp ukL 19.98] for ukL 15.99
    "Extra-Special Offer": Three Decks of Fluxx 3rd Edition [rrp ukL 29.97] for ukL 19.99
    a card game in which the rules change, potentially with every card played...
    for 2-6 Players; more, with more decks) Ages 8-96; 20-30 Minutes per game (which tend to follow on rapidly, one after the other, so long as time & refreshments hold out:
    [i've seen over a dozen friends enjoy playing Fluxx together at a wedding reception, using three decks amalgamated for the occasion :-)) (/me *waves* at cc, rruthi, jester aka angie b, and other afpers) - pp.]
    84 cards & the (starting) Rules and game principles (or lack thereof); inter-playable with:
  • Eco Fluxx - New game in 13th October 2005 ukL 9.99
    The Nature Game with the Ever-Changing Rules - designed by Alison Looney, based upon Fluxx, just above, and fully compatable with both it, Monty Python Fluxx and Zombie Fluxx;
    for 2-6 Players, Ages 8-108; 20-30 Minutes per game: 84 cards & instructions.
  • Monty Python FLUXX - NEW Re-Promotion of GAME with NEW FREEBIE: (Game New in 22nd October 2008) ukL 13.99
    100 Game Cards and the Rules & general Game Principles
    for 2-6 Players, Ages 8-96; each game c. 10-40 Minutes Playing Time
    now with Monty Python Fluxx Castle Expansion - NEW - in 29th April 2009 ukL 0.00! (with main game)
    seven extra cards to help (or hinder) you in your quest to help King Arthur and his knights find the Holy Grail; Bring a Shrubbery to the Knights who say "Ni!"; Lob the Holy Hand Grenade at the Killer Rabbit with Nasty Big Teeth! - but whatever you do, do it quick, before the game's goal (and even the rules) changes again!
    Monty Python FLUXX is based upon Fluxx and fully compatable with it, Eco Fluxx, and Zombie Fluxx:
  • Fluxx 3rd Edition ukL 9.99
    Special Offer: Two Decks of Fluxx 3rd Edition [rrp ukL 19.98] for ukL 15.99
    "Extra-Special Offer": Three Decks of Fluxx 3rd Edition [rrp ukL 29.97] for ukL 19.99
    a card game in which the rules change, potentially with every card played...
    for 2-6 Players; more, with more decks) Ages 8-96; 20-30 Minutes per game (which tend to follow on rapidly, one after the other, so long as time & refreshments hold out:
    [i've seen over a dozen friends enjoy playing Fluxx together at a wedding reception, using three decks amalgamated for the occasion :-)) (/me *waves* at cc, rruthi, jester aka angie b, and other afpers) - pp.]
    84 cards & the (starting) Rules and game principles (or lack thereof); inter-playable with:
  • Eco Fluxx - New game in 13th October 2005 ukL 9.99
    The Nature Game with the Ever-Changing Rules - designed by Alison Looney, based upon Fluxx, just above, and fully compatable with both it, Monty Python Fluxx and Zombie Fluxx;
    for 2-6 Players, Ages 8-108; 20-30 Minutes per game: 84 cards & instructions.
  • Zombie Fluxx - New game in 17th October 2007 ukL 13.99
    Fluxx - now with added Zombie Uprising!
    gives Keepers Shotguns, Chainsaws, Sandwiches, Coffee, and a few Friends to help you win, and introduces The Creeper, a new type of card: this hangs around in front of you, preventing you from winning;
    and if your Friends become Zombies, you'll have to kill them, as well...
    based upon Fluxx and fully compatable with it, Eco Fluxx and Monty Python Fluxx, above; all of these also compatible with the - alas o/p - Stoner Fluxx
    100 Game Cards and the Rules; designed by Andrew Looney for 2-6 Players Ages 8-96; c. 10-40 Minutes Playing Time (longer with more players, which will require more cards - whether from further copies of this set, or packs of the other Fluxx games
  • Stoner Fluxx - new game in 2003 was ukL 10.99 (out of stock, and out of print)
  • For Sale - NEW Printing GAME - available 28th January 2009 ukL 19.99
    bid and bluff your way to acquiring the most valuable property portfolio you can - and then unload for cold, hard cash. wash and repeat, and aim to end the game the most fabulously wealthy property magnates of them all
    designed by Stefan Dorra for 3-6 Players Ages 8-96; wholesalers've given no advice on playing time
  • Frag and expansions Frag: Death Match and Frag: Fire Zone, Frag Miniatures,
    and also the Frag: Deadlands game and Frag: PvP;
    detailed main listings of these on the War Games Page
  • Fred - New game available 29th August 2007 ukL 14.99
    a deck of 78 Challenges to perform; Draw a Card and Perform the Test - or Avoid it!
    for 2 Players, Ages 13-96; no suggestion of playing time given by wholesaler

G

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  • Gem Dealer - NEW GAME - available 28th January 2009 ukL 19.99
    you are dealers facing one another in the back room of the Club Hotel, San Isidoro, Peru, who must use strategy, cunning and a judicious degree of bluff as you bid for the precious stones to complete your clients' collections - and perhaps, hopefully, also line your own pockets thereby
    designed by Reiner Knizia for 3-5 Players Ages 8-96; wholesalers've given no advice on playing time
  • Genji - NEW GAME available 26th November 2008 ukL 16.99
    the courtly game of love and romance, set in and around the palaces and noble families of the Imperial Japanese court of the Emperor Ichijo, in which all players are high-born young men dreaming of emulating the hero of the Tale of Genji, using your courtly skills in Poetry to gain Reputation Points by arranging and conducting successful secret assignations with Princesses, winning their hearts - and keeping them, even after ending your Poems, for the delicacy and accuracy with which you match the symbols for the seasons, the current fashions in court, and the particular Princesses' tastes as you woo them
    for 2-6 Players Ages 10-96; no estimated playing time advised
  • Ghost for Sale - New game available 19th December 2007 ukL 15.99
    game of bluff, deduction and building the assets of your Scottish Tourist-Attraction Castles
    for 3-5 Players Ages 8-96; no playing-time advised
  • Give Me the Brain! - Special Edition ukL 16.99
    Welcome to Friedey's, the Fast Food Restaurant of the Damned; You & your Zombie cow-orkers have a lot of work to do, and there's only one Brain to pass around - but don't let this bother you too much: working here doesn't usually require it.
    Now with more than forty new cards, and new artwork on full colour cards; requires 1 d6; for 3-8 players; game time c. 15 minutes.
    Formerly a Cheapass game, starring the zombies from Friedey's Restaurant, featured in the popular Cheapass games, Great Brain Robbery & Lord of the Fries (q.v.)
  • Gloom - New game in 19th January 2005 ukL 17.99
    You control the fate of a family of eccentric misfits; your goal is sad, but simple: to make your characters suffer the greatest tragedies possible, such as being Swindled by Salesmen, or Pursued by Poodles, whilst doing your little best to cheer up your oppponents' with undesired happinesses, before they pass on to a well-deserved respite: their deaths.
    The partially transparent cards, with their most appropriatelily Goreyesque illustrations, variously obscure or reveal the Gloom (or Happiness) inflicted by the cards below them; may the most miserable soul win!
    Designed by Kenneth Baker for 2-4 Players, Ages 8-96 [no estimated playing-time indicated]
    • Gloom: Unhappy Homes - New game expansion in 19th October 2005 ukL 12.99
      New Morbid Modifiers, Events, Untimely Deeds and a whole new family of the artistes of Le Canard Noir, whose creative endeavours always end in disaster; plus five Residences, and a new species of card, the Mystery. 55 extra cards for Gloom, above, which enable the addition of an extra player. N.B. Not a complete game in itself.
    • Gloom: Unwelcome Guests - New game expansion in 7th February 2007 ukL 12.99
      Add Morbid Modifiers to your game of Gloom! and Extra Evil Events! not to mention Depressingly Untimely & Unusual Deaths!
      and introducing an entire New Family to the Fun: "Boils" Malone's Mob (including their Broken Arms Hotel, for use with Gloom & Unhappy Families, the first expansion set).
      the second expansion for Gloom, above; n.b. requires possession of [or by? - pp.] the original game
    • Gloom: Unfortunate Expeditions - NEW GAME EXPANSION in 1st July 2009 ukL 11.99
      introduces the Bumpersnoots, a family of intrepid - formerly intrepid - explorers, who've faced misfortune across five continents, but these days the colonel is far more likely to be found at car-boot sales and flea markets, hunting bargains, and Lady Bumpersnoot's struggles, to be with High Society; but she still loves to entertain...
      the Bumpersnoots' Towering Treehouse is included as a Residence for use with Unhappy Homes (the first expansion)
      55 new partially-transparent "cards" to add new Morbid Modifiers, Evil Events and Depressingly Untimely & Unusual Deaths to your game of competitive unhappy families...
      the third expansion for Gloom, increasing everyone's opportunities to inflict doom, indignity, despondency and tragedy upon their Gloom families; n.b. requires possession of [or by? - pp.] the original game, and optionally either or both of the earlier expansions (the Towering Treehouse card requires possession of the first expansion for play)
  • Glory of Rome - New game available 9th April 2008 ukL 15.99
    it's AD 64, and a Great Fire (started, it is rumoured, by those crazy Christians) is sweeping through Rome, threatening the Imperial Palace. the Emperor races back to the city from his country villa in Antium, and orders shelters be set up for the people displaces, and the burned out buildings to be rebuilt; and it's up to you to give succour to and organise the people, and to repair and rebuild the glory of Rome - or else suffer his Imperial displeasure
    for 2-5 Players Ages 12-96; no estimated playing-time advised
  • Golden Deuce - New game available 21st November 2007 ukL 10.99
    the ancient game of Choi Dai Di is a trick-taking climbing game with a unique 60-Card Deck
    for 2-4 Players Ages 10-96; no playing-time advised
  • Good Question - New game available 5th December 2007 ukL 17.99
    everyone gets their card with a list of Answers; the Theme is picked randomly, the first player chooses one of his Answers and rings the bell: he asks a question in the chosen Theme of the other players, who must try to answer with the correct word
    points are gained by asking and answering questions, more points if questions are answered incorrectly before someone finds the right one, so it pays to formulate tricky - but fair - questions
    for 3-9 Players Ages 10-96; no playing-time advised
  • Grass ukL 16.99
    - "The Only Legal Way to Enjoy It!"
  • Grave Robbers from Outer Space ukL 14.99
    A 120-card Sci-Fi/Horror B-Movie game designed by Stephen Tassie for 2-6 Players (each game running 20-40 minutes) Ages 13-96, featuring bad acting, poor special effects, and a plot with a thousand holes - with Thrills! - See the Big Dumb Lunk get wasted by a Toy Doll! - Chills! - See Mum empty a Shotgun into the Cute Space Critters! - Excitement! - See Dracula run Rampant ["Dentant", shirley? - pp.] in the Sorority House...
    fully compatible with:
    Cannibal Pygmies in the Jungle of Doom and:
  • Grave Robbers from Outer Space 2: Skippy's Revenge ukL 14.99
    either - and both! - fully compatible with:
    Bell-Bottomed Badasses on the Mean Streets of Funk, plus:
    Berserker Halflings from the Dungeon of Dragons;
    Bushwackin' Varmints out of Sergio's Butte;
    Cannibal Pygmies in the Jungle of Doom, and with:
    Grave Robbers from Outer Space (immediately above)and:
    Kung Fu Samurai on Giant Robot Island, not forgetting;
    Scurvy Musketeers of the Spanish Main
  • Reiner Knizia's Gravediggers - New game available 15th August 2007 ukL 14.99
    business is never really bad for you and your grave-digging mates, but it isn't exactly a load of laughs - or, at least, it wasn't; life was mucky, poorly-paid and above all, boring. but that's all over, now there's a new game in the yard:
    everyone has a week to "borrow" as many valuables from their clients as they can, and the one woth the most loot at the end of the week wins.
    what? that's sick? - why? after all, it's not as though they could take it with them...
    a bidding game for 2-5 Players, Ages 10-96; estimated playing time not given by wholesaler
  • The Great Dalmuti - New stock in 28th September 2005 ukL 7.99
    A fast-paced game of Medieval One-Upmanship: take your place in the pecking order, and try to get rid of the cards in your hand; the faster you succeed, the higher you go - but beware! even a peasant may topple a king!
    Designed by Richard Garfield for 4-8 Players Ages 8-96; no indicated playing time
  • Guesstures - NEW GAME available 1st July 2009 ukL 19.99
    high-speed charades in which you must act out the words on your four cards before the action timer eats them!
    for 4+ Players Ages 8-96; no advice as to playing time furnished by wholesalers
  • Guillotine - New game in 27th November 2003 ukL 16.99
    Each round, twelve French Aristos are lined up for introduction to madame, and the noble operators of this most Scientific and Humane Inventions compete by playing action cards to collect the biggest prized heads of Europe; will you be lionised for beheading Marie Antoinette - or pilloried for mistakenly doing away with a Hero of the Republic?
    Contents: 110 cards, and the rules of play for 2-5 Players aged from 12-96; average game time 30 minutes

H; I

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  • Halli Galli - Christmas Edition - New game in 3rd November 2004 ukL 12.99
    Each player takes a turn at playing a card which changes the composition of the decorations ; but when five identical items of any one kind are showing, the first player to hit and ring the bell wins the game/hand.
    Contains 56 Christmas Halli Galli Cards, 1 table-top-standing bell, and the rules of play; for 2-6 Players Aged 6-96; playing time per game hand, approximately 15 minutes.
  • Halli Galli - Newly stocked game in 3rd November 2004 ukL 12.99 (out of stock)
    Each player takes a turn at playing a card which changes the composition of the fruit salad; but when five identical items of any one kind are showing, the first player to hit and ring the bell wins the game/hand.
    Contains 56 Halli Galli Cards, 1 table-top-standing bell, and the rules of play; for 2-6 Players Aged 6-96; playing time per game hand, approximately 15 minutes.
  • Halloween ukL 12.99
  • Happy Families: Batman Happy Families - Newly stocked in 12th December 2007 ukL 2.99
    cards additionally bearing identifying letter and number in each family
    rules leaflet is in English, and Danish, Dutch, French, German,Greek, Hungarian, Italian, Norwegian, Polish, Portugese, Spanish, Swedish, Slovenian, Croatian & Finnish
    for 3-6 Players Ages 4-96; playing-time not indicated: each individual game lasts about 5 Minutes, depending upon age of players & familiarity with the basic Happy Familes game
  • Happy Families: National Geographic Biotypes (Wildlife, Climate & Terrain, Vegetation) Happy Families - NEWLY STOCKED in 12th December 2007 ukL 2.99
    bright, large format wildlife photographic cards, as has always been the National Geographic Magazine's major strength, with each Biome's Family distinguished by a bright, bold, biome-identifying coloured "badge" in the top left corner of the card additionally bearing identifying letter and number; miniature photos of the other three members in each family are shown at the bottom of each card
    Rules Booklet gives background details of the ideas, as well as the particular biomes, in English, German, Spanish, French, Portugese & Dutch - and the rules
    for 3-6 Players Ages 4-96; playing-time not indicated: each individual game lasts about 5 Minutes, depending upon age of players & familiarity with the basic Happy Familes game
  • Happy Families: Superman Happy Families - Newly stocked in 12th December 2007 ukL 2.99
    cards additionally bearing identifying letter and number in each family
    rules leaflet is in English, and Danish, Dutch, French, German,Greek, Hungarian, Italian, Norwegian, Polish, Portugese, Spanish, Swedish, Slovenian, Croatian & Finnish
    for 3-6 Players Ages 4-96; playing-time not indicated: each individual game lasts about 5 Minutes, depending upon age of players & familiarity with the basic Happy Familes game
  • Harrow Divination Deck & Card Game - New game in 2nd April 2008 ukL 16.99
    a stand-alone card game designed to be usable within the Pathfinder adventures (for d20/D&D 3.5 RPG), and to be featured throughout the second adventure path as the publisher keeps faith with 3.5 Edition DMs & Players;
    in skilled hands, Harrow can be used to foretell events, read fortunes, provide hints up to oracular levels; in inexpert hands, it may be used for social gambling - and in the hands of the unscrupulous (and sacriligeous), to fleece players' characters of their hard-won wealth, donkeys, horses, heirloom armour, spell-books, relics and even the very arms by which they make their livings
  • Hatch: the Dragonology Card Game - Reprint Game again available 6th June 2007 ukL 7.99
    compete to collect the rgeatest number and range of Amethyst, Diamonds, Emeralds, Rubies & Sapphires, and to befriend the greatest number of different species of Dragon
    for 2-4 Players Ages 8-96
  • HeroCard: Champions of New Olympia - New Game available 30th May 2007 ukL 11.99
    robotic invaders are destroying your fair city, villainous gangs are wreaking havoc upon the citizens; we need a hero!
    for 2 Players; cross-compatable with the other Hero Card Games available this week and listed here
  • HeroCard: Cyberspace - New Game available 30th May 2007 ukL 21.99
    elite jackers make, fake and use links, hack firewalls, and generally engage in cyber-sabotage: it's a turf war for dominance upon the controlling neural networks
    for 2-4 Players; cross-compatable with the other Hero Card Games available this week and listed here
  • HeroCard: Galaxy - New Game available 30th May 2007 ukL 11.99
    do you have what it takes, to seize power, and rule the galaxy?
    for 2 Players; cross-compatable with the other Hero Card Games available this week and listed here
  • HeroCard: Rise of the Shogun - New Game available 30th May 2007 ukL 14.99
    the sun has set upon the imperial glories of the earlier age and power now rests with the shogun, the mightiest warlord
    for 2 Players; cross-compatable with the other Hero Card Games available this week and listed here
  • Hero Card: Nightmare - New game available 3rd October 2007 ukL 21.99
    complete game; all four characters come in the box, so there's no expansion to come on this
  • HeroCard: Orc Wars - New game available 19th September 2007 ukL 14.99
    an asymmetrical, 2-Player, fierce combat game between the Paladins and the Orc King's Heroes; expandable to 4-Players with the Ranger & Sorceress packs (available separately from the core set)
  • Heroscape Booster Expansion 7: Fields of Valour - New game expansion available 17th October 2007 ukL 9.99
    includes four expansion packs: Fiends & Vampires, Knights Templay, Heroes of Elswin, Spearmen & Riflemen; the flyer is unclear, but i suspect these are each ukL 9.99
    n.b. it's also possible that these comprise Booster Set 1
  • Heroscape: Boosters Set 2: NEW GAME EXPANSIONS available 1st July 2009 ukL 9.99 each
    Braves & Brawlers, Dividers & Defenders, Dwarves & Repulsors, Heroes of the Moon Tribe
    n.b. expansions for the main game, probably not playable without it (or Formula De)
  • Hex*Hex V.1.5 - New edition in 9th August 2006 ukL 24.99
    the game of competitive spell-casting & re-directing the magical fall-out onto others returns (at last!) - in revised edition and with a wholly new expansion:
    Hurl Hex after Hex around (and across) the table, whilst simultaneously redirecting, deflecting, and altering each Hexes power, until players run out of options, and become Hexed.
    The Winner is the last left standing with the power to control the group and lay down the law - creating a new rule that comes into operation as the game starts anew...
    "The Ultimate Stab-A-Friend-In-The-Back Card Game" - "Now with Better Bits, More Hex Tokens, and Two Never-Before Seen Hex Cards for More Balanced Game Play"
    Contains: 94 Game Cards, 6 Score Cards, Glass Scoring Beads & 14 Hex Tokens
    Designed by Curt Covert [sic] for 3-6 Players Ages 12-96; Estimated Playing Time: 20-30 Minutes
    "The Ultimate Stab-in-the-Back Game"
  • Hex*Hex Next - New game/game expansion in 9th August 2006 (was ukL 15.99; out of stock)
    Contains: 94 Game Cards, 6 Score Cards, Glass Scoring Beads & 14 Hex Tokens
    "Many All-New (and Decidedly Nasty) Cards that will Surprise and Delight Veterans of the Game"
    "Delightfully Mean-Spirited - Wickedly Fast-Paced - Taken to the Next Level"
  • High School Drama - New Game available 11th July 2007 ukL 14.99
    you're a high school student, trying to gain control of the school for your clique of friends
    for 2-5 Players Ages 12-96; no indication of playing time given by wholesalers
  • High Society - NEW GAME - available 28th January 2009 ukL 19.99
    pits players against one another to acquire all the trappings of wealth, whilst avoiding its many pitfalls
    designed by Reiner Knizia for 3-5 Players Ages 10-96; wholesalers've given no advice on playing time
  • History of War: Pacific Edition - New game available 31st May 2006 boxed set;
    Fully playable History of War non-collectable strategy card game for 2: see main entry on the War Games Page
  • Igor! The Mad Scientist's Lament - New game in 7th April 2004 (no longer available from uk wholesalers)
  • Iliad - New game available 8th November 2006 ukL 14.99
    no advice of Players Ages, Numbers or estimate of playing time advised
  • Illuminati de Luxe ukL 27.99
    The classic game of paranoia-inducing undercover manoeuvering, misdirection & conspiracy control - all of the original set, plus the first two expansions, in a bookshelf format box.
    (the collectable Illuminati card game is Illuminati New World Order)]
    • Illuminati: Brainwash Expansion ukL 16.99
      Expansion for Illuminati de Luxe adding the ability to bend groups away from their natural alignments (and inclinations), to suit your nefarious schemes: Turn the CIA Communist - Make Straight the Way of the Punk Rockers - The Moral Majority Liberal!
      Turn the Whole World Criminal, and all your criminal groups gain in power and income...
      "Mere Control is Not Enough!"
    • Illuminati: Bavarian Fire Drill - New game expansion in 17th October 2007 ukL 19.99
      110 New Cards, including groups such as the Bloggers, Reality Shows, and Intelligent Design; most illustr. by Dan Smith
      will you employ Embedded Reporters & FEMA to destroy the Webcams - or will you suffer defeat at the hands [sorry] of Bird Flu & the Bobbleheads?
      some of the groups here introduced have been drawn from the ranks of those in the Illuminati: New World Order CCG
  • Infernal Contraption - New Game in 25th July 2007 ukL 16.99
    Goblin Mechanics race to assemble well-nigh uncontrollable magical machines, striving through the strategic - and extremely unstably critical - placement of obscure & unlikely components, such as Entropic Processors, Arcantric Funnels, Cthonic Grinders and the like, at risk of life and limb, to create The Ultimate Infernal Contraption
    designed by award-winning game creator, Matt Wilson for 2-4 Players Ages 10-96; no indication of playing time given by wholesalers
    • Infernal Contraption 2: Sabotage! - New game expansion in 31st October 2007 ukL 7.99
      new upgrades, new consumables, new contraptions, new unique power sources, plus wholly new Sabotage Cards for you to mess with your opponents' plans and prototypes
      n.b. expansion for Infernal Contraption, not playable without it.
  • Travel Ingenious - Newly distributed Game available 26th September 2007 ukL 12.99
    travel edition of a game designed by Reiner Knizia; may be a board game
    no information provided by wholesalers as to Player Numbers, Age Range, Game Contents or Playing Time
  • Inn-Fighting - New dice game in 24th October 2007 ukL 8.99
    the ale is flowing freely, the musicians're playing lively, tuneful stuff & trying to please the crowd - but Silver Jack, the Drow Inn-keeper, has already noticed the signs of an incipient brawl...
    the second Official D&D Dice Game, playable as a stand-alone, or - should the DM so decide - as a [not-so-] civil melee within an ongoing rpg
    designed by Rob Heinsoo for 3-6 Players (no estimate of age-range or playing-time on box); contains 6 Custom Dice, One d20, 52 Game Cards and the Rules; requires counters or some other way [e.g. pen/cil & paper] of keeping track of score
  • In10sity - New game available 10th May 2006 ukL 23.99
    trivia game: 700 questions, to each of which the answer lies between 1 & 10 (incl.)
    got to specific customer order
  • In Limbo - New game available 27th June 2007 ukL 5.99
    play your cards on either the good, or the evil side of the five colours, and so tip the balance towards one or the other side for each: but you only score for the cards you keep in your hand, so you'll need to weigh up the possibilities before you play each turn - and preferably, have at least a little luck, in how everyone else is influencing these same balances...
    they say it's a fine line between good and evil - but in this game, it's all too easy, to fall into the Limbo that lies between
    for 3-5 Players Ages 8-96
  • It's Alive! - NEW GAME available 29th October 2008 ukL 14.99
    turn of the 19th-20th centuries mad scientists racing to create life; using body parts from only the most dubious of suppliers to the anatomical trade, the services of a motley crew of incompetent servants, and harnessing the forces of lightning to create your monster, and become the first to bring it to life - and revel in your new-found eternal infamy...
    for 2-5 Players, Ages 12-96; no estimate of playing-time notified
  • It's Good to be the King - New game available 19th July 2006 ukL 11.99
    Can you be the one to provide most of the essential elements for the events honouring the king, and thereby earn his highest favour?
  • Knightmare Chess - New restock in 22nd April 2005 ukL 19.99
    Requires use of a chess set; Contains 80 darkly fantastic cards by Rogerio Vilela, each bearing instructions for a move that may wreak havoc upon your opponent in the chess game - and possibly also, upon you...

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  • Juggler's Jam - Newly-stocked game in 12th December 2007 ukL 5.99
    players are professional jugglers, who thrill, excite and dazzle with their unerring dexterity, juggling balls, clubs and flaming torches, and making it look effortless...
    but you've secretly been harbouring the burning desire to throw your own contributions into the whirling mix above your rivals' heads in this cutthroat circus world - like a couple of broken bottles and a live chicken, flapping wildly
    and now's your chance!
    90 Cards (1, the Juggler, not used in play), 100 cut-out Counters, 12 cut-out Pattern Markers and the Rules booklet
    Designed by Jay Turley for 2-4 Players Ages 13-96; no estimate of playing-time indicated
  • Jungle Speed - NEW GAME available 5th November 2008 ukL 12.99
    a mad-dash, fast-grabbing, multi-tasking card and totem game in which you and everyone else keeps flipping over the 80, very-similarly-symbolled cards to snatch the totem when a matching pair is made - but there's a penalty, if you get it wrong...
    nor number of players, age-range nor estimated playing time advised by wholesalers
  • Killer Bunnies Blue Starter - available; c. ukL 18
    • Killer Bunnies Onyx Booster - New Game Expansion available 19th September 2007 ukL 12.99
      Take your Bunnies to the Far Corners of the Earth to Solve the Riddle of the Mysterious Places; Discover the Limitless Powers of the Extra Super Bunnies: this 110-Card expansion adds 12 Mysterious Place Cards, 9 Coloured Chips and a Yellow Ball with a Red Stripe
      n.b. expansion not playable without the main game; and presumably also available in all their multi-hued & madly hopping glory are:
      Green, Orange, Perfectly Pink, Stainless Steel, Violet, Wacky Khaki, White Boosters each c. ukL 9.99, Kinder Bunnies c. ukL 15.99, and Bunny Blanks - Pack 2 c. ukL 5.99 (e-ask, and precise prices & current availability shall be ascertained)
  • Kill the Hippies - New game in 17th October 2007 ukL 19.99
    Join your brothers and sisters in Christ in the godly war upon drugs, LSD, tie-dye t-shirts and dreadlocks!
    Guaranteed to remove the Stain of Sin from your Immortal Soul, Arm you with Words of Wisdom as Weapons, to use in the Battle to Educate Others in the Way of the Lord and the Values of Righteousness!
    Bring the Lost and the Fallen, the Stoned Tree-Huggers and the Peace-Loving Protesting Liberals bak to Jesus Christ - by any means necessary...
    "the authentic Christian legacy is much too precious to be left to the fundamentalist freaks" - Slavoj Zizek, _The Fragile Absolute_
    a not entirely serious game: 100 Colour Game Cards "Created by Canadians - Manufactured by Americans", Designed by "Elegwen O MaoileoinM Div." for 2-6 Players Ages 18-96 advised, may well appeal to younger ages (say 14(ish) up), but parental oversight may be considered by some a Good Idea - or essential - 20-30 Minutes Playing Time; Art by Tristan Noone & Brad Morris
    "A Satirical Card Game: Fun for the Whole Church Group"
  • King of the Beasts - New Game available 21st November 2007 ukL 8.99
    the Mythological Animals are battling to determine who is their Ultimate King; but which amongst them will attractthe most votes from their rivals?
    designed by Reiner Knizia for 2-5 Players Ages 8-96; no playing-time advised
  • King's Blood - New game in 22nd March 2006 ukL 9.99
    Build your Family by matching characters with compatible members of the opposite sex, arrange marriages, exile rivals, start new generations - and crown new Royalty; play the last family member from your hand, to win!
    90 Game Cards with the Original Manga Artwork by Tsukapon, and the Rules; Designed by Hitoshi Yasuda & Tadaaki Kawahito/Group SNE; English Language Edition by Giles Schildt; for 2-6 Players Ages 6-96; Game Playing Time 10-30 Minutes
  • Knob & Heel: Cribbage - New edition available 19th July 2006 ukL 12.99
    Tri-fold Wooden Set with Rulebook for 7 versions of the game: traditional, Solitaire, Backward, 3-Player, 4-Player, 5-Card, & Noddy
    got to specific customer order
  • Kung Fu Samurai on Giant Robot Island - New game in 2003 ukL 14.99
    "What do you get when you mix Kung Fu, Samurai, Giant Monster and Anime?" "A movie with incomprehensible dialogue, unreadable subtitles, and this 120-card Asian Cinema B-Movie game, designed by Stephen Tassie for 2-6 Players Ages 13-96 (each game running 20-40 minutes)...
    ""Play this game or dishono[u]r your ancestors" - Sun Tzu"
    * but probably not featuring Skippy the Kangaroo - unless You decide otherwise - as this game is fully compatible with
    Berserker Halflings from the Dungeon of Dragons,
    Bell-Bottomed Badasses on the Mean Streets of Funk,
    Bushwackin' Varmints out of Sergio's Butte;
    Cannibal Pygmies in the Jungle of Doom,
    Grave Robbers from Outer Space;
    Grave Robbers from Outer Space 2: Skippy's Revengeand:
    Scurvy Musketeers of the Spanish Main
  • Lascaux - New game available 27th February 2008 ukL 24.99
    cave-man wall paintings bidding game for 3-5 players; neither age-range nor playing-time advised
  • Let's Kill: A Pretty Corpse - New expansion available 21st March 2007 ukL 7.99
    55 Additional Cards for the Let's Kill Stick Art & Gruesome Humour Card Game (also available)
  • Lifeboat - New Game available 1st August 2007 ukL 12.99
    you are Victorians adrift at sea in a ship's lifeboat, together with your worst enemy, assorted shady characters and your secret love;
    do you co-operate, to row to shore & safety and, if so - when? before or after you've killed your would-be nemesis - or they you - and before or after declaring your undying love? and who will get the lkion's share of the valuables salvaged from your ship, anyway?
    for 5-6 Players; no information as to Age-range or playing time given by wholesaler
  • Light Speed - New game in 15th April 2004 ukL 3.50
    Ship Combat between identical teams of spaceships dropping out of Hyperspace to do battle over an extremely important Asteroid; each round takes less than a minute to play.
    Fast 2-4 Player Game designed by Tom Jolly & James Ernest; a Cheapass Hip-Pocket game; 42 Game Cards (Four matching Armies of Ten Spaceships each, in Red, Green, Purple & Blue, plus Two Asteroid Cards) & Rules in zip-lock poly bag; requires about 15 "damage" counters (e.g. tiddly-winks) & 12 "rock" counters in another colour; in 3 or 4 player play the damage counters need to be in a different colour for each player
  • Linkity - New game available 10th May 2006 ukL 12.99
    word association-building game in which everyone plays at once
    got to specific customer order
  • Lord of the Fries de lux edition possibly still available ukL 5.99
    88 Game Cards, 5 Menus (plus one blank for cooks & chefs in a creative mood - i'd recommend photocopying/scanning it, for many further such moments) and a d-6
    a competitive fast food restaurant (including Friedey's) order-fulfilling cheapass game
    for 3-8 Players Ages & playing-time not indicated (but c.10-96 & c. 10-30 Minutes per game, further games normally being played immediately the previous one's ended); requiring pen or pencil & paper with which to keep score
  • Lord of the Fries - NEW Edition GAME available 30th April 2008 ukL 15.99
    [n.b. the ukL 10-cheaper 2nd (de lux) Edition is possibly still available]
  • Lunch Money - Newly stocked game in 8th July 2004 ukL 17.99
    Fast-paced, multi-player game combining dark psychological images with the dynamics of a merciless street-fight; one deck suffices for 2-4 players: more may be catered for by combining decks, for even more pain! - and may also be combined with one or more decks of its expansion, Sticks & Stones (immediately below) and/or Beer Money. designed by Charles Wiedman
    • Sticks & Stones - New game expansion in 8th July 2004 ukL 9.99
      55-Card Expansion Set for Lunch Money above, adding new weapons, such as Chunk; attacks, such as Spank, & Evil Eye; defences, such as Backlash, & Hide; and speciality cards, such as Tantrum, Cooties, & Wedgy...
  • Lupusburg - NEW GAME - available 1st April 2009 ukL 19.99
    once famed - or rather, notorious - for its plague of werewolves, the village has grown up to be a bustling, thriving town; however, in addition to its now having recently acquired a thief, there is once again rumour of a werewolf prowling the streets at night
    for 4-8 Players Ages 8-96; no playing-time advised by wholesaler
  • Lupus in Tabula - NEW Edition GAME - available 1st April 2009 ukL 19.99
    every night the werewolves eat a villager, and every day the villagers form a mob to lynch a werewolf - or, at least, somebody suspected of being a werewolf...
    another take upon the classic party game also known as Werewolf and as Mafia
    for 8-24 Players Ages 8-96; no playing-time advised by wholesaler

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