Non-Collectable Card Games
i literally do not know the limit of the range of games i can obtain - or even of the range of games that are currently in print! No fully reliable & up-to-date listing exists or, i suspect, is even possible (though some brave souls, such as those at Games Quarterly, do try); e-mail me v$imt$v at my sub-domain, i-m-t.demon.co.uk, for any further details you may require - including news of whether i may be able to obtain any particular game you want that i've not listed, for you.
"in" = is in stock;
"available" = advised available & orderable, but not ordered for shop stock
- leastways, not yet!
first, a short mystery section:
Possibly non-collectable Card Games, Possibly Board Games
[the supplier hasn't indicated which]
- Fact or Crap - NEW GAME - available 11th June 2008 ukL 15.99
true-or-false game of questions for 3-8 Players Ages 8-96; liable to be a card game, but i don't currently have any more information on it than this
- GifTrap New game available 8th November 2006; ukL 29.99
the players watch as each rates their potential gifts - and then discover what they've each been given; fast, fun - and revealing: is it true or false that the better the gifts you give, the better the gifts you are given?
no further game details advised
- Krumble - New game available 4th July 2007 ukL 16.99
deep in the central american jungle on the trail of great treasure, you've found the Lost Pyramid and the Idols who hold the key to unlocking the secret of the treasure's whereabouts: but the indian Pyramid-builders were not fools, and their secretrs and the treasure are well-guarded: the earth starts to tremble, rocks start to fall - the Pyramid is collapsing - time to leg it: can you escape with most of the treasure?
can you escape at all?
for 3-6 Players Ages 8-96
- Shark Park - New game available 4th July 2007 ukL 13.99
lurking in the depths of the ocean, you are one of the lords of the sea - a ferocious shark; but it's dinner-time, and your poor tummy is empty: time to gobble up as many little fishies as possible - before evbery other shark in the sesa gets in on the action
for 2-4 Players Ages 8-96
- Snake Lake - New game available 4th July 2007 ukL 24.99
autumn, and life is getting harder for the good snakes of the forest: time for one last seasonal blow-out on the wind-falls from the apple harvest, but it's imperative you avoid one another... and the mushrooms.. and the trees...
"Thisss Apple isss Mine!" "No! It'sss Mine!" "I Sssaw it Firsssst!"
for 3-6 Players Ages 8-96
- Vampire: Dark Influences - New game available 18th October 2006; ukL 9.99
The Prince has announced he is to go into torpor, the rest that lasts for Ages; but before he does, he will choose his successor from amongst you: the vampire that gains the most allies by dawn will gain his crown.
For 2-5 Players; no further details provided as to Player Ages, Playing Time, etc.
- See Also the full listing of Board & War Games in & re-stocking for IMT's current stock.
(non-collectable) Card Games
A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z
A
- Aapep - NEW GAME - available 9th April 2008 ukL 4.99
Just beyond the horizon Aapep lies coiled in wait, hungrily charting Ra's progress across the Heavens: at Dusk, as the setting sun's chariot brushes the westyern mountains, he prepares to strike...
you play either Aapep, trying to swallow the sun; or Ra, fighting to escape the coils & gaping maw of the serpent, and the dark seas of the Underworld
for 2 (? it says 2-4 here) Players Ages 8-96; no estimated playing time advised
- Alpha Strike - NEW GAME available 11th October 2006; ukL 17.99
Players are battling starship captains commanding vessels in in deep space, having to watch their power levels carefully whilst unleashing missiles & fighters on one another as they try to build up enough power to launch a devestating Alpha Strike
no Player numbers, Ages, Playing Time details given
- Anima: Shadow of Omega - NEW GAME - available 24th January 2007 ukL 14.99
create and play a party of heroes, visit exotic places, meet interesting monsters, and kill (or avoid) them, the traps you meet along the way and, in the final test, be prepared to kill your companions, if this be necessary to prevent them completing your common objectives before you do, and winning...
contains 110 fully-illustrated Cards & the Rules; for 2-5 Players - no other game statistics details supplied
- Apples to Apples - Newly stocked game in 17th October 2003 ukL 12.99 (out of stock & currently unavailable)
- Apples to Apples Party Box: Expansion Set 2 - NEW EXPANSION - available 2nd August 2006 ukL 14.99 (out of stock)
576 New Cards to be mixed into those of the original game, above, for thousands of new outrageous comparisons.
n.b. this is a game expansion, not playable without the main game
- Army of Darkness - NEW GAME
- in 15th December 2004 ukL 14.99
addition to the Dungeoneer card games
- Astroplane - NEW GAME - available 18th April 2007 ukL 16.99
manouevre your astroplane through Hyperspace, Wormholes and other Interstellar Phenomena in order to control travel through the Black Hole at the centre of the Galaxy!
a fun - and easy - way into the theory of astrophysics... (or so i'm told)
- Attribute - NEW GAME - available 20th June 2007 ukL 9.99
a player choses a topic, and everyone chooses an attribute card from their hand, either to best, or to least match the topic, depending on their cards: then everyone tries to grab the attribute that matches that of the chosen card.
a game that can get fast'n'furious, for 3-8 Players Ages 8-96
B
A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z
- Bacchus' Banquet - NEW GAME - available 9th April 2008 ukL 12.99
it's 37 AD, and the ever-so slightly insane Caligula commands your presence at his latest gala extravaganza in his palace
how will you try to survive this time of excess and intrigue?
for 3-8 Players Ages 8-96; no estimated playing-time advised
- Bang! - NEWLY STOCKED GAME - in 19th July 2006 (new in 2002) ukL 11.99
Origins Award Winner 2003; Best Traditional Card Game; Lucca Games 2002 Best of Show; best native [italian] card-game Winner
The Outlaws hunt the Sherrif. The Sherrif hunts the Outlaws. The Renegade plots in secrecy, ready to take one side or the other. Then Bullets fly!
Who amongst these Gunmen is a Deputy, prepared to sacrifice themselves for the Sherrif?
And who is a merciless (and Ruthless ?) Outlaw, prepared- even eager - to kill him?
To find out - "Draw!"
110 Cards & the Rules; Designed by Emilio Sciarra, art by Alex Pierangelini, for 4-7 Players Aged 10-96; 20-40 Minutes advised Playing Time; Rules in English & in Italian
- Bang: The "Bullet" Compendium Tin - NEW Compendium of GAME - available 5th December 2007 ukL 22.99
Bullet-shaped tin collecting Bang! 3rd Edition and all of its expansions, including the rare High Noon, New Cards and a Shiny Sherrif's Badge
for 3-8 Players Ages 8-96; no playing-time advised me
- Battle Cattle ukL 12.99
build the weapons system for your cow, and then...
(fully compatible with Car Wars NNCG, below)
(n.b. This Game is Not Entirely Serious)
- The Battle for Hill 218 - NEW GAME - available 30th January 2008 ukL 6.99
easy-to-learn strategy game with a depth to it
contains 2 Army Decks, 2 Pairs of Air Strikes, the Hill 218 Card and the Rules
for 2 Players; no age range notified; 15-30 Minutes playing-time per game
- Battleground: Umenzi Starter - NEW GAME EXPANSION - available 27th June 2007 ukL 9.99
- Battleground: Umenzi Reinforcements - NEW GAME EXPANSION - available 27th June 2007 ukL 9.99
adds the courage, spears & magic of the brave Umenzi tribesmen, and giant war elephants; n.b. is an expansion, not playable without the main Battleground War/Card game
- Beer Money - Newly stocked game in 11th June 2004 ukL 14.99
Fast-paced, multi-player game; one deck suffices for 2-4 players: more may be catered for by combining decks, for even more pain! - and may also be combined with one or more decks of Lunch Money and its expansion, Sticks & Stones. designed by Charles Wiedman
- Before I Kill You, Mister Bond is well out of print; but see the cunningly repackaged version in its utterly disuised form, the Totally Renamed Spy Game, below
- Bell-Bottomed Badasses on the Mean Streets of Funk - NEW GAME ukL 14.99
A 120-card Action/Adventure B-Movie game designed by Stephen Tassie for 2-6 Players Ages 13-96 (each game running 20-40 minutes) featuring "the Private Dick that's a sex machine to all the chicks, who'd risk his neck for his brother.." "Copyrights won't let us say, but he may be in..." *
The best films of the seventies epitomised the struggle of the common man against those Greater Powers massed against him, "- but this 70s Action Cinema B-Movies game has nothing to do with all that nonsense!"
""More fun than waking up to a horse's head. Do I make myself clear?" - Don Vito Corleone"
* but probably not featuring Skippy the Kangaroo - unless You decide otherwise - as this game is fully compatible with all other B-Movie Card Games:
- Berserker Halflings from the Dungeon of Doom - NEW GAME in 5th October 2005 ukL 14.99
Imagine being on an island with a hot model eager to... wait, not that kind of fantasy! We're talking ugly goblins, bearded dwarves, and scantily clad elves stranded on a deserted island... you get the picture?
"I love this game! What do you think me and the Balrog were doing in that pit for so long?" - Gandalf the White.
A 120-card Action/Adventure B-Movie game designed by Stephen Tassie for 2-6 Players Ages 13-96 (each game running 20-40 minutes) featuring and also:
Bushwackin' Varmints out of Sergio's Butte;
Cannibal Pygmies in the Jungle of Doom;
Grave Robbers from Outer Space;
Grave Robbers from Outer Space 2: Skippy's Revengeand:
Kung Fu Samurai on Giant Robot Island;
Scurvy Musketeers of the Spanish Main
- The Big Idea - Semi de Luxe Edition - New game in 4th August 2004 ukL 8.99
Congratulations upon inventing "Flammable Beer" (or the "Herbal Monkey", or maybe the "Non-Stick Toupee" - any combination of the Description & Item Cards); now the real work begins, of getting your Big Idea to market, by convincing your fellow players to invest in it, as you in turn hope to do well out of careful investment in theirs; but who knows? One day, an IPO may make a household name for even the "Flying Hamster" - whatever use it may or may not be...
A Cheapass Game For 3-6 Players Ages 10 or 12-96 [my estimate - ppint.], Playing Time c. 30 Minutes; Contains 192 Big Idea Cards & the Rules; Requires five differently-coloured chips, counters or tiddley-winks for each player, 30 white chips, one six-sided die (1d6), and money - preferably toy/play money, but...
and now, there's also:
- The Big Idea - More Cards! - New game expansion in 1st December 2004 ukL 2.99
64 further cards, such as "Dangerous Cheese", "Bulletproof Caveman" & "Scandalous Turkey Pants", To Further Enhance Your Big Idea Gaming Pleasure... N.B. an add-on for the above game, NOT a free-standing game by itself.
- Blazing Aces - BOOK of GAMES - available 5th December 2007 ukL 8.99
book of 12 Card Games designed for both 32 and 52-Card Decks playable solitaire, two-handed or in larger groups
- Blink - NEW GAME - available 2nd August 2006 ukL 3.99
race to match the Shape, Count or Colour of Cards - first out wins
- Blue Moon - New game in 15th April 2004 ukL 18.99
The King of all the many peoples is dead, and their god, Blue Moon, has left them; the Royal Heirs have quarrelled, and chaos now reigns in the holy city; it is the Night of Doom.
Players choose one of the opposing sides, and takes its people into battle, using character, booster, support & leadership cards to in the Three Elemental Dragons to their side; Only when One has succeeded will Peace be restored.
Contents: 62 (31 Vulca, & 31 Hoax) alien race game cards, 2 Summary Cards, 3 Dragon Figures, 1 Gameboard & 1 set of Game Rules
Duelling cardgame designed by Reiner Knizia for 2 Players Ages 12-96; Estimated Playing Time: 30 minutes
Expandable with additional alien races:
- Blue Moon: Emissaries & Inquisitors; Allies - New game expansion in 2nd June 2005 ukL 7.50
Following the calls of the Royal Heirs, emissaries from foreign cultures come with support, and involve themselves in the conflict. Embittered enemies, Princess Elinor & Prince Roland intervene more directly in events, sending their most trusted inquisitors to aid and urge the peoples on towards victory.
Deck of 30 Cards add-on for the above game, enhancing existing People sets and also introducing novel deck0building opportunities; NOT a free-standing game by itself.
- Blue Moon: Emissaries & Inquisitors; Blessings - New game expansion in 2nd November 2005 ukL 7.50
Emissaries from exotic distant lands come to the conflict of Blue Moon. These outsiders bring new tactics and subtle schemes to bear against their enemies; and meanwhile, Inquisitors wielding power in the names of Princess Elinor, and also rival advocates of Prince Roland's claim, have appeared, each determined to root out support for their candidate's enemies...
Deck of 30 Cards add-on for the above game, enhancing existing People sets and also introducing novel deck0building opportunities; NOT a free-standing game by itself.
- Blue Moon: The Aqua - New game expansion in 2nd November 2005 ukL 7.50 (out of stock)
Living in harmony with water, the Aqua bring mighty denizens of the deepd as their soldiery, and make use of their mastery of the sea to raise immense floods against their enemies.
Deck of 31 Alien Race Cards add-on for the above game, NOT a free-standing game by itself.
- Blue Moon: Buka Invasion - NEW GAME EXPANSION - available 22nd November 2006; ukL 7.49
a Peoples 31-card expansion deck for the Blue Moon game
- Blue Moon: The Flit - New game expansion in 15th April 2004 ukL 7.50 (out of stock)
The Flit don't talk, they act - their swooping & wheeling aerial assaults speak for them.
Deck of 31 Alien Race Cards add-on for the above game, NOT a free-standing game by itself.
- Blue Moon: The Khind - New game expansion in 9th February 2005 ukL 7.50
The lively Khind fight in gangs - and though any one Khind alone may be weak, they do not fight alone if they can help it: and many have special powers of a quite whimsically perverse nature, liable to drive more sedate opponents stark raving!
Deck of 31 Alien Race Cards add-on for the above game, NOT a free-standing game by itself.
- Blue Moon: The Minix - New game expansion in 15th April 2004 ukL 7.50
The Minx are courageous people, forming strong bands of their fighter sisterhoods; they use pared characters and shamans to great effect upon their foes.
Deck of 31 Alien Race Cards add-on for the above game, NOT a free-standing game by itself.
- Blue Moon: The Pillar - New game expansion in 2nd June 2005 ukL 7.50
Wilful & mysterious loners, the Pillar know much from their long voyages between the stars, but rarely talk about them; whilst their many boosters, like caterpillars and powerful magical potions, help them defeat their foes.
Deck of 31 Alien Race Cards add-on for the above game, NOT a free-standing game by itself.
- Blue Moon: The Terrah - New game expansion in 9th February 2005 ukL 7.50
Peasants and Craftsmen - from the earth they may take Power, and in earthquake and storm they may use it - but all are also Fighters.
Deck of 31 Alien Race Cards add-on for the above game, NOT a free-standing game by itself.
- Bohnanza ukL 12.99
You have two or three beanfields and a handful of bean cards to plant in your fields; when you sell your crop, you earn more for growing more of one variety, than for a few of several, so you want to plant as much of your favourite as you can. But you must plant the beans in your hand in the order you got them: to get rid of bean varieties you don't want, you must trade with other players.
154 Bean Cards (11 varieties), 7 3rd Bean Cards, & Rules Booklet; designed by Uwe Rosenberg for 2-7 Players Ages 12-96; Playing Time c. 45 minutes. "To Bean or Not to Bean!"
- Bohnanza: Bohnaparte - New game expansion in 6th January 2005 ukL 9.99 (out of stock)
Unrest in Beanland. Beanprinces are conquering foreign villages & towns, using the profits from their Beansales to finance their attacks. At the end of the game, Beanthalers have no further value, only the lands Beanprinces control count - towards being crowned "Bohnaparte of Beanland".
Designed by Hanno Girke & Uwe Rosenberg for 3-6 Players Ages 12-96; estimated Playing Time of 90 minutes.
Contains 72 Player Markers, 50 New Cards & 1 Rules Booklet; N.B. an expansion for Bohnanza above, NOT a free-standing game
now (2007) got to specific customer order)
- Bohnanza: High Bohn - Plus - New game expansion in 6th January 2005 ukL 9.99 (out of stock)
New Variations of Beangame, and Two New Varieties of Bean: the Field Bean & the Cognac Bean. With High Bohn, Players may spend their Beanthalers on Virginia City Buildings, with attributes that provide Players with extra possibilities for playing tactics; while the Plus part of the expansion introduces Order Cards, which allow Players to earn extra Beanthalers when they are able to fulfill very specific Beanorders.
Designed by Hanno Girke & Uwe Rosenberg for 2-7 Players Ages 12-96; estimated Playing Time of 60 minutes.
Contains 36 Building Cards, 39 Order Cards, 22 Cognac Beans, 3 Field Beans, 5 Summary Cards, 14 Bean Field Cards & 1 Rules Booklet; N.B. an expansion for Bohnanza above, NOT a free-standing game
now (2007) got to specific customer order)
- Bohnanza: Fan Edition - NEW Edition GAME available 14th November 2007 ukL 8.99
same as the original game, save for the artwork, which is by Bohnanza fans from around the world
for 2-5 Players Ages 12-96; c. 45 Minutes Playing-Time
- Bridge Quiz Challenge - NEW GAME available 29th August 2007 ukL 12.99
104 Question (and Answer) Game Cards for when there are not four gathered together, to play a hand...
(or sometimes, even when there are)
neither Player Numbers/Ages, nor playing time given by wholesaler
- Buccaneer - New game in 7th June 2006 ukL 12.99 (out of stock)
Sheer Cupidity for honest merchants' hard-won wealth & goods is the driving force: put together your best rascally crew to relieve them of their ducats & other treasures; but beware - you must also pay the crewmen you recruit, and could end up out of pocket
crew, money & treasure token card game designed by Stefan Dorra for 3-5 Players Ages 8-96; esitmated Playing Time 30 mins per game
n.b. this is a new game, & not a reissue of the classic parker/waddingtons family boardgame of the sixties & seventies
(link to return to "Buccaneer" on the IMT board Games Stock Page, if thence thou cam'st, or thither wouldst go.)
- Burn in Hell - New game in 24th November 2004 ukL 14.99 (out of stock here, at wholesalers & at at manufacturer)
Collect the Souls of the Damned! Assemble the Tastiest circles of history's Sinners! Trade Souls with your Rivals! - Or just Steal the ones you Need! Collect groups of Mass Murderers, Cannibals, or even Clerics! Can you see the sets whose Deadly Sins fit together for the highest score? - And can you see which of your rivals' cards to steal, before they use them to complete high-scoring Circles?
Each character card bears a potted biography of the sinner's chief crimes or exploits, their Deadly Sins, and their Greg Hyland caricature.
Designed by Steve Jackson for 2-6 Players Ages 10-96; esitmated Playing Time c. 1 Hour
- Bushwackin' Varmints out of Sergio's Butte - NEW GAME in 10th October 2007 ukL 11.99
a "B-Movie Card Game" lampooning the cliches of the Great Old Westerns;
a 120-Card (and the Rules) Action/Adventure game designed by Stephen Tassie for 2-6 Players Ages 13 (or a little younger)-96; Playing Time 20-40 Minutes;
stand-alone game inter-playable with any & all of the other B-Movie Card Games:
Bell-Bottomed Badasses on the Mean Streets of Funk;
Berserker Halflings from the Dungeon of Dragons;
Cannibal Pygmies in the Jungle of Doom;
Kung Fu Samurai on Giant Robot Island;
Grave Robbers from Outer Space;
Grave Robbers from Outer Space 2: Skippy's Revengeand:
Scurvy Musketeers of the Spanish Main - NEW GAME in 2nd August 2006
C
A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z
- Cannibal Pygmies in the Jungle of Doom ukL 14.99
A 120-card Action/Adventure B-Movie game designed by Stephen Tassie for 2-6 Players Ages 13-96 (each game running 20-40 minutes) featuring dinosaurs, nazis, great white hunters, native chieftain's daughters, jungle queens, dancing Haitian zombies and Skippy the Kangaroo
fully compatible with:
Bell-Bottomed Badasses on the Mean Streets of Funk;
Berserker Halflings from the Dungeon of Dragons;
Bushwackin' Varmints out of Sergio's Butte;
Grave Robbers from Outer Space;
Grave Robbers from Outer Space 2: Skippy's Revengeand:
Kung Fu Samurai on Giant Robot Island;
Scurvy Musketeers of the Spanish Main
- Cartagena: this uses a variable board built up from tiles: details are given under
board games
- Car Wars ukL 19.99
Battle others in your killer car equipped with machine guns, autocannon, flame-throwers and missiles; the one who survives is the winner; and there can be only one;
Welcome to the sport of the future!
Designed by Creede & Sharleen Lambard from the original Car Wars road-skirmishing/duelling game. For 2-6 Players Ages 10-96; Playing Time 10-20 minutes.
see Battle Cattle, above, for a fully compatible (and somewhat eccentric) nccg.
(The original Car Wars has, i understand, recently been revamped,; i do not currently stock this map-based(?) "non-boardgame", but can usually obtain it/parts quickly to customer order.)
- Castle ukL 12.99
- Caylus Magna Carta - NEW GAME in 30th May 2007 ukL 16.99
in this year of grace 1289, it has pleased the great and puissant prince, King Philip the Fair to require the building of a New Castle in Caylus. Stone, supplies, artisans and craftsmen are therefore arriving by the cart- and carriage-load, for you to employ and acquire, to do your utmost in response to his majesty's will - for you must not merely achieve, but excel!
each player has a deck of buildings to be erected along the common road, as fast as they may within their resources.
card game based upon the successful Caylus Board Game, but with the dynamics altered to make the gameplay faster, and more furious.
16 wooden workers, 4 discs, 1 provost, 100 cubes, 24 tokens, 56 coins, 63 Game Cards and the Rules, including beginner rules, to ease the way into the world of castle-building.
Designed by William Attia, who also designed the board game, for 2-4 Players Ages 10-96; 45-75 Minutes Playing Time per game; illustrated by Arnaud Demaegd
- Chez Dork - 2nd edition 1st printing - ukL 16.99
Matt, Igor, Carson, Gilly & co. compete to feed their fannish obsessions, collecting the cards, games and other treasures without which life wouldn't be worth living: the object is to collect more Stuff, faster, than all of your friends. But your particular obsession determines what you find collectable - and a gamer's obsessions can change over time - or be changed.
Buy, trade, auction.. ..anything, in order to feed your collecting compulsion. And if any of your friends should happen across The thing that you need, just yell, "It Must Be Mine!"
For 2-6 Players, Ages 12-96; no average gametime indicated, but i suggest allowing three-quarters of an hour for the first game, assuming three or four players.
Contains the rules, 112 cards & 6 character stand-ups.
Enter the world of John Kovalic's Dork Tower, and nothing will ever be the same...
- Chez Geek - Re-Stock back in 20th February 2008 ukL 12.99 (out of stock)
ORIGINS AWARD WINNING GAME 1999
you are all room & appartment-mates trying to get enough Slack to counteract the stresses of your jobs: you get points for variously getting Sleep, TV-watching, Sex ("Nookie"), Money from Parents, etc; you can also lose Slack - especially as all the other occupants're trying to gain more, too...
"you can't throw them out - they live here!"
stand-alone game containing 112 Cards and the Rules: combinable with the other Chez Geek games and supplements
designed for 2-5 tolerably [im]mature Players by Jon Darbro, developed by Alain H. Dawson and by Steve Jackson & Russell Godwin; Artwork by John Kovalic
- Chez Geek 2: Slack Attack - Re-Stock back in 20th February 2008 ukL 7.99)
56 More Cards to add to your playing pleasure, introducing such panic-inducing gems as The Mutant Olympics, The Animal-Bothering Show, and Laundry Day, and some blank, for you & your friends to invent further Trials & Tribble-ations
N.B. not playable without one of the other "Chez G[r]eek/Goth/Guevara" games; 56-card expansion for Chez Geek, also combinable with the other Chez Geek games and supplements, as follow:
- Chez Geek 3: Block Party - Re-Stock back in 20th February 2008 ukL 12.99
56 additional cards providing further crummy jobs, stupid things to do, food, nookie, pets, people coming round to get on your^W^W^W hang out, in a stout, two-piece (John Kovalic-decorated) board box large enough for All your Chez Geek cards (probably); introducing further ways of gaining & losing Slack, and three more blank cards, for use in inspired creative moments
"This is Your Life!"
N.B. not playable without one of the other "Chez G[r]eek/Goth/Guevara" games; 56-card expansion for Chez Geek, also combinable with the other Chez Geek games and supplements, as follow:
- Chez Goth - New Game in 11th June 2004 ukL 12.99
stand-alone game in which players may collect Slack points - or Gloom; and may now Cough, Complain [aka whinge], and even Faint Dramatically (especially when you've an audience); and if you're really lucky, you may even get some Graveyard Nookie... - yup, the whole house's gone goth!
let angst enter your Slack-seeking life, and you will never be the sane...
incorporating Dork Tower characters; is also combinable with all the Chez Geek games and supplements; 112 cards, art by John Kovalic, plus rules; for 2-5 players, playing time (as stand alone) about 60 minutes. requires use of 1 d6 (one six-sided die)
- Chez Greek - Re-Stock Game back in 20th February 2008 ukL 12.99
Chez Geek moves to a Frat[ernity] House (or a Sorority House: or both; your choice), and continues the party with even less self-control (though possibly more hang-overs)
stand-alone game containing 112 Cards and the Rules: combinable with the other Chez Geek games and supplements
designed for 2-5 tolerably [im]mature Players by Alain H. Dawson and by Steve Jackson & Andrew Hackard; Artwork by John Kovalic
- Chez Guevara - NEW GAME in 2nd August 2006 ukL 12.99
rather than room-mates, you & your fellow players are desperate, dishevelled - and dirty - guerrillas struggling for survival, freedom, and Slack in the festering, foetid jungle; the food is bad, the blood-suckers terrible, the insects are worse, everybody is shooting at you, and your Leader is crazy.. ..but things could be worse...
And they probably will be.
But in the meantime, you can Harass the Lower Ranks; give them KP, have them dig holes, have them move the holes they've dug - and then have them fill 'em in again... Raid the locals for supplies. Avoid being Denounced. Spend any money you've managed to collect, and your "copious free time" (tm)[a], to amass enough Slack to escape back to civilisation! hurrah!
contains 112 Cards & the Rules; requires use of a d-6 (ordinary game die); stand-alone game n.b. not completely combinable with any (nor all) of the Chez Geek games and supplements, though the "Thing Cards" from either may be plundered; as the game mechanics are from , you could combine them, but the results are liable to be decidedly peculiar...
[a] - coined by yr humbl srppint.[b] on demon.ip.support.pc especially for john washington, stalwart of said newsgroup
[b] - possibly copyright yr humbl srppint.[b]
- (the stand-alone game of Slack in the military, Chez Grunt is still out of stock; it may've been reprinted by now, but it was out of print and out of stock at wholesalers and publishers
112 Cards & the Rules also combinable with all the Chez Geek games and supplements
(if interested in obtaining it, e-ask me to check, and i'll enquire again)
- Chicago Poker - NEW GAME available 24th October 2007 ukL 11.99
players take the parts of notorious gang bosses in the 1920s heyday of the murderous gangs, trying to gain control of the legal, as well as illegal sources of one another's profits - speakeasies, gambling houses, jazz clubs and booze factories
- Chrononauts - New game [originally in 2000; reprinted 2002] back again 4th August 2005 ukL 16.99
Origins Award Winner for Best Traditional Card Game 2000 and Winner of the Parent's [sic] Choice Silver that year
Go Back in Time and Change History to Your Advantage (or, to change it back to the way you had it set up); but be warned: this may mean your world has ceased to exist - and it may not be possible to return to your reality, ever!
But don't be downhearted, you can still win, by colecting the right combination of assorted amazing artifacts that only a chrononaut could acquire - a newspaper from the future, or a living dinosaur...
Contains the Rulebook & 136 Game Cards; Designed by Andrew Looney for 1-6 Players, Ages 11-96; Playing Time 20-45 minutes per game. Fully Compatible with:
- Early American Chrononauts New game in 2004; back in 4th August 2005 ukL 16.99
"So you think you know Time Travel, eh? Have you seen the 19th century lately? .. Your world is gone again. .. Get ready to patch Paradoxes, [or] the universe will be destroyed! .. Maybe you should focus on your collection. Search the past and future for unusual artifacts that could make you the winner! So shuffle up a new past, and start changing history!
Contains the Rulesheet & 136 Game Cards; Designed by Andrew Looney for 1-6 Players, Ages 11-96; Playing Time 15-30 minutes per game on its own; Fully Compatible with Chrononauts, above
- Cineplexity - NEW GAME available 5th December 2007 ukL 14.99
each round players compete to be the first to name a film that combines elements from two out of the 500+ Cineplexity Cards
for 4-10 Players Ages 12-96; no playing-time advised me
- Citadels - new edition of this game in December 2002 ukL 14.99
A card game of bluffing, diplomacy, and city-building in which you get to choose your role (out of architect, assassin, bishop, king, magician, merchant, thief or warlord) in secret, and your powers change accordingly, every turn.
Designed by Bruno Faidutti for 2-7 Players, Ages 10-96; 20-60 minutes per game
- Clock Towers - New game in 20th October 2004 ukL 9.99
Can You become the city's greatest architect, building the most clocktowers - without mice (& cats)? Or can you build enough of them to be declared the winner anyway? When the deck's gone, play is over; so get cracking - Time's Ticking Away...
Designed & decorated by Alan R. Moon & Aaron Weissblum for 2-4 Players, Playing Time 15-30 minutes
- Cold War: CIA vs. KGB - NEW GAME available 24th October 2007 ukL 12.99
2-Player game of politics, dirty tricks, espionage and guerilla warfare
- Colossal Arena - New game in 8th September 2004 ukL 14.99
well, new title anyway - Reiner Knizia's Titan: the Arena game for 2-5 Players Ages 8-96, average Playing Time 45-60 minutes finds a new home, new artwork, and four brand new creatures (i.e. not in the original version) to go with the new name; a game of betting counters (provided) upon the outcome of various fantasy creatures' gladiatorial combat with one another; one is eliminated from the contest every round - and there can only be one winner!
- Control Nut! - New game in 23rd November 2005 ukL 7.99
Collecting nuts is the name of the only game in town when you're a squirrel - whether you're in partnership with your mate, or it's everyone on their own against all others. But in order to gain control of more nuts, you must give control; will you be clever enough, and lucky enough, to become Top Squirrel - and maybe even a Control Nut?
60 Cards illustrated by Rob Terrell, plus the Rules; Game Designed by James Miller for 2-4 Players Ages 10-96; 45 minutes estimated Playing Time
- Coronation Street interactive DVD Trivia Quiz Game: Gift Set - New game/edition available 1st November 2006; ukL 19.99
classic clips, stills & storylines from the six decades of the soap, questions in the six categories of Families, Feuds, Friendships, Romance, the Rovers, & Workplace - plus 12 Corrie "Pub Quiz" Beermats;
so who's the "Corrie" champion on your street, or floor - or in your kitchen?
For 1-4 Players or Teams of Players Ages 12-96; no guide to playing time given.
- Corsari [Corsairs] - available 23rd February 2008, new game in ? ukL 7.99
[i forgot to note this game's details whilst it was in the shop, ordered for a customer - but it is available (as are most of the currently-in print games published by Rio Grande in merkia) - pp.]
- Countdown interactive DVD Quiz Game: Gift Set - New game/edition available 1st November 2006; ukL 19.99
Hosts Des Lynam & Carol Vorderman invite you - solo, or with your friends - to play the famous t.v. Words & Numbers Game: over 300 rounds against the inexorable Countdown Clock (and theme music).
For 1-4 Players or Teams of Players Ages 12-96; no guide to playing time given; includes Countdown Notepad & Pencils
- Cowabunga - New game available 27th June 2007 ukL 9.99
surfin' steer and ups & downs game; dodge obstacles, raise & lower the water level to best suit your position (but everyon'e trying to do this) and aim to finish with the fewest wipeouts - and ride the wave!
for 2-5 Players Ages 8-96
- Crash! - New game available 21st June 2006 ukL 8.99
Every Billionaire (Player) is trying to force their opponents into banruptcy: to achieve this, a surprise cocktail party is set up in a friend's Manhattan flat - and players send Audits around to their most powerfully threatening enemy - or maybe to their weakest, to finish them off...
got to specific customer order
- Cribbage: Knob & Heel - New edition available 19th July 2006
Tri-fold Wooden Set with Rulebook for 7 versions of the game: see details listed under "K" for Knob & Heel: Cribbage, below
- Cthulu 500 - New game in 25th August 2004 ukL 13.99
Mythos Motorsport Madness: Strap yourself into the driver's seat for a frenzied race that mixes Motorsport and the Terrors of H. P .Lovecraft's Cthulhu Mythos; Rev up your Satanic Pushcart's Engine of the Damned, Mount your Radials from Beyond Space and Time; Take a Dreamlands Short-cut to win the race for your Sponsor That Must Not Be Named...
Winning takes Speed, Skill - & Human Sacrifice...
Designed by Jeff Tidball for 3-8 Players, Ages 8-96; Playing Time 30-60 minutes. Requires use of 1 d6 (one six-sided die) & counters not included in deck - oh, and the winner celebrates by devouring his enemies...
- Cube Farm - New game listed in 20th October 2004 ukL 3.50 (currently in hiding)
Turn by turn you place cards that build up an open-plan office floor around and away from the starting central lifts (or "elevator", being merkin); each card of six blocks bears two or three sides of a number of office cubicles, and also may indicate a coffee, "candy" (sweets), soda or fax machine, photocopier, shredder, supply cabinet, laser printer, vice-president, receptionist, further elevators, or water cooler; after you've placed your card, you may place a counter in any cubicle that has walk-through access to elevators (and is not already occupied). Scoring depends upon the number of counters (people) each player has close walk-through access to the various facilities, less points for being under the close supervision of the vice-president.
A Cheapass game requiring a clear table-top or smooth floor area and about ten counters of one colour per player for 2-5 Players, from about 7 or 9-96 (but should be of approximately the same ability to understand and formulate simple two-dimensional - flat - spatial strategies); multiple packs will combine, for more players and/or longer games
- Cutthroat Caverns - NEW GAME in 19th September 2007 ukL 18.99 (out of stock)
an ancient artifact of unimaginable power lies within your grasp: but to make it yours, you must escape the caverns alive; this is a game of steal, kill or be killed, and run for your life - but in which order, to win?
contents: 6 Character & 6 Initiative, 25 over-size Encounter, & 94 Action/Attack Game Cards, Monster Tracker, Rules, Tokens & Beads
for 3-6 Players, Ages 12-96; c. 90 Minutes Playing Time; and, out at the same time, the first expansion, see also:
- Cutthroat Caverns: Deeper & Darker - NEW GAME EXPANSION in 19th September 2007 ukL 9.99
Descend to the Lower Lairs; adds 15 New Encounters in a series of Caverns Deeper, Darker and more Dangerous than in the main game; plus introducing Unique Character Abilities
n.b. this is an expansion for the above game, not playable without it
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A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z
- Dead Money - New game in 13th September 2006; ukL 9.99
It's the Old, Weird West and you're working at Friedey's, the watering-hole of the Damned; you're in on the last poker game of the night - and you're not allowed to win: So it's lose all your money as fast as you can - while everyone else's trying desperately to do likewise...
And yes, you'll probably need a Brain - at least one...
Designed by James Ernest with art by Brian Snoddy for 3-5 Players Ages c.12-14-96; N.B. requires use of a d6
- Democrazy ukL 12.99
- The Difference between Women and Men - NEWLY-STOCKED GAME in 12th December 2007 ukL 20.99
"What women do better than men" - everyone has their own opinions, and not always, of the stereotypes; but do your friends agree with you (and vice-versa) ?
there aren't really right or wrong answers, but players score best if they match their opponents' views more than anyone else;
the weird and wonderful disagreements that arise are also fun, if sometimes slightly scarey...
120 Cards, with 600 Themes & 20 Pictures, block of score sheets, sand-timer, the Rules Booklet & 2 pencils
designed by Uwe Rosesnberg for 3-8 Players Ages 14/16-96; 45 Minutes Playing Time
- Discombobulation - NEW GAME available 7th November 2007 ukL 5.99
be the first to play out all of your cards before anyone else can discombobulate you with one of the 10 unique Discombobulation challenges
for 3-6 Players Ages 8-96
- Do You Worship Chthulhu? - NEW GAME in 20th December 2006 ukL 12.99
You notice something odd is happening to your neighbours - there's fewer of them, every fresh day; if this keeps up, pretty soon there will be no village - and, if not before, your turn will certainly come then! The greybeards, the elders, have devised a plan to save the village (and themselves): each night a hidden seer on watch will try to catch the wicked ones in the act (who it is that watches will be known to only one); but the village folk are not content to wait, and maybe do not fully trust their elders' counsel: they have formed and armed a vigilante band, and they won't wait to listen to protestations of innocence from anyone they catch - or even afford them the luxury of a trial, before they string 'em up, & do 'em in
optional cards & roles such as Protector, Seer & Vigilante available, depending upon number playing in a game.
- Draco & Co. ukL 12.99
- Dragon's Gold ukL 12.99
- Drive - NEW GAME ukL 14.99 (out of stock)
draw & discard to amass the most valuable collection of cars
- Dungeoneer: Army of Darkness - NEW GAME
- in 15th December 2004 ukL 14.99
(description to follow, "real soon now")
- Dungeoneer: Den of the Wererats - New game/expansion in 17th September 2004 ukL 7.99
55 cards including three Heroes (requires use of d6 & Player Tokens, these not included); playable as a stand-alone two-player game, but also an expansion for the other two-player, and/or any (or all!) of the four-player Dungeoneer Games; Stands alone as a game for Two Players Ages 12-96, Playing Time about 40 minutes
- Dungeoneer: Dragons of the Forsaken Desert - New game in 2nd June 2005 ukL 13.99
The mighty Dragon Overlord has summoned legions of his kind, and their reptilian minions, to lay claim to the whole desert: can you defend the villages of the Drakan and defeat the vile Dragon Horde?
Explore a wilderness that you build with Map Cards, whilst Fighting Monsters & Completing Quests, and levelling up along the way.
110 Card (requires use of d6 & Player Tokens) 2-4 Player Ages 12-96 game, playable as a stand-alone or in conjunction with the other Dungeoneer Games; see both above & below this item; Stand-alone Playing Time 60 minutes
- Dungeoneer: Haunted Woods of Malthorin - New game/expansion in 17th September 2004 ukL 7.99
55 cards including three Heroes (requires use of d6 & Player Tokens, these not included); playable as a stand-alone two-player game, but also an expansion for the other two-player, and/or any (or all!) of the four-player Dungeoneer Games; Stands alone as a game for Two Players Ages 12-96, Playing Time about 40 minutes
- Dungeoneer: Realm of the Ice Witch - New game in 30th November 2005 ukL 13.99
"Since ancient times, Cholizar the ice witch has dwelled [sic] in the frozen lands north of the empires of men, held back each year by the warm hand of spring. But now she has let loose demons of cold to invade the warm southern lands and wrap them in her icy grip! Only the most hardy of heroes can venture into her frozen realm to stop her, before all the world is embraced by her winter spell.
110 Cards including demon-themed; & 6 New Heroes; explore the icy wilderness you build up with the map cards whilst fighting the monsters you meet, as you attempt to complete your quests.
2-4 Player Ages 12-96 game, stand-alone playing time 20-30 minutes per player. Requires use of d6 and tokens [i.e. these not included]. A stand-alone game and also an expansion for/co-playable with Haunted Woods of Malthorin, and/or Den of the Wererats above, and Tomb of the Lich Lord, and/or Vault of Fiends, or vice-versa!
- Dungeoneer: Tomb of the Lich Lord (2nd Edition) - New edition game in 7th November 2003 ukL 13.99
Are you fool^W brave enough to enter and attempt to staunch the flow of undead hordes that hunger for living flesh? (i know; silly question, really - anyway:)
An Ancient Evil Has Awakened . . .
110 Cards. Requires use of d6 and tokens [i.e. these not included].
For 2-4 Player Ages 12-96 game, playable as a stand-alone or in conjunction with the other Dungeoneer Games; see immediately above & below; stand-alone playing time 20-30 minutes per player
- Dungeoneer: Vault of Fiends - New game in 7th november 2003 ukL 13.99
Mad foul fiends and hideous experiments plague the land - Banishing wizards is always a mistake; it puts them in a mean mood, and they can be downright unreasonable about such topics as revenge, and how they go about seeking it . . .
110 Cards. Requires use of d6 and tokens [i.e. these not included].
For 2-4 Player Ages 12-96 game, stand-alone playing time 20-30 minutes per player. A stand-alone game and an expansion for Tomb of the Lich Lord, and/or Haunted Woods of Malthorin, and/or Den of the Wererats above (or vice-versa!)
- Epic Dungeoneer: Call of the Lich Lord - New game available 12th July 2006 ukL 13.99
The Dark God of Death & Magic has Raised His Most Faithful Servant back to - Undeath!
You Heroes'n'Heroines who survived the Tomb of the Lich Lord, Cower in Fear!
It will do you as much good, as will all your brave new allies, in your feeble attempts to destroy Him, forever - for His New Crypt is More Dangerous, His Minions More Powerful, and He, Himself More Terrible..
..And Now He possesses the Dark God's Gift of the Sceptre of the Shadow Plague...
Contains 110 Dungeoneer, including Epic-Level, Undead-themed Monsters, and 6 Epic-Level Hero Cards;
more powerful than, but fully inter-playable with any & all of the other Dungeoneer Card Games; you may use to advance favourite, earlier-played heroes'n'heroines, or start new ones at the 4th Level.
E; F
A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z
- Early American Chrononauts - New game in 2004 ukL 16.99
See above, after Chrononauts for main listing with game details
- Election Day - NEWLY-STOCKED GAME - in 12th December 2007 ukL 3.99
negative campaigning, personal attack adverts, shady deals and scandals - all the fun of the dirty world of american election year in one mean & underhanded card game!
81 Cards and the Rules booklet
for 2-4 Players Ages 13-96; 30-45 Minutes Playing Time
- Emmerdale interactive DVD Quiz Game: Gift Set - NEW GAME/EDITION available 1st November 2006; ukL 19.99
classic clips, stills & storylines from across the decade or so of the soap, more than 700 Questions in 6 categories, plus 12 Emmerdale "Pub Quiz" Beermats;
For 1-4 Players or Teams of Players Ages 12-96; no guide to playing time given.
- Epic Dungeoneer: Call of the Lich Lord see above (with the rest of the Dungeoneer series - NEW GAME - available 12th July 2006 ukL 13.99
got to specific customer order
- Eye to Eye - NEW GAME available 10th May 2006
read a category card and write down three answers; if your answers match at least one other player's, you're safe - if not, take a scoring cube) ukL 27.99
got to specific customer order
- Falling: the Goblin Edition - NEW Edition GAME - due in 18th, then expected 25th June; may be in some time in 2008 ukL 6.99
you're all goblins, and you're all plummeting fast towards a most unfriendly-looking terror rather firmer than you might sooner see;
be the last one to splatter yourself all over the ground, to win.
fcvotw.
for 4-8 Players capable of appreciating their situation (no playing-time advised)
- Felix the Cat in the Sack - NEW GAME - available 14th November 2007 ukL 8.99
use your mice as bait, and attempt to grab Felix from out of all the cats in the sack, some of whom are good, and some.. ..are not
you can also try to bluff others by sneaking a dog or a rabbit into the sack...
for 3-5 Players Ages 8-96; no playing time advised me
- Film Frenzy: Action Movie Edition - NEW GAME in 18th February 2004 ukL 14.99 (out of stock)
Score points by spotting action movie elements and playing a matching card; car chases, explosions, doomsday devices... the player with the most points at the end of the movie wins.
"Watch a movie, or play a game?" - Now you can do both at once!
120 cards & rule book.2-5 players; recommended ages & estimate of game time not given; to be played whilst watching an action movie on t.v. or video (or you could seriously annoy a cinema premiere audience playing this...) (obtained to customer order)
- Fist of Dragonstones - New game in 13th December 2002 ukL 19.99
Once, rival princes vied for control of the Dragonstones, for which they paid the Wizards, Gnomes, Witches, Thieves and Trolls who inhabit the forest handsomely, and all of whom searched assiduously for the magic amulets; now, they are just as avidly sought after by adventurers.
Use gold and Magic Coins to bid to gain control of an ever-changing cast of enchanted character cards, whose powers will help you collect the Dragonstones, lend you magical powers, help you foil your opponents, and convert your Dragonstones into victory.
Game designed by Bruno Faidutti & Michael Schacht for 3-6 players, recommended age 8-96; each game c. 45-60 minutes
- Fluxx 3rd Edition ukL 7.99
a card game in which the rules change, with every card played...
2-6 players; ages 8-96; 2-30 minutes per game: 84 cards & instructions. and see also:
- Eco Fluxx - New game in 13th October 2005 ukL 7.99
The Nature Game with the Ever-Changing Rules - designed by Alison Looney, based upon
Fluxx, above, and fully compatable with both it, and
Stoner Fluxx, just above;
For 2-6 Players, ages 8-108; 2-30 minutes per game: 84 cards & instructions.
- Stoner Fluxx - new game in 2003 was ukL 10.99 (out of stock, and out of print)
- Zombie Fluxx - NEW GAME - in 17th October 2007 ukL 9.99
Fluxx now with added Zombie Uprising!
gives Keepers Shotguns, Chainsaws, Sandwiches, Coffee, and a few Friends to help you win, and introduces The Creeper, a new type of card: this hangs around in front of you, preventing you from winning;
and if your Friends become Zombies, you'll have to kill them, as well...
100 Game Cards and the Rules; designed by Andrew Looney for 2-6 Players Ages 8-96; 10-40 Minutes Playing Time (longer with more players, which will require more cards - whether from further copies of this set, or packs of the other Fluxx games -
- Frag ukL 24.99
- Frag: Death Match - 1st expansion for Frag ukL 11.99 (in stock, though out of print)
last stock copy on one side for mail-order customer
- Frag: Fire Zone - 2nd expansion for Frag (out of stock & out of print)
- Frag: Deadlands - New game in 2003 ukL 28.99
stand-alone Wild West Frag...and also a fully compatible expansion for the original Frag (with or without Death Match, or Fire Zone)
- Frag Miniatures - NEW ITEM ukL 18.99
Six unpainted 28mm murderous metal miniatures sculpted by Robert Olley for use in your games of Frag (well, that's the general idea) - or any other game. Miniatures are lead-free, require assembly and painting (if this be desired) (and usually the trimming of small bits of sprue or flashing prior to assembly); in plastic carry-case (approximately vhs video-size) plus new rules and a special ability for each character. Not suitable for small children
Fred - NEW GAME - available 29th August 2007 ukL 14.99
a deck of 78 Challenges to perform; Draw a Card and Perform the Test - or Avoid it!
for 2 Players, Ages 13-96; no suggestion of playing time given by wholesaler
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A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z
- Ghost for Sale - NEW GAME - available 19th December 2007 ukL 15.99
game of bluff, deduction and building the assets of your Scottish Tourist-Attraction Castles
for 3-5 Players Ages 8-96; no playing-time advised
- Give Me the Brain! - Special Edition ukL 12.99
Welcome to Friedey's, the Fast Food Restaurant of the Damned; You & your Zombie cow-orkers have a lot of work to do, and there's only one Brain to pass around - but don't let this bother you too much: working here doesn't usually require it.
Now with more than forty new cards, and new artwork on full colour cards; requires 1 d6; for 3-8 players; game time c. 15 minutes.
Formerly a Cheapass game, starring the zombies from Friedey's Restaurant, featured in the popular Cheapass games,
Great Brain Robbery & Lord of the Fries (q.v.)
- Gloom - New game in 19th January 2005 ukL 16.99
You control the fate of a family of eccentric misfits; your goal is sad, but simple: to make your characters suffer the greatest tragedies possible, such as being Swindled by Salesmen, or Pursued by Poodles, whilst doing your little best to cheer up your oppponents' with undesired happinesses, before they pass on to a well-deserved respite: their deaths.
The partially transparent cards, with their most appropriatelily Goreyesque illustrations, variously obscure or reveal the Gloom (or Happiness) inflicted by the cards below them; may the most miserable soul win!
Designed by Kenneth Baker for 2-4 Players, Ages 8-96 [no estimated playing-time indicated]
- Gloom: Unhappy Homes - New game expansion in 19th October 2005 ukL 9.99
New Morbid Modifiers, Events, Untimely Deeds and a whole new family of the artistes of Le Canard Noir, whose creative endeavours always end in disaster; plus five Residences, and a new species of card, the Mystery. 55 extra cards for Gloom, above, which enable the addition of an extra player. N.B. Not a complete game in itself.
- Gloom: Unwelcome Guests - NEW GAME EXPANSION - in 7th February 2007 ukL 9.99
Add Morbid Modifiers to your game of Gloom! and Extra Evil Events! not to mention Depressingly Untimely & Unusual Deaths!
and introducing an entire New Family to the Fun: "Boils" Malone's Mob (including their Broken Arms Hotel, for use with Gloom & Unhappy Families, the first expansion set).
the second expansion for Gloom, above; n.b. requires possession of [or by? - pp.] the original game
- Glory of Rome - NEW GAME - available 9th April 2008 ukL 15.99
it's AD 64, and a Great Fire (started, it is rumoured, by those crazy Christians) is sweeping through Rome, threatening the Imperial Palace. the Emperor races back to the city from his country villa in Antium, and orders shelters be set up for the people displaces, and the burned out buildings to be rebuilt; and it's up to you to give succour to and organise the people, and to repair and rebuild the glory of Rome - or else suffer his Imperial displeasure
for 2-5 Players Ages 12-96; no estimated playing-time advised
- Golden Deuce - NEW - available 21st November 2007 ukL 10.99
the ancient game of Choi Dai Di is a trick-taking climbing game with a unique 60-Card Deck
for 2-4 Players Ages 10-96; no playing-time advised
- Good Question - NEW GAME - available 5th December 2007 ukL 17.99
everyone gets their card with a list of Answers; the Theme is picked randomly, the first player chooses one of his Answers and rings the bell: he asks a question in the chosen Theme of the other players, who must try to answer with the correct word
points are gained by asking and answering questions, more points if questions are answered incorrectly before someone finds the right one, so it pays to formulate tricky - but fair - questions
for 3-9 Players Ages 10-96; no playing-time advised
- Grass ukL 12.99
- "The Only Legal Way to Enjoy It!"
- Grave Robbers from Outer Space ukL 14.99
A 120-card Sci-Fi/Horror B-Movie game designed by Stephen Tassie for 2-6 Players (each game running 20-40 minutes) Ages 13-96, featuring bad acting, poor special effects, and a plot with a thousand holes - with Thrills! - See the Big Dumb Lunk get wasted by a Toy Doll! - Chills! - See Mum empty a Shotgun into the Cute Space Critters! - Excitement! - See Dracula run Rampant ["Dentant", shirley? - pp.] in the Sorority House...
fully compatible with:
Cannibal Pygmies in the Jungle of Doom and:
- Grave Robbers from Outer Space 2: Skippy's Revenge ukL 14.99
either - and both! - fully compatible with:
Bell-Bottomed Badasses on the Mean Streets of Funk, plus:
Berserker Halflings from the Dungeon of Dragons;
Bushwackin' Varmints out of Sergio's Butte;
Cannibal Pygmies in the Jungle of Doom, and with:
Grave Robbers from Outer Space (immediately above)and:
Kung Fu Samurai on Giant Robot Island, not forgetting;
Scurvy Musketeers of the Spanish Main
- Reiner Knizia's Gravediggers - NEW GAME - available 15th August 2007 ukL 14.99
business is never really bad for you and your grave-digging mates, but it isn't exactly a load of laughs - or, at least, it wasn't; life was mucky, poorly-paid and above all, boring. but that's all over, now there's a new game in the yard:
everyone has a week to "borrow" as many valuables from their clients as they can, and the one woth the most loot at the end of the week wins.
what? that's sick? - why? after all, it's not as though they could take it with them...
a bidding game for 2-5 Players, Ages 10-96; estimated playing time not given by wholesaler
- The Great Dalmuti - New stock in 28th September 2005 ukL 7.99
A fast-paced game of Medieval One-Upmanship: take your place in the pecking order, and try to get rid of the cards in your hand; the faster you succeed, the higher you go - but beware! even a peasant may topple a king!
Designed by Richard Garfield for 4-8 Players Ages 8-96; no indicated playing time
- Guillotine - New game in 27th November 2003 ukL 7.99 (out of stock)
Each round, twelve French Aristos are lined up for introduction to madame, and the noble operators of this most Scientific and Humane Inventions compete by playing action cards to collect the biggest prized heads of Europe; will you be lionised for beheading Marie Antoinette - or pilloried for mistakenly doing away with a Hero of the Republic?
Contents: 110 cards, and the rules of play for 2-5 Players aged from 12-96; average game time 30 minutes
H; I
A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z
- Halli Galli - Christmas Edition - NEW GAME in 3rd November 2004 ukL 12.99
Each player takes a turn at playing a card which changes the composition of the decorations ; but when five identical items of any one kind are showing, the first player to hit and ring the bell wins the game/hand.
Contains 56 Christmas Halli Galli Cards, 1 table-top-standing bell, and the rules of play; for 2-6 Players Aged 6-96; playing time per game hand, approximately 15 minutes.
- Halli Galli - NEWLY STOCKED GAME in 3rd November 2004 ukL 12.99 (out of stock)
Each player takes a turn at playing a card which changes the composition of the fruit salad; but when five identical items of any one kind are showing, the first player to hit and ring the bell wins the game/hand.
Contains 56 Halli Galli Cards, 1 table-top-standing bell, and the rules of play; for 2-6 Players Aged 6-96; playing time per game hand, approximately 15 minutes.
- Halloween ukL 12.99
- Happy Families: Batman Happy Families - NEWLY STOCKED - in 12th December 2007 ukL 2.99
cards additionally bearing identifying letter and number in each family
rules leaflet is in English, and Danish, Dutch, French, German,Greek, Hungarian, Italian, Norwegian, Polish, Portugese, Spanish, Swedish, Slovenian, Croatian & Finnish
for 3-6 Players Ages 4-96; playing-time not indicated: each individual game lasts about 5 Minutes, depending upon age of players & familiarity with the basic Happy Familes game
- Happy Families: National Geographic Biotypes (Wildlife, Climate & Terrain, Vegetation) Happy Families - NEWLY STOCKED - in 12th December 2007 ukL 2.99
bright, large format wildlife photographic cards, as has always been the National Geographic Magazine's major strength, with each Biome's Family distinguished by a bright, bold, biome-identifying coloured "badge" in the top left corner of the card additionally bearing identifying letter and number; miniature photos of the other three members in each family are shown at the bottom of each card
Rules Booklet gives background details of the ideas, as well as the particular biomes, in English, German, Spanish, French, Portugese & Dutch - and the rules
for 3-6 Players Ages 4-96; playing-time not indicated: each individual game lasts about 5 Minutes, depending upon age of players & familiarity with the basic Happy Familes game
- Happy Families: Superman Happy Families - NEWLY STOCKED - in 12th December 2007 ukL 2.99
cards additionally bearing identifying letter and number in each family
rules leaflet is in English, and Danish, Dutch, French, German,Greek, Hungarian, Italian, Norwegian, Polish, Portugese, Spanish, Swedish, Slovenian, Croatian & Finnish
for 3-6 Players Ages 4-96; playing-time not indicated: each individual game lasts about 5 Minutes, depending upon age of players & familiarity with the basic Happy Familes game
- Harrow Divination Deck & Card Game - NEW GAME - advised due in 2nd, may be in 9th^W 16th April 2008 ukL 9.99
a stand-alone card game designed to be usable within the Pathfinder adventures (for d20/D&D 3.5 RPG), and to be featured throughout the second adventure path as the publisher keeps faith with 3.5 Edition DMs & Players;
in skilled hands, Harrow can be used to foretell events, read fortunes, provide hints up to oracular levels; in inexpert hands, it may be used for social gambling - and in the hands of the unscrupulous (and sacriligeous), to fleece players' characters of their hard-won wealth, donkeys, horses, heirloom armour, spell-books, relics and even the very arms by which they make their livings
- Hatch: the Dragonology Card Game - Reprint Game - again available 6th June 2007 ukL 7.99
compete to collect the rgeatest number and range of Amethyst, Diamonds, Emeralds, Rubies & Sapphires, and to befriend the greatest number of different species of Dragon
for 2-4 Players Ages 8-96
- HeroCard: Champions of New Olympia - NEW GAME - available 30th May 2007 ukL 11.99
robotic invaders are destroying your fair city, villainous gangs are wreaking havoc upon the citizens; we need a hero!
for 2 Players; cross-compatable with the other Hero Card Games available this week and listed here
- HeroCard: Cyberspace - NEW GAME - available 30th May 2007 ukL 21.99
elite jackers make, fake and use links, hack firewalls, and generally engage in cyber-sabotage: it's a turf war for dominance upon the controlling neural networks
for 2-4 Players; cross-compatable with the other Hero Card Games available this week and listed here
- HeroCard: Galaxy - NEW GAME - available 30th May 2007 ukL 11.99
do you have what it takes, to seize power, and rule the galaxy?
for 2 Players; cross-compatable with the other Hero Card Games available this week and listed here
- HeroCard: Rise of the Shogun - NEW GAME - available 30th May 2007 ukL 14.99
the sun has set upon the imperial glories of the earlier age and power now rests with the shogun, the mightiest warlord
for 2 Players; cross-compatable with the other Hero Card Games available this week and listed here
- Hero Card: Nightmare - NEW GAME - available 3rd October 2007 ukL 21.99
complete game; all four characters come in the box, so there's no expansion to come on this
- HeroCard: Orc Wars - NEW GAME - due in 19th September 2007 ukL 14.99
an asymmetrical, 2-Player, fierce combat game between the Paladins and the Orc King's Heroes; expandable to 4-Players with the Ranger & Sorceress packs (available separately from the core set)
- Heroscape Booster Expansion 7: Fields of Valour - NEW GAME EXPANSION - available 17th October 2007 ukL 9.99
includes four expansion packs: Fiends & Vampires, Knights Templay, Heroes of Elswin, Spearmen & Riflemen; the flyer is unclear, but i suspect these are each ukL 9.99
- Hex*Hex V.1.5 - NEW EDITION - in 9th August 2006 ukL 15.99
the game of competitive spell-casting & re-directing the magical fall-out onto others returns (at last!) - in revised edition and with a wholly new expansion:
Hurl Hex after Hex around (and across) the table, whilst simultaneously redirecting, deflecting, and altering each Hexes power, until players run out of options, and become Hexed.
The Winner is the last left standing with the power to control the group and lay down the law - creating a new rule that comes into operation as the game starts anew...
"The Ultimate Stab-A-Friend-In-The-Back Card Game" - "Now with Better Bits, More Hex Tokens, and Two Never-Before Seen Hex Cards for More Balanced Game Play"
Contains: 94 Game Cards, 6 Score Cards, Glass Scoring Beads & 14 Hex Tokens
Designed by Curt Covert [sic] for 3-6 Players Ages 12-96; Estimated Playing Time: 20-30 Minutes
"The Ultimate Stab-in-the-Back Game"
- Hex*Hex Next - NEW GAME/GAME EXPANSION - in 9th August 2006 ukL 15.99 (out of stock)
Contains: 94 Game Cards, 6 Score Cards, Glass Scoring Beads & 14 Hex Tokens
"Many All-New (and Decidedly Nasty) Cards that will Surprise and Delight Veterans of the Game"
"Delightfully Mean-Spirited - Wickedly Fast-Paced - Taken to the Next Level"
- High School Drama - NEW GAME - available 11th July 2007 ukL 14.99
you're a high school student, trying to gain control of the school for your clique of friends
for 2-5 Players Ages 12-96; no indication of playing time given by wholesalers
- History of War: Pacific Edition - NEW GAME available 31st May 2006 boxed set ukL 17.99
Fully playable History of War non-collectable strategy card game For Two Players, including two 55-card decks, all the required counters, playmat & (revised) Rule Book
got to specific customer order
- Igor! The Mad Scientist's Lament - New game in 7th April 2004 ukL 14.99 (out of stock; currently unavailable)
It's Not Easy, being a Mad Scientist: the long nights, the horrible working conditions, and the villagers with their torches & pitchforks.
Here you are, trying to build your greatest creation ever!
And your bungling assistant, Igor, can't procure the parts you need - oh, life is cruel!
But there is hope: be the first to build all your devices, and you shall reign supreme! Bwahahahahahahahahaha!
108 Game Cards, 9 Tokens, & 1 Special Igor die; for 2-6 Players, Ages 12-96; Indicated Playing Time less than 60 minutes
- Iliad - NEW GAME - available 8th November 2006 ukL 14.99
no advice of Players Ages, Numbers or estimate of playing time advised
- Illuminati de Luxe ukL 20.99
[in-between the last time i re-stocked this classic game and now, the uk rrp's gone down (it was ukL 28.99) - thank great cthulhu i'd only re-stocked this one copy - pp.]
The classic game of paranoia-inducing undercover manoeuvering, misdirection & conspiracy control - all of the original set, plus the first two expansions, in a bookshelf format box.
(the collectable Illuminati card game is
Illuminati New World Order)]
- Illuminati: Brainwash Expansion ukL 9.99
Expansion for Illuminati de Luxe adding the ability to bend groups away from their natural alignments (and inclinations), to suit your nefarious schemes: Turn the CIA Communist - Make Straight the Way of the Punk Rockers - The Moral Majority Liberal!
Turn the Whole World Criminal, and all your criminal groups gain in power and income...
"Mere Control is Not Enough!"
- Illuminati: Bavarian Fire Drill - NEW GAME EXPANSION - in 17th October 2007 ukL 10.99
110 New Cards, including groups such as the Bloggers, Reality Shows, and Intelligent Design; most illustr. by Dan Smith
will you employ Embedded Reporters & FEMA to destroy the Webcams - or will you suffer defeat at the hands [sorry] of Bird Flu & the Bobbleheads?
some of the groups here introduced have been drawn from the ranks of those in the Illuminati: New World Order CCG
- Infernal Contraption - NEW GAME - due in 25th July, came in 16th August 2007 ukL 13.99
Goblin Mechanics race to assemble well-nigh uncontrollable magical machines, striving through the strategic - and extremely unstably critical - placement of obscure & unlikely components, such as Entropic Processors, Arcantric Funnels, Cthonic Grinders and the like, at risk of life and limb, to create The Ultimate Infernal Contraption
designed by award-winning game creator, Matt Wilson for 2-4 Players Ages 10-96; no indication of playing time given by wholesalers
- Infernal Contraption 2: Sabotage! - NEW GAME EXPANSION - in 31st October 2007 ukL 5.99
new upgrades, new consumables, new contraptions, new unique power sources, plus wholly new Sabotage Cards for you to mess with your opponents' plans and prototypes
n.b. expansion for Infernal Contraption, not playable without it.
- Travel Ingenious - NEWLY DISTRIBUTED GAME - available 26th September 2007 ukL 12.99
travel edition of a game designed by Reiner Knizia; may be a board game
no information provided by wholesalers as to Player Numbers, Age Range, Game Contents or Playing Time
- Inn-Fighting - NEW DICE GAME - in 24th October 2007 ukL 8.99
the ale is flowing freely, the musicians're playing lively, tuneful stuff & trying to please the crowd - but Silver Jack, the Drow Inn-keeper, has already noticed the signs of an incipient brawl...
the second Official D&D Dice Game, playable as a stand-alone, or - should the DM so decide - as a [not-so-] civil melee within an ongoing rpg
designed by Rob Heinsoo for 3-6 Players (no estimate of age-range or playing-time on box); contains 6 Custom Dice, One d20, 52 Game Cards and the Rules; requires counters or some other way [e.g. pen/cil & paper] of keeping track of score
- In10sity - NEW GAME - available 10th May 2006 ukL 23.99
trivia game: 700 questions, to each of which the answer lies between 1 & 10 (incl.)
got to specific customer order
- In Limbo - NEW GAME - available 27th June 2007 ukL 5.99
play your cards on either the good, or the evil side of the five colours, and so tip the balance towards one or the other side for each: but you only score for the cards you keep in your hand, so you'll need to weigh up the possibilities before you play each turn - and preferably, have at least a little luck, in how everyone else is influencing these same balances...
they say it's a fine line between good and evil - but in this game, it's all too easy, to fall into the Limbo that lies between
for 3-5 Players Ages 8-96
- It's Good to be the King - NEW GAME - available 19th July 2006 ukL 11.99
Can you be the one to provide most of the essential elements for the events honouring the king, and thereby earn his highest favour?
- Knightmare Chess - New restock in 22nd April 2005 ukL 11.99
Requires use of a chess set; Contains 80 darkly fantastic cards by Rogerio Vilela, each bearing instructions for a move that may wreak havoc upon your opponent in the chess game - and possibly also, upon you...
J; K; L
A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z
- Juggler's Jam - NEWLY-STOCKED GAME - in 12th December 2007 ukL 5.99
players are professional jugglers, who thrill, excite and dazzle with their unerring dexterity, juggling balls, clubs and flaming torches, and making it look effortless...
but you've secretly been harbouring the burning desire to throw your own contributions into the whirling mix above your rivals' heads in this cutthroat circus world - like a couple of broken bottles and a live chicken, flapping wildly
and now's your chance!
90 Cards (1, the Juggler, not used in play), 100 cut-out Counters, 12 cut-out Pattern Markers and the Rules booklet
Designed by Jay Turley for 2-4 Players Ages 13-96; no estimate of playing-time indicated
- Killer Bunnies Blue Starter - available c. ukL 18
- Killer Bunnies Onyx Booster - NEW GAME EXPANSION - available 19th September 2007 ukL 12.99
Take your Bunnies to the Far Corners of the Earth to Solve the Riddle of the Mysterious Places; Discover the Limitless Powers of the Extra Super Bunnies: this 110-Card expansion adds 12 Mysterious Place Cards, 9 Coloured Chips and a Yellow Ball with a Red Stripe
n.b. expansion not playable without the main game; and presumably also available in all their multi-hued & madly hopping glory are:
Green, Orange, Perfectly Pink, Stainless Steel, Violet, Wacky Khaki, White Boosters each c. ukL 9.99, Kinder Bunnies c. ukL 15.99, and Bunny Blanks - Pack 2 c. ukL 5.99 (e-ask, and precise prices & current availability shall be ascertained)
- Kill the Hippies - NEW GAME - in 17th October 2007 ukL 12.99
Join your brothers and sisters in Christ in the godly war upon drugs, LSD, tie-dye t-shirts and dreadlocks!
Guaranteed to remove the Stain of Sin from your Immortal Soul, Arm you with Words of Wisdom as Weapons, to use in the Battle to Educate Others in the Way of the Lord and the Values of Righteousness!
Bring the Lost and the Fallen, the Stoned Tree-Huggers and the Peace-Loving Protesting Liberals bak to Jesus Christ - by any means necessary...
"the authentic Christian legacy is much too precious to be left to the fundamentalist freaks" - Slavoj Zizek, _The Fragile Absolute_
a not entirely serious game: 100 Colour Game Cards "Created by Canadians - Manufactured by Americans", Designed by "Elegwen O MaoileoinM Div." for 2-6 Players Ages 18-96 advised, may well appeal to younger ages (say 14(ish) up), but parental oversight may be considered by some a Good Idea - or essential - 20-30 Minutes Playing Time; Art by Tristan Noone & Brad Morris
"A Satirical Card Game: Fun for the Whole Church Group"
- King of the Beasts - NEW GAME - available 21st November 2007 ukL 8.99
the Mythological Animals are battling to determine who is their Ultimate King; but which amongst them will attractthe most votes from their rivals?
designed by Reiner Knizia for 2-5 Players Ages 8-96; no playing-time advised
- King's Blood - NEW GAME in 22nd March 2006 ukL 9.99
Build your Family by matching characters with compatible members of the opposite sex, arrange marriages, exile rivals, start new generations - and crown new Royalty; play the last family member from your hand, to win!
90 Game Cards with the Original Manga Artwork by Tsukapon, and the Rules; Designed by Hitoshi Yasuda & Tadaaki Kawahito/Group SNE; English Language Edition by Giles Schildt; for 2-6 Players Ages 6-96; Game Playing Time 10-30 Minutes
- Knob & Heel: Cribbage - NEW EDITION - available 19th July 2006 ukL 12.99
Tri-fold Wooden Set with Rulebook for 7 versions of the game: traditional, Solitaire, Backward, 3-Player, 4-Player, 5-Card, & Noddy
got to specific customer order
- Kung Fu Samurai on Giant Robot Island - New game in 2003 ukL 14.99
"What do you get when you mix Kung Fu, Samurai, Giant Monster and Anime?" "A movie with incomprehensible dialogue, unreadable subtitles, and this 120-card Asian Cinema B-Movie game, designed by Stephen Tassie for 2-6 Players Ages 13-96 (each game running 20-40 minutes)...
""Play this game or dishono[u]r your ancestors" - Sun Tzu"
* but probably not featuring Skippy the Kangaroo - unless You decide otherwise - as this game is fully compatible with
Berserker Halflings from the Dungeon of Dragons,
Bell-Bottomed Badasses on the Mean Streets of Funk,
Bushwackin' Varmints out of Sergio's Butte;
Cannibal Pygmies in the Jungle of Doom,
Grave Robbers from Outer Space;
Grave Robbers from Outer Space 2: Skippy's Revengeand:
Scurvy Musketeers of the Spanish Main - NEW GAME in 2nd August 2006
- Lascaux - NEW GAME - available 27th February 2008 ukL 17.99
cave-man wall paintings bidding game for 3-5 players; neither age-range nor playing-time advised
- Let's Kill: A Pretty Corpse - NEW EXPANSION - available 21st March 2007 ukL 7.99
55 Additional Cards for the Let's Kill Stick Art & Gruesome Humour Card Game (also available)
- Lifeboat - NEW GAME - available 1st August 2007 ukL 12.99
you are Victorians adrift at sea in a ship's lifeboat, together with your worst enemy, assorted shady characters and your secret love;
do you co-operate, to row to shore & safety and, if so - when? before or after you've killed your would-be nemesis - or they you - and before or after declaring your undying love? and who will get the lkion's share of the valuables salvaged from your ship, anyway?
for 5-6 Players; no information as to Age-range or playing time given by wholesaler
- Light Speed - New game in 15th April 2004 ukL 3.50
Ship Combat between identical teams of spaceships dropping out of Hyperspace to do battle over an extremely important Asteroid; each round takes less than a minute to play.
Fast 2-4 Player Game designed by Tom Jolly & James Ernest; a Cheapass Hip-Pocket game; 42 Game Cards (Four matching Armies of Ten Spaceships each, in Red, Green, Purple & Blue, plus Two Asteroid Cards) & Rules in zip-lock poly bag; requires about 15 "damage" counters (e.g. tiddly-winks) & 12 "rock" counters in another colour; in 3 or 4 player play the damage counters need to be in a different colour for each player
- Linkity - NEW GAME - available 10th May 2006 ukL 12.99
word association-building game in which everyone plays at once
got to specific customer order
- Lord of the Fries de lux edition - ukL 5.99
88 Game Cards, 5 Menus (plus one blank for cooks & chefs in a creative mood - i'd recommend photocopying/scanning it, for many further such moments) and a d-6
a competitive fast food restaurant (including Friedey's) order-fulfilling cheapass game
for 3-8 Players Ages & playing-time not indicated (but c.10-96 & c. 10-30 Minutes per game, further games normally being played immediately the previous one's ended); requiring pen or pencil & paper with which to keep score
- Lord of the Fries - NEW Edition GAME - available 30th April 2008 ukL 15.99
n.b. the ukL 10-cheaper 2nd (de lux) Edition is in stock...
- Lunch Money - Newly stocked game in 8th July 2004 ukL 14.99
Fast-paced, multi-player game combining dark psychological images with the dynamics of a merciless street-fight; one deck suffices for 2-4 players: more may be catered for by combining decks, for even more pain! - and may also be combined with one or more decks of its expansion, Sticks & Stones (immediately below) and/or
Beer Money. designed by Charles Wiedman
- Sticks & Stones - New game expansion in 8th July 2004 ukL 7.99
55-Card Expansion Set for Lunch Money above, adding new weapons, such as Chunk; attacks, such as Spank, & Evil Eye; defences, such as Backlash, & Hide; and speciality cards, such as Tantrum, Cooties, & Wedgy...
M
A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z
- Mad Scientist University - NEW GAME - available 5th December 2007 ukL 14.99
everyone receioves one Unstable Element Card such as (Garden) Lawn Gnomes, Marshmallows, or Squirrels; they then have to propose a Cunning Plan using their Element to achieve the Group's Insane Assignment
whichever new student devises the most ingenious evil scheme will pass with honours; everyone else gets sent home - in a box!
it's time to start polishing your laser gun, and practising your maniacal laughter!
for 3-7 Players Ages 8-96; no playing-time advised
- Mag*Blast 3rd Edition - NEW EDITION available 6th September 2006; ukL 14.99
A Screaming Space Battle game for 2-8 Players, each commanding their fleet, and doomed to make the required silly noises (or miss) for the amount of daage they do to one another's ships.
New Artwork by John Kovalic, New Action Cards 'n' New Direct Hit Effects, Streamlined Rules and 10 New Races;
In Mag*Blast, Everyone can - and must - hear you scream!
- Manga Manga - NEW GAME in 26th January 2005 c. ukL 12 (out of stock)
The All-Powerful Rainbow Dragon has called brave heroes to the Arena to a contest that will determine which of them is the Master. Speed and superb reflexes will be essential to triumph, as all of the contestants battle at once. The first player to empty theur hand of cards each round wins a Victory Disc, but the Honourable Last is also rewarded, with a Consolation Disc; these speial tokens may prove to be the edge needed to gain victory in future rounds, and determine the contest's final outcome.
72 Hero & 8 Rainbow Dragon Cards, 9 Consolation & 9 Victory Discs, & 1 Rules Sheet. Designed by Peter Neugebauer for 2-6 Players Ages 10-96; estimated Playing Time: approx. 20 minutes.
- Margin for Error - NEW GAME - available 22nd August 2007 ukL 5.99
56 Game Cards in four suits, numbered 1-14, 2 Strategy Cards (1 Low Win, 1 High Win), and the Rules Booklet
for 4-5 Players [it says here - i'll be surprised if that shouldn't say "3-4" or simply "4" - pp.] Ages 12-96; no estimate of playing time advised
- Monkeys on the Moon - new edition in November 2002 ukL 14.99
Shot into space and long ago forgotten, six tribes of monkeys have been competing fiercely with one another ever since, at least in theory to advance their tribe's civilisation, as well as power, above that of their fellow-spacemates - though most take long enough to get the hang of basic grooming: you, the players, alone have learned how to repair the ships that stranded you all upon the moon. But collecting a crew may be a harder struggle: some tribes refuse to have aught to do with others; some individual monkeys wield more power than others; and some simply can't stand the sight of you. How do you bring freedom to, and return to Earth, the most revered influential monkeys?
For 2-4 Players, Ages 10-96; each game approximately 45-60 minutes
- Munchkin ukL 14.99
Kill the Monsters, Steal the Treasure, And Stab your Buddies in the Back!
- Munchkin 2: Unnatural Axe ukL 11.99
First expansion for Munchkin: 112 new cards which allow you to play a new race - Orcs - face foes like the Hydrant & the Tentacle Demon, take advantage of the Spiked Codpiece, recruit allies, such as the Shoulder Dragon, and wield weapons, such as the Slug Thrower, Druid Fluid and the dread Unnatural Axe...; there is also an "Unnatural Axe-Woman" Munchkin
XL T-shirt...
- Munchkin 3: Clerical Errors - New expansion in 19th September 2003 ukL 11.99
2nd expansion for Munchkin: 112 new cards which allow you to play another new race - Gnomes, who have difficulties running away 'cos of their short legs, but on the other hand can conjure phantom monsters to aid them - face foes like the Tequila Mockingbird & the Gummi Golem, take advantage of the Stab-a-Matic & the Restraining Order, the Resident Weevil, the Seven Year Lich, & the Auntie Golem, or of the new Bard class who're lucky in finding treasure, and also persuasive at convincing others to help them in their fights; or of the Chainmail Bikini...
- Munchkin 4: The Need for Steed - NEW EXPANSION in 8th September 2006 ukL 11.99
3rd expansion for Munchkin: 112 new cards which introduce Hirelings - who may look like Sidekicks (in SuperMunchkin), or Minions (in Munchkin Bites!), but are really completely unique and new! [honest, guv! - pp.] Use them - for their valuable Abilities; take advantage of them - and even abuse them! (Sacrificing them when you need to, to save your skin, 's a pretty good idea - but sacrificing someone else's Hireling's what a true Munchkin'd do...)
Introducing the Dragon Steed - and the Feet Worse Than Death - urgh...
- Munchkin 5: DeRanged - NEW GAME EXPANSION - in 11th July 2007 ukL 10.99
introducing Rangers, a New Class who can Tame Monsters - and Ride Them; New Treasure: the Philosopher's Scone, Racing Stripes for your Steed, Carbonated Holy Water for your Canteen of Spleen;
New Monsters, including the Telemarketer, the Undead Clowns and the Poutrygeist;
Yet More Monsters - Imports: translated from non-english language editions are The Brothers Grim[m] and the Snerks, at whose approach you can Quake in Fear - or simply kill 'em, and steal their stuff, too.
110 New Cards for Munchkin, inter-playable with (or without) the other expansions (& MunchGames)
- Munchkin 6: Demented Dungeons - NEW EXPANSION - in 2nd April 2008 ukL 5.99
now you can enter the Dungeon of Elvish Excess, or pass through the Portal to the Dungeon of Manga Wrangling, where tentacles are even more dangerous; or power up the Dungeon of Unexpected Epicness - if this isn't a logical impossibility...
each of the twenty double-sized Dungeon Cards adds new rules that affect everyone in the entire Munchkinning party, and maybe all the monsters within, too; use the sixteen Portal Cards to jump between the dungeons in your quest for more gold, as much stuff as you can amass, and more glory - or notoriety...
n.b. expansion for the Munchkin Card Games and not playable without (at minimum) one of the main games
- Munchkin Bites! - New game/expansion in 20th October 2004 ukL 14.99
Be vampires... be werewolves... be snotty faerie changelings... Any similarity to a certain angst-ridden role-laying game is strictly, if somewhat impurely, accidental; you're here to KILL things.
So bring along your Coffin (+3!) and wield the Sword of Beheading People Just Like In That Movie; Face the Banshee, the Heck Hounds, the dreaded Were-Muskrat: Smite them all, and be the first to attain level 10!
Introduces a new kind of Munchcard, Powers; both a stand-alone game and combinable with any & all of the other Munchgames; Designed by Steve Jackson for 3-6 Players (playable with 2), Artwork by John Kovalic, Playing Time about 60 minutes (more when combined with other sets)
- Munchkin Bites! 2: Pants Macabre - New game/expansion in 2nd November 2005 ukL 11.99
110 more angsty & overpowered cards (plus 2 blanks) for Munchkin Bites! Dare you face the sonic stylings of Ten Inch Tacks - the irritation of the Gnat Bats - the chilling waddle of the Were-Penguin? Wield the dread might of Power Piercing, or the Huge Dice Pool? Or will you be bludgeoned into submission by Bad Fiction - perhaps by someone playing one of the new race, the Mummy?
Includes twomguest cards: The Evil, by Pete Abrams of Sluggy Freelance, and Roger the Were-Coyote, from College Roommates from Hell by Maritza Campos; Munchkin Bites - DEEPER!
- Munchkin Blender - New game expansion in 4th August 2004 ukL 11.99
Why be a Super-Munchkin, when you can be an Ultra Munchkin? Lots of new Item & Monster Enhancers - and a whole new kind of card, the Enhancer Enhancer! Plus lots of low-level monsters to help you get those easy kills... -unless someone's taken that Sock Puppet and turned it into the Ultra-Rare Extremely Sneaky Sock Puppet with Extra Cheese...
And as though all this were not enough, the complete, updated Epic Rules are included, covering all races from level 10 through level 20, Allowing you to enjoy super-powerful Race and Class abilities as you go about wreaking mayhem...
If a Half-Breed isn't enough, why not be a One Third-Breed? - And if a Cheat Card doesn't do enough for you - Now, you can Cheat with Both Hands!
n.b. Not a complete game, but an expansion for any Munchkin game or combination - preferably, of two or more games & expansions.
MIXED-UP MEGAPOWERED MUNCHKIN MADNESS!
- Munchkin Cthulhu - NEW GAME - in 11th April 2007 ukL 14.99
168 Full-Colo[u]r Cards playing with riffs from & based upon H P Lovecraft's Cthulhu Mythos world of deep, dark, many-tentacled and boggly-eyed insanity-inducing nameless, formless, indescribable horror...
become a Monster-Whacker, a Professor, an Investigator or a Cultist, Study the Necrognomicon & the Innsmouth Yellow Pages, and Get Ready to Meet the Froggoth, the Unpronounceable Evil, the Shallow Ones, and the Mind-Destroyingly Cthute Chibithulhu - All of them have Stuff You Can Loot from their Twitching & Decaying Bodies, even if you start gibbering as you do so:
Will Your Munchkin Survive Intact? - even mens [in]sana ininininsano corpore?
Madness Doesn't Matter - Winning Matters!
stand-alone game cross-compatible with all the other
Munchkin Card Games & expansions; for 2-6 Players Ages 10-96 (3-6 Players recommended)(or more - if combining more than one Munchset of cards); c. 60 Minutes estimated Playing Time (variable with both number and ability of players, and with whether or not you mix munchvariants...)
- Munchkin Cthulhu 2: Call of Cowthulhu - NEW GAME EXPANSION - in 12th September 2007 ukL 5.99
56 new MunchCards inducing you to Put the Great Old Ones Out to Grass: but watch out for Old Man Nodens & his faithful Doggoth [Willow? - pp.], resting in his porch [a white porch, perh? - pp]; inter-playable with any & all of the others
- Munchkin Cthulhu 3: The Unspeakable Vault - NEW GAME EXPANSION - in 24th January 2008 ukL 5.99
in which Goomi inflicts more of his unique interpretation of Cthulhoid Things upon the presumed innocent MunchWorld, including Footicles, the Teeny Weeny Mi-Goo, demanding your best Inhuman Moan to counter it... *shiver*
n.b. expansion, requiring use of at least one full game to be playable: see above
- Munchkin Cthulhu Cursed Demo - NEW GAME ABBREVIATION/EXPANSION - available 30th April 2008 ukL 2.99
56-Card mini-set, with 17 Game Cards drawn from the Munchkin Cthulhu set, plus 39 Completely New "Promo" Game Cards, including multiple copies as they're designed to be given away to friends - and to total (n.b. not turtle) strangers. or stranglers.
the 17-card demonstration deck cards are numbered, to allow you to "stack" the deck before starting to play...
you or your friends'll pretty soon find you require some, many or all of the MunchGames (& expansions)
- Munchkin Fu - New game in 18th July 2003 ukL 14.99
Now you can Kill the Monsters, Steal the Treasure, And Karate Chop your Buddies!
Stand-alone game *also* combinable with all the previous Munchkin Gaming bits & pieces (some new rules added) - even Star Munchkin, "if you're really nuts". 168 full-colour, Greg Hyland-illustrated cards. 3-6 Players, playable with 2; playing time c. 1 hour (more, with more of the earlier Munchkinbits added in)
- Munchkin Fu 2: Monky Business - NEW GAME EXPANSION in 2nd February 2005 - ukL 11.99
More mooks, more mayhem, more monsters, more monks.. ..more Munchkin Fu! Learn New Styles - Kong Fu, Fee Fi Fo Fu, Sna Fu & the omniperilous Stomach Fu! Pick up New Dangerous Weapons - the Auspicious Ivory Gutting Hook, or perhaps the Tofu Tonfa! Array yourself in the Hong Kong Sarong, and slay foes, such as the Sex Gaki, Clamera, & Genghis Cong - and loot 'em!
110 evil, overpowered cards, compatible with all the other Munchkin games & expansions, plus 2 blank-on-one-side cards, upon which to create your own divine inspirations.
- Munchkin: The Good, The Bad and the Munchkin - NEW GAME - in 7th NovDecember 2007 ukL 14.99
become a Cowboy with a 20-Gallon Hat, or an Indian on a Catamount; fight Wild Bill Hiccup, the Killer Jalapeno, and a Barber Shop Quartet! and you can always take the Annual Bath to gain an extra level, and remember; Jackalopes and Davy Croc have just as much Stuff as Dragons and Goblins - and it's all there waiting for you to kick your pal into distracting 'em, then kill 'em and take it all!
designed by Steve Jackson,c. 168 full-colour Game Cards illustrated by John Kovalic, and the Rules; for 3-6 Players (playable with 2) Ages 10-96; c. 60 Minutes Playing Time (longer with more players, which will require more cards - whether from further copies of this set, or packs of the other Munchkin games
cross-compatible with all the other "MunchGames"
Opens up a whole New Wild & Woolly Frontier for Munchkind! -
- Munchkin Impossible - NEW GAME in 29th November 2006 ukL 16.99
and Spies come to the World of Munchkin - or Munchkins, to the World of Spies; you are, of course, looking to eliminate The Opposition as sneakily, spectacularly, and painfully improbably as possible - using self-destructing gadget-weapons, such as the Cigarette Dart Gun or Incendiary Bazooka, whilst you work for the Russians, or the Americans, or maybe the British, or the Chinese... (it changes) as Assassin, or disguised as a Tourist, or a Playboy; and all the while looking out for yourself, and any available opportunity to Stab Your Buddies in the Back, and Take Their Classified Equipment! - [aka "Secret Stuff" - pp.]
Stand-alone game for 3-6 [*] Players (more, when other Munchkin Games & Expansions are mixed in) Ages 10-96;
[* - playable with 2 Players - but more is much more fun]; *also* combinable with all the previous Munchkin Gaming bits & pieces (some new rules added) - even Star Munchkin, "if you're really nuts". 168 full-colour, John Kovalic-illustrated cards; game designed by Steve Jackson for 3-6 Players, playable with 2; playing time c. 1 hour (more, with more of the earlier Munchkinbits added in)
- Star Munchkin - New game in September 2002 ukL 14.99
Now you can Kill the Monsters, Steal the Treasure, And Stab your Buddies - IN SPACE!
Stand-alone *and* combinable with all the previous Munchkin Gaming bits & pieces (some new rules added). 168 full-colour, John Kovalic-illustrated cards. 3-6 Players, playable with 2; playing time c. 1 hour (more, with more of the earlier Munchkinbits added in);
[n.b. the in-stock sets have been checked and are full & correct - pp.]
there is also a
Star Munchkin XL T-shirt
- Star Munchkin 2: The Clown Wars - New game expansion in 31st March 2004 - ukL 11.99
Including the Cheese of Evil, the Plasma Cannon, featuring Schlock, the Space Mummy, & the Nerds of Prey...
"Brings the epic saga of The Clown Wars to life, except with better acting.." New Monsters! New Races! (well, one - the Bugs) New Space Ranger Class! New Card Type! (Rooms; just open the door, and... "Oh, nooooooooo...") New weapons! with which to go Spraygunning for 'em all, and your "friends", before they "X-Rayser" you!
And do it all with Ralph, the Wonder Dog at your side...
- Super Munchkin - New game in 4th August 2005 ukL 14.99
Now you can Defeat the Villains, Grab the Supergadgets - And Stab your Sper-Buddy!
Once It was a mild-mannered Munchkin game, but then it was bathed in Strange Energies, Bitten by a Radioactive Chihuahua, and Touched an Ancient Idol... - Now it battles foes for Levels, Treasure and the Munchkin Way!
Uses Powers (first seen in
Munchkin Bites!) and adds ridiculous Origins for 'em.. ..c. 112 stupendously superpowered cards, still completely compatible with all the other Munchkin games & expansions.
- Super Munchkin 2: The Narrow "S" Cape - NEW GAME EXPANSION in 25th October 2006 - ukL 11.99
112 New Cards simply teeming with Super Villains, such as GothZilla, with Earthquake-creating Platform Boot Action, the Ratwoman, and the truly contemptible Cheese Wiz...
also featuring New Items, New Powers and a New Class - the Brain!
n.b. this is an expansion for SuperMunchkin, and not a stand-alone game.
- Munchkin Bobblehead - NEW ACCESSORY - available 5th March 2008 ukL 9.99
complete with horned helmet, bag of looted stuff, enormous warhammer and his latest victim
figure about 6" (c. 15cm) high
- Munchkin Level Counter - reissue accessory in 11th April 2007 ukL 9.99
Back after being All-Too Long Unavailable, this three-part (including the Munchkin Miniature with Chainsaw who stands upon the pointer, which in turn sits upon the reversable, two-sided disc) metal mini is a must!
ready for painting - John-in-Plumstead-in-Darkest-Kent advises a thinned matt white under-coat before you use the variously-appropriate top coat colours - or use as-is - to record your munchcharacter's level from 1 through 10 & then over for 11 through 20
Now comes in "vhs video-style box" with Three Bonus Blank Munchkin Door Cards upon which to inscribe your own, brain-curdling nightmares for Thresholds of Insanity...
Sculpted by Richard Kerr, based upon the artwork for the Munchkin character by John Kovalic, in shiny metal ("oooh - shiny...") usable as is, or paintable to your own weird and wonderful taste (paints not supplied), with a flippable metal base upon which to indicate the precise level at which you are currently able to Kill the Monsters, Steal the Treasure, And Stab your Buddies in the Back!
- Munchkin Miniatures (out of stock, and already out of "print")
- Murder City - NEW GAME - in 19th December 2007 ukL 21.99
you are one of five futuristic investigators (the choice ranges from hard-boiled detective through company investigator to alien sleuth) trying to track down killers and see them successfully prosecuted - the most successful overall will be the winner; so it pays to watch your back, for what your "colleagues" may be up to, too
apart from the five 'tecs, includes 25 Murder Case Cards, 50 Legwork (advance your own cases, or interfere with other detectives') & 25 Hardship Cards, plus "All the dice you need to play"
Murder City: a game of detectives and justice for 2-5 Players Ages 12-96; no playing-time advised
- Mwahahaha! - NEW GAME - available 19th March 2008 ukL 21.99
players assume the characters of deranged evil geniuses each bent upon world domination, building up their criminal empires and attempting to be the first to perfect their Doomsday Device, and cow their rivals into submission
for 2-5 Players; neither age-range nor playing-time advised
- My Dwarves Fly - NEW GAME in 24th November 2004 ukL 14.99
"Gold! has been discovered!" - or so the whispered rumour has it; and "Gold!" will waken even the soundest of sleepers, be the word never so quietly spoken; "Gold!" has everyone in a flurry...
And You want "Gold!" too: the fabled Treasure of the Red Mountain - but you won't get it free of charge; you'll need to enlist creatures to help secure your share: for Others are deluded enough to suppose they have some right to any "Gold!" that's going...
You will have to show them the errors of their delusions the hard way, by getting your creatures to vanquish theirs in battle.
Designed by Sebastian Jakob & Michael Palm, and illustrated by John Kovalic, for 2-4 Players Ages 10-96; No estimated Playing Time given.
- Mystery Rummy #1: Jack the Ripper - New game in 2002 ukL 7.99
Rules booklet plus 36 Evidence cards, 25 Gavel cards - & 1 Ripper Escapes! For 2-4 players ages 10-96
- Mystery Rummy #2: Murders in the Rue Morgue - New game in 2002 ukL 7.99
Rules booklet plus 48 Evidence cards, 12 Gavel cards - & 1 Orang-utan card! For 2-4 players ages 8-96
- Mystery Rummy #3: Jekyll & Hyde - New game in 2002 ukL 7.99
Rules booklet plus 49 Evidence cards, 12 Gavel cards & 1 dual identity card. For 2-4 players ages 10-96
- Mystery Rummy #4: Al Capone & the Chicago Underworld - New game in 2004 ukL 9.99 (out of stock)
Contains 86 Gameplay cards: 68 Evidence, and 18 gavel plus the Rules booklet. For 2-4 players ages 10-96
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A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z
- Ninja Burger! - New game in 15th April 2004 ukL 17.99 (out of stock)
You are Ninja, Master of the Night: Whatever the Obstacles, Whatever the Opposition, You Can Deliver Burger & Fries Anywhere, Within Thirty Minutes.
You Will bring Honour to Your Franchise. Failure is Not An Option.
Contains 144 oversized cards, Rules and three Black Dice; Designed by Steve Jackson, Illustrated by Greg Hyland, For 3-6 Players Ages 12-96; Estimated Playing Time: 1 hour
- Nodwick: the Card Game - New game in November 2002 ukL 13.99
All of the contestants at the Annual Hench Games have been horribly mauled! You must try and field a champion as quickly as possible - with the aid of Piffany's skills in healing, making him up - from Henchparts...
Over One Hundred fully-laminated, full-colour cards with new Aaron Williams Nodwick art created especially for them; the - one page Rules; one Sixty second timer and an exclusive eight-page Nodwick comic:
For 3-6 Players Ages 7-96; Playing Time c. 10 minutes per game
- No, No! - NEW GAME available 20th September 2006; ukL 7.99
The aim is to be the first to find out a particular word on a card; however, the use of some words - or letters - may be forbidden, or else the number of syllables be directed, upon the roll of the included special dice. Being quickest scores points - but being wrong loses some of your accumulated score
got to specific customer order
- No Thanks - NEW GAME in 15th February 2006 ukL 7.99
Take a Card, or pay a Chip - simple, right? But Cards score Points you don't want; and Chips are very soon in short supply...
55 Chips, 33 Cards & the Rules. Designed by Thorsten Gimmler for 3-5 Players Ages 8-96; Estimated Playing Time c. 20 Minutes
- Nuclear War ukL 24.99
"a comical cataclysmic card game of global destruction!"
Engage in threats, bargaining, arm-twisting and arms rattling - that is, in diplomatic negotiations - until one great leader begins to lose their dominant position - or believes they've achieved a position in which they can win - and presses the red button...
100 playing cards (34 warhead cards, 31 missile & anti-missile cards, 20 propaganda cards, 15 secret & top-secret cards, 40 population markers, 6 player mats, 1 bomb effects spinner and the rules sheet
Designed by Douglas Malewicki for 2-6 Players Ages 12-96
- Nuclear Escalation ukL 24.99 (out of stock)
Designed by Douglas Malewicki for 2-6 Players Ages 12-96
playable by itself, or in combination with either Nuclear War or Nuclear Proliferation (see below) - or with both!
- Nuclear Proliferation ukL 24.99
playable by itself, or in combination with either Nuclear War or Nuclear Escalation - or with both.
108 playing cards, population cards, 6 player mats, 1 bomb effects die and the rules sheet
Designed by Douglas Malewicki for 2-6 Players Ages 12-96
- Numbers League Card Game - NEW GAME - available 30th May 2007 ukL 12.99
a super hero-themed game in which your mental arithmetic will help you win - or get sharpened up, until it does!
no player numbers, nor age suitability advised; but liable to be mainly for pre-teens, young teens & parents
O; P; Q A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; X; Y; Z
- Oh Pharaoh - New game in 26th January 2005 ukL 11.99
Pharaoh Put-n-Tut has issued a decree launching - if that's quite the rght word - a Pyramid-Building Competition. Builders may trade their supplies, and may add further to their Pyramids before presenting them to the Keeper of Scores - who will mark them impartially - but the longer they delay, the greater thte risk they run of suffering the attentions of the dastardly Pyramid Thieves!
79 Assorted Value Pyramid-Building Stone, 3 Pharaoh, 1 Game End, 2 Tax-Collector & 5 Pyramid Thief Cards, 1 Overseer, 1 Game Board, 1 Stealing Die, & 1 Rules Sheet. Designed by Thilo Hutzler for 3-4 Players Ages 10-96; Estimated Playing Time: c. 40 minutes.
- Once Upon A Time - Newly stocked game in 13th July 2005 ukL 14.99
Create Stories usung the classic fairy-tale elements illustrated upon each game card, attempting to guide the plot as you do so to your particular desired end - and as every other player is trying to guide it towards the end they have in mind; the winner is the first person to play out all their cards, ending with a Happily Ever After card.
Contains 112 Once Upon A Time Story-Telling & 56 Happy Ever After (plus blank-faced for creative additions) Cards, and the 116pp Rulebook; 2nd edition Artwork by Florence Magnin & Sophie Mounier
Designed by Richard Lambert, Andrew Rilestone & James Wallis for 2-6 Players Ages 8-96. and see also:
- Once Upon A Time: Dark Tales - Newly stocked game expansion in 13th July 2005 ukL 6.99
Explore the grimmer sides of stories with 56 New Cards bringing Trolls, Inconsolable Wraiths weeping and searching for their forever lost loves, and Utter Fiends, and Evil Step-Mothers, serving their innocent step-children up to their unsuspecting fathers in tasty stews...
N.B. Not a stand-alone game: requires the main game, above.
- Once Upon A Time: Create Your Own Cards - Newly stocked game expansion in 13th July 2005 ukL 5.99 (out of stock)
Blank Cards for adding a uniquely truly personal touch...
- Paranoia: Mandatory !Bonus Fun! Card Game - New game in 28th September 2005 ukL 14.99
for 3-8 sufficiently suicidally trusting Players...
(Return to the link from the
Paranoia RPG page.)
- Pick Picknic - new game in 2001 ukL 13.99
Brave Birds and Famished Foxes confront one another in this somewhat hectic picnic...
designed by Stefan Dorra for 2-6 Large and Small Chickens and Uninvited Foxes [Players] Ages 8-99 [human maturity equivalent]; Playing Time 15-20 Minutes per game
contains 60 Game Cards, 6 Game Boards, 78 Wooden Corn Cubes, 1 D6 Die and the Rules; artwork by Doris Matthaus
- Pimp: the Backhanding - New game in 16th February 2005 ukL 10.99
In this game, you start by trying to sweet-talk hookers into working for you; from there on, it's all down-hill...
For 2-4 Players, the subject matter probably setting a lower limit to the age range of players that even might appreciate it... - "a fun-filled game for the whole family, assuming your family is amused by drugs, violence and prostitution."
How would you like to try your hand as a master (or mistress) pimp, in a world where most women wear price-tags - and the wonder drug is crack?
- Play Nine - NEW GAME - available 2nd May 2007 ukL 8.99
golfing card game for 2-6 Players, Ages 8-96
- Playing Cards - New game in c. 1500 CE (A.D.) ukL 1.99
two decks (one of each colour matched backing design) ukL 3.50
matched red & blue design backed, linen finished (Waddingtons No.1) traditional uk 52-Card (plus Jokers, Bridge Scores card)
- Playing Cards: Dr Who Playing Cards Triple Pack - NEW - available 5th December 2007 ukL 9.99
themed around the first three seasons of the new Dr Who tv series
- Playing Cards: Kama Sutra Playing Cards - available 20th June 2007 ukL 4.99
deck of 54 Playing-Cards, each with a different sexual position; [i have not inspected a pack, and cannot warrant there are no over-laps - pp.]
n.b. these cards by their very nature exhibit explicit erotic poses
- Playing Cards: Knaves of Charlemagne Playing Cards - NEW EDITION - available 31st October 2007 ukL 12.99
2 Decks of woodcut-style illustrated playing-cards in a handcrafted all wooden box
- Playing Cards: Little Britain Playing Cards - New edition in 10th January 2007 ukL 2.99
(Waddingtons No.1) traditional uk pack of 52 Playing-Cards (plus Jokers, Bridge Scores card) - but cards bear likenesses from the Little Britain tv comedy series
- Playing Cards: Simpsons Playing Cards - New edition in 2nd June 2005 ukL 2.99
A traditional uk pack of 52 Cards (plus Jokers) - but each court card bears the likeness of one of the Simpsons Characters from the eponymous cartoon
- Playing Cards: Spiderman Playing Cards - New edition in 10th January 2007 ukL 2.99
A traditional us pack of 52 Cards (plus Jokers) - but each card bears the likeness of our noble Spidey hero, from the eponymous Marvel Comics, on front and [uniform] back
- Playing Cards: Star Wars Playing Cards Triple Pack - NEW - available 19th December 2007 ukL 9.99
presented in a box, bearing images from the films
- Plext - NEW GAME - available 10th May 2006 ukL 21.99 (out of stock)
can you turn your 14 letters into fewer words, than anyone else can theirs? got to specific customer order
- (Renier Knizia's) Poison - NEW GAME in 5th July 2006 ukL 8.99
The Mad Doctor has brewed up something truly evil in this game: each turn, you must choose a Potion Card from your hand and add it to one of the Cauldrons; if it takes the Cauldron's total over 13, the pot boils over, and you must take all the Potion Cards that were in it - including any Poison!
Aim to be the player with either the most of any potion - |