IMT New Stock in/available 21st October 2009

"in" = has come into stock;
"due in" = advised available & ordered (or about to be) for stock;
"available" = advised available & orderable, but not ordered - yet!
[this is of course liable to change, upon receipt of your order - ppint.]

N.B: the main "interesting games" wholesaler has warned that, with the fall of the ukL from us$2 to ~us$1.50, the cost prices and therefore the ukL rrps of games imported from merkia are going to be rising by ~30% above their pre-November 2008 prices; this is unavoidable.
some of the new, higher ukL prices have already begun to feed through, so if there are games, sourcebooks, expansions and adventures already in stock (or available) that you know you want, please don't leave buying them too long, or the prices could easily be (roughly) one third higher than they are now...

Board Games

may include Card Games, as the uk wholesaler no longer reliably distinguishes between these

  • Cavum - NEW GAME available 21st October 2009 ukL 44.99
    prospectors are mining a mountain for precious gems; once they have them, they must build stations in the city to sell them, and gain points
    for 2-4 Players Ages 12-96; no playing-time advised by wholesalers
  • Grind - NEW GAME available 21st October 2009 ukL 49.99
    10-ton ash-spewing, steam-powered heavy metal teams, the Iron Storm and the Steel Furies steamjacks slam, smash and crush it out in the Destructodrome to get the giant spiked armoured ball into their ritual enemies' goals.
    with 2 Pillars, 10 Customisable Steamjacks, 32 detachable Steamjack Arms, 24 Specialty Dice, 11 Game Tokens, the Rulebook, 2 Quck-Reference sheets, the Gameboard and one Spiked Ball
    nor player numbers (liable to be 2), age-range, nor playing-time advised by wholesalers
  • Railways of the World - NEW GAME available 21st October 2009 ukL 49.99
    become a rail baron in this advised expandable railway-building game
    for 2-6 Players Ages 10-96; no playing-time advised by wholesalers
  • See also the full listing of Board Games in (& some of those available to order.
  • (and see the full listing of War Games for IMT's current stock, & some of those available) for IMT's current stock, as the boundary between these categories is somewhat fuzzy.)

Non-Collectable Card Games & Accessories

may include Board Games, as the uk wholesaler no longer reliably distinguishes between these

  • Dungeoneer - one NEW Re-Stock GAME in 21st October 2009, others already extant shop stock; stand-alone, inter-playable family of games designed and illustrated by Thomas Denmark;
    as stand-alone games, mostly for 2-4 Players (some 2-Player), Ages 12-96; playing times quoted are per player, and for playing as stand-alone games
    Tomb of the Lich Lord (2nd Revised Edition) is the first of the family, but need not be your starting-place
    most titles contain 110 Cards and the Rules, and are for 2-4 Players as stand-alone games; 55-Card titles listed are for Two Players, when played as stand-alone games; all require use of d6 dice and tokens [i.e. these are not included]:
    • Tomb of the Lich Lord (2nd Revised Edition) - NEW Revised Edition GAME in 21st October 2009 ukL 12.99
      Are you fool^W brave enough to enter and attempt to staunch the flow of undead hordes that hunger for living flesh? (i know; silly question, really - anyway:)
      An Ancient Evil Has Awakened . . .
      110 Cards and the Rules; requires use of d6 and tokens [i.e. these not included].
      For 2-4 Player Ages 12-96 game, playable as a stand-alone or in conjunction with the other Dungeoneer Games; see immediately above & below; stand-alone playing time 20-30 minutes per player
    • Vault of the Fiends New game in 7th november 2003 ukL 16.99
      Mad foul fiends and hideous experiments plague the land - Banishing wizards is always a mistake; it puts them in a mean mood, and they can be downright unreasonable about such topics as revenge, and how they go about seeking it . . .
      110 Cards and the Rules; requires use of d6 and tokens [i.e. these not included].
      For 2-4 Player Ages 12-96 game, stand-alone playing time 20-30 minutes per player. A stand-alone game and an expansion for Tomb of the Lich Lord, and/or Haunted Woods of Malthorin, and/or Den of the Wererats above (or vice-versa!)
    • Haunted Woods of Malthorin New game/expansion in 17th September 2004 was ukL 9.99 (out of stock and advised out of print;)
    • Den of the Wererats New game/expansion in 17th September 2004; was ukL 9.99 (out of stock and advised out of print;)
    • Army of Darkness New game in 15th December 2004 (was last ukL 14.99; out of stock here, and at wholesalers & publishers)
    • Dragons of the Forsaken Desert - NEW Re-Stock in 22nd April 2009; (New game in 2nd June 2005) ukL 16.99
      The mighty Dragon Overlord has summoned legions of his kind, and their reptilian minions, to lay claim to the whole desert: can you defend the villages of the Drakan and defeat the vile Dragon Horde?
      Explore a wilderness that you build with Map Cards, whilst Fighting Monsters & Completing Quests, and levelling up along the way.
      110 Cards including monsters and quests, 6 new characters (Barbarian, Priestess, Defiler, Dragon Slayer, Mystic, and Arcanist) and the Rules;
      for 2-4 Player Ages 12-96 game, playable as a stand-alone or in conjunction with the other Dungeoneer Games; see both above & below this item; Stand-alone Playing Time 60 minutes
    • Realm of the Ice Witch - Arctic Demons New game in 30th November 2005 ukL 16.99
      "since ancient times, Cholizar the ice witch has dwelled [sic] in the frozen lands north of the empires of men, held back each year by the warm hand of spring. But now she has let loose demons of cold to invade the warm southern lands and wrap them in her icy grip! Only the most hardy of heroes can venture into her frozen realm to stop her, before all the world is embraced by her winter spell."
      110 Cards including demon-themed monsters, 6 New Heroes (Warblade, Witch-Warrior, Frostblade, Scout, Valkyrie, and Channeller) and the Rules; explore the icy wilderness you build up with the map cards whilst fighting the monsters you meet, as you attempt to complete your quests.
      2-4 Player Ages 12-96 game, stand-alone playing time 20-30 minutes per player. Requires use of d6 and tokens [i.e. these not included]. stand-alone game and also an expansion for/co-playable with Haunted Woods of Malthorin, and/or Den of the Wererats above, and Tomb of the Lich Lord, and/or Vault of Fiends or vice-versa!
      carton art by James Kei
    • Epic Dungeoneer: Call of the Lich Lord New game available 12th July 2006 ukL 16.99
      The Dark God of Death & Magic has Raised His Most Faithful Servant back to - Undeath!
      You Heroes'n'Heroines who survived the Tomb of the Lich Lord, Cower in Fear!
      It will do you as much good, as will all your brave new allies, in your feeble attempts to destroy Him, forever - for His New Crypt is More Dangerous, His Minions More Powerful, and He, Himself More Terrible..
      ..And Now He possesses the Dark God's Gift of the Sceptre of the Shadow Plague...
      Contains 110 Dungeoneer, including Epic-Level, Undead-themed Monsters, 6 Epic-Level Heroes (Spellslinger, Master Thief, Mageblade, Death Delver, Champion, and Master Assassin), and the Rules;
      fully inter-playable with any & all of the other Dungeoneer Card Games; you may use to advance favourite, earlier-played heroes'n'heroines, or start with the new, 4th Level characters
    • Legendary Dungeoneer: Wrath of the Serpent Goddess New game in 2007 ukL 16.99
      banished for their corruption by the Serpent Goddess, Nakari, the twisted Knights of Ilbor return with re-built armies and Her priestesses to spawn slithering horrors and unleash an apocalypse of unimaginable magnitude; do you have the courage to venture to the serpentine temple, and into the heart of Nakari's abysmal lair, to rid the world of this insufferable blight?
      Contains 110 Dungeoneer, including Legendary-Level, Fiendish Monsters, 6 Legendary-Level Hero Cards and the Rules; for 2-4 Players Ages 12-96, Playing Time 60 Minutes plus (played as a stand-alone game)
      you've the choice of advancing characters from earlier games, or starting play with the new characters in this set, beginning at 7th Level: Robber Baron, Paragon, Arcane Archer, Apothecary, Barbarian & Spellweaver
  • Bacchus - NEW GAME available 21st October 2009 ukL 13.99
    players are satyrs, charged by their god with collecting as many nymphs as possible for his forthcoming Bacchanalia
    for 3-5 Players Ages 10-96; no playing-time advised by wholesalers
  • Desperados - NEW GAME available 21st October 2009 ukL 10.99
    prospector players must partner up, to defend their mines against the desperados who've arrived in town
    for 2-4 Players Ages 10-96; no playing-time advised by wholesalers
  • Munchkin Christmas Edition - NEW Edition GAME available 21st October 2009 ukL 19.99
    suitably seasonal box art redesign, 15 New cards ditto, adding Christmas Spice to the Munchkin Fruitcake...
    (no specifics advised by wholesalers)
    Designed by Steve Jackson for 3-6 (more, with additional decks: 3-N!) Players Ages 10-96; Playing Time 15-60 Minutes (and tends to get repeated many times in any playing session)
  • Munchkin Fairy Dust - NEW GAME EXPANSION available 21st October 2009 ukL 2.99
    this 15-Card Expansion introducing the Good Fairy is supplied in a 10-pack shrink-wrapped display, so minimum order (6 of the 15-card packs) applies
    The Good Fairy rewards Munchkins Who Co-Operate (!) with Her Fairy Dust (pink cards with pink and silver glitter on them)
    no further details provided by wholesalers
  • Munchkin ukL 19.99
    Kill the Monsters, Steal the Treasure, And Stab your Buddies in the Back!
    GAMA Origins Award Winner 2001 for Best Traditional Card Game (and expansions've continued to win Origins Awards more or less annually since
    contains 168 Game Cards, such as the Horny Helmet, the Staff of Napalm and the Chainsaw of Bloody Dismemberment; then you're ready to start slaughtering such monsters as the Potted Plant, Drooling Slime and the Plutonium Dragon...
    has a tendency to reduce gamers to gibbering, hysterical helplessness - which is, of course, the ideal time to stab them in the back and steal their painfully-acquired stuff.. ..if you think you're still sufficiently compos mentis, to get away with it...
    designed by Steve Jackson for 3-6 players (2 can play, but more is better) age-range not indicated; c. 60 Minutes Playing Time; illustrations by John Kovalic
    • Munchkin 2: Unnatural Axe ukL 14.99
      First expansion for Munchkin: 112 new cards which allow you to play a new race - Orcs - face foes like the Hydrant & the Tentacle Demon, take advantage of the Spiked Codpiece, recruit allies, such as the Shoulder Dragon, and wield weapons, such as the Slug Thrower, Druid Fluid and the dread Unnatural Axe...; there is also an "Unnatural Axe-Woman" Munchkin XL T-shirt...
    • Munchkin 3: Clerical Errors New expansion in 19th September 2003 ukL 14.99
      2nd expansion for Munchkin: 112 new cards which allow you to play another new race - Gnomes, who have difficulties running away 'cos of their short legs, but on the other hand can conjure phantom monsters to aid them - face foes like the Tequila Mockingbird & the Gummi Golem, take advantage of the Stab-a-Matic & the Restraining Order, the Resident Weevil, the Seven Year Lich, & the Auntie Golem, or of the new Bard class who're lucky in finding treasure, and also persuasive at convincing others to help them in their fights; or of the Chainmail Bikini...
    • Munchkin 4: The Need for Steed New expansion in 8th September 2006 ukL 14.99
      3rd expansion for Munchkin: 112 new cards which introduce Hirelings - who may look like Sidekicks (in SuperMunchkin), or Minions (in Munchkin Bites!), but are really completely unique and new! [honest, guv! - pp.] Use them - for their valuable Abilities; take advantage of them - and even abuse them! (Sacrificing them when you need to, to save your skin, 's a pretty good idea - but sacrificing someone else's Hireling's what a true Munchkin'd do...)
      Introducing the Dragon Steed and the Feet Worse Than Death urgh...
    • Munchkin 5: DeRanged New Game Expansion in 11th July 2007 ukL 14.99
      introducing Rangers, a New Class who can Tame Monsters - and Ride Them; New Treasure: the Philosopher's Scone, Racing Stripes for your Steed, Carbonated Holy Water for your Canteen of Spleen;
      New Monsters, including the Telemarketer, the Undead Clowns and the Poutrygeist;
      Yet More Monsters - Imports: translated from non-english language editions are The Brothers Grim[m] and the Snerks, at whose approach you can Quake in Fear - or simply kill 'em, and steal their stuff, too.
      110 New Cards for Munchkin, inter-playable with (or without) the other expansions (& MunchGames)
    • Munchkin 6: Demented Dungeons - NEW EXPANSION in 2nd April 2008 ukL 8.99
      now you can enter the Dungeon of Elvish Excess, or pass through the Portal to the Dungeon of Manga Wrangling, where tentacles are even more dangerous; or power up the Dungeon of Unexpected Epicness - if this isn't a logical impossibility...
      each of the twenty double-sized Dungeon Cards adds new rules that affect everyone in the entire Munchkinning party, and maybe all the monsters within, too; use the sixteen Portal Cards to jump between the dungeons in your quest for more gold, as much stuff as you can amass, and more glory - or notoriety...
      n.b. expansion for the Munchkin Card Games and not playable without (at minimum) one of the main games
    • Munchkin 7: More Good Cards Expansion - NEW GAME EXPANSION in 5th November 2008 ukL 8.99
      more: wandering monsters, monster enhancers, cheats, curses, wishing rings, potions, items and item enhancers
      n.b. NOT a stand-alone game; an expansion for the many Munchgames
  • Munchkin Bites! New game/expansion in 20th October 2004 ukL 19.99
    Be vampires... be werewolves... be snotty faerie changelings... Any similarity to a certain angst-ridden role-laying game is strictly, if somewhat impurely, accidental; you're here to KILL things.
    So bring along your Coffin (+3!) and wield the Sword of Beheading People Just Like In That Movie; Face the Banshee, the Heck Hounds, the dreaded Were-Muskrat: Smite them all, and be the first to attain level 10!
    Introduces a new kind of Munchcard, Powers; both a stand-alone game and combinable with any & all of the other Munchgames; Designed by Steve Jackson for 3-6 Players (playable with 2), Artwork by John Kovalic, Playing Time about 60 minutes (more when combined with other sets)
    • Munchkin Bites! 2: Pants Macabre New game/expansion in 2nd November 2005 ukL 14.99
      110 more angsty & overpowered cards (plus 2 blanks) for Munchkin Bites! Dare you face the sonic stylings of Ten Inch Tacks - the irritation of the Gnat Bats - the chilling waddle of the Were-Penguin? Wield the dread might of Power Piercing, or the Huge Dice Pool? Or will you be bludgeoned into submission by Bad Fiction - perhaps by someone playing one of the new race, the Mummy?
      Includes two guest cards: The Evil, by Pete Abrams of Sluggy Freelance, and Roger the Were-Coyote, from College Roommates from Hell by Maritza Campos; Munchkin Bites - DEEPER!
  • Munchkin Blender New game expansion in 4th August 2004 ukL 14.99
    Why be a Super-Munchkin, when you can be an Ultra Munchkin? Lots of new Item & Monster Enhancers - and a whole new kind of card, the Enhancer Enhancer! Plus lots of low-level monsters to help you get those easy kills... -unless someone's taken that Sock Puppet and turned it into the Ultra-Rare Extremely Sneaky Sock Puppet with Extra Cheese...
    And as though all this were not enough, the complete, updated Epic Rules are included, covering all races from level 10 through level 20, Allowing you to enjoy super-powerful Race and Class abilities as you go about wreaking mayhem...
    If a Half-Breed isn't enough, why not be a One Third-Breed? - And if a Cheat Card doesn't do enough for you - Now, you can Cheat with Both Hands!
    n.b. Not a complete game, but an expansion for any Munchkin game or combination - preferably, of two or more games & expansions.
    MIXED-UP MEGAPOWERED MUNCHKIN MADNESS!
  • Munchkin Booty - NEW GAME in 22nd October 2008 ukL 19.99
    use Silver Long Johns to beat the Lobster Monster, drink down the Demon Rum to fight off the Viking Kittens, and defend yourself against the Prince of Whales with your ever-sharp Cutlass - or Cutlad.
    slay Blackbeard, Redbeard or even the fearsome Nobeard and plunder your way across the Seven Seas as a Pirate, a Naval Officer or a Merchant; taunt your foes with your horrible accent - British, Spanish, Dutch or French (or Merkin?), and equip your Half-Galleon with a Crow's Nest and a Figurehead, but watch out for Sharks - Great White, Adequate Brown or Lousy Pink - and the Skeleton Crew (who'll steal your Booty-full Sea-Boots)
    "Yo-Ho-Ho!" - yup, Munchkin does Pirates in 168 full-colour cards decorated by John Kovalic
    designed by Steve Jackson for 3-6 Players, Ages 10-96; c. 1 Hour Playing-Time
    • Munchkin Booty 2: Jump the Shark - NEW GAME EXPANSION in 18th March 2009 ukL 17.99
      inter alia adds More Monsters (Moby Duck!), More Ships, More Classes (The Explorer), a New Monster Weakness (current or [i think it means "and"] former members of the armed services receive a bonus against them), etc.
      n.b. game expansion; requires the main Munchkin Booty game, for play
  • Munchkin Cthulhu New game in 11th April 2007 ukL 19.99
    168 Full-Colo[u]r Cards playing with riffs from & based upon H P Lovecraft's Cthulhu Mythos world of deep, dark, many-tentacled and boggly-eyed insanity-inducing nameless, formless, indescribable horror...
    become a Monster-Whacker, a Professor, an Investigator or a Cultist, Study the Necrognomicon & the Innsmouth Yellow Pages, and Get Ready to Meet the Froggoth, the Unpronounceable Evil, the Shallow Ones, and the Mind-Destroyingly Cthute Chibithulhu - All of them have Stuff You Can Loot from their Twitching & Decaying Bodies, even if you start gibbering as you do so:
    Will Your Munchkin Survive Intact? - even mens [in]sana ininininsano corpore?
    Madness Doesn't Matter - Winning Matters!
    stand-alone game cross-compatible with all the other Munchkin Card Games & expansions; for 2-6 Players Ages 10-96 (3-6 Players recommended)(or more - if combining more than one Munchset of cards); c. 60 Minutes estimated Playing Time (variable with both number and ability of players, and with whether or not you mix munchvariants...)
    • Munchkin Cthulhu 2: Call of Cowthulhu New Game Expansion in 12th September 2007 ukL 8.99
      56 new MunchCards inducing you to Put the Great Old Ones Out to Grass: but watch out for Old Man Nodens & his faithful Doggoth [Willow? - pp.], resting in his porch [a white porch, perh? - pp]; inter-playable with any & all of the others
    • Munchkin Cthulhu 3: The Unspeakable Vault NEW GAME EXPANSION in 24th January 2008 ukL 8.99
      in which Goomi inflicts more of his unique interpretation of Cthulhoid Things upon the presumed innocent MunchWorld, including Footicles, the Teeny Weeny Mi-Goo, demanding your best Inhuman Moan to counter it... *shiver*
      n.b. expansion, requiring use of at least one full game to be playable: see above
    • Munchkin Cthulhu Cursed Demo NEW GAME ABBREVIATION/EXPANSION - available 30th April 2008 ukL 2.99
      56-Card mini-set, with 17 Game Cards drawn from the Munchkin Cthulhu set, plus 39 Completely New "Promo" Game Cards, including multiple copies as they're designed to be given away to friends - and to total [n.b. not turtle - pp.] strangers. [or stranglers.]
      the 17-card demonstration deck cards are numbered, to allow you to "stack" the deck before starting to play...
      you or your friends'll pretty soon find you require some, many or all of the MunchGames (& expansions)
    • Munchkin Cowthulhu Dice & Bag - NEW GAME EXPANSION available 15th April 2009 ukL 12.99
      one giant d10 and two fairly large d6, and one Cowthulhu Dice Bag, all decorated in the inimitably kovalitsche manner...
      accessory for the main game, above, not necessarily playable without it - not a game in itself
  • Munchkin Fu New game in 18th July 2003 ukL 19.99
    Now you can Kill the Monsters, Steal the Treasure, And Karate Chop your Buddies
    Stand-alone game *also* combinable with all the previous Munchkin Gaming bits & pieces (some new rules added) - even Star Munchkin, "if you're really nuts". 168 full-colour, Greg Hyland-illustrated cards. 3-6 Players, playable with 2; playing time c. 1 hour (more, with more of the earlier Munchkinbits added in)
    • Munchkin Fu 2: Monky Business New game expansion in 2nd February 2005 - ukL 14.99
      More mooks, more mayhem, more monsters, more monks.. ..more Munchkin Fu! Learn New Styles - Kong Fu, Fee Fi Fo Fu, Sna Fu & the omniperilous Stomach Fu! Pick up New Dangerous Weapons - the Auspicious Ivory Gutting Hook, or perhaps the Tofu Tonfa! Array yourself in the Hong Kong Sarong, and slay foes, such as the Sex Gaki, Clamera, & Genghis Cong - and loot 'em
      110 evil, overpowered cards, compatible with all the other Munchkin games & expansions, plus 2 blank-on-one-side cards, upon which to create your own divine inspirations.
  • Munchkin: The Good, The Bad and the Munchkin New game in 7th December 2007 ukL 19.99
    become a Cowboy with a 20-Gallon Hat, or an Indian on a Catamount; fight Wild Bill Hiccup, the Killer Jalapeno, and a Barber Shop Quartet! and you can always take the Annual Bath to gain an extra level, and remember; Jackalopes and Davy Croc have just as much Stuff as Dragons and Goblins - and it's all there waiting for you to kick your pal into distracting 'em, then kill 'em and take it all
    designed by Steve Jackson,c. 168 full-colour Game Cards illustrated by John Kovalic, and the Rules; for 3-6 Players (playable with 2) Ages 10-96; c. 60 Minutes Playing Time (longer with more players, which will require more cards - whether from further copies of this set, or packs of the other Munchkin games
    cross-compatible with all the other "MunchGames"
    Opens up a whole New Wild & Woolly Frontier for Munchkind...
  • Munchkin Impossible New game in 29th November 2006 ukL 19.99
    and Spies come to the World of Munchkin or Munchkins, to the World of Spies; you are, of course, looking to eliminate The Opposition as sneakily, spectacularly, and painfully improbably as possible - using self-destructing gadget-weapons, such as the Cigarette Dart Gun or Incendiary Bazooka, whilst you work for the Russians, or the Americans, or maybe the British, or the Chinese... (it changes) as Assassin, or disguised as a Tourist, or a Playboy; and all the while looking out for yourself, and any available opportunity to Stab Your Buddies in the Back, and Take Their Classified Equipment [aka "Secret Stuff" - pp.]
    Stand-alone game for 3-6 [*] Players (more, when other Munchkin Games & Expansions are mixed in) Ages 10-96;
    [* - playable with 2 Players - but more is much more fun]; *also* combinable with all the previous Munchkin Gaming bits & pieces (some new rules added) - even Star Munchkin, "if you're really nuts". 168 full-colour, John Kovalic-illustrated cards; game designed by Steve Jackson for 3-6 Players, playable with 2; playing time c. 1 hour (more, with more of the earlier Munchkinbits added in)
  • Star Munchkin New game in September 2002 ukL 19.99
    Now you can Kill the Monsters, Steal the Treasure, And Stab your Buddies - IN SPACE
    Stand-alone *and* combinable with all the previous Munchkin Gaming bits & pieces (some new rules added). 168 full-colour, John Kovalic-illustrated cards. 3-6 Players, playable with 2; playing time c. 1 hour (more, with more of the earlier Munchkinbits added in);
    there is also a Star Munchkin XL T-shirt
    • Star Munchkin 2: The Clown Wars New game expansion in 31st March 2004 - ukL 14.99
      Including the Cheese of Evil, the Plasma Cannon, featuring Schlock, the Space Mummy, & the Nerds of Prey...
      "Brings the epic saga of The Clown Wars to life, except with better acting.." New Monsters! New Races! (well, one - the Bugs) New Space Ranger Class! New Card Type! (Rooms; just open the door, and... "Oh, nooooooooo...") New weapons! with which to go Spraygunning for 'em all, and your "friends" - before they "X-Rayser" you
      And do it all with Ralph, the Wonder Dog at your side...
  • Super Munchkin New game in 4th August 2005 ukL 19.99
    Now you can Defeat the Villains, Grab the Supergadgets - And Stab your Super-Buddy
    Once It was a mild-mannered Munchkin game, but then it was bathed in Strange Energies, Bitten by a Radioactive Chihuahua, and Touched an Ancient Idol... - Now it battles foes for Levels, Treasure and the Munchkin Way
    Uses Powers (first seen in Munchkin Bites!) and adds ridiculous Origins for 'em.. ..c. 112 stupendously superpowered cards, still completely compatible with all the other Munchkin games & expansions.
    • Super Munchkin 2: The Narrow "S" Cape New game expansion in 25th October 2006 - ukL 14.99
      112 New Cards simply teeming with Super Villains, such as GothZilla, with Earthquake-creating Platform Boot Action, the Ratwoman, and the truly contemptible Cheese Wiz...
      also featuring New Items, New Powers and a New Class - the Brain
      n.b. this is an expansion for SuperMunchkin, and not a stand-alone game.
  • Munchkin Bobblehead New accessory available 5th March 2008; was then ukL 9.99
    complete with horned helmet, bag of looted stuff, enormous warhammer and his latest victim
    figure about 6" (c. 15cm) high
  • Munchkin Level Counter accessory in 11th April 2007 ukL 24.99 (in stock, though no longer available)
    Back after being All-Too Long Unavailable, this three-part (including the Munchkin Miniature with Chainsaw who stands upon the pointer, which in turn sits upon the reversable, two-sided disc) metal mini is a must!
    ready for painting - John-in-Plumstead-in-Darkest-Kent advises a thinned matt white under-coat before you use the variously-appropriate top coat colours - or use as-is - to record your munchcharacter's level from 1 through 10 & then over for 11 through 20
    Now comes in "vhs video-style box" with Three Bonus Blank Munchkin Door Cards upon which to inscribe your own, brain-curdling nightmares for Thresholds of Insanity...
    Sculpted by Richard Kerr, based upon the artwork for the Munchkin character by John Kovalic, in shiny metal ("oooh - shiny...") usable as is, or paintable to your own weird and wonderful taste (paints not supplied), with a flippable metal base upon which to indicate the precise level at which you are currently able to Kill the Monsters, Steal the Treasure, And Stab your Buddies in the Back!
  • Secret Ninja Death Touch - NEW Omnibus Edition GAME available 21st October 2009 (New main game in 15th April 2004) ukL 24.99
    reissue of Ninja Burger incorporating the expansion, Sumo-Size Me!
    You are Ninja, Master of the Night: Whatever the Obstacles, Whatever the Opposition, You Can Deliver Burger & Fries Anywhere, Within Thirty Minutes.
    You Will bring Honour to Your Franchise. Failure is Not An Option.
    nor contents nor player numbers, nor agerange nor playing time of new omnibus edition advised by wholesalers

Collectable Card Games & Accessories

  • no new ccg release advised by wholesalers for distribution this week;
    see the range of CCGs stocked & availables page, with link to the advised-available-but-not-currently-stocked ccgs listing page

Collectable Non-Card Games, Stickers, etc.

  • Adventures of Merlin Sticker Pack - NEW available 21st October 2009 ukL 0.40
    minimum order (35 packs) applies;
  • Adventures of Merlin Sticker Album - NEW available 21st October 2009 ukL 1.49
    from the tv series, including 24 "Magic Mirror" stickers in the release, and a 40pp Album featuring profiles of all the heroes, heroines, villains and monsters, and a large-size Map of Camelot sticker wallchart
  • GoGo's Crazy Bones 2010 Calendar Gift Set - NEW Gift SET available 21st October 2009 ukL 7.99
    including a fold-out game board and a sticker album, as well as the calendar

Board, Role-Playing Games, War Games, Card Games & CCG Comics, Magazines

  • Bundle of Trouble #27 - NEW OMNIBUS available 21st October 2009 ukL 9.99
    see the full listing of collections of "KoDT", a wonderfully funny monthly comic, depicting the trials and tribulations, the triumphs and the tragedies, and the social lives of a group of role-players, their games-master, weird pete the FLGS-keeper and squirrelly; plus the doings of The Black Hand Gang (and the two groups' occasional interactions);
    plus links to the listings of the Knights of the Dinner-Table comic which also contains news, views, reviews, and readers' letters, plus generic and Hackmaster RPG-specific support material; "and more...", and of Tales from the Vault, the collections of the pre-comic strips published in the late, lamented Shadis, and other places including Dragon Magazine
  • PS238 Collected Volume 7 - NEW OMNIBUS of the comic available 21st October 2009 ukL 9.99
    super-hero kids school
  • Strategy & Tactics #259 - NEW ISSUE strategy/war-gaming magazine now usually ukL 16.99
    typically includes campaigns, a [part of a/complete] war game system, articles, military history, etc.
    thish's included complete game is Brian Train's The Battle for China, from the initial invasion by Imperial Japanese Army in July 1937 through the end of 1941 (i.e. a little past the IJNavy's attack on Pearl Harbour, Oahu, Hawaii, and Hitler's declaration of war upon the USA)
  • And See also the Magazines & Misc. Page for current stock and other available titles (plus more "etc.")

D&D other Fantasy World Novels and RPG-related Non-Fiction

  • DragonLance: Goblin Nation - NEW TITLE by Jean Rabe First Edition p/b in 21st October 2009 ukL 6.99
    The Stonetellers #3
  • Forgotten Realms: The Ghost King - NEW TITLE by R.A. Salvatore First Edition hardcover available 21st October 2009 ukL 23.99
    Transitions series #3 (was scheduled for December 2009)
  • Forgotten Realms: Legend of Drizzt Boxed Set 4 - NEW Edition Slip-Cased SET available 21st October 2009 ukL 21.99
    Drizzt books XI-XIII
  • Forgotten Realms: House of Serpents - NEW TITLE by Lisa Smedman first thus trade p/b available 21st October 2009 ukL 12.99
    omnibus of the eponymous trilogy (info courtesy of Locus)
  • Full Frontal Nerdity: You've Got the Touch - You've Got the PowaaaHic - NEW TITLE available 21st October 2009 ukL 8.99
    second collection of the adventures of four guys (one, the videocam-eye-viewpoint) in the worlds of rpg, xbox, film and all else geekish
  • and see the Cthulhu Mythos Fiction page,
    the Dragonlance Novels page,
    the Eberron Novels page,
    the full listing of the Forgotten Realms Novels page, etc.

Role-Playing Games and accessories

  • Apocalypse Prevention Inc: Demon Codex: Lochs - NEW SOURCEBOOK available 21st October 2009 ukL 13.99
    complete guide to the Lochs and other newly-introduced aquatic races; first guidebook to the player and non-player character races
    see the Apocalypse Prevention Inc RPG (and its sourcebooks, adventures, etc)
  • BattleTech: Masters & Minions: The StarCorps Dossiers - NEW SOURCEBOOK available 21st October 2009 ukL 24.99
    who's who of well over 100 major personalities
  • BattleTech: 25 Years of Art & Fiction - NEW ARTBOOK available 21st October 2009 hardcover ukL 38.99
    160 oversized-pp of art-and-fiction; over 100,000 words of new fiction, plus a 25-year retrospective sampling of BT artwork
    see the BattleTech RPG (and its sourcebooks, etc)
  • Call of Cthulhu: Our Ladies of Sorrow - NEW ADVENTURE CAMPAIGN in 21st October 2009 ukL 22.99
    they have preyed upon mankind since before the dawn of history: they are the Ancient Goddesses of Grief, Madness and Death, and not even the most modern of present-day investigators is immune to their powers
  • Call of Cthulhu: Cthulhu Britannica - NEW ADVENTURES was due in 14th but did not arrive then nor this week; maybe in 28th October 2009 ukL 20.00
    five investigations set in different time periods: Bad Company, Darkness, Wrong Turn, King, My Little Sister will make you Suffer; includes optional ready-to-use pregenerated characters for players
    see the Call of Cthulhu RPG (and its sourcebooks, adventures, etc)
  • CthulhuTech: Mortal Remains - NEW SOURCEBOOK was due in 21st but did not arrive; maybe in 28th October 2009 hardcover ukL 24.99
    detailing the New Earth government, secrets of the Nazzidi's creation, and even revelations regaeding the Migo, and their homeworld of Pluto
    see the CthulhuTech RPG (and its sourcebooks, adventures, etc)
  • Dungeons & Dragons 4th Edition: Primal Power - NEW SOURCEBOOK in 21st October 2009 hardcover ukL 19.99
    Hundreds of New options for Barbarians, Druids, Shaman and Wardens, and other Player Characters drawing power from gthe spirits that preserve and sustain the worlds peculiar to 4E, and their dimensional geometry
    New Archetrypical Builds for the featured character classes including the new powers, plus New Feats, Paragon Paths and Epic Destinies
    drop in to order yours, to be sure of it the week it's released
  • D&D 4E: E3 Prince of Undeath - NEW ADVENTURE available 21st October 2009 ukL 14.99
    in which the Demon Lord, Orcus, tries to usurp the Raven Queen's power over death, by using a Shard of Evil plucked from the Depths of the Abyss*
    can your intrepid epicenes prevent this?
    [* - n.b. not "Abbess" - pp. being helpful, as ever][sorry...]
    to take player characters from level 27 to 30
  • D&D 4E: DU5 Sinister Woods - NEW ACCESSORY available 21st October 2009 ukL 7.99
    set of terrain tiles and 3-D "enhancements" with which to build a variety of encounter [skirmish] locations
  • Eclipse Phase RPG - NEW RPG available 21st October 2009 hardcover ukL 32.99
    post-apocalyptic conspiracy and horror, in which it's the player characters who're engaging in the cross-factional conspiracy to protect Transhumanity from threats both external and internal
  • Exalted 2nd Edition: Compass of Terrestrial Directions Volume 5: The North - NEW SOURCEBOOK in 21st October 2009 ukL 18.99
    covering one of Creation's harshest environments, with a scarcity of resources, deadly winters, savage predators, marauding barbarians, the seductive Winter Folk and the Frozen Dead in this fifth and last of the world's sourcebooks
    see the Exalted 2nd Edition RPG (plus Exalted 1st & 2nd Edition sourcebooks, adventures, etc)
  • d20 Pathfinder 26: Council of Thieves: The Sixfold Trial - NEW ADVENTURE available 21st October 2009 ukL 12.99
    latest in this adventure path (what path, the wholesalers've refrained from leaking - could it be "Council of Thieves"?)
    the party must go undercover, joining the city's chaotic theatrical community in an elaborate plot to infiltrate the decadent lord mayor's estate, in this attempt to banish the monstrous shadows that nightly stalk Westcrown
    player character levels not advised by wholesalers
    see the Pathfinder RPG, sourcebooks and adventures, etc
  • Pathfinder: Legend of Fire Map Folio - NEW ACCESSORY available 21st October 2009 ukL 11.99
    over a dozen full-colour maps of all the key locations in this 4th Pathfinder story arc
  • Pathfinder: Second Darkness Dice Set - NEW ACCESSORY available 21st October 2009 ukL 9.00
    seven dice-set blister-pack in the appropriately decorated, and in this Pathfinder story arc's colours, which are nobly unmentioned by the wholesalers
  • Pathfinder: GamesMastery Item Cards: Council of Thieves Deck - NEW ACCESSORY available 21st October 2009 ukL 8.99
    c. 54 full-colour illustrated item cards with blank reverse sides for notes
    see the Pathfinder RPG listing
  • Savage Worlds: Realms of Cthulhu - NEW SOURCEBOOK available 21st October 2009 hardcover ukL 24.99
    brings H. P. Lovecraft's Mythos of nameless, formless, indescribable horrors, Great Cthulhu, etc. to this rpg
    includes new rules for character creation, suggestions for designing your own campaigns and Creatures that Mankind Was Not Meant to Know...
    bringing endless aeons of fun and insanity to the Savage Worlds RPG
    see the Savage Worlds RPG (and Savage Worlds of Solomon Kane) listing (and their sourcebooks, adventures, etc)
  • Thousand Suns: Foundation: Transmissions from Asimov - NEW SOURCEBOOK available 21st October 2009 ukL 8.99
    material from the Encyclopedia Galactica published at Terminus, plus New Character Options, Equipment and further setting details bring Isaac Asimov's Foundation trilogy (and continuations, elaborations, and over-extensions) Universe into sfrpg-ing
    sourcebook for:
  • Thousand Suns RPG New rpg available 5th March 2008; was then ukL 12.99
    Space Opera rpg-ing with blaster in hand, in the futures of the Golden Ages of Science Fiction, as originally created by the great sf-writers of the late thirties & forties
    the rpg book covers world-building, the creation of alien species, starship combat and all the rules needful for play
    • Transmissions from Piper - NEW SOURCEBOOK available 22nd April 2009 ukL 18.99
      H. Beam Piper, that is, classic adventure SF writer - three of whose stories are here included, though the wholesalers have not specified which - new rules and ideas for the rpg
  • World of Darkness Slipcased Set - NEW SLIP-CASED SET was due in 21st, did not arrive; maybe 28th October or early November 2009 four hardcovers in slipcase ukL 79.99
    contains the core World of Darkness RPG, Vampire: the Requiem, Werewolf: the Forsaken and Mage: the Awakening books
    [if you don't already have these books, and want them, this set effectively offers the core rpg book - and the slip-case - for ukL 5; almost free - ppint.]
    and see the full listing of the World of Darkness RPG and its sourcebooks, and earlier versions of the World of Darkness rpgs and sourcebooks
    that of Vampire: the Requiem RPG and sourcebooks, and earlier versions of the Vampire RPG
    the Werewolf: the Forsaken RPG and sourcebooks, and earlier versions of the Werewolf RPG
    and the full listing of the Mage: the Awakening RPG and sourcebooks, and earlier versions of the Mage RPG
  • and see also the full listing of Role-Playing Games

Star Wars Miniatures Game

War Games and accessories

  • Command & Colours: Ancients - NEW PRINTING GAME abailable 21st October 2009 (New game available 20th September 2006) ukL 44.99
    Epic battles in the struggle between Rome and Carthage: units can only move & fight when ordered; Command Game Cards supply these orders, adding an element of luck that both makes life more difficult for the player-commanders, and also provides unexpected opportunities for them to seize: how well you choose when & where play yours, how well you handle your different cavalry & infantry units, and make use of the terrain, will determine the outcome of the battles - and your ultimate success.
    covers the battles of Acragas, Baecula, the Crimissos River, Lake Trasimenus, Castulo, Dertosa, Ilipa, Ticinus River, Cannae & Zama.
    2 Player game; no agerange nor playing-time estimate supplied by wholesalers
    uses the Command & Colours system designed by Richard Borg, as do the Merkin Civil War Battle Cry, the fantasy BattleLore, the World War II Memoir 44 & the Classical Punic Wars (Rome & Carthage) Command & Colours: Ancients (and its Greek & Persian expansion) war boardgames
    • Expansion 1 New expansion available 13th December 2006; was then ukL 35.99
      The Greeks & Eastern Kingdoms: Philip of Macedon, Alexander the Great & The Diadochi; Xerxes, & Darius's Empire, plus Scythians, and Indians.
      will combine with the (required) main game, to allow the Greeks vs. the Carthiginians in Sicily, the Romans in Magna Gr[a]ecia - Southern Italy - with Epirus' King Pyrrhus - or historically totally infeasible contests between Romans and Indians, etc.
    • Expansion 2 New expansion available 23rd January 2008; was then ukL 33.99
      Rome and the Barbarians: 5 full-colour sheets of unit labels, to fit to the 336 wooden blocks included together with rulebook, scenario book, 2 full-colour player aid cards, 1 sheet of 15 terrain tiles & a double-sided mounted mapboard
    • Expansion 3 New expansion available 23rd January 2008; was then ukL 17.99
      the Roman Civil War: 2 full-colour sheets of unit labels, to fit to the 121 wooden blocks included together with rulebook, epic battle book, 2 full-colour player aid cards & a double-sided mounted mapboard
  • See the full listing of War Games for IMT's current stock, & some of those available to order.
  • (and see also the full listing of Board Games in (& some of those available) for IMT's current stock, as the boundary between these categories is somewhat fuzzy.)

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