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7th Sea RPG
& D20 Swashbuckling Adventures
n.b. this rpg appears to be completely out of print in both native system and d20 system versions:
i do not know of any uk wholesaler that retains stock, so these are probably the last copies i'll see
A] 7th Sea RPG
Core Rulebooks
- Swashbuckling Adventures Campaign Setting Rulebook - New in 2002 ukL 22.99
d20 system setting & rulebook; requires use of the Dungeons & Dragons Player's Handbook; and maybe also the Dungeonmaster's Guide, if you are not already an experienced rpg games master/mistress. See below for d20 sourcebooks
- 7th Sea Game Master's Guide 2nd Edition hardcover ukL 19.99
- 7th Sea Player's Guide 2nd Edition hardcover ukL 19.99 (out of stock)
- Villain's Kit ukL 14.99 (out of stock)
though useful, this is a very slim sourcebook
- Erebus Cross pt.1 (and GM's Screen) c.ukL 12.99 (out of stock)
Nations of Theah
7th Sea native (d-10) system sourcebooks
- Avalon (book two) (out of stock)
- Castille (book five) (out of stock)
- Eisen (book four) ukL 12.99
- Montaigne (book three) ukL 12.99 (out of stock)
- Pirate Nations (book one) (out of stock)
- Ussura (book seven) (out of stock)
- Vendel + Vesten (book eight) ukL 13.99
- Vodacce (book six) ukL 12.99
Secret Societies of Theah
- The Invisible College (book four) ukL 13.99 (out of stock)
- The Knights of the Rose and Cross (book one) ukL 13.99 (out of stock)
- Die Kreutzritter (book three) ukL 12.99
- Rilasciare (book two) ukL 12.99
- Sophia's Daughters (book six) ukL 12.99
- Los Vagos (book five) ukL 12.99
Sourcebooks:
- Church of the Prophet (game year 1668) ukL 12.99
- Crescent Empire (game year 1669) - New title in July 2002 (out of stock)
- Freiburg City (boxed set) c. ukL 24.99 (out of stock)
- The Montaigne Revolution (game year 1669) ukL 13.99
- Swordsman's Guild (game year 1669) (out of stock)
- Waves of Blood (game year 1668) ukL 19.99
a complete history of Theah's ten most powerful naval factions, with advice on creating Heroes and running campaigns, a wealth of new rules, including conversion from the 7th Sea collectable card game (and vice-versa), and from other rpgs, plus characters & artifacts from the ccg, with their backgrounds & stats, and ten fully developed locations for inclusion in campaigns, a 24pp full colour section including two-page map & 2pp key, and giving an illustrated timeline for the ccg story, history of & rules for the Island of the Sunken Eye, and the Syrneth secrets hidden deep within, and complete details and background of the unholy Black Freighter (cue Lotte Lenya or Steeleye Span...)
All you need to know to sail the Seven Seas of Theah
B] D20 Swashbuckling Adventures
- Swashbuckling Adventures Campaign Setting Rulebook (d20 RPG) - New title in 2003 hardcover ukL 22.99
Piracy on the high seas - capable of use in any appropriate setting, whether fantasy, historical or science-fictional; requires use of D&D 3e (or 3.5e)
Players Handbook
- Cathay: Jewel of the East - New title in 27th June 2003 ukL 17.99
Fabled Cathay has been a mystery to the outside world for the best part of a thousand years, a kingdom - an empire - lying hid behind a wall of flame; from the golden palace of the Celestial Empress, to the fearsomely strong fleet that rules the Eastern Seas, and guards Cathay's unimaginable wealth, the place has a magnetism for the brave and avaricious, but will prove a graveyard - or worse - for all who are not also extremely lucky...
- Heroes, Villains and Monsters - New title in 2003 ukL 16.99
- Islands of Gold: the Midnight Archipelago ukL 16.99
Sixteen Men on a Dead Man's Chest - and enough wealth to tempt anyone, even the richest of princes and potentates, let alone any pirate down on his (or her) luck, or enterprising merchant adventurer none too choosy about details such as previous owners
- Knights and Musketeers - New title in 30th January 2004 ukL 16.99
With their traditions of upholding honour and defending the weak and the innocent, the chivalric and military orders across Theah have grown apart somewhat, maybe, but still have a taste for adventure; some without reckoning much to the cost; others, for their own - or their leader's - cause and no other; and some, for whoever will contribute most to their paychest... But whichever, they'll do it con brio, in their own style, and with a flourish!
includes details & rules for the many orders, guidelines for adventures incorporating them into swashbuckling adventures in any setting; new skills, background information, NPCs and ideas for adventures, and fully compatible with both the d20 & the d10 7th Sea systems
- The Rapier's Edge - New title in 10th March 2004 ukL 16.99
includes everything from one-line adventure ideas through complete campaigns, covering every setting and secret society in Theah; there's something for everyone: danger, treasure, romance - and comedy! Plus rules for running Live Action 7th Sea adventures; plus maps of every nation in Theah; and the most recent installment of the Almanac, taking the world into the brave, old 1670s
- Ships and Sea Battles - New title in 29th August 2003 ukL 16.99 (out of stock)
- The Sidhe: Book of Nightmares - New title in 30th January 2004 ukL 16.99
There is a power older than the Syrneth, for it comes from the earth itself; it can take many forms, from heart-stopping beauty to those inspiring a bone-chilling horror...
Open this sourcebook, and come face to face with the Sidhe and the world they inhabit, a world separated from this by a gulf few humans can cross and few of the Sidhe choose to, but at the same time by only the thinnest of mists...
Contains details of the history of the Sidhe and their involvements in Theah, of their mysterious kingdom, Bryn Bresail; of their sword schools, on creating NPCs & player characters, templates, new creatures & monsters, and campaign ideaas. Fully compatible with both the d20 & the d10 7th Sea systems
- Strongholds and Hideouts - New title in 30th January 2004 ukL 16.99
From the Forbidden Cove to the headquarters of the Rye Grin, from the dungeons of Villanova to the terrifying Puzzle Maze of the Coruscites; complete details of ten Thean strongholds and secret locales with maps, plans and statistics, and adventure hooks all ready to be incorporated into your campaign; fully compatible with both the d20 & the d10 7th Sea systems
Adventures:
- Erebus Cross pt.1 (and GM's Screen) c.ukL 12.99 (out of stock)
- Erebus Cross pt.2: Scoundrel's Folly c.ukL 7.99 (out of stock)
- Erebus Cross pt.3: Arrow of Heaven c.ukL 7.99 (out of stock)
- Mightier than the Sword (no game year set) ukL 7.99 (out of stock)
The Music of the Spheres & The Golden Head of Korlak ur-Nagath
- Tangled Strands (game year 1668) ukL 7.99
A multi-part adventure that leads from the open fields of Castille to the alleyways of Porto Spatia, and from the innocence of fugitive lovers, and Castillian patriots, Helena and Ramon, to the dark magic of the Scarred Man, who has carved out and empire for himself in Vodacce, and whose ultimate fate lies in the hands of the lovers - if only they survive. Will your party of heroes side with the romantic and heroic Helena, her dissolute and unreliable lover, Ramon; her villain of an elder brother, Alessandro - or with the Scarred Man?
To Enquire Further, including regarding Postage Costs, & to Order: e-mail me; v$imt$v at my subdomain, i-m-t.demon.co.uk (written out to reduce harvesting by spamlist-builders)
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