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Ars Magica RPG

The world of Ars Magica is based upon that of the early medieval western and central european idea of this world; magic is real, sometimes tolerated by the church - but often not; geography is as it was then believed to be, and there truly are great expanses of land where there be dragons...
All principal Player Characters are magic-users, in a world where this is not the safest of things to be; but in an interesting twist, players also play minor characters, non-magically talented servants & professionals such as men-at-arms, helping their masters and employers.
[i recommend players play one another's minor characters rather than their own, as in my experience this allows both for interesting interplay between master (or, mistress) & servant and rather better minor character development; it also makes it considerably easier for inexperienced & younger role-players to cope with - ppint.]
Ars Magica's world was also the original root from which that of Mage rpg sprang; it is still a very acceptable alternative to that of Mage: the Sorcerers Crusade for Mage campaigns & adventures of a rather different kind, as well as being an excellent historical fantasy setting in its own right.
One "Coriolis" adventure (includes source material) published with d20, as well as the native d10 Ars Magica system stats, as indicated below

Core Books

Source books & Adventures

There is also a board game based upon the Ars Magica RPG, new in 5th July 2006.

To Enquire Further, regarding Postage Costs, & to Order: e-mail me; v$imt$v at my subdomain, i-m-t.demon.co.uk (written out to reduce harvesting by spamlist-builders)

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