to D&D 3rd edition on the Role-Playing Games Index Page to the Home Page

Dungeons & Dragons RPG

the six basic or "core system" books for D&D 3rd & "3.5" edition

the three basic core system books for D&D 3rd^H^H^H 3.5th edition seem to have multiplied...

"Core DM's & Players' Accessories"

Rules Expansion Books, &c.

  • Alchemy and Herbalists - generic D20 system sourcebook from Bastion Press that looks as though it'll be of use within D&D 3e (and looks good, too) ukL 16.99
  • (Monte Cook's) Arcana Evolved - New title in 2nd March 2005 hardcover ukL 29.99
    De Luxe, "Director's Cut" edition of D&D 3e co-designer, Monte Cook,'s variant Player's Handbook, adding further material, including the New Dracha Player Character Race, the Ritual Warrior Class, further evolved versions of all races, new class abilities, 10th-Level Spells, combat rites, and high-level play, with characters up to 25th Level.
    Incorporating material from The Diamond Throne Campaign Sourcebook, updated to include the Return of the Dragons - who're attempting to wrest control of their ancestral homeland back from the giants now living there...
  • Arcana Evolved: Transcendance - New title in 16th June 2005 hardcover ukL 11.99
    Dragons walk the land, offering power to whomsoever is prepared to offer their allegiance; as the world changes, so the people of the Diamond Throne must change with it. New Powers and Talents also arise in this time of tumult, offering new paths of evolution for characters, as well as New Options, and New Abilities
  • The Book of Challenges ukL 14.99
    Traps, Encounters & mini-Dungeons to be assimilated into your own adventures and campaigns; for any level.
  • Book of Erotic Fantasy - NEW SOURCEBOOK in 20th September 2006 hardcover ukL 20.99
    Sex, Love, Seduction, Marriage & Pregnancy - for the d20 System; 20-odd New Feats, 3 New Classes, 6 New Domains, over 75 New Spells - plus 6 New Gods, a dozen New Monsters - many usable as Player Character Races - and Variant Rules.
    Allows the addition of more than one whole new world of role-playing to almost any rpg in the d20/D&D/OGL - whether this be that of courtly love, intrigue and manipulation via the bedroom, harem, seraglio or the casting-couch, marriages of powerful families, the arrangement & impact of long-prophesised births, career seducers, courtesans - or sex magic.
  • Book of Exalted Deeds - New title in 17th October 2003 hardcover ukL 21.99
    Companion to the Book of Vile Darkness, and its Counterpart in more than one way, this book is an exploration of the nature of Good, and of Goodness, and the complex challenges that await any good character in the "real" role-playing game world. Plus exalted feats, prestige classes, spells, and a celestial host of creatures & paragons, with whom to ally - or from whom to seek succour.
    by James Wyatt, Christopher Perkins, Darrin Drader.
  • Book of Vile Darkness - new title in November 2002 hardcover ukL 21.99
    Monte Cook's detailed look at the nature of Evil, and the complex nature of challenges that it provides dungeon masters & players, as well as Wicked Spells, Wondrous Items & Artifacts, Abominable Monsters, Archdevils & Demon Princes. Not for Sale to Children of the Impressionable Fundamentalist Religious (or something)
  • Chaositech - New title in 3rd March 2004 ukL 11.99 (out of stock)
    Monte Cook's detailed look at the nature of Chaos, and how this may be used as a Power to combat Law, and Order - and how its power may overwhelm those who seek to use it; chapters on the Cult of Chaos and its Priests & Magic; Engines, Weapons & Tactics; Living Creations; Mutations; Masters of Chaos; & Slaves to Chaos.
    For use with D&D 3rd or 3.5th ed. - it makes some use of material from the 3.5 revision
  • Dead Man's Chest - New title in 16th June 2005 hardcover ukL 17.99
    Comprehensive sourcebook for Sailing and the Sea - including detailed rules for Ship Travel, Underwater Exploration, Monsters, Magic Items, and three maritime adventures. plus New Feats, Spells & Prestige Classes
  • Deities and Demigods hardcover ukL 19.99
  • Dragon Magic - NEW SOURCEBOOK in 27th September 2006 hardcover ukL 16.99
    learn how to harness the vigour, the grandeur, the power and the pre destructive fire of the greatest of the ancient races; sourcebook detailing New Character Options, Prestige Classes, Feats, Spells, Psionic Powers, Invocations, Soulmelds, plus New Magic Items, Companion Spirits, plus Alternative Class Features - each one drawing upon one particular element of Draconic Might; plus, particularly for the DM, dragon-themed adventure seeds & campaign themes; and magical locations to inflict upon unsuspecting parties, and New Options for making Dragons even more powerful & exciting - and challenging
  • Encyclopedia Arcane: Abjuration - New title in November 2003 ukL 9.99 (out of stock)
    The Encyclopediae Arcane & Divine is a series of interesting additional disciplines of magic &c. produced by Mongoose Publishing
  • Encyclopedia Arcane: Battle Magic ukL 9.99
  • Encyclopedia Arcane: Blood Magic ukL 9.99 (out of stock)
  • Encyclopedia Arcane: Chronomancy ukL 9.99 (out of stock)
  • Encyclopedia Arcane: Components and Foci - New title in October 2003 ukL 9.99 (out of stock)
  • Encyclopedia Arcane: Conjuration ukL 9.99 (out of stock)
  • Encyclopedia Arcane: Constructs ukL 9.99
  • Encyclopedia Arcane: Crossbreeding ukL 9.99 (out of stock)
  • Encyclopedia Arcane: Demonology ukL 9.99 (out of stock)
  • Encyclopedia Arcane: Divination ukL 9.99 (out of stock)
  • Encyclopedia Arcane: Dragon Magic ukL 9.99 (out of stock)
  • Encyclopedia Arcane: Elementalism ukL 9.99
  • Encyclopedia Arcane: Enchantment - New title in September 2002 ukL 9.99
  • Encyclopedia Arcane: Familiars ukL 9.99 (out of stock)
  • Encyclopedia Arcane: Illusionism - New title in November 2002 ukL 9.99
  • Encyclopedia Arcane: Necromancy ukL 9.99
  • Encyclopedia Arcane: Sovereign Magic - New title in December 2003 ukL 9.99 (out of stock)
  • Encyclopedia Arcane: Star Magic - New title in October 2002 ukL 9.99
  • Encyclopedia Arcane: Tomes and Libraries - New title in 24th October 2003 - ukL 9.99 (out of stock)
  • Encyclopedia Divine: Fey Magic ukL 9.99
  • Encyclopedia Divine: Shamans ukL 9.99
  • Expanded Psionics Handbook - New title in 22nd April 2004; back in 12th July 2006 after ages unavailable and DOWN ukL 1.00 in srp; hardcover ukL 20.99
  • Manual of the Planes hardcover (out of stock, and out of print)
  • Planar Handbook - New title in 8th July 2004 hardcover ukL 17.99 (out of stock)
    A Player's Guide to the Planes by Bruce R. Cordell & Gwendolyn F.M. Kestrel
  • Psionics Handbook hardcover ukL 17.99 (out of print & out of stock); may still be available to customer order, until wholesalers' stocks finally disappear
    (n.b: see Expanded Psionics Handbook, three titles up)
  • Stronghold Builders Guidebook ukL 14.99
    More than two dozen magical augmentations for stonghold walls; rules for magic portals, mobile strongholds, & trap creation; over 150 new magic items; and five complete strongholds, including maps, ready for immediate use

Character Class Guidebooks et sim.

  • Arcana Unearthed - New title in 2003 hardcover ukL 17.99
    What If there were a whole new Player's Handbook, presented in the same way as the original, but with different character classes, races, skills, feats and spells?
    There Is: Arcana Unearthed is Monte Cooke's Variant Player's Handbook
  • Arcana Unearthed DM's Screen - New title in 2003-4 ukL 9.99
  • Book of Eldritch Might (I) ukL 7.99
    Arcane Spellcasters, introducing the Embermage (Fire Wizard), Graven One (Tattoo Magic) & Mirror Master (Mirror Magic) Prestige Classes, more than sixty new spells and more than sixty magic items, the magical construct, a new monster template, for the creation of golemlike guardians and servants, guide and sample monsters. by Monte Cook
  • Book of Eldritch Might II: Songs amd Souls of Power ukL 7.99
    complete redesign of Sorcerer & Bard Character Classes by Monte Cook
  • Book of Eldritch Might III: The Nexus - New title in 10th February 2003 ukL 10.99
    Seven fully-statted, stand-alone Magical Locales of primal power, ranging from the site of a demonic invasion, to a city within an eternal storm, and to the primeval fortress where dragons first taught humans magic, complete with the npcs who inhabit each, more than two hundred and fifty new spells, creatures, feats, magical items, etc. for characters of all levels. by Monte Cook
  • Complete Book of Eldritch Might - New title in 30th January 2004 hardcover ukL 20.99
    Collects the above three excellent guide/sourcebooks, updated as appropriate for 3.5th Edition
  • The Book of Hallowed Might - New title in 7th March 2003 ukL 6.99
    "Supercharge your divine spellcasters.. ..they'll need that extra edge when [they come] to face off against the most vile forces of darkness..." "more than one hundred new spells, prestige classes, creatures, feats and magical items." "..powerful allies for your characters like angels of the elements, plus all-new variant ranger and paladin classes, and even an alternate alignment system."
    A Divine-Magic Sourcebook by Monte Cook
  • The Book of Hallowed Might II: Portents and Visions - New title in 8th July 2004 ukL 7.99
    New gods: use the six new deities of the Celestial River Pantheon alone, or with the given campaign world's gods; Visions, Omens & Divination Rules; Five New hallowed locales, from the remote Oasis of Jezer-At, to Enderfel, city of Deceit: adventure in the sacred sites; New Power of the Divine Voice; Masterpiece Weapons & Armour; plus dozens of new spells, magic items, artifacts, prestige classes, characters, creatures, and feats for the divine spellcaster's Arsesnal. Plus Guidelines for use with Arcana Unearthed
    Written by Monte Cook & Mike Mearls
  • The Book of Iron Might - New title in 1st December 2004 ukL 7.99
    A Malhavoc Press Combat Sourcebook by Mike Mearls: combat manoeuvres for called shots & targeted blows, daredevil stunts, impulsive acts & actions taken on the fly; Three New Types of Feat; The Ironborn, a wholly New Race; and an Innovative Stunts System;
    Who Needs Eldritch Might? Paladins, Fighters, Barbarians - Warriors Meet Their Foes Head-On!
  • Creature Collection hardcover ukL 14.99 (out of stock)
  • Creature Collection (revised) hardcover ukL 14.99 (out of stock)
  • Creature Collection II: Dark Menagerie hardcover ukL 14.99 (out of stock)
  • Creature Collection III: Savage Species - New title in 21st November 2003 hardcover ukL 17.99 (out of stock)
    (back up to the Monster Manuals)
  • Defenders of the Faith - Clerics and Paladins ukL 13.99
  • Dragons - d20 System Sourcebook from AEG - New title in 2001 ukL 18.99
    (return to Booster Adventures)
  • Dungeon Survival Guide - NEW SOURCEBOOK - available 24th October 2007 ukL 11.99
    tips'n'tricks designed to help survive the dungeons of the worlds, from the Tomb of Horrors through the Sunless Citadel and the Lost Caverns of Tsojcanth, plus providing enticing tales of the treasures that may be obtained by one willing to hazard the sometimes terrible traps and fierce monsters that surround and guard them: aimed at the beginner & novice dungeoneer
  • Evil - d20 System Rulesbook from AEG - New title in February 2003 ukL 12.99
    A descent into darkness containing everything a GM or player needs for the design, use and motivation of imposing villains, and the downright evil: join the crusade for tyranny, injustice & opression! let your watchwords be Greed - Power - Corruption!
    New feats, prestige classes, spells, divine domains, monsters, gods, magic items...
    (return to Booster Adventures)
  • Gods - d20 System Sourcebook from AEG - New title in 2002 ukL 16.99
  • Hero Builder's Guidebook ukL 10.99
    tips, tricks, advanced and general advice on running a successful Adventurer Character in D&D
  • Horrors of Weird War II - New title in February 2003 ukL 16.99
    Over 100 macabre monsters, ranging from the Oni of the far east, to the haunted U-boats of the Atlantic, and from the Leopard of Rudyaprarag to the Lost Caravan of the Sahara; and every creature's description is accompanied by a story-seed for weaving it into any adventure of yours; plus a full adventure, The Secret of the Caves, "that will have your weird warriors quaking in their army issued boots"
  • Lords of Madness: The Book ofAberrations - New title in 13th April 2005 hardcover ukL 20.99 (out of stock)
    A look at some of the most bizarre creatures ever to invade the worlds of adventuring heroes, mages, - Abeloths, Beholders, Eye Tyrants, Mindflayers, Slave Takers, Eaters, Wearers of Flesh; and New Monsters, besides: Cildabrin, Cloakers, Gas Spores, Gibbering Mouthers, Half-Farspawn, Psurlon, Shaboath, Illthidae, Beholderkin, and more...
    Also their languages and religions, and their use as characters, where this is possible (and meaningful); and Spells, and Magic Items, as well as these Unnatural Creatures of Unspeakable Evil
  • Magic - d20 System Rulesbook from AEG - New title in September 2002 ukL 16.99
    Two complete new Magic Systems for d20 System: a spell-point system that replaces the existing slot and level system, and a freeform system allowing the creation of spells on the fly; plus additional rules for customising magic items, and infusing souls into artifacts. Over 60 new Spells, 10 new Totem Charms, over 20 new Magic Items, 14 new Character Classes, 13 new Prestige Classes, and 25 new Feats.
  • Masters of the Wild - Barbarians, Druids and Rangers ukL 13.99
  • Races of Destiny - New title in 22nd December 2004 hardcover ukL 19.99
    description to follow "real soon now"
  • Races of Stone - Dwarves, Gnomes and Goliaths - New title in 11th August 2004 hardcover ukL 19.99
    From underground caverns to rolling canyons to mountain crags, bold adventurers emerge from amongst the hardiest peoples, folk possessing affinities with the very bones of the earth itself; drawing strength and security from stony surroundings of all sorts, they sre worthy champions.
    Detailed information on the Behaviour, Religion, Folklore, Culture, Psychology and Society of these races (the Goliaths being a Wholly New Race, First Presented Here).
    New Sub-Races & Monster Races Playable As Characters, New Prestige Classes, Feats, Spells, Magic Items, Equipment, Rules for Magic Rune Circles - and more Monsters.
  • Races of The Dragon - NEW TITLE in 18th January 2006 hardcover ukL 16.99
    Details of the psychology, behaviour, culture, religion, folklore & societies of the dragon-blooded races, half-dragons (the dragon-descended & draconic characters, including non-humanoids), the dragonborn (dedicated re-born servants of Bahamut), spellscales, and kobolds.
    Prestige Classes, Character Options, Spells, Equipment, Magic & Psionics also receive their own chapters, as do Campaigns; Draconic Language & Deities are detailed in appendices.
    Written by Gwendolyn F.M. Kestrel with Jennifer Clarke Wilson & Kojila Raven Liquette; mainly for Players, but also for DMs to create non-player characters, and to design settings & locations appropriate to these races from the notes given and the adventure sites described.
  • Races of The Wild - New title in 18th February 2005 hardcover ukL 16.99
    Courageous adventurers are not born of the city alone; and those that hi [sp; "hie" - i must look this up to confirm - pp.] from forest or desert, mountain country or steppe, river bank or shoreside, or from wind, rain and salt spray & sea-lashed cliff, bring skills and knowledge learned from the lessons of real life unique to their own background. Races of The Wild provides detail upon Elves', Halflings', & Raptorans (a complete New Race)' societies, their cultures, religion, behaviour and psychology, plus new Monster Races playable as characters (Catfolk, Centaurs, Gnolls, Killoren), plus New Prestige Classes (Arcane Hierophant, Champion of Corellon Larethian, Luckstealer, Ruathar, the Skypledged, the Stormtalon, the Whisperknife, & the Wildrunner), and New Feats, Spells, Magic Items, & Equipment, plus advice and guidelines for designing adventure settings & campaigns based upon and around the communities composed of these hardy folk.
    Designed by [i think that means written by - pp] Skip Williams, with additional design by Richard Baker, Jesse Decker, Gwendolyn Kestrel, David Noonan, Penny Williams & James Wyatt; Development by Andy Collins, David Noonan & Andrew J. Finch.
  • Relics - d20 System Sourcebook from AEG - New title in 29th August 2003 ukL 16.99
  • Sandstorm - New title in 23rd March 2005 hardcover ukL 20.99 (out of stock)
    Freezing, as well as sweltering temperatures, not to mention the bone-scouring sandstorms of the title, await adventurers into the arid wastes of the deserts & volcanic regions; here be ash-filled dungeons and the lava-filled layers of Gehenna.
    Sourcebook including New Races, Spells, Feats, Magic Items, Prestige Classes, and Monsters; for players & dms alike.
  • Thieves' Quarter - New title in 12th May 2004 ukL 11.99
    Two dozen Plans & Maps; Inns, Taverns, City Homes & Secret Hideouts; over three dozen NPCs, from Street Merchants to Thieves' Guild Leaders; over two dozen Poisons, including Sirenwood Spores & Zombie Brain Powder; Plot Hooks to help introduce npcs, and Vast Conspiracies to confuse & obsess your players - plus one fully-detailed Thieves' Guild
    Written by J. D. Wiker & Christopher West
  • Ultimate Games Designer's Companion - New in 2003 hardcover ukL 24.99 (out of stock)
    With chapters on Chariots, Chases, Nautical Travel, & Combat, Vehicles, Alchemical Elixirs, Dwarven, & Savage Craftsmanship, Poison Manufacture, New Skills, New Uses for Old Skills, Trap Construction, Aerial, & Cinematic, & Social Combat, Arcane Duels, "Called Shots", Firefights, "The Grim'n'Gritty Hit Point & Combat System", Jousting, Open Mass Combat System, Merchants & Trading, Panache, Traits, Reputation, Books & Libraries, Combat, & Hideouts & Secret Locations, Planet Creation, Tournaments & Tourneys, Town Guards & Policemen, Underwater Asventuring, Damage Reducing Armour, Drinking, Fishing, Training Animals, Environmental Hazards, Terrain Adaptation; plus 4pp index.
  • Undead - d20 System Sourcebook from AEG - New in 2001 ukL 12.99 (out of stock)
    (return to booster adventures)
  • Wilds - d20 System Sourcebook from AEG - New title in 29th August 2003 ukL 16.99
  • Wizards Presents: Worlds & Monsters - NEW SOURCEBOOK - available 16th January 2008 ukL 14.99
    D&D 4e preview essays & illustrations from Wizards of the Coast's rpg designers: a 96pp book giving a look behind the making of today's D&D rpg

Player's Guide Character Class Books

Published for D&D 3.5e and the d20 system by White Wolf Publishing

  • Player's Guide to Clerics and Druids - New title in 24th October 2003 ukL 13.99
    Characters who channel the powers of deities, or of nature itself for healing, shapeshifting & smiting the wicked
    by James Maliszewski (Clerics) & Mike Mearls (Druids) with additional material by Joseph D. Carriker, Graveyard Greg & James Maliszewski
  • Player's Guide to Fighters and Barbarians - New title in 1st August 2003 ukL 13.99
    by Michael Gill (Wizards), Kevin Kulp (Bards) & Ethen Skemp (Sorcerors) with additional material by Deid're Brooks, Joseph D. Carriker & John Geiger, & James Maliszewski (uncredited)
  • Player's Guide to Monks and Paladins - New title in 2003 ukL 13.99
    by C. A. Suleiman (Monks) & Michael Gill (Paladins) with additional material by Joseph D. Carriker, James Maliszewski & John "Jack" Geiger
  • Player's Guide to Rangers and Rogues - New title in 2003 ukL 13.99 (out of stock)
  • Player's Guide to Wizards, Bards and Sorcerors - New title in 1st August 2003 ukL 13.99
    Characters with arcane powers & knowledge, whether derived through meticulous study in dark & gloomy places, or through assiduous attention to the details of oral tradition, and whether inherited or otherwise obtained from the blood of the titans, or the talented.
    by Will Timmins (Fighters) & Bruce Baugh (Barbarians) with additional material by Joseph D. Carriker, Werner Haager & Jeff Tabrum, & James Maliszewski (uncredited)
    Back down to Scarred Lands
  • The Psychic's Handbook - New title in 11th February 2004 ukL 10.99 (out of stock)
    The Psychic Core Class, supporting Prestige classes, such as the Fire Starter, the Ghost Walker, & the Mind Hunter; over 40 Psychic Skills, including Body Control, Drain Vitality, & Pyrokinesis; over 40 Psychic Feats; advice on integrating psychic characters & powers into your campaign; 8 sample Psychic Factions...

Quintessential Character Class Books

Published for D&D 3e & 3.5e and the d20 system
by Mongoose Publishing
Out of Stock Titles obtained to customer order

  • The Quintessential Bard ukL 14.99 (out of stock)
  • The Quintessential Barbarian ukL 14.99 (out of stock)
  • The Quintessential Chaos Mage ukL 14.99 (out of stock)
  • The Quintessential Cleric ukL 14.99
  • The Quintessential Drow - New title in 21st August 2003 ukL 14.99 (out of stock)
    see also Sheoloth, City of the Drow
  • The Quintessential Druid ukL 14.99
  • The Quintessential Dwarf ukL 14.99
  • The Quintessential Elf ukL 14.99
  • The Quintessential Fighter - revised, expanded edition ukL 14.99
  • The Quintessential Gnome ukL 14.99 (out of stock)
  • The Quintessential Halfling - New title in 24th October 2003 ukL 14.99 (out of stock)
  • The Quintessential Half-Orc - New title in October 2003 ukL 14.99 (out of stock)
  • The Quintessential Human - New title in December 2003 ukL 14.99 (out of stock)
  • The Quintessential Monk ukL 14.99
  • The Quintessential Paladin ukL 14.99 (out of stock)
  • The Quintessential Psion ukL 14.99 (out of stock)
  • The Quintessential Psychic Warrior ukL 14.99
  • The Quintessential Ranger ukL 14.99 (out of stock)
  • The Quintessential Rogue ukL 14.99 (out of stock)
  • The Quintessential Samurai - New title in January 2003 ukL 14.99 (out of stock)
  • The Quintessential Sorcerer ukL 14.99 (out of stock)
  • The Quintessential Witch ukL 14.99 (out of stock)
  • The Quintessential Wizard ukL 14.99
  • Races of Renown 3: Plot & Poison - New title in January 2003 ukL 10.99 (out of stock)
    A Guidebook to Drow by the editor of Dragon Magazine, Matthew Sennett
    Complete Rules for player character Drow, plus four new drow sub-races; 16 new Prestige Classes including the Darksight Slayer and the Vile Tormenter, and over 75 new Feats; the Spider Queen and Her Eight Claws: a complete Drow Pantheon; over 20 new domains and scores of new spells; and rules for over 50 poisons, including alchemical ones
  • Races of Renown: Wrath & Rage - New title in October 2002 ukL 10.99
    A Guidebook to Orcs & Half-Orcs by Jim Bishop.
    Over 50 new feats, including Rage Channeling feats that let you spend a rage to create new types of mayhem; 7 new prestige classes, including the Soul Gorger; 4 new creatures & 3 new templates of orcs' allies & servants; 2 sample orcish panthea; 9 new domains and more than 20 new spells; new equipment, arms, siege engines & magic itms; and npc stats for dms' use up to eightieth level...
  • Relics & Rituals hardcover ukL 14.99
  • Relics & Rituals II: Lost Lore hardcover ukL 14.99
  • Relics & Rituals: Olympus - New title in October 2004 hardcover ukL 20.99
    Sourcebook of Labours to set Heroes: to chance the twin hazards of Scylla and Charybdis, or to face the terrible powers of the Gorgons, to attempt even one of Herakles' Twelve Tasks; or to put together a band to sieze the Golden Fleece...
    In an Age of Bronze and Thunder, mortal men and women can yet dare to visit Hell, to talk with the spirits of the dead - or to bargain with Hades & Persephone, for the return of their loved ones; or - extremely unadvisedly - perhaps storm the gates of Heaven...
    The Gods have favourites, and they do not play fair with them, when they've got out of bed on the wrong side, or been humiliated by another God or Goddess, or had a favourite city or people wiped out by a rival's chosen heroes...
    Loot, rape (well... "it's traditional!")(- [1]) & pillage this sourcebook for your own adventures, whether set in ancient times, the world of the Gods, Goddesses & their favourites; or in the heroic ages of other worlds; or perhaps in wholly artificial settings on asteroids or planets created to amuse, test - or torture - your players' characters.
    [1] - mankind's gods have, over the millennia, faithfully reflected every failing, as well as every pinnacle, of those of humanity.
  • Savage Species - New in February 2003 hardcover ukL 19.99
    Playing Monstrous Characters - that is, heroic & intelligent monsters; also for dms: to make the monsters your party of heroes must face that much tougher to handle...
    Over fifty all-new monster classes with abilities & characteristics development, new prestige classes, spells, feats, monster templates, and magic items

The Slayer's Guides

Horribly attractive series of additional races & cultures for player &/or non-player characters
produced by Mongoose Publishing
Out of Stock Titles obtained to customer order

  • The Slayer's Guide to Amazons ukL 4.99
  • The Slayer's Guide to Bugbears ukL 4.99
  • The Slayer's Guide to Centaurs ukL 4.99
  • The Slayer's Guide to Demons ukL 14.99 (out of stock)
  • The Slayer's Guide to Derro c. ukL 4.99 (out of stock)
  • The Slayer's Guide to Dragons - 128pp - ukL 14.99
    Physiology, psychology, racial history, habitat, homes and habits, combat and weaponry (natural and magical), character and role-play, specific small-scale settings plus a full-scale scenario
  • The Slayer's Guide to Duergar c. ukL 4.99 (out of stock)
  • The Slayer's Guide to Female Players - n.b. this may in some ways be thought of as a real world (t.m.) rpg item.. ..and is not entirely serious... ukL 4.99
  • The Slayer's Guide to Games Masters c. ukL 4.99 (out of stock)
  • The Slayer's Guide to Giants ukL 14.99 (out of stock)
  • The Slayer's Guide to Gnolls ukL 4.99
  • The Slayer's Guide to Goblins c. ukL 4.99 (out of stock)
  • The Slayer's Guide to Harpies c. ukL 4.99 (out of stock)
  • The Slayer's Guide to Hobgoblins c. ukL 4.99 (out of stock)
  • The Slayer's Guide to Kobolds c. ukL 4.99 (out of stock)
  • The Slayer's Guide to Medusas ukL 4.99
  • The Slayer's Guide to Orcs ukL 4.99
  • The Slayer's Guide to Rules Lawyers n.b. this may be thought of as a real world (t.m.) rpg item.. ..and is not entirely serious in intent ukL 4.99
  • The Slayer's Guide to Sahuagin (Sea Devils) ukL 4.99
  • The Slayer's Guide to Troglodytes (Reptilian Hole-dwellers) ukL 4.99
  • The Slayer's Guide to Trolls ukL 4.99
  • The Slayer's Guide to Undead c. ukL 14.99 (out of stock)
  • The Slayer's Guide to Yuan Ti c. ukL 4.99 (out of stock)
  • Song and Silence - Bards and Rangers ukL 13.99 (out of stock &advised out of print)
  • Sword and Fist - Monks and Fighters ukL 13.99 (out of stock)
  • Tome and Blood - Wizards and Sorcerers ukL 13.99
  • Ultimate Prestige Classes Vol.1 - New in November 2002 hardcover ukL 24.99 (out of tock)
    Intro; Prestige Classes in Your Campaign; Design Your Own Class; The Way of the Warrior; Secrets of the Arcane; The Power of Faith; By Wits and Skill; Mind Over Matter; Monstrous Paths; 5pp Index.

D20 RPGs, Campaign Settings

and generic source material books

Arcana Unearthed

  • Arcana Unearthed - New title in 31st July 2003 hardcover ukL 17.99
    A Variant Player's Handbook by Monte Cook
    Monte Cook's alternative Player's Handbook has 10 new player-character races, including giants & the leonine litorians; 11 new classes, including witches & mageblades; plus hundreds of new skills, feats, spells and variant rules for both combat and magic
  • Arcana Unearthed DM's Screen & Player's Guide - New title in 26th September 2003 ukL 9.99
    32pp Supplement offering eleven illustrated character sheets & conversion info to help use of Arcana Unearthed with standard d20 system material, character concepts & arcetypes to start off from, when creating Player Characters & npcs; plus a double-sized Player Reference Card with player charts and the three-panelled DM's Screen.
  • Arcana Unearthed: The Diamond Throne - New title in 21st November 2003 ukL 10.99
    Discover the incomparable beauty of the magical Crystal Fields and explore the furthest reaches of the Floating Forest in this most noble giant-ruled land; perhaps essay learning the secret of the God-King of the Verrik; but be cautious of the military might of the Chorrim, and beware the fiendish powers of the Shadow Trolls...
    Gazeteer of the Unearthed Arcana setting in this Campaign Setting sourcebook by Monte Cook; contents include 8 new Prestige Classes, 12 new monsters, dozens of new magic items and 7 adventure ideas linkable into a campaign steadily rising from 1st level through level 20
  • Arcana Unearthed: Mystic Secrets - New title in 3rd November 2004 ukL 9.99
    The Lore of Word and Rune; the Arcana Unearthed Magic Sourcebook; Expands the Magical Options open to All Characters; Original Ceremonies allowing the Forging of Mystcal Bonds with Allies, and even with Weapons; Additional Rules for Runes, Expanding their Powers, While Revealing the Secrets Behind their True Nature; New Spells & Magic Items to Enhance Any Character's Abilitoes; Unique Mystic Sites Providing Intriguing New Vistas for Magical Experiments & Adventures.
    (return to Arcnaa Unearthed on the RPG Index page)

Ars Magica RPG

Mythic Europe Campaign Setting

Ars Magica "Coriolis" sourcebooks are (or were) beginning to appear with dual d20 & native d10 sytem stats:

  • The Black Monks of Glastonbury - New title in 14th July 2003 ukL 11.99 (out of stock & advised out of print by wholsalers)
    (return to Ars Magica RPG on the RPG Index page)

Babylon 5 RPG

  • Babylon 5 RPG - New rpg in 18th July 2003, 2nd Edition in 12th April 2006
    Requires use of the D&D 3rd/3.5e Player's Handbook; for sourcebooks, adventures, seasons' updates: see the page linked to; or else
    (return to Babylon 5 D20 RPG on the RPG Index page)

The Lost City of Barakus Campaign Setting/Epic Adventure

  • The Lost City of Barakus - New title in 2003 hardcover ukL 19.99
    Secondhand; map is loose, detached from rear fly by its perforations (as intended); a few occasional neat annotations in pencil in body of book, else vg+ copy;
    Written by W. D. B. Kenower & Bill Webb for characters levels 1st to 5th or 6th (or higher) to explore in as many ways as they can find, or be induced to attempt, holding out many and varied opportunities, puzzles, problems - and risks. For gms/dms to use with the revised 3rd ed. rules, potentially offering months of absorbing and exciting role-playing, and not a single, linear adventure.
    Covers the great metropolis of Endhome, the Penprie Forest and the Duskmoon Hills to the north of the city, and the huge dungeon, that is the Lost City of Barakus... non-player characters, details of history, of buildings at particular locations, and further detail, within some of them, and of the locales, and Monster Appendix (of New Monsters, rather than monstrous digestive system relicts!), Adventure Hooks, Maps, Traps...
    Necoromancer Games: "Third Edition Rules, First Edition Feel"

The Black Company Campaign Setting/d20 RPG

Blackmoor

Dave Arneson's variant 3/3.5/3.75 Edition D&D Setting and Adventures
steam, mechanical and borderline early electro-mechanical technology in a fantasy world - yumm... - ouch! - [fx: sucks fingers]
by the co-creator of Dungeons & Dragons

  • Blackmoor Revised Edition - NEW CAMPAIGN SETTING - available 21st May 2008 c. ukL 20-24
    but follow the title link, to see the range of available sourcebooks
    (return to "Black" on the Role-Playing Game Index page)
  • Book of Taverns - new title in December 2002 ukL 11.99 (out of stock)
    Ten fully-detailed Taverns of Adventure mapped, and with numerous adventure hooks, for all levels of characters; plus more than forty new NPCs, and a host of magic items
  • Cities of Fantasy: Skraag, City of Orcs ukL 9.99
    the Cities of Fantasy series is from Mongoose Publishing
  • Cities of Fantasy: Stormhaven, City of a Thousand Seas ukL 9.99
  • Tournaments, Fairs & Taverns - New title in 23rd May 2003 ukL 10.99 (out of stock)
    Games within Games; twenty-odd games in which player ccharacters can indulge, in the appropriate circumstances, including archery contests, arm wrestling, dice & card games, trials of magical strength & skill; jousting & the legalised, slightly limited warfare that passed for nobles' recreation (and opportunity to further the odd feud) that was the melee in tourneys; drunken daggers; catching the greased pig; squash goblin, & many more; plus ready-to-use fair & tavern locations; new feats & skill uses with an eye to gaming - npcs, stats, rules (including for drinking - alcoholic intoxication, and its short and medium-term effects... written by Peter M. Ball, Ryan Z. Nock & Russell Morrissey (& various other named & unnamed friends)

City of Brass

  • City of Brass - NEW CAMPAIGN SETTING BOX - in 15th August 2007 ukL 36.99
    Tales of the One Thousand and One Efreeti Nights; "Third Edition Rules, First Edition Feel" Arabian Fantasy-based City & surroundings of great magic, mystery, opportunity - and danger; written by casey christofferson, scott greene and clark peterson

City-State of the Invincble Overlord

  • City-State of the Invincble Overlord - New title, d20 Setting; New Edition in 6th October 2004 ukL 20.99
    Famed down the ages for the brutality of the system that keeps down the conquered, for the stunning size of the city and the diversity of its denizens, and for the further challenges that lie untold beneath its streets and cellars, what draws adveturers to the City-State is the legend of the wealth that awaits the bold and successful here.
    Are your Players' Characters ready to face the complexities and depth of the challenges this re-envisioned Judges Guild classic has in store for them, whether by trial of custom, law, dungeon, monster, labyrinthine layout (of road as well as tunnel), or conspiracy - or any combination of these?
    Or will they, like so many others before them, simply add their coin and their weapons, and their bodies and their bones, to the loot that lures others here in years to come?
    Requires use of the D&D 3.5th ed. Player's Handbook;
    Some of the original AD&D boxed sourcebooks for the Mayfair Games edition of City-State of the Invincble Overlord is in stock, which may also be of interest to you;
    (or; return to the City-State of the Invincble Overlord entry on the RPG Index page)

Conan RPG

  • Conan RPG 2nd Edition - NEW EDITION RPG in 12th September 2007
    First Editions in 11th February 2004 & shortly thereafter;
    Second (some count it 3rd) Edition in late 2007
    Does Not require use of the D&D 3rd/3.5th ed. Player's Handbook; link is to further details, and the listing of sourcebooks, adventures and campaign/city boxed sets.
    (or; go to/back to the Conan RPG entry on the RPG Index page)

Cthulhu D20 RPG

& d20 sourcebooks, plus all the available Chaosium/BRP system Sourcebooks, Adventures, etc, for the rpg of nameless, formless, indescribable horrors (and other monsters), arcane lore kept secret over the centuries, including the Necronomican, the Book of the Dead, perhaps the ultimate tome of mysteries, first known from the writings [ravings?] of the mad arab, Abdul al-Hazred, almost impossible to find now, in any translation [the concept of an original scarcely bears thinking about], that drives mad anyone rash - foolhardy, even - enough to study its contents for any length of time; "That is not dead, which can eternal lie, And with strange aeons, even death may die..."
(return to Call of Cthulhu D20 RPG on the RPG Index page)

d20 Modern RPG

Deadlands D20 RPG

& sourcebooks, etc, plus all the available native d10 system books, and Sourcebooks, Adventures, etc, for the Weird West RPG
(return to Deadlands d20 RPG on the RPG Index page)

Dragonlance Campaign Setting

  • Dragonlance Campaign Setting - New title in 29th August 2003 hardcover ukL 26.99 (out of stock)
    Some Dragonlance material is still in stock for Advanced Dungeons & Dragons;
    back to Dragonlance on the RPG Index page
  • Dragonlance Adventure Game boxed - New title in 2004 c. ukL 22.99 (out of stock)
    the best introduction to playing fantasy role-playing games is to join a game run by an experienced frpg gamesmaster/gamesmistress, who can show you "the ropes" - introduce you & your friends to the village or town where the game is starting, the available choice of characters to play, what and who these people know at the start, including how good they are - or aren't! - and how practiced at their various skills, including whether they're any good at magic, or maybe are totally unable to learn - and to the adventure the characters are set; but also, how they run a game:
    if you're unable to join in like this, though - perhaps because there is no game being run sufficiently nearby - then this Dragonlance Adventure Game comes complete with almost everything you need [*] to start running a fantasy role-playing game set in the world of Krynn, with rules, maps, counters, dice, full-colour character sheets...
    * - n.b. does not include the other players, not even in kit form: you must supply at least two friends to play this with.
    If you are not set on - or already in love with - the world of Krynn, the Dungeons & Dragons Basic Game, above, is a similarly good introduction to the D&D fantasy role-playing game, and is ukL 14.99
  • Age of Mortals Campaign Setting - New title in 5th September 2003 hardcover ukL 24.99 (out of stock)
    It is after the Hero Wars: the Gods and the great heroes are gone, the rules of Magic are much altered; the world is changed.
    But even in these latter days, heroic deeds are required; for the Dragons have not just survived, but prospered, and greatly multiplied...
  • Age of Mortals Adventure #1: Key of Destiny - New title in 2004 c. ukL 17.99 (out of stock)
  • Age of Mortals Adventure #2: Spectre of Sorrows - NEW TITLE in January 2005 c. ukL 17.99 (out of stock)
  • Bestiary of Krynn - New title in 6th May 2004 hardcover ukL 20.99 (out of stock & out of print)
    Creatures of Krynn from Across the Ages by Cam Banks & Andre LaRoche cover art by Jeff Easley, & Introduction by Jean Rabe.
  • Bestiary of Krynn (Revised) - NEW EDITION SOURCEBOOK - available 19th May 2007 hardcover ukL 18.99
    revised, re-organised, corrected and expanded reprint of the definitive guide to creatures in the Dragonlance world of Krynn; also usable in many other fantasy world settings
  • Dragons of Krynn - NEW SOURCEBOOK - available 10th October 2007 hardcover ukL 20.99
  • Dungeon Masters Screen - New title in 2004 c. ukL 9.99 (out of stock)
  • Knightly Orders of Ansalon - NEW SOURCEBOOK - available 6th September 2006 ukL 21.99
    Game information for the d20 System as well as the history, lore, organisation & traditions of the Knightly Orders, including New & Revised Class info, New Feats & Magical Items
  • Lost Leaves from the Inn of the Last Home - NEW SOURCEBOOK - available 6th February 2008 ukL 15.99
    source material, illustrations, sketches etc.
  • A Practical Guide to Dragons - NEW SOURCEBOOK available 27th September 2006 hardcover ukL 9.99
    the kender, Sindri Suncatcher's guide to everything he's learned about the appearance & habits of Dragons, and how to fight them.
    See the full D&D Dragonlance RPG listing
  • Races of Ansalon - NEW SOURCEBOOK - available 29th August 2007 ukL 23.99
    details of the major and minor races of the Dragonlance World Setting, including New Prestige Classes, Racial Substitution Levels, Feats, Spells & Magic Items
  • Tasslehof's Map Pouch - NEW ACCESSORY - available 3rd May 2006 ukL 8.99
    including a detailed, full-size poster map of Ansalon, regional & location maps, plus a brace of "kender-style" maps drawn by Tasslehof himself - and the pouch
    this accessory got to specific customer order
  • Towers of High Sorcery - New title in 2004 hardcover c. ukL 20.99 (out of stock)
  • War of the Lance - New title in 2004 hardcover c. ukL 24.99 (out of stock)
  • Dragons of Autumn - NEW EDITION ADVENTURE - available 6th September 2006 ukL 17.99
    an adventure for 5th-7th level characters, set during the War of the Lance
  • Dragons of Winter - NEW EDITION ADVENTURE - available 6th February 2008 ukL 15.99
    second of the adventures that originally launched this major D&D world, subsequent adventures, the series of novels and more; in which the true depths of the war, and the devestating consequences of failure, become apparent - and the legendary Dragonlance is discovered
  • Dragons of Spring - NEW EDITION ADVENTURE - available 5th March 2008 ukL 15.99
    3rd & concluding adventure in the War of the Lance; in which your heroes face the serried ranks of the Dragonarmies in the heart of their realm
    level of characters not advised

Dragonstar d20 RPG

  • Dragonstar RPG
    RPG Book, Sourcebooks, Adventures for this science fiction adventure d20 rpg requiring use of the D&D 3rd or 3.5 edition Player's Handbook
    (return to Dragonstar RPG on the RPG Index page)

Eberron Campaign Setting

  • Eberron Campaign Setting - New title in 24th June 2004 hardcover ukL 23.99
    (back in stock 28th March 2007 after ages - months and months nd months! - of being unavailable from Wizards)
    A New D&D Fantasy World, its inhabitants and their countries, plus civil, religious, & societies, and the life of people on the world's four different continents, Character Races, Classes, Heroic Characteristics, Prestige Classes, Equipment, Magic, Monsters, Magical Items, plus a chapter on the different aspects of designing campaigns for Eberron, and "The Forgotten Forge", a 1st level Eberron adventure.
    Designed by Keith Baker, its creator, and Bill Slavicsek & James Wyatt
    Eberron; Medieval Fantasy, Pulp Action & Dark Adventure!
  • De Luxe Eberron DM's Screen & Poster Map - New title in 13th July 2005 ukL 9.99
    includes a Giant Poster Map of the continent of Khorvaire
  • De Luxe Eberron Character Sheets - New title in 10th August 2005 ukL 9.99
    "a full set of.. ..character sheets for use in any Eberron or other D&D campaign. ..folio-style layout.. ..plenty of room to keep track of everything that makes your character unique. intro character sheet for new players; sheets for martial, skill-focussed, spellcaster, psionics, multiclass characters. Four-page character development sheets; four-page adventure log sheets; Spell Lists for all spellcasting classes in the PHB, Complete Adventurer, Complete Arcane, & Complete Divine, plus Assassin & Blackguard prestige classes from the DM'sG; List of Infusions for the Artificer class in the Eberron Campaign Setting.
  • Adventurer's Guide to Eberron - NEW SOURCEBOOK - available 19th March 2008 ukL 14.99
    heavily-illustrated guide to the world, including the soaring spires of Sharn, the monolithic Mror mountain strongholds, the cyclopean ruins of Xen'drik and the gleaming glaciers of the Frostfell.
    it's not clear from the thumbnail description whether there is any specifically D&D or even D20 System material in this book
  • City of Stormreach - NEW SOURCEBOOK - in 5th March 2008 hardcover ukL 16.99 (out of stock)
  • Dragonmarked - NEW SOURCEBOOK in 8th November 2006 hardcover ukL 16.99 (out of stock)
    In-depth treatment of the thirteen Dragonmarked Houses, and of the Dragonmarks; New Options for Player & NP Dragonmarked Characters, New Prestige Classes, Feats & Spells for the same, and Story-telling & Adventure Game Hooks
  • Dragons of Eberron - NEW SOURCEBOOK - in 17th October 2007 hardcover ukL 16.99
    160pp delving into the mysterious Draconic Prophecy and draconic organisations, and describes Argonnessen, homeland of the dragons, including detailed adventure sites & other places liable to be of interest; it covers dragons that have spread to the continents of Khorvaire, Sarlona & Xen'drik, and then provides several ready-to-run (or modify) dragons together with details of their lairs, plus adventure hooks, encounters and their stats.
  • The Explorer's Handbook - New title in 10th August 2005 hardcover ukL 16.99
    Travel: Exploration; Prospecting; Transport; Assault; Travel or Teleport?; How to Travel; Travel and the Dragonmarked Houses; Transport Prices; Encounters whilst Travelling; Tools of the Trade: Constructing Elemental Vessels, Controlling, Suppressing, & Freeing Elementals; the Elemental and the Vessel; Vessels in the Game; Attacking a Ship; Air, Elemental Land, Storm, Undersea & Wind Vessels; International Travel, Border Guard Squads, Travel Papers; Explorer Marks; Organizations: The Wayfinder Foundation; Expeditions; Foundation Trustees; Rescue Team; The Twelve's Acquisitions Directorate; Prestige Classes: Cateclysm Mage; Thunder Guide; Windwright Captain; Points of Origin: Storm Home Docking Tower; Lightning Rail Station; The Crimson Ship; Glitterdust Nightclub; Midpoints: Katal Hazath, Gateway to Khyber; Mesk, Seren Village; The Aal'drash Seals; Shai Mordai, City of the Dead; Destinations: Ashtakala; Argonnessen; Khyber Dragonshard Cavern; Madwood Citadel; Pra'sirek, Lost City of the Giants; Quori Monolith; Shalquar Monastery; Tharkgun Dhak; Frostfall Shipwreck; Haka'torvhak; Appendix: Ancient Treasures: Giant, Dhakaani Antiquities
    Written for both Players and DMs by David Noonan, Frank Brunner & Rich Burlew
  • Eyes of the Lich Queen - NEW ADVENTURE - in 18th April 2007 ukL 14.99
    hunting the mysterious artefact, the Dragon's Eye, the party falls victim to an ancient curse tied into the Draconic Prophecy; to save themselves, they must unravel the truth of the prophecy and prevent the servants of Lady Vol and the Dragons of Argonnessen, who each wants the Dragon's Eye for themselves.
  • Faiths of Eberron - NEW SOURCEBOOK in 27th September 2006 hardcover ukL 16.99
    In Eberron, the truth about the gods depends upon the beliefs of their worshippers, as well as their powers: contradictory beliefs may all be correct; heresy may be factually true, and orthodoxy mere dogma, given lip-service, but no credence. For every worshipper, the divine being who holds their belief makes themselves manifest in real, miraculous magic, granting boons & wishes to the faithful, weilding undeniable holy powers.
    Detailed descriptions of the major religions including the rival Panthea of the Sovereign Host and the Dark Six, the new faith of the Silver Flame and the Shadowed Blood of Vol; plus intriguing details of lesser religions such as the beliefs of the laconic Warforged, the mad cults of the Dragon Below, plus the various Druidic Sects of the Eldeen Reaches
  • Five Nations - New title in 12th July 2005 hardcover ukL 16.99
    Once united as the Kingdom of Galifar, the five nations are now sundered; though Aundair, Breland, Karrnath, Thrane and the Mournland currently enjoy a tenuous peace, worn out by the Last War... but, regardless of your destination, keep both your wit, as well as your weapons ready, and close at hand - you'll likely be needing both!
    Comprehensive overviews of each kingdom, including post-war status, governance, economy, important communities, organisations, NPCs & locations; detailed, full-colour maps of each, and its capital city; Spells & Magic Items developed in the Last War; Battlefields, Cities, Ruins & other notable places; Creating Characters from each of the Five Nations; New Monsters & Monster Templates.
    Written by Bill Slavicsek, David Noonan & Christopher Perkins
  • The Forge of War - NEW SOURCEBOOK - in 20th June 2007 ukL 16.99
    160pp of the heroes, campaigns, military forces, fortresses, battlefields and battles of the Last War, giving the historical detail that helps the dm bring the world and its major players to life, and provides plenty of opportunities to send heroes hurtling through time, hoping to prevent the disaster of the Day of Mourning...
    includes extensive New Character Options, suitable for war-worn heroes, and also a variety of campaign options
  • Magic of Eberron - New title in 13th October 2005 hardcover ukL 16.99
  • Player's Guide to Eberron - New title in 18th January 2006 hardcover ukL 16.99
    Important Information on Locations, Events, Organisations, Races, Wildlife, plus New Feats, Prestige Classes, Spells, Magic Items appropriate to Player Characters in the World of Eberron, plus building a character from the very start on up through templates given.
    Written by James Wyatt, Keith Baker, Luke Johnson & Stan
  • Races of Eberron - New title in 13th April 2005 hardcover ukL 16.99 (out of stock)
  • Society, Folklore, Culture, Religion, Psychology and Behaviour of the Warforged, Shifters, Changelings and Kalashtar; plus also New Substitution Levels, Prestige Classes, Feats, Spells, Equipment, Magic Items; and Options for creating Characters ready to explore any Campaign World; by Jesse Decker, Matthew Sernett, Gwendolyn F.M. Kestrel, Keith Baker
  • Grasp of the Emerald Claw - New title in 12th January 2005 ukL 6.99 (out of stock)
    Deep in the Jungles of Xen'drik, a relic has lain hid for millennia; adventurers now race against time, unimagined obstacles and the nefarious agents of the Order of the Emerald Claw to locate the key to power, recover it and unlock its ancient secret.
    written by Bruce R. Cordell, and usable as a stand-alone adventure or as the climax to the storyline begun in Shadows of the Last War that continues in Whispers of the Vampire's Blade: "designed to challenge 6th-level D&D Heroes"
  • Secrets of Sarlona - NEW SOURCEBOOK - in 14th February 2007 hardcover ukL 16.99
    Explore this continent for the very first time; investigate the Empire of Riedra, homeland of the Inspired and the Kalashtar, and the mysteries of the secret kingdom of Adar, cut off from the rest of the world;
    New Prestige Classes, Spells, Magic Items & Feats for Sarlonians, and for Psionic Characters
  • Secrets of Xen'drik - New title in 12th July 2006 hardcover ukL 16.99
    The Ruin-Laden, Unknown and so Adventure-Rich, land to the south of Khorvaire, with New Monsters, Magic Items, Spells, Equipment, Prestige Classes, plus a complete chapter upon the bustling trade city of Stormreach, which makes it a convenient, if not exactly safe, homebase from which to adventure forth
  • Shadows of the Last War - New title in 8th July 2004 ukL 6.99 (out of stock)
    The ruined House Cannith citadel of Whitehearth holds the key to the construction of a terrible magical weapon; agents of the Emerald Claw will stop at nothing, to recover the ancient, dire device. As malevolent forces join the hunt, resourceful heroes are required to battle through the perils of the Mournland and win through to Whitehearth first - and to discover the secrets that lie within.
    By Keith Baker, "designed to challenge 2nd-level D&D Heroes"
  • Sharn, City of Towers - New title in 2005 hardcover ukL 16.99 (out of stock)
  • Voyage of the Golden Dragon - New title in 12th April 2006 ukL 5.99 [woops! - i mis-typed the price 11/4/06 - pp.]
    4th stand-alone adventure revolving around the maiden voyage of the eponymous - and immense - elemental skyship, built to symbolise - and cement - friendship between the Five Nations of Khorvaire; but plots against its very important passengers, and against the ship itself are afoot...
    playable as a stand-alone adventure, designed to be linkable-in-to adventures using one or more of the three earlier-published adventures
  • Whispers of the Vampire's Blade - New title in 17th September 2004 ukL 6.99 (out of stock)
    A powerful sword has vanished - along with a hitherto unsuspected Brelish spy, whose trail across Khorvaire is even now being avidly followed by agents of more than one faction... Designed by David Noonan to challenge 4th level heroes, who will have covered many a weary mile across the continent - and may well come to wish they'd done more miles the hard way, when they experience the aerial alternative this adventure introduces.. ..if they survive it...
    ...but who could resist the call to join the hunt for such an elusive traitor - bearing such a prize?
    Written by David Noonan, "designed to challenge 4th-level D&D Heroes".
    Links: to the Eberron tie-in novels page;
    or back to Eberron on the RPG Index page

The End (Lost Souls edition)

  • The End d20 setting, Lost Souls edition
    In the days and years after the Day of Judgement, what happens to those who were good, but did not truly believe - those who were not saved by God, but were not carried off by the Devil?
    The Meek have indeed inherited the Earth, but nothing else - the poor bastards...
    Requires use of the D&D 3rd/3.5th ed Player's Handbook, and potentially D20 Modern (or the Lost Souls rpg system book)

Engel RPG

In the far future, Earth is a battlefield between the forces of Good and Evil; infernos scar the face of the planet, and champions of the One Above fight a seemingly doomed war against the unwholesome creatures of Beelzebub, The Lord of the Flies; the Dreamseed
RPG requiring use of the D&D 3rd or 3.5th Edition Players Handbook.
(Return to Engel RPG on the RPG Index page)

Everquest RPG

OGL 100% compatible with 3rd ed.

  • Everquest RPG: Player's Handbook (Secondhand; vg+ condition) hardcover
    Everquest RPG: Game Master's Guide (Secondhand; vg+ condition) hardcover
    Everquest RPG: Monsters of Norrath (Secondhand; vg+ condition) hardcover
    the three core books of this rpg, based upon the eponymous computer game; the three hardcovers together: ukL 29.99

Fading Suns d20 RPG

  • Fading Suns d20 RPG
    RPG Book, Sourcebooks, Adventures for a science fiction adventure d20 rpg requiring use of the D&D 3rd/3.5th edition Player's Handbook (or Fading Suns RPG's own "victory points" system rulebook)
    (Return to Fading Suns (& Fading Suns d20) on the RPG Index page)

Forgotten Realms Campaign Setting

  • Forgotten Realms Campaign Setting hardcover [September 2006 restock: sr.p. was ukL 24.99, s.r.p. now down to] ukL 22.99
  • includes a full colour, fold-out map separable carefully along the perforation line designed for this
  • Forgotten Realms Dungeon Master's Screen ukL 7.99 (out of stock)
    Multi-panel unfolding card screen collecting the key tables from Forgotten Realms Campaign Setting as well as those from the D&D 3e Dungeon Master's Guide and Player's Handbook
  • City of Splendors: Waterdeep - NEW TITLE in 29th June 2005
    [because it's listed under the published form of its title, "Waterdeep: City of Splendors"]
  • Faiths and Pantheons hardcover ukL 21.99
    The Gods (115 of them, good and evil), Religions & Priests (20 specialty priest classes)& the powers and abilities granted to their most dedicated followers - plus four mapped temples - of the Realms
  • Players Guide to Faerun - New title in 19th March 2004 hardcover ukL 21.99
    Races, Feats, Spells, Prestige Classes, Magic Items... and a v.3.5 update to Forgotten Realms, reintroduces some old favourites from 1st & 2nd edn. AD&D Forgotten Realms, plus all-new character construction & development material. Over 30 Prestige Classes, over 60 Feats, and over 90 Spells; designed by Richard Baker, Travis Stout & James Wyatt
  • Power of Faerun - New title in 15th March 2006 hardcover ukL 16.99
    Guidebook for DMs & Players to playing high-level heroes & running high-level campaigns in the Realms.
    Includes New Options, guidelines for setting up a Temple, running a Guild, leading an Army, serving the Crown, participating in Political Intrigues...
  • Races of Faerun - New title in 14th March 2003 hardcover ukL 17.99
    technically second-hand; has name neatly biro'd-in on top corner of second page, else new copy
  • Races of Faerun - New title in 14th March 2003 hardcover ukL 19.99
    Reclusive avariel, arrogant Calishite, noble centaurs, & bold Rashemi; from the steppes of Thay to the shores of Evermeet, with information about the noteworthy races, sub-races, and ethnicities scattered throughout Toril; a detailed account of the many and varied inhabitants.
    Discover the Diverse Denizens of the Realms
  • Dragons of Faerun - NEW TITLE in 9th August 2006 hardcover ukL 16.99
    Forgotten Realms Sourcebook; details on adventuring and specific dragons of Faerun in the Year of the Rogue Dragon for DMs; Organisations, such as the evil Clt of the Dragon, that Players may work against - or join!
    The Year of Rogue Dragons is the once-in-a-millennium rampage of dragons across the whole continent of Faerun
  • Drow of the Underdark - NEW SOURCEBOOK - in 19th May 2007 hardcover ukL 20.99
    224pp definitive sourcebook of the Dark Elves, D&D's most irresistibly attractive evil characters, their race, society & culture, providing new opportunities to right the wrongs against the Realms' most abjured, insulted, cursed & mis-represented - but not necessarily totally misunderstood - characters, for Players and DMs alike, so long as they be interested in the horrible attractions of Drow Characters
  • Grand History of the Realms - NEW SOURCEBOOK - in 19th September 2007 hardcover ukL 16.99
    chronicles the history of the Forgotten Realms including a detailed timeline, essays from such illustrious hands as that of Elminster of Shadowdale, and much more detail besides; no adventure outlines or rpg stats. involved
  • Lords of Darkness ukL 22.99
    Twenty-eight villainous groups, all plotting to wreak murder and mayhem of one sort or another upon Faerun, including the People of the Black Blood, the Church of Cyric, the Drow, the Night Masks, the Red Wizards of Thay, the Shades, and the Zhentarim; Maps, New Spells, New Feats, Magic Items, Prestige Character Classes and details of key villains. 192pp incl. title p. & an advert.
  • Lost Empires of Faerun - New title in 18th February 2005 hardcover ukL 16.99
    The ruins and remains of once-mighty nations and even empires lie, seemingly scatter-sewn across the land of Faerun, hiding within dusty vaults and rubble-blocked doorways & stair-cases - who knows what, until they have been investigated by the intrepid adventurer, or else resorted to in extreme need by the fugitive (though whether they be on the run from assault by treacherous - or rightfully indignant - natives, the local robber-baron, a lost battle, forces they themselves have unwisely stirred up, or otherwise interfered with)... Great treasures or terrible dangers may await - and possibly both - or nothing!
    Five New Prestige Classes (the Sunmaster, the Magelord, the Glorious Servitor, the Olin Gisiae - Elven Mages & Keepers of Dark & Secret Knowledge & Powers, & Cultist of the Shattered Peak); Sixteen New Feats, and Twenty-Nine New Monsters are collected, as well as the histories, important sites and remaining legacies of civilisations past, including artifacts, items, weapons & spells...
    Written by Richard Baker, Ed Bonny, Travis Stout
  • Magic of Faerun ukL 19.99
  • Monsters of Faerun ukL 14.99 (out of stock & out of print for many months)
    The Forgotten Realms Bestiary
  • Mysteries of the Moonsea - New title in 14th June 2006 ukL 16.99
    A history & Detailed Present-Day information on this rich and perilous region of the Realms, including Zhentil Keep, Melvaunt, Ironfang Keep and other major towns & adventure locations, important figures, NPCs & organisations in & around the Moonsea, New Monsters & Spells; & DM tips on running Moonsea-set campaigns
  • Serpent Kingdoms - New title in 8th July 2004 hardcover ukL 19.99
    The malevolent Serpentfolk and Lizard Races of the Realms; Nagas & Yuan-ti, Lizards & Hidden Folk; plus the mysterious Creators of these others, the Sarrukh; plus Monsters; and also their Kingdoms; a Yuan-ti Campaign; Feats; Equipment both magical & non, weapons, armour, Yuan-ti Grafts, and Poisons; Spells; Prestige Classes; Four Adventures; Tables; History; Gods. Because:
    "Crawling Evils Never Sleep"
    by Eric Greenwood, Eric L. Boyd, & Darrin Drader
  • Sheoloth: City of the Drow - New title in 21st August 2003 hardcover ukL 29.99
    255pp (+ licences p.) volume covering the entire city of the dark elves in its vast cavern complex, "a skeleton of stone wrapped in tortured flesh and clad in robes of woven silk."
    Populated by one of the most viciously violent and depraved races in fantasy, Sheoloth has been expanded slowly, over the ages, as one by one caverns have been opened up and enlarged, or painstakingly chipped out of the native marbles and basalt, with pillars left intricately carved in decoration, or smoothed to a fine polished finish, the better to show off the beauty lying within the natural stone - at a price paid in blood.
    Werelights, flickering corpselights, wander the streets, especially in the less well-travelled streets, where poverty-stricken foreigners cluster together - for warmth, or mutual protection?
    A place of great, if sometimes strange, beauty; of great cruelties, both straightforward and subtle; of harsh discipline, and simultaneous chaotic violence; Sheoloth is a home created by the drow for themselves, very much in their own image.
    Adaptable to any existing campaign, usable as the centrepiece of, or the - sometimes safe - haven whence may commence many an adventure, whether pitting players' characters against the evil rulers of the Underdeep, or hiring them in furtherance of their plans for conquest and destruction, or involving them in the feuding and politicking between the rival drow elf noble clans.
    Written by Sam Witt; illustrated by Chad Sergesketter, Eric Bergeron, Philip Renne, Tony Parker, & Alejandro Villen; cover by Chris Quilliams & Anne Stokes.
  • Silver Marches - New title in 2002 ukL 18.99
    "A Vast frontier fraught with Endless Peril - Haunted by malicious dragons, hordes of orcs, and other ferocious creatures, the relentless cold and unforgiving terrain.. ..promise [sic] undiscovered riches and unspeakable danger to those bold enough..."
    Six new prestige classes; indigenous monsters; poster map
  • Unapproachable East - New title in 30th May 2003 hardcover ukL 19.99
    Known as the homeland of the Simbul, the Hathrans and the Red Wizards, the East is filled with dark secrets, insidious plots and untold adventures. Discover the people, the politics, the cities and the societies of the region, and also its more nefarious organisations, together with its monsters, and all manner of other perils that await the unwary traveller to this treacherous corner of the Forgotten Realms.
    New spells, magic items, feats, character races, prestige classes, a wealth of monsters, details of people, places & unique cultural elements across the region, plus full-colour maps of the five major territories and its five greatest cities
  • Shining South - New title in 14th October 2004 hardcover ukL 19.99
    (description to follow)[eventually - pp.]
  • The Underdark - New title in 17th October 2003 hardcover ukL 19.99
    More fears & fables have been spawned by the Underdark, than by any other region of Faerun: in this lightless world, the hazards of its unforgiving wilderness are only increased by its inhabitants, the aboleths, the illithids, the duergar - and the drow...
    16 Character Races - 25 new feats - 60 cities & other "sites of interest" (a comforting description, that - *g* )
    Descend into the Darkest Reaches of the Realms...
    written by Bruce R. Cordell, Gwendolyne F. M. Kestrel & Jeff Quick
  • Waterdeep: City of Splendors - New title in 29th June 2005 hardcover ukL 16.99
    The City of Splendours is built upon the shores of the best natural harbour on Faerun's Sword Coast, in the shadow of Mt. Waterdeep; Undermountain, the greatest dungeon upon (well, underneath), the whole continent, and the Dungeon of the Crypt lie below the city's streets & sewers, promising the lure of untold riches - and, rather more certainly, the chance to encounter many deadly mosters; Skullport, its dark shadow below, exerts an irresistible magnetic attraction to all involved in illicit goods and dark dea[r]lings [a]; ancient feuds divide both the city's nobility and its guilds, whilst the Arcane Brotherhood of neighbouring Luskan constantly seeks ways to weaken its hated southern rival, and the Churches of Selune and Shar have little or no compunction over using it as a battleground for their rivalry, and the Shadow Thieves of Amn are just one of the groups seeking to overthrow the secretive Lords of the City, having once been driven out of Waterdeep by them... and inland, its untamed hinterland also awaits the adventurous - and the foolhardy - seeking their fortunes.
    [a] - tea prrofreading if his bonk wis nut prefect...
    Waterdeep was founded by Illuskan and Tethyrian settlers on a plateau first settled by the elves of Illefarn, and later tunnelled under into a veritable honeycomb by the shield dwarves of clan Melairkin; it remains a predominantly human city, though nearly every intelligent race may be found within its walls - or below it.
    Intro; The City of Splendors; People of Waterdeep; Prestige Classes; Waterdeep Locales; Adventures in Waterdeep; Monsters of Waterdeep; Heroes & Magic. written by Eric L. Boyd with Ed Greenwood, James Jacobs, Steven E. Schend, Sean K. Reynolds

Adventures set in the World of the Forgotten Realms