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Mutants & and Masterminds RPG
Past, Present & Future Super-Hero RolePlaying Game
- Mutants and Masterminds 2nd Edition - 2nd edition New in November 2005 hardcover ukL 23.99
- Mutants and Mastermind's 2nd Edition DeLuxe GM's Screen - NEW ACCESSORY - available 13th August 2008 ukL 10.99
includes 2nd Edition update of Time of Crisis adventure by Christopher McGlothlin
- Mutants and Mastermind's Gamesmaster's Screen - New title in 24th May 2006 ukL 5.99
- Mastermind's Manual - New title in 24th May 2006 hardcover ukL 19.99
Expanded systems for Player Character Combat, Chase, Skill Use & general proficiencies, Gamesmaster/mistress's advice, insight, Guidelines for creating your own in-house Feats & Superpowers, Optional & Variant Rules
- Mutants & Masterminds: Beginner's Guide - NEW INTRO & ADVENTURE in 21st March 2007 ukL 4.99
character creation plus core system, together with a fully-explained adventure to play through, to gain a degree of experience in the rpg
- Mutants and Masterminds Pocket Players Guide - NEW SOURCEBOOK - available 1st November 2006 ukL 11.99
all the rules you need to create and run a character in M&M in a pocket formt: got to specific customer order
- Agents of Freedom - NEW ADVENTURE SOURCEBOOK in 14th February 2007 ukL 14.99
"Agent"-level characters; suggested power levels for different styles of game, Character Creation, Skills Use & Feats, Equipment, Weapons & Gadgets, Souped-Up Vehicles; Agent Archetypes including the Dashing Spy & the Hard-Nosed Commander
- The Algernon Files - NEW SOURCEBOOK in 18th October 2006 ukL 15.99 (out of stock)
over 100 heroes & villains of various power levels, maps, new rules, new powers and new feats all drawn in detail
- Autumn Arbor - NEW CAMPAIGN SETTING, SOURCEBOOK - in 23rd May 2007 hardcover ukL 19.99
Detailed guide to the City of Legends, with 10 districts and 60+ locations, mystic artifacts, political figures, street gangs and designer drugs, and external exotic locations;
its History, from the first formation of magic and ley lines, to modern creations of Neo Champions and Rogues;
Comprehensive Guide to the Champions and Rogues throughout the world today, including 100+ detailed NPCs;
Gamesmaster Appendix ["ooh - messy!" (/leslie philips)] including story ideas & gm's tips
- Book of Magic - NEW SOURCEBOOK - in 23rd April 2008 ukL 13.99 (out of stock)
the complete M&M book on the Arts Arcane, from light-hearted magical comics through the post-modern gloom: everything M&M Players and GMs need in this area
- Freedom City - 2nd Edition - New title in 1st March 2006 hardcover ukL 23.99
home base for your heroes, site for a major campaign in their work to protect the world from disaster - or both - Freedom City is a detailed metropolis detailing maps, history, locales and hundreds of characters
- Worlds of Freedom - NEW CAMPAIGN SETTING/SOURCEBOOK - in 23rd April 2008 ukL 13.99 (out of stock)
many visions of the city itself, in parallel realities in which history takes a different course, in the distant future, and in aeons past; and also of the world within which Freedom City is set
- Gestalt: The Hero Within - NEW CAMPAIGN SETTING/SOURCEBOOK - in 9th April 2008 ukL 20.99
taking the Character as Archetype principle one step further, in Gestalt Earth, the character may not "just" be a super-hero, s/he may be a personification of their character's essence: so a super-strong character could also be the personification of Strength
- Golden Age - NEW TITLE in 6th September 2006 ukL 15.99
a complete history of the very first Superheroes & Arch-Villains, in the Golden Age of comics through the thirties & into the forties; it includes a detailed view of Freedom City Campaign Setting in that bygone era, providing all ther information & guidelines needed to set up & run your own Golden Ages Campaign. Fight the forces of Fascism on the front line, protect your native or adopted land, and help keep the home fires burning - whether your characters choose either way or both, or neither, there're still the evil plots of the Invisible Empire and the occult Thule Society to frustrate.
- Hero High - NEW SOURCEBOOK + ADVENTURES - in 12th September 2007 ukL 14.99 (out of stock)
Teenaged Superheroes - and villains - at the prom, fitting stuff like doing homework, inventing excuses more plausible that the truth, slipping past parents, making and breaking best friends, dating - all the usual teenage things, plus super powers. with more detail on Claremont Academy in the Freedom City Campaign Setting, a Private School (standard English usage: a Public School) specialising in training the teenage wunderkind, the mysterious AlterniTeens, and the rest of the student body
- Instant Superheroes - NEW SOURCEBOOK - in 2nd May 2007 ukL 11.99
the world - and, more importantly, your game of M&M - needs more super-heroes: well, here they are - together with rules & details on how to customise them to fit the better, character creation has - apparently - never been easier
- Iron Age - NEW SOURCEBOOK - in 3rd January 2008 ukL 13.99
taking you back to the grim comic worlds of the 80s & 90s, when super-vigilantes in leather and chains dispensed a brutal summary "justice": how to create & run Iron Age Characters and Games, and details on the age's changes in the
Freedom City
"It ain't pretty, but someone has to clean up the Streets of the City."
- A More Perfect Union - NEW ADVENTURE - in 12th September 2007 ukL 9.99
first Adventure for the Mutants & Masterminds: Paragons Campaign Setting:
- Paragons Campaign Setting - NEW SOURCEBOOK - in 3rd October 2007 hardcover ukL 20.99
in this world, "reality" doesn't mean quite the same thing; "impossible" is a strictly temporary condition, and "you'll believe a man can fly" - because there's a very good chance you'll see that he did on the evening news...
and see also A More Perfect Union, above, the first "Paragons" adventure
- Powers & Perils 1: Orwell Industries - NEW SOURCEBOOK - in 20th February 2008 ukL 10.99
[also stickered "Powers & Relics 1"] details of the rise from humble beginnings to its present position in the world's infrastructure, its organisation, key staff members, enemies & allies, secret projects, gear & vehicles
written by Butch Curry, illustrated by Julia Bax
[sourcebook also available in an alternative edition with Savage Worlds RPG stats]
- Time of Vengeance - NEW ADVENTURE - in 4th January 2007 ukL 9.99
and Freedom City is about to learn, yet again, "that Hell hath no Fury like a Woman Scorned" - and in which, terrible plagues are unleashed upon it without warning by unknown powers.. can the Heroes recognise - and solve - the mystery; and can they do it in time to avert the final and terrifying climax to the storm of hatred and vengeance?
- Ultimate Power - NEW TITLE in 27th September 2006 hardcover ukL 21.99
sourcebook expanding the M&M system for powers, including how to mix-and-match a variety of powers, to create virtually any effect that might be desired
- Wild Cards - NEW SOURCEBOOK - in 3rd September 2008 hardcover ukL 21.99 (out of stock)
based by John Jos. Miller upon the Original Anthology Stories & World and RPG Setting created by George R.R. Martin and friends;
includes profiles of dozens of major characters plus their stats, rules for the Wild Cards Virus, details on the background world and advice on running a campaign of your own in it, and advice and complete introductory adventure
- there is a also now a generic rpg system, True20 RPG, based upon the "M&M RPG" system mechanics
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