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Mutants & and Masterminds RPG
Past, Present & Future Super-Hero RolePlaying Game
- Mutants and Masterminds 2nd Edition - 2nd edition New in November 2005 hardcover ukL 29.99
- Mutants and Mastermind's Gamesmaster's Screen - New title in 24th May 2006 ukL 5.99
- Mutants and Mastermind's 2nd Edition DeLuxe GM's Screen - NEW ACCESSORY in 13th August 2008 ukL 13.99
includes 2nd Edition update of Time of Crisis adventure by Christopher McGlothlin
- Mastermind's Manual New title in 24th May 2006 hardcover ukL 24.99
Expanded systems for Player Character Combat, Chase, Skill Use & general proficiencies, Gamesmaster/mistress's advice, insight, Guidelines for creating your own in-house Feats & Superpowers, Optional & Variant Rules
- Beginner's Guide New intro & adventure in 21st March 2007 ukL 4.99
character creation plus core system, together with a fully-explained adventure to play through, to gain a degree of experience in the rpg
- Book of Magic New sourcebook in 23rd April 2008 (was ukL 13.99; out of stock)
the complete M&M book on the Arts Arcane, from light-hearted magical comics through the post-modern gloom: everything M&M Players and GMs need in this area
- Mecha & Manga - NEW SOURCEBOOK available 9th September 2009 hardcover ukL 19.99
including new rules and character options to match the ott levels of power in manga
- Pocket Players Guide New sourcebook available 1st November 2006 ukL 11.99
all the rules you need to create and run a character in M&M in a pocket formt: got to specific customer order
- Ultimate Power New sourcebook in 27th September 2006 hardcover ukL 21.99
sourcebook expanding the M&M system for powers, including how to mix-and-match a variety of powers, to create virtually any effect that might be desired
- Pocket Ultimate Power - NEW Edition SOURCEBOOK available 9th September 2009 ukL 16.99
corrects known errata, elsewise small-format version of the original edition
- Agents of Freedom New adventure sourcebook in 14th February 2007 ukL 18.99
"Agent"-level characters; suggested power levels for different styles of game, Character Creation, Skills Use & Feats, Equipment, Weapons & Gadgets, Souped-Up Vehicles; Agent Archetypes including the Dashing Spy & the Hard-Nosed Commander
- The Algernon Files New sourcebook in 18th October 2006 (was ukL 15.99; out of stock)
[poss. "Algemron Files"]
over 100 heroes & villains of various power levels, maps, new rules, new powers and new feats all drawn in detail
- Instant Superheroes New sourcebook in 2nd May 2007 c. ukL 17? (out of stock)
the world - and, more importantly, your game of M&M - needs more super-heroes: well, here they are - together with rules & details on how to customise them to fit the better, character creation has - apparently - never been easier
- Warlocks & Warriors - NEW SOURCEBOOK in 1st July 2009 ukL 19.99 (out of stock)
rules, character types, power suggestions for superheroes in the Sword and Sorcery lines
- Autumn Arbor New campaign setting sourcebook in 23rd May 2007 hardcover ukL 27.99
Detailed guide to the City of Legends, with 10 districts and 60+ locations, mystic artifacts, political figures, street gangs and designer drugs, and external exotic locations;
its History, from the first formation of magic and ley lines, to modern creations of Neo Champions and Rogues;
Comprehensive Guide to the Champions and Rogues throughout the world today, including 100+ detailed NPCs;
Gamesmaster Appendix ["ooh - messy!" (/leslie philips)] including story ideas & gm's tips
- Freedom City - 2nd Edition New title in 1st March 2006 hardcover ukL 29.99 (out of stock)<2502 0cpy>
home base for your heroes, site for a major campaign in their work to protect the world from disaster - or both - Freedom City is a detailed metropolis detailing maps, history, locales and hundreds of characters
- Worlds of Freedom New campaign setting sourcebook in 23rd April 2008 (was ukL 13.99; out of stock)
many visions of the city itself, in parallel realities in which history takes a different course, in the distant future, and in aeons past; and also of the world within which Freedom City is set
- Freedom's Most Wanted - NEW SOURCEBOOK in 28th January 2009 ukL 18.99 (out of stock)
what would heroes be, without villains? - unemployed, that's what!
reduce the risk of doloric queues of heroic dimensions!
employ this collection of dastardly crime scenarios to solve and criminals to track down and apprehend, corrupt conspiracies to uncover, and their sinister super-villainous masterminds to defeat and unmask:
from petty crooks to would-be world-spanning arch-criminals, the villains in Freedom's Most Wanted and their schemes will keep your heroes usefully - and gainfully - occupied, and this in turn keep the streets, homes, businesses and people of Freedom City substantially safer - at least, whilst the convicted remain behind bars...
- Iron Age New sourcebook in 3rd January 2008 ukL 13.99
taking you back to the grim comic worlds of the 80s & 90s, when super-vigilantes in leather and chains dispensed a brutal summary "justice": how to create & run Iron Age Characters and Games, and details on the age's changes in the
"It ain't pretty, but someone has to clean up the Streets of the City."
- Time of Vengeance New adventure in 4th January 2007 ukL 12.99
and Freedom City is about to learn, yet again, "that Hell hath no Fury like a Woman Scorned" - and in which, terrible plagues are unleashed upon it without warning by unknown powers.. can the Heroes recognise - and solve - the mystery; and can they do it in time to avert the final and terrifying climax to the storm of hatred and vengeance?
- Gestalt: The Hero Within New campaign setting sourcebook in 9th April 2008 ukL 26.99
taking the Character as Archetype principle one step further, in Gestalt Earth, the character may not "just" be a super-hero, s/he may be a personification of their character's essence: so a super-strong character could also be the personification of Strength
- Golden Age New sourcebook in 6th September 2006 ukL 19.99
a complete history of the very first Superheroes & Arch-Villains, in the Golden Age of comics through the thirties & into the forties; it includes a detailed view of Freedom City Campaign Setting in that bygone era, providing all ther information & guidelines needed to set up & run your own Golden Ages Campaign. Fight the forces of Fascism on the front line, protect your native or adopted land, and help keep the home fires burning - whether your characters choose either way or both, or neither, there're still the evil plots of the Invisible Empire and the occult Thule Society to frustrate.
- Hero High New sourcebook and adventures in 12th September 2007 (was ukL 14.99; out of stock)
Teenaged Superheroes - and villains - at the prom, fitting stuff like doing homework, inventing excuses more plausible that the truth, slipping past parents, making and breaking best friends, dating - all the usual teenage things, plus super powers. with more detail on Claremont Academy in the Freedom City Campaign Setting, a Private School (standard English usage: a Public School) specialising in training the teenage wunderkind, the mysterious AlterniTeens, and the rest of the student body
- Paragons Campaign Setting New sourcebook in 3rd October 2007 hardcover ukL 27.99
in this world, "reality" doesn't mean quite the same thing; "impossible" is a strictly temporary condition, and "you'll believe a man can fly" - because there's a very good chance you'll see that he did on the evening news...
- A More Perfect Union New adventure in 12th September 2007 ukL 12.99
first Adventure for the Paragons Setting
- Powers & Perils 1: Orwell Industries New sourcebook in 20th February 2008 ukL 10.99
[also stickered "Powers & Relics 1"] details of the rise from humble beginnings to its present position in the world's infrastructure, its organisation, key staff members, enemies & allies, secret projects, gear & vehicles
written by Butch Curry, illustrated by Julia Bax
[sourcebook also available in an alternative edition with Savage Worlds RPG stats]
- Wild Cards NEW SOURCEBOOK in 3rd September 2008 hardcover c. ukL 29.99? (i need to check this restock's rrp)
based by John Jos. Miller upon the Original Anthology Stories & World and RPG Setting created by George R.R. Martin and friends;
includes profiles of dozens of major characters plus their stats, rules for the Wild Cards Virus, details on the background world and advice on running a campaign of your own in it, and advice and complete introductory adventure
- Wild Cards: All-In - NEW ADVENTURES available 29th April 2009 ukL 14.99
four adventures set in the universe of George R. R. Martin's Wild Cards shared-world original anthologies, bringing more famous (or infamous) characters from the stories alive into your Talented games
there is a also a now well-established generic rpg system, True20 RPG, based upon the "M&M RPG" system mechanics
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