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RuneQuest, Hero Wars & HeroQuest RPGs & the World of Glorantha

the systems' core rulebooks, etc.

RuneQuest 4th Edition and RuneQuest II

n.b. reprints of RQ 4E books originally released in hardcover are, from early 2008 onwards, due to appear in softcover
[with no reduction in rrp, generally, unless hardcover rrp greater than ukL 19.99, if i understand correctly - ppint.]
2009: hardcovers are back in the mongeeses cupboards, for new titles over a certain number of pages; i don't know the current mungeesical policy on reprints (yet) - pp.

  • RuneQuest: Rune of Chaos New title in 20th September 2006 ukL 5.00 (out of stock)
    from searching through ruins, and facing deadly monsters at swordspoint, to hunting down black-hearted villains, and having to save not just the damsel in distress, but also the scoundrel of the story...
    designed for 3-5 Player Characters setting out into the unknown for the first time, though it's adjustable for stronger groups: the first adventure for this incarnation of Glorantha and of RuneQuest which is being produced with an open licence, inviting third party rpg writers & publishers to produce their own supplements, adventures & campaign settings for it.
  • RuneQuest 1-on-1: The Lost Isles - Exile New adventure available 17th October 2007 ukL 8.99
    "Singleton Scenarios": the Lost Isles are a vast open prison, over which unseen Wardens exercise iron control: all sent here become wanderers, exiles in a hostile land; and so will you, if you survive - though you may be able to make something of yourself at the Dragonmeet
  • RuneQuest 1-on-1: The Lost Isles - Dryhaven New adventure available 17th October 2007 ukL 13.50
    SSsequel to the above: you're asked to complete a seemingly simple task by the First Councillor: to find the long-lost city of Dryhaven - if indeed it ever existed

  • Glorantha: the Second Age New title in 11th October 2006 ukL 25.00
    Sourcebook for the original, intricately & well-developed (with odd conceptual bubbles) RuneQuest world, focussing on its Second Age
  • RuneQuest II: Glorantha: The Second Age NEW SOURCEBOOK available 21st April 2010 hardcover ukL 25.00
    the world's cultures, their myths and histories, with maps
  • RuneQuest Monsters New title in 11th October 2006 hardcover ukL 25.00
    both Gloranthan-specific, and many generically-useful monsters for use in any fantasy rpg
  • RuneQuest Monsters II New sourcebook in 30th April 2008 ukL 15.00 (out of stock)
    includes further Glorantha-specific monsters & others
  • Cults of Glorantha Volume 1 New sourcebook in 22nd November 2006 hardcover ukL 15.00
    sourcebook detailing the practices - commonly known and arcane - of the religions and faiths of the Second Age that survived in sometimes greatly modified form - and also of those that did not; Cults of Divinity, The Old Ways, the Cammanian Church, Chaos worshippers, the Dwarf World Machine, Hsunchen Tradition, the Malkioni Churches, the Mermen, Orlanthi, Pamaltelan, Pentan, Vithelan & Solar Panthea; over 50 Divine Cults, Magic & 150 New Divine Spells, and NPC Companions (with details) are covered
  • Cults of Glorantha Vol. 2 New sourcebook in 10th January 2007 hardcover ukL 15.00 (out of stock)
    the God Learners & the Spirit Questers from Glorantha's ancient Shamanic Traditions & Sorcery Schools; New Rules for Spirit Magic, over 30 New Shamanic & Sorcerous cults, & 90+ New Spells
  • Magic of Glorantha New sourcebook in 13th December 2006 hardcover ukL 15.00 (out of stock)
    Magical and Mystical Powers of & the Old Ways; HeroQuesting; Draconic Mysticism; God-Learner Sorcery; Magicians of the Imperial Age; in the two greatest empires Glorantha has ever known; up to & including the reality-shattering powers with which the Draconic Mystics of the EWF and the Hero-questing God-Learners brought low the whole world
  • Player's Guide to Glorantha New sourcebook in 16th May 2007 hardcover ukL 15.00
    expanded treatment of races & cultures of the Second Age of Glorantha, and introducing Folk Magic - allegedly, "everything you will need to know" about it
  • Blood of Orlanth New sourcebook in 24th January 2008 hardcover ukL 15.00 (out of stock)
    the legend from the Godswar tells that he was all but killed by one of the Chaos Gods that rose up from the Void, threatening to extinguish all living things: but to the Orlanthi, his followers, he is the hero that became something more, almost a God:
    whilst to one small, isolated tribe, the truth is both a secret they fear, and must guard forever
  • The Clanking City New sourcebook in 27th June 2007 hardcover ukL 15.00 (out of stock)
    standing proudly defiant against the Empire of Wyrm's great siege, Machine City earned its soubriquet for the noises emitted by its many workshops & smithies, and from their products, which also help provide the thick smogs that frequently clog the streets, ginnels & alleyways of this techno-magical city of wonder - and nightmare
  • Dara Happa Stirs New campaign/sourcebook in 18th June 2008 ukL 20.00 (out of stock)
    a full Glorantha: The Second Age campaign lasting ten years, set in Dara Happa in Yelm's Empire plus details: myths, history and politcial structure of the Second Age's Great Empire, together with new cults, magic, expanded character creation designed for Dara Happan adventurers
    it is thirty years since the Empire of Wyrm Firelands usurped the throne of the Emperors of Dara Happa, and spent the long years since endeavouring to convert the conquered populace to their blasphemous ways:
    but now a hero has arisen to champion the ancient traditions and laws of his people, reassert their independence and perhaps even overthrow the Golden Sun Dragon, the false emperor from Velm's throne and realm.
    Players in this this campaign detailing the rise of Karvanyar are heroes [and heroines] in their own right, working in co-operation with his aims towards his ultimate victory;
    Dara Happa Stirs; Dara Happa Rages! Join the Struggle for Freedom: Fight for the Empire of Yelm! Death to the Dragons! In Every Man a Sun!
  • Dragonewts: A Guide to Eravesshar New sourcebook available 7th November 2007 hardcover ukL 15.00
    perhaps the weirdest race to inhabit Glorantha, with their continuing cycle of reincarnation they are practically immortal, which makes their viewpoints alien to most others' perceptions of the world and their cohabitants.
    in-depth acount of Dragonewts' natural & political history, beliefs, society and interactions with the other inhabitants of Glorantha
  • Ducks: Guide to Durulz New sourcebook in 19th November 2008 ukL 15.00 (out of stock)
    the guide to what must be Glorantha's most misunderstood and traduced, and simultaneously iconic race, Ducks!
    some may call them accursed, some may prefer less printable names - but they, themselves prefer "Keet", and claim they've been greatly defamed, and maligned, and their history at best grossly misrepresented; and they're prepared to fight, to maintain (or re-establish) their position as justifies a proud and independant people. if they stop fighting one another, that is.
    also includes data upon other bird tribes, sharing Keetland with its most irascible indigenes
  • Dwarfs: Guide to the Mostali New sourcebook available 25th March 2009 ukL 15.00
    the dwarfs of the Second Age of Glorantha (no further details supplied by wholesalers)
  • Elfs: A Guide to Aldryami New sourcebook in 14th November 2007 hardcover ukL 15.00 (out of stock)
    the Vronkali or Green Elfs, the philosophical Brown Elfs or Mreli, the olive-skinned Embyli of the East and the strange Slorifings (Red Elfs), unknown before the Six Legged Empire began its conquest of inner Pamaltela. and then there's at least three races of Blue Elfs inhabiting the seas: the Alim, the Gentari and the Makistani...
    details, advice and information on one of the Elder Races of Glorantha, a fusion of the Runes of Man and Plant. these are the Guardians of the Forests and of the Jungles, and of the Swamps and of the Kelp Beds, these strange beings come in a variety of forms that reflect their habitats.
    although they possess mighty armies, these are used defensively, more to maintain a balance of the forces of the Grower and the Taker, than with any thought of expansion; they do not seek confrontation for its own sake.
    details of their individual interests, and of their societies, religions and cultures, for creating and playing both Player Characters and GMs' npcs; written by Shannon Appelcline
  • Jrustela New sourcebook in 11th July 2007 hardcover ukL 15.00 (out of stock)
    home to immense cities, powreful trading guilds & fearsome sorcerers, as well as being the birthplace of the west's dominant religion, Jrustela is feared by its enemies, but a secure refuge for the accursed God-Learners to practice their twisted religious magic, well-supported by the rich and powerful...
  • Questers Guide to Duck New sourcebook available 17th October 2007 ukL 13.50
    guide to this decidedly touchy race, their society, sport, sayings, weapons, magic and even couting; and their ideals & their loves, their strengths & their weaknesses, including their fierce loyalty - and their tendency to bitterness
  • Ruins of Glorantha New sourcebook in 29th October 2008 ukL 15.00 (out of stock)
    now got to customer order, since there's locally only the one regular "RQ" gm
    In the First Age of Glorantha, Gods and Men and Strange Creatures raised Towers and built Great Cities; but then came Chaos, and All was Ruin, and in Those Days they built Fortresses and Places of Refuge. This is the Second Age of Glorantha, and the Relics and Ruins of the Elder Empires are Everywhere...
  • Rune of Chaos New title available in August/September 2006 ukL 4.99
    the first adventure for this incarnation of Glorantha and of RuneQuest which is being produced with an open licence, inviting third party rpg writers & publishers to produce their own supplements, adventures & campaign settings for it.
  • Uz: the Guide to Trolls New sourcebook in 13th June 2007 hardcover ukL 15.00 (out of stock)
    nassty, brutish, ugly, in servitude to the Dark Powers and themselves thoroughly malevolent, the Uz are amongst Glorantha's most popular people. and did i say they're without redeeming features? utterly without redeeming features? mind you, there is a procedure (with fully trollish ritual) whereby non-trolls may join the Uz; but why anyone might wish - or need? - to... };->



HeroQuest & Hero Wars: Role-Playing in Glorantha


RuneQuest RPG: RQ III

[and some RuneQuest RPG: RQ II reissues/compilations]

Campaigns, Adventures & Sourcebooks

those by Avalon Hill are for RQ III;
those by Issaries are for Hero Wars (adventures for HeroQuest having yet to appear);
The background information all contain applies generally to Glorantha, suitable for all versions of the rules, so far as I have been able to discover, save for Monster Coliseum & for Vikings, which are "real world historical" - though of course plunderable for fantasy worlds.
Some RQ II material is now being reissued - very nicely, but not cheaply - I've been obtaining these to customer order only, in the absence of a current RuneQuest/etc. II RPG Rulebook; please e-ask v$imt$v at my domain, i-m-t.demon.co.uk (spelled out to reduce the rate at which the current e-address for I.M.T. is picked up and sold to e-mail list "spammers"). [RQ 4th Edition & RQ II Campaigns, Adventures & Sourcebooks are listed in the 4E & IIE sections above;


Runequest Fiction & Links to Runequest Magazines, etc.

To Enquire Further, regarding Postage Costs, & to Order: e-mail me; v$imt$v at my sub-domain, i-m-t.demon.co.uk (written out to reduce harvesting by spamlist-builders)


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