RuneQuest, Hero Wars & HeroQuest RPGs & the World of Glorantha
the systems' core rulebooks, etc.
RuneQuest 4th Edition and RuneQuest II
n.b. reprints of RQ 4E books originally released in hardcover are, from early 2008 onwards, due to appear in softcover
[with no reduction in rrp, generally, unless hardcover rrp greater than ukL 19.99, if i understand correctly - ppint.]
2009: hardcovers are back in the mongeeses cupboards, for new titles over a certain number of pages; i don't know the current mungeesical policy on reprints (yet) - pp.
- RuneQuest 4th Edition (omnibus, and revised) de Luxe - NEW EDITION in 27th August 2008 was ukL 25.00
omnibus edition of the current RuneQuest RPG Rules, Companion & Monsters Book I books
- RuneQuest RPG 4th Edition New edition rpg in 9th August 2006 ukL 15.00 (out of stock)
the core rulebook, claimed to play faster than previous editions, yet more realistically - and provide a core system that is still well-suited to the world of Glorantha, as well as adventures & campaigns in many another fantasy world-setting
- RuneQuest Deluxe RPG Pocket Edition New format rpg available 4th February 2009 ukL 15.00
the complete contents of the full-size edition in a smaller format, for portability
- RuneQuest Companion New title in 20th September 2006 hardcover ukL 15.00
Backgrounds & Professions; Divine Magic; Sorcery; Enchantments; The Spirit World; Between Adventures; Travel; Temples; Index; New 3-sided Character Sheet to photocopy;
required, for the magic, if you're going to run adventures in Glorantha using RQ 4E (or, indeed, in any magical rpg setting)
- RuneQuest RPG 4th Edition plus RuneQuest Companion: the two hardcovers [combined rrp ukL 30.00]
- RuneQuest GamesMasters Handbook New sourcebook in 30th April 2008 ukL 15.00 (out of stock)
Player & Non-Player Character Creation, New Advanced Skills; other Uses of Magic; etc.
- RuneQuest 4th Edition (revised) de Luxe new (omnibus, & revised) edition available 3rd October 2007 hardcover with poor binding (out of print)
- RuneQuest GM's Screen (4th Edition) New acccessory in 16th August 2006 ukL 9.99 (out of stock)
n.b. this screen is reported as being somewhat outdated by changes & additions to the RQ System since 2006
- RuneQuest II - NEW Edition RPG available 27th January 2010 hardcover ukL 25.00
a revision which maintains backward compatibility
- RuneQuest II: GamesMaster's Screen - NEW SOURCEBOOK available 3rd March 2010 ukL 10.00
no significant detail supplied by uk wholesalers - they think it's pretty
- Legend - NEW RPG available 30th November 2011 ukL 9.99
fantasy rpg using the RQ II core rules, and compatible with all its sourcebooks, etc.
no explanation or description in detail - or even outline - of how it differs from RQ II supplied
- Age of Treason Core Book - NEW SOURCEBOOK available 31st August 2011 ukL 16.99
dozens of new professions and their specialist skills, with which to create characters to go boldly forth to defend the Empire - or to sidle and slip through the shadows in pursuit of less noble, personal ambitions
- RuneQuest: Guilds, Factions & Cults New sourcebook available 17th June 2009 ukL 15.00
"detailed rules for introducing your own groups to the campaign world. whether PC or NPC controlled, these rules give you all sorts of new directions for your game" (all the information the wholesaler provides)
- RuneQuest II: Compendium 1 - NEW SOURCEBOOK available 17th November 2010 ukL 16.99
collection of articles from "Signs & Portents"
- Arms & Equipment New sourcebook in 29th November 2006 hardcover ukL 15.00
New & "interesting" gear for GMs & Players, including Dwarven Cinder Armour & Serpentmail, the Stavesword & the garrotte, giving a multitude of options to Player and Non-Player Characters kitting up, and to "populating" hoards - and hordes!
- RuneQuest II: Arms & Equipment NEW SOURCEBOOK available 24th March 2010 hardcover ukL 20.00
from new weapons and armour, through the most mundane of essentials for the adventuring party, and the well-equipped denizen of darkest Gorantha
- RQ II: Monster Coliseum NEW SOURCEBOOK available 14th April 2010 hardcover ukL 25.00
from beasts and monsters, through rare and exotic fiends, to gladiatorial opposition for the arena
- Monsters New title in 11th October 2006 hardcover ukL 25.00
both Gloranthan-specific, and many generically-useful monsters for use in any fantasy rpg
- Monsters II New sourcebook in 30th April 2008 ukL 15.00 (out of stock)
n.b. includes further Glorantha-specific monsters and others
- RQ II: Necromantic Arts NEW SOURCEBOOK available 21st April 2010 hardcover ukL 20.00
provides despicable and terrifying enemies in all RuneQuest game settings, inclluding Michael Moorcock's Elric, Glorantha, Fritz Leiber's wonderful Lankhmar, in the world of Newhon, home of the rival hedge magicians Ninguable of the Seven Eyes and the inscrutable Sheelba, and of their apprentices Fafhrd the barbarian swordsman and the streetwise Grey Mouser, sometimes friendly rivals, sometimes not-so-friendly, but always true to each other in their own ways. well, almost always...
and in any other fantasy setting, for which you may care to make use of the system
- RQ II: Pavis Rises - NEW CAMPAIGN available 1st December 2010 hardcover ukL 29.99
months of roleplaying gaming's worth of material, and also an introduction to the world of Glorantha
- RQ II: Clockwork & Chivalry - NEW SOURCEBOOK/RPG available 28th July 2010 ukL 20.00
it is the 17th Century CE/AD, and economic and religious unrest threatens to tear England apart:
hunger and pestilence, enhanced by superstition, riddle the country as civil war breaks out between the Royalists, aided by the Alchemical Magicals, and the Roundheads, with their mighty Clockwork-driven Death Machines
fantasy historical setting for the RuneQuest system
- The Alchemist's Wife - NEW ADVENTURE CAMPAIGN available 1st September 2010 hardcover ukL 17.99
taking your adventurers through a kingdom of divided factions which they must find their way through safely, whilst learning the truth about The Alchemist's Wife
- Divers & Sundry - NEW SOURCEBOOK available 13th July 2011 ukL 23.99
New Professions, Factions and Adventures plus a Curiosity Cabinetful of eccentric, unlikely - but potentially surprisingly practical - weapons, gadgets and gizmos
- Kingdom & Commonwealth 2: Thou Shalt Not Suffer - NEW ADVENTURE available 3rd November 2010 ukL 9.99
includes new rules for witchcraft, and details on those who practice this
- Quintessence - NEW SOURCEBOOK available 18th May 2011 ukL 16.99
as the Enterprise sets off into the skies, only you intrepid adventurers aboard know you'll not be the first to the Moon: for your Nemesis is already there
Kingdom & Commonwealth Campaign adventure #4, playable as a stand-alone
- RuneQuest II: Deus Vult - NEW SOURCEBOOK available 21st April 2010 hardcover ukL 20.00
Jerusalem has fallen; Outremer, the land of petty principlaities the crusaders established in Palestine, has been conquered by Saladin the Kurd, Emir of the Saracens and most courteous and civilised knight of Islam; meanwhile, Europe is rotting from within with heresy and sorcery, as the kings and nobles bicker, plot and fight
- RQ II: Deus Vult: Ex Cathedra - Three NEW Linked ADVENTURES available 2nd June 2010 ukL 15.00
madness and misrule are loose upon the world, and only the assassin-monks of the Order can put things aright once more - perhaps
- RuneQuest II: Empires - NEW Edition SOURCEBOOK available 7th July 2010 hardcover ukL 20.00
revision of Lawrence Whittaker's complete guide to establishing, expanding, running and defending your empire, whether you start off a single knight commanding an isolated border keep, responsible for protecting a couple of run-down, dead-end villages, an ambitious and rather bored prince of a backwater kingdom - or perhaps a minor scion of a cadet line of a continental empire's ruling dynasty...
how to succeed at taming the wilderness, building castles, governing people, commerce - and waging war against your neighbours; so you can make and leave your mark upon the world, instead of filling an early grave - at best...
- Empires New Sourcebook available 4th February 2009 ukL 15.00
Lawrence Whittaker complete guide to establishing, expanding, running and defending your empire, whether you start off a single knight commanding an isolated border keep, responsible for protecting a couple of run-down, dead-end villages, an ambitious and rather bored prince of a backwater kingdom - or perhaps a minor scion of a cadet line of a continental empire's ruling dynasty...
how to succeed at taming the wilderness, building castles, governing people, commerce - and waging war against your neighbours; so you can make and leave your mark upon the world, instead of filling an early grave - at best...
- Fronela New Sourcebook available 25th February 2009 ukL 15.00
campaign setting for the Second Age, plus inter-linked adventures playable as stand-alones (or episodically, separated by other games), taking player characters into the west, and the heart of the struggle for dominion: the righteous waves crash, and the dragon wind howls; how will your players' characters face the twin threat?
- Land of the Samurai New campaign setting available 21st May 2008 ukL 15.00
Japan in the Heian Period, when the power of the Shinto Priesthood was beginning to give way to that of Buddhist monks and their abbots, and the warrior class of the Samurai were climbing to supreme military power in this land of legends
- Legendary Heroes New sourcebook in 18th October 2006 hardcover ukL 15.00
how to aspire to be, create, and how to play, Legendary level Heroes in the RuneQuest world: for both GMs & Players
- Pirates New sourcebook in 18th July 2007 hardcover ukL 15.00 (out of stock)
and the Golden Age of Piracy comes back to life, with iron hooks-for-missing hands, peg-legs for sea-cooks, much swarming of ropes, sheets & ratlines, tippings of Black Spots, mighty oaths sworn, and green parrots denuded of tail-feathers, and Xes marking the spot where buried treasure - or lives - may be found, and lost, and good sailors mercilessly marooned...
- RQ II: Races of Glorantha Vol. 1 - NEW SOURCEBOOK available 21st July 2010 hardcover ukL 25.00
covers the Dragonewts, Durulz and Uz
and see the complete RuneQuest RPGs listing
- Ralios New sourcebook available 1st July 2009 ukL 5.00
expands the core campaign setting beyond Safelster into the rest of Ralios' lands, including Vesmonstran and the Eastern Wilds. no further details supplied by wholesalers
- Rune Sources: Petty Magic New sourcebook in 17th October 2007 ukL 6.99 (out of stock)
New, more flexible Magic System for the rpg offering the opportunity for lower-level magic users to specialise in Demesnes of Magic of particular interest to them, and to advance further, and faster, in them
- Spellbook New sourcebook in 7th November 2007 hardcover ukL 20.00 (out of stock)
hundreds of new spells and abilities for characters & monsters throughout the RuneQuest RPG Settings, from Sorcery & Divine Magic through classic Rune Magic
- Taint & Sanity New sourcebook in 7th November 2007 ukL 6.99 (out of stock)
28pp covering the nature and effects of Chaos & Evil, exposure to a sufficiency of which will mark a character in a way that is both real, and very difficult to cleanse, and which may lurk unsuspected in forgotten places and items long lost; and of Sanity, which is the normal state of ordinary life, endangered when characters encounter horrors, whether monsters or other entities, items, or unnatural activities, that may disturb and bewilder their mental and moral states
for Players and GMs, includes all the rules needed to add Taint and Sanity to a game
- RQ II: Vikings - NEW Edition SOURCEBOOK available 13th October 2010 hardcover ukL 21.99
revised edition historical setting and sourcebook for the re-revised system
- RuneQuest: Rune of Chaos New title in 20th September 2006 ukL 5.00 (out of stock)
from searching through ruins, and facing deadly monsters at swordspoint, to hunting down black-hearted villains, and having to save not just the damsel in distress, but also the scoundrel of the story...
designed for 3-5 Player Characters setting out into the unknown for the first time, though it's adjustable for stronger groups: the first adventure for this incarnation of Glorantha and of RuneQuest which is being produced with an open licence, inviting third party rpg writers & publishers to produce their own supplements, adventures & campaign settings for it.
- RuneQuest 1-on-1: The Lost Isles - Exile New adventure available 17th October 2007 ukL 8.99
"Singleton Scenarios": the Lost Isles are a vast open prison, over which unseen Wardens exercise iron control: all sent here become wanderers, exiles in a hostile land; and so will you, if you survive - though you may be able to make something of yourself at the Dragonmeet
- RuneQuest 1-on-1: The Lost Isles - Dryhaven New adventure available 17th October 2007 ukL 13.50
SSsequel to the above: you're asked to complete a seemingly simple task by the First Councillor: to find the long-lost city of Dryhaven - if indeed it ever existed
- Glorantha: the Second Age New title in 11th October 2006 ukL 25.00
Sourcebook for the original, intricately & well-developed (with odd conceptual bubbles) RuneQuest world, focussing on its Second Age
- RuneQuest II: Glorantha: The Second Age NEW SOURCEBOOK available 21st April 2010 hardcover ukL 25.00
the world's cultures, their myths and histories, with maps
- RuneQuest Monsters New title in 11th October 2006 hardcover ukL 25.00
both Gloranthan-specific, and many generically-useful monsters for use in any fantasy rpg
- RuneQuest Monsters II New sourcebook in 30th April 2008 ukL 15.00 (out of stock)
includes further Glorantha-specific monsters & others
- Cults of Glorantha Volume 1 New sourcebook in 22nd November 2006 hardcover ukL 15.00
sourcebook detailing the practices - commonly known and arcane - of the religions and faiths of the Second Age that survived in sometimes greatly modified form - and also of those that did not; Cults of Divinity, The Old Ways, the Cammanian Church, Chaos worshippers, the Dwarf World Machine, Hsunchen Tradition, the Malkioni Churches, the Mermen, Orlanthi, Pamaltelan, Pentan, Vithelan & Solar Panthea; over 50 Divine Cults, Magic & 150 New Divine Spells, and NPC Companions (with details) are covered
- Cults of Glorantha Vol. 2 New sourcebook in 10th January 2007 hardcover ukL 15.00 (out of stock)
the God Learners & the Spirit Questers from Glorantha's ancient Shamanic Traditions & Sorcery Schools; New Rules for Spirit Magic, over 30 New Shamanic & Sorcerous cults, & 90+ New Spells
- Magic of Glorantha New sourcebook in 13th December 2006 hardcover ukL 15.00 (out of stock)
Magical and Mystical Powers of & the Old Ways; HeroQuesting; Draconic Mysticism; God-Learner Sorcery; Magicians of the Imperial Age; in the two greatest empires Glorantha has ever known; up to & including the reality-shattering powers with which the Draconic Mystics of the EWF and the Hero-questing God-Learners brought low the whole world
- Player's Guide to Glorantha New sourcebook in 16th May 2007 hardcover ukL 15.00
expanded treatment of races & cultures of the Second Age of Glorantha, and introducing Folk Magic - allegedly, "everything you will need to know" about it
- Blood of Orlanth New sourcebook in 24th January 2008 hardcover ukL 15.00 (out of stock)
the legend from the Godswar tells that he was all but killed by one of the Chaos Gods that rose up from the Void, threatening to extinguish all living things: but to the Orlanthi, his followers, he is the hero that became something more, almost a God:
whilst to one small, isolated tribe, the truth is both a secret they fear, and must guard forever
- The Clanking City New sourcebook in 27th June 2007 hardcover ukL 15.00 (out of stock)
standing proudly defiant against the Empire of Wyrm's great siege, Machine City earned its soubriquet for the noises emitted by its many workshops & smithies, and from their products, which also help provide the thick smogs that frequently clog the streets, ginnels & alleyways of this techno-magical city of wonder - and nightmare
- Dara Happa Stirs New campaign/sourcebook in 18th June 2008 ukL 20.00 (out of stock)
a full Glorantha: The Second Age campaign lasting ten years, set in Dara Happa in Yelm's Empire plus details: myths, history and politcial structure of the Second Age's Great Empire, together with new cults, magic, expanded character creation designed for Dara Happan adventurers
it is thirty years since the Empire of Wyrm Firelands usurped the throne of the Emperors of Dara Happa, and spent the long years since endeavouring to convert the conquered populace to their blasphemous ways:
but now a hero has arisen to champion the ancient traditions and laws of his people, reassert their independence and perhaps even overthrow the Golden Sun Dragon, the false emperor from Velm's throne and realm.
Players in this this campaign detailing the rise of Karvanyar are heroes [and heroines] in their own right, working in co-operation with his aims towards his ultimate victory;
Dara Happa Stirs; Dara Happa Rages! Join the Struggle for Freedom: Fight for the Empire of Yelm! Death to the Dragons! In Every Man a Sun!
- Dragonewts: A Guide to Eravesshar New sourcebook available 7th November 2007 hardcover ukL 15.00
perhaps the weirdest race to inhabit Glorantha, with their continuing cycle of reincarnation they are practically immortal, which makes their viewpoints alien to most others' perceptions of the world and their cohabitants.
in-depth acount of Dragonewts' natural & political history, beliefs, society and interactions with the other inhabitants of Glorantha
- Ducks: Guide to Durulz New sourcebook in 19th November 2008 ukL 15.00 (out of stock)
the guide to what must be Glorantha's most misunderstood and traduced, and simultaneously iconic race, Ducks!
some may call them accursed, some may prefer less printable names - but they, themselves prefer "Keet", and claim they've been greatly defamed, and maligned, and their history at best grossly misrepresented; and they're prepared to fight, to maintain (or re-establish) their position as justifies a proud and independant people. if they stop fighting one another, that is.
also includes data upon other bird tribes, sharing Keetland with its most irascible indigenes
- Dwarfs: Guide to the Mostali New sourcebook available 25th March 2009 ukL 15.00
the dwarfs of the Second Age of Glorantha (no further details supplied by wholesalers)
- Elfs: A Guide to Aldryami New sourcebook in 14th November 2007 hardcover ukL 15.00 (out of stock)
the Vronkali or Green Elfs, the philosophical Brown Elfs or Mreli, the olive-skinned Embyli of the East and the strange Slorifings (Red Elfs), unknown before the Six Legged Empire began its conquest of inner Pamaltela. and then there's at least three races of Blue Elfs inhabiting the seas: the Alim, the Gentari and the Makistani...
details, advice and information on one of the Elder Races of Glorantha, a fusion of the Runes of Man and Plant. these are the Guardians of the Forests and of the Jungles, and of the Swamps and of the Kelp Beds, these strange beings come in a variety of forms that reflect their habitats.
although they possess mighty armies, these are used defensively, more to maintain a balance of the forces of the Grower and the Taker, than with any thought of expansion; they do not seek confrontation for its own sake.
details of their individual interests, and of their societies, religions and cultures, for creating and playing both Player Characters and GMs' npcs; written by Shannon Appelcline
- Jrustela New sourcebook in 11th July 2007 hardcover ukL 15.00 (out of stock)
home to immense cities, powreful trading guilds & fearsome sorcerers, as well as being the birthplace of the west's dominant religion, Jrustela is feared by its enemies, but a secure refuge for the accursed God-Learners to practice their twisted religious magic, well-supported by the rich and powerful...
- Questers Guide to Duck New sourcebook available 17th October 2007 ukL 13.50
guide to this decidedly touchy race, their society, sport, sayings, weapons, magic and even couting; and their ideals & their loves, their strengths & their weaknesses, including their fierce loyalty - and their tendency to bitterness
- Ruins of Glorantha New sourcebook in 29th October 2008 ukL 15.00 (out of stock)
now got to customer order, since there's locally only the one regular "RQ" gm
In the First Age of Glorantha, Gods and Men and Strange Creatures raised Towers and built Great Cities; but then came Chaos, and All was Ruin, and in Those Days they built Fortresses and Places of Refuge. This is the Second Age of Glorantha, and the Relics and Ruins of the Elder Empires are Everywhere...
- Rune of Chaos New title available in August/September 2006 ukL 4.99
the first adventure for this incarnation of Glorantha and of RuneQuest which is being produced with an open licence, inviting third party rpg writers & publishers to produce their own supplements, adventures & campaign settings for it.
- Uz: the Guide to Trolls New sourcebook in 13th June 2007 hardcover ukL 15.00 (out of stock)
nassty, brutish, ugly, in servitude to the Dark Powers and themselves thoroughly malevolent, the Uz are amongst Glorantha's most popular people. and did i say they're without redeeming features? utterly without redeeming features?
mind you, there is a procedure (with fully trollish ritual) whereby non-trolls may join the Uz; but why anyone might wish - or need? - to... };->
- Elric of Melnibone New Edition sourcebook available 29th September 2010 probably hardcover ukL 29.99
provides the rpg of doomy, gloomy magnificence in a world of high fantasy that is changing too rapidly, and in which the more barbric "Young Kingdoms"; revised for use with the RQ II RPG
and see the complete listings of the largely-but-varyingly compatible Elric, RPGs listing
- Elric of Melnibone: GamesMaster's Screen New Edition accessory available 29th September 2010 ukL 9.99
updated to accompany the above
- Elric of Melnibone New rpg in 2007 (out of stock)
the hardcover edition was ukL 25.00; if now in softcover, this may be ukL 20.00 or even dowm to ukL 15.00 - this will be checked before anyone is charged! - should the wholesaler have stock remaining, and should anyone still desire itpp.
- Elric Companion New sourcebook available 13th February 2008 hardcover ukL 15.00
expands upon the background & system given in the rpg book, Elric of Melnibone, and in Bright Shadows, providing many New Rules, and Scenarios to take and make your own
- Bright Shadows of Melnibone New sourcebook available 2007 hardcover ukL 20.00 [?or 15.00?] [? - must check this before charging anyone - pp.]
the [remains of the] Melnibonean Empire, its people, politics, powers, traditions and past glories
- Cities of the Young Kingdoms 1: The South - NEW SOURCEBOOK available 6th April 2011 ukL 16.99
three cities described in detail, each with a full roster of important npcs, locations and many story hooks
- Cults of the Young Kingdoms New sourcebook available 21st January 2009 announced to be a hardcover ukL 20.00
rife with factions all clawing to become dominant amongst them, the Young Kingdoms Cults detailed here provide many ways for the ambitious to begin the dizzy climb to power and wealth, and to learn and hone their empire-building skills
MGP8151
- Magic of the Young Kingdoms Supplement New sourcebook available 27th February 2008 hardcover ukL 20.00
MGP 81xx (nyk)
- Dream Realms New sourcebook available 1st April 2009 hardcover ukL 15.00
also includes rules and suggestions for adventures that might be found by would-be dream-thieves
- And See Also: the generally very useful sourcebooks from Chaosium's variously-entitled rpgs based on Michael Moorcock's Elric stories which also - quite reasonably - use Chaosium's RuneQuest System
- Hawkmoon New rpg in 27th June 2007 ukL 25.00 (out of stock)
first in this cycle of the Eternal Champion rpgs, set in a far future where science and sorcery do battle
listed with the other Avatars of the Eternal Champion Elric, Corum, & Stormbringer RPGs listings, as this complete, self-contained rpg rulebook using the current Runquest RPG system is based upon Michael Moorcock's Eternal Champion fantasy novels
- Count Brass New sourcebook available 4th June 2008 ukL 15.00
sourcebook of the Kamarg, domain of Count Brass, detailing the dark secrets that fester in its towns, their citizens' eccentricities and intricate enterprises, and convenient friendships; and every twist and turn in the many corridors and laboratories that lurk behind the locked doors of Castle Brass itself - perils aplenty, as well as treasures
- Granbretan New sourcebook in 11th July 2007 hardcover ukL 15.00 (out of stock)
128pp detailing the deepest depravities of the gloriously Byzantine land of Granbretan, from its twisted history and its infamous populace, to its decadent nobility;
includes the brand new adventure, crafted to plunge adventurers head-first into the nightmarish realm, "Hunters of Granbretan"
- Hunters of Granbretan New adventure available 11th March 2009 ukL 5.00
(no further description provided by wholesalers)
- Secrets of Tragic Europe New campaign available 21st May 2008 ukL 15.00
and the search for Joyeuse, perhaps the greatest scholar of the Second Dark Age - and perhaps also its greatest thief: for Count Tierkreis has charged you with the task of retrieving her true essesnce - soul.
why is not a thing a servant asks of the albino Count - leastways, not if you desire to live a long life - but is a question that may come to acquire a greater significance than the searchers can conceive - and not just concerning the Count's honesty of motives
- Lankhmar Unleashed New Setting/World Sourcebook in 14th October 2009 hardcover ukL 20.00
the greatest city in the world, home of Fafhrd and the Grey Mouser, rival hedge-wizards, Ninguable and Sheelba, the Gods in, and the Gods of Lankhmar - not at all the same, best beloved - and location of the original "Thieves' Quarter"; and much, much more...
updated for use with the latest edition of RuneQuest
- Lankhmar Campaign Setting New sourcebook in 10th January 2007 hardcover ukL 25.00 (out of stock)
the previous rpg incarnation of Fafhrd & the Gray Mouser's wonderful world of adventure, rival hedge magicians, bazaars of the most delightfully - and otherwise - bizarre, skullduggery, intelligent - and even civilised - rodents, evil sorcerors, alternate panthea in, around and of the city of Lankhmar;
i carry Fritz Leiber's well-plotted & "charactered" original sword & sorcery - and subterfuge, trickery, & cunning, with side-orders of sardonic humour where appropriate - adventure stories & novels, from which this campaign setting is taken, and recommend them highly; try them, and you may well decide that his world of Lankhmar &c. would make an excellent background for your adventurers
- Lankhmar: Newhon New sourcebook in 13th June 2007 hardcover ukL 15.00 (out of stock)
November 2008: now got to customer order; n.b. may well come in softcover
the sourcebook of the world in which Lankhmar is the chiefest city - in the minds of all right-thinking boozers, braggarts, bravos, mercenaries, ne'er-do-wells, sneak-thieves, assassins, merchants, pious (or otherwise) priests, wandering wizards, mingol barbarians, and the like - leastways, according to its inhabitants, it is; but all of the strangers have to have come from somewhere - and the lands they've left may hold richer, or at least easier, pickings for a party of tolerably honest adventurers who've temporarily discovered urgent need to be elsewhere for a while...
HeroQuest & Hero Wars: Role-Playing in Glorantha
- HeroQuest Core Rules First Edition New Core RPG Book available 25th November 2009 hardcover ukL 19.99
a generic rpg written by Robin Laws to be suitable for every possible genre of character roleplay game-playing
encourages input from players, which results in a game not totally under the gm's control, and capable of heading off in directions unanticipated by anyone...
[hmmm? "HeroQuest RPG" ? - is this not already the title of an rpg, one of the incarnations of RuneQuest ?
this could cause some confusion...
ah; it is a new edition of the core RuneQuest RPG; one with no, or minimal world-specific information, apparently - thank-you jeff.
i still think this is going to prove unnecessarily confusing... - ppint.
- HeroQuest: Role-Playing in Glorantha New rpg in July 2003 ukL 24.99
The 2003 variation in approach towards role-playing in Glorantha written by Robin D. Laws & Greg Stafford; chapters include Core Rules; Relationships; Basic Magic; Theism; Animism; Wizardry; Narrating; Creatures; Introduction to Glorantha; & HeroQuest Adventures;
There are also Sample Hero Bands, as well as a blank Player Character Sheet for photocopying and Appendices for Runes, Bibliography & Sources; Game Aids including synopses of both the Core System and Character Creation -
which last is a touch both neat and useful, consolidated Hero Point Costs, & sample Resistances, a four-part Index (of Key Words & Common Magic; Contests; Illustrations, as well as the main listing); and a Glossary of Essential Game Terms
Issaries 2003 ISS 1001
- HeroQuest Hero's Book New title in 31st October 2003 ukL 9.99
Everything the player needs to know to start the journey into Glorantha; rules & guidance, some drawn from the main book, above, but other sections are completely new; and there are also additional examples of play & explanation. Half the book is devoted to the rules & guidance for getting the most out of playing HeroQuest; half is devoted to the world of Glorantha, giving overviews of the Lunar Empire & the Heortling Barbarians, two of the main opposing cultures in the Hero Wars. Details of the lands, gods & beliefs of the two are given, and an all-new hero band, with six full pre-generated heroes ready for players or gm to personalise & use within this, or other company. written by Mark Galeotti; Issaries 2003 ISS 1002
- HeroQuest: Distant Shores New Sourcebook available 9th July 2008 ukL 10.99
second of the Issaries "Oceans and Islands" sourcebooks, with 10 major episodes culminating in a mammoth HeroQuest Event
- Hero Wars RPG de luxe boxed set (out of stock & out of print)
Boxed set of the three basic softcover books, plus maps, etc; the previous set required to start HeroQuesting in Glorantha
- Hero Wars RPG ukL 12.99 (out of stock: may still be available from wholesaler upon request)
- Glorantha: Introduction to the Hero Wars (out of stock & out of print)
Stat-free guide to the world of Glorantha covering its history, geography, inhabitants and their cultures, including religion. Issaries 2000 ISS 1102
RuneQuest RPG: RQ III
[and some RuneQuest RPG: RQ II reissues/compilations]
- RuneQuest RPG: RQ III (out of print and out of stock, alas)
(still listed in case I'm able to find an odd copy or three, in my occasional peregrinations...)
Avalon Hill 1985 (boxed set of five stapled books, also as two separate boxed sets as GM's and Player's Editions); 1993 (perfectbound); Games Workshop u.k. 1987 (two books, as RuneQuest & Advanced RuneQuest, omitting the Glorantha Book completely, in the infamous exploding hardcovers)
- Adventurer Sheets - Human (boxed) ukL 6.99
Three types of two-colour character sheets: human, male & female, and generic. Avalon Hill 1985
Campaigns, Adventures & Sourcebooks
those by Avalon Hill are for RQ III;
those by Issaries are for Hero Wars (adventures for HeroQuest having yet to appear);
The background information all contain applies generally to Glorantha, suitable for all versions of the rules, so far as I have been able to discover, save for Monster Coliseum & for Vikings, which are "real world historical" - though of course plunderable for fantasy worlds.
Some RQ II material is now being reissued - very nicely, but not cheaply - I've been obtaining these to customer order only, in the absence of a current RuneQuest/etc. II RPG Rulebook; please e-ask v$imt$v at my domain, i-m-t.demon.co.uk (spelled out to reduce the rate at which the current e-address for I.M.T. is picked up and sold to e-mail list "spammers").
[RQ 4th Edition & RQ II Campaigns, Adventures & Sourcebooks are listed in the 4E & IIE sections above;
- Adventures in Dragon Pass retitled: see Gathering Thunder NEW TITLE below for details; in 8th July 2004 ukL 12.99
- Anaxial's Roster: Creatures of the Hero Wars ukL 12.99
Gloranthan Bestiary for Hero Wars by Jamie Revell & Greg Stafford, illustrated by Heather Bruton; with additional material by Stephen Martin. Issaries 2000 ISS 1103
- Apple Lane (54pp card-covered, stapled) ukL 8.99
Scoundrel ducks de luxe; can the beginning adventurers save the hamlet, avenge the pawnbroker - and deal with a dark Troll gang?
Avalon Hill 1987
- Beyond Pavis: Adventures in the valey of the Zola Fel River New title in 30th June 2004 ukL 13.99
Pavis and the Big Rubble Companion: Vol. 5 by Ian Thomson & Friends
- Blood over Gold (not seen) c. ukL 14 (not yet stocked - or seen)
Issaries 200x(?) ISS 1308
- Borderlands and Beyond (not seen) c. ukL 26 (not yet stocked - or seen)
Issaries 200x(?) ISS 1610
- Cult Compendium (hardcover) ukL 39.99 (obtained to customer order: n.b. this may now be out of print)
- Cult Compendium (softcover) ukL 29.99 (obtained to customer order)
Includes all of the material originally in Cults of Prax, Cults of Terror & TrollPak plus magazine articles from Different Worlds White Wolf, & Wyrm's Footnotes. Over forty cults, their magic, their priesthoods rules for initiation and advancement, the various panthea's genealogies - and an index!
RQ II reprint by Moon Design 2002; ISS 1608
- Dragon Pass New title in 19th December 2003 ukL 15.00
A Gazetteer of Kerofinela; Dragon Pass, A Land of Thunder:
Every Landmark is a Story; every Monument is a Myth; every Place is a Discovery
Issaries 2003 ISS 1502
- Elder Secrets of Glorantha (boxed) ukL 19.99
Compendium of lore, especially concerning the Elder Races, in two stapled books, plus a multicolour map showing their locations.
Secrets Book: Monsters and Terrors (incl. the Crimson Bat); Unique
Mysteries (incl. the Egg of Eranglos Karastomabor); Secrets of Dragonkind, full rules & details for Magical Crystals & Metals; Inaccessible Lands (incl. the country of the greatly feared Slarges); Sky of Glorantha (all important Heavenly Bodies); Secrets of Gloranthan Weather; and Hero Questing
Elder Races Book: incl. the Aldryami (or Elves); the Mostali (Dwarfs); Uz (Trolls); Broos; Ogres; Jelmre; Tusk Riders... plus complete character generation incl. past experience; new religions, incl. Cacodemon & the Cult of the Bloody Tusk; over twenty-five adventure scenario outlines, at least one for each Elder Race
Avalon Hill 1989
- Elderad: the Lost City (three stapled books within full colour-printed card folder) ukL 19.99
"There was a time.. ..when the elders walked this land, tall with glory. The great marble towers of the city, held aloft by the dwellers' magics, reached huge white hands up to the embrace of Father Sky."
Now all that remains.. ..is a vast, chaos infested ruin, surrounded by rich tombs. Multitudes have come here seeking hidden wealth.. ..most, the failures, settled within the ruin. Over time, these people began a rebuilding.. ..it is now a working ruin, devoid of law and order, where the minions of chaos walk freely in the night, preying on the dregs of society.
Elderad, the city and its inhabitants; the lands around, and fully detailed adventures; maps for gm use, and player handouts; a gm screen of tables and charts for the city; and full-colour maps: two 8.5" x 11", of the artisans' quarter & of the lost quarter; one 11" x 16" of the lands, and a 17" x 22" map of Elderad
Avalon Hill 1990
- Gathering Thunder (retitling of: Adventures in Dragon Pass) - New title in 8th July 2004 ukL 12.99
Orlanth Lives! Though the rebels won a great victory at the Battle of Iceland, the Empire still occupies their lands - and plans to crush the rebellion, by building a Temple of the Reaching Moon capable of flooding the whole of Sartar in Lunar Magic...
Intro; The New Breathers (Martin Hawley); Sheep, Clouds, Thunder (Jeff Kyer, with Bryan Thexton); The Other Side of the Dragon (David Dunham); Final Days at Skullpoint (Ron Edwards); Orane's Spindle (Ian Cooper); The Sky Ship (Greg Stafford, with Martin Lurie, Patrik Sandberg, & Jane Williams); Outro: In Starbrow's Camp (Greg Stafford); Friendly Rivals; Probably Hostiles; Index
Sartar Rising, Vol. 1; runnable without vols 1 & 2, with heroes drawn to the rebellion by the fame of the Battle of Iceland, or sent to Dragon Pass in its wake, perhaps.
Issaries 1403 June 2004
- Glorantha: Champions of the Red Moon New sourcebook available 19th December 2007 hardcover ukL 10.99
sourcebook for the Immanent Action Liberation, a mighty political alliance dedicated to proselytising the Lunar Way - if necessary, by force - and strengthening its power at home, whether through overt actions by blunt military convers, or by conspiracy amongst the nobility and more cautious merchants
- Glorantha: Genertela, Crucible of the Hero Wars boxed set; ukL 29.99
Glorantha Book: daily life, and the adventurer's role; the six worlds of Glorantha, the God & Hero Planes, the Inner World, Gloranthan languages, and Gloranthan history since time began.
Genertela Book: cultures, languages, military power, government, history, people and places of importance, regional events, population, and Hero Wars-related prophecies of the ten most important areas of the continent.
Genertela: Player's Book: life and society in the four most popular player character cultures; character generation for each region of Genertela, including the associated islands
Large, three-colour map showing topography, important regions & kingdoms, major cities, etc.
Avalon Hill 1988
- Glorantha: Introduction to the Hero Wars was ukL 12.99 (out of stock & out of print)
Stat-free guide to the world of Glorantha covering its history, geography, inhabitants and their cultures, including religion.
Issaries 2000 ISS 1102
- Gloranthan Bestiary ukL 7.99
Avalon Hill 1988; written by Sandy Petersen & Greg Stafford
- Gods of Glorantha four stapled books, boxed; ukL 24.99
Sixty major Gloranthan religions - for humans & non-humans, for good & bad; for men & women, from many cultures.
Prosopaedia: lists hundreds of heroines, heroes & deities, their achievements and inter-relationships; What the Priests Say: the information that players' characters will know about the religions and cults they belong to; Cults Book: sixty fully-described cults & religions, with details of the deities, the requirements upon their initiates and priests, other offices, spells peculiar to them. Plus thirteen new skills, eleven new spirit spells, seventeen new sorcery spells, one hundred and ninety-three new divine spells; the thirteen major panthea from which the sixty cults are drawn, including world-distribution maps of these; Rune Lord information, Iron & Rune-Metal notes; acolytes; associated cults status; the mythical history of the world from pre-creation to the Hero Wars; Gloranthan Calendar: 12pp booklet showing the five seasons, sacred time, high holy days for the sixty religions & illustrations.
Avalon Hill 1985
- Griffin Island boxed set; ukL 19.99
secondhand copy; rubbed box-edges & corners, repaired corners, else good-very good; booklets, player handouts & map have minor signs of having been used (no creases or tears, no pen or pencil marks; staple removed from handouts booklet for ease of use), else very good
Gamemaster Book, Scenarios Book, Player Handouts Booklet, and very large, b+w (with camouflage green-printed comments) map.
Set of adventure scenarios for continuous use as a major campaign; but the form of this major adventure, the timing of particular events and discoveries, is determined by the gm & players, and not pre-ordained. Equally, Griffin Island is not necessarily situated upon Glorantha; this is up to the gm. It is based upon the earlier (RQII) Griffin Mountain, but is greatly extended and significantly altered. Possibly the apotheosis of the rpg as "Pub^W Inn-Crawl, Interrupted by Major Inconveniences^W Adventures"...
Avalon Hill
- Griffin Mountain was ukL 24.99, and got to customer order; now ukL 19.99 and in stock *g*
256pp. Classic RQ II reprint by Moon Design; Issaries 17th April 2001 ISS 1606
- Guide to Glorantha (not seen) c. ukL 26 (not yet stocked - or seen)
Issaries 200x(?) ISS 1104
- Guide to Glorantha (not seen) hardcover c. ukL 39 (not yet stocked - or seen)
Issaries 200x(?) ISS 1105
- Hero Bands New title (See Masters of Luck and Death, below) in 6th February 2004 ukL 10.99)
- Imperial Lunar Handbook Vol. I: The Lunar Empire New title in 28th March 2003 ukL 10.99 (out of stock)
Issaries 2001(?) ISS 1302
- Imperial Lunar Handbook Vol. 2: Under the Red Moon (not seen) c. ukL 15 (not yet stocked - or seen)
Issaries 200x(?) ISS 1304
- In Wintertop's Shadow New title in 8th September 2004 ukL 7.99
Listen to the Drums! In Exile (& The Drum Histories; Life by the Axe); Wintertop (& Map; Gazetteer); We Are The Exiles (Keywords; Hunting & Fishing; Gods & Heroes of the Exiles; The Cult of Maran; Asella & Torkal; Heroes & Ancestor Cults; Words from Exile; Maran's Rites); Adventures in Exile (& The Yearly Cycle; The Tars Gor; The Moon Haters; King for a Day; The Whole Spring Dancers; The Old School); Appendix: Exile Clan Generation
Unspoken Word 2002 (? - i've not seen this before - pp. 9/04) USW 1004
- Jelenkev Variorum 1: Moon Rites ukL 12.99 (out of stock)
Scenarios, Cults, Hero Bands & stories of the Lunar Empire brought to you by the finest seers, shapers & explorers of Glorantha
?Issaries ?Moon Design 2003
- King of Sartar: How One Man Became a God ukL 14.99 (out of stock & out of print again, it seems)
Hero Wars Fiction - I think a straight reprint of the Chaosium Edition; may not yet be reprinted, or... - ?
by Issaries 2000-1 (?) ISS 4500
- Masters of Luck and Death: Hero Bands for the Hero Wars New title in 6th February 2004 ukL 10.99
Guidelines for playing in & running campaigns for bands centred upon the different types of Hero - Fighter, Healer, Scholar, Magician, Wanderer & Adventurer; a fully-detailed band of each kind is given, together with their goals, histories, prominent characters, and, as appropriate, their guardians, secret memberships, gods, saints, and spirits. Sourcebook intended for both players and narrators (gms) to mine for ideas, atmosphere, good, evil and amoral player & non-player characters and - believe it or not - complete player & non-player character Hero Bands!
Issaries 2004 ISS 1303
- Men of the Sea: Sailor Heroes of Glorantha New title in 2004/5 ukL 13.99
From the first invasion of land by the waters to the Curse of the Closing that the all the seas clear of shipping, from the heroic voyage of Dormal, that opened the seas, to the Battle of Oenriko Rock, that broke the Vadeli Monopoly, the seas of Glorantha have been.
Issaries 2004 ISS 1305
- Pavis and Big Rubble ukL 29.99 (obtained to customer order)
RQ II reprint by Moon Design; ISS 1604
- Rough Guide to Pavis City New title in 5th March 2003 (60pp+cvrs) ukL 6.99
The City of Pavis, Glorious Jewel of Second Age Glorantha;
A Guide to Old Pavis in the year 894 Solarn Tempora from the Chaos Society
- Sartar Rising Vol. I: Barbarian Adventures (out of stock & advised out of print)
Hero Wars campaign - adventures: the start of the great rebellion
Issaries 2001 ISS 1401
- Sartar Rising Vol. II: Orlanth is Dead ukL 10.99 (out of stock & advised out of print))
Hero Wars campaign - adventures
Issaries 2001 ISS 1402
- Sartar Rising, Vol. III: Gathering Thunder (retitling of: Adventures in Dragon Pass) New title in 8th July 2004 ukL 12.99
Orlanth Lives! Though the rebels won a great victory at the Battle of Iceland, the Empire still occupies their lands - and plans to crush the rebellion, by building a Temple of the Reaching Moon capable of flooding the whole of Sartar in Lunar Magic...
Intro; The New Breathers (Martin Hawley); Sheep, Clouds, Thunder (Jeff Kyer, with Bryan Thexton); The Other Side of the Dragon (David Dunham); Final Days at Skullpoint (Ron Edwards); Orane's Spindle (Ian Cooper); The Sky Ship (Greg Stafford, with Martin Lurie, Patrik Sandberg, & Jane Williams); Outro: In Starbrow's Camp (Greg Stafford); Friendly Rivals; Probably Hostiles; Index
Issaries 1403 June 2004
- Sons of Kargzant New title in 3rd June 2004 ukL 8.99
"the bloody saga of the Char-Un, warlords of Erigia's savage steppe" nomadic horsemen currently allied to the Lunar Empire, they yet hold to their ancient traditions - and their founder-hero's forecast of future conquest. Guide to the people and the steppe, including keywords, spirit traditions, the nomads' ways of war & politics, outlines of scenarios and a full initiation quest
Unspoken Word
- Storm Tribe: The Cults of Sartar ukL 12.99
We are all Orlanthi: The Lightbringers; The making of the Storm Tribe; The Jonstown Compendium; Become the Thunder!: Disciples; Shared Subcults; Hero Cults; Goddess Cults as Growth; Calendar of Holy Days; Divine Companions; Unusual Occupations; Ritual Enemies; Chalana Arroy, goddess of Healing; Elmal, Warrior God of the Sun; Elmal Defends the Stead; Eurmal, Trickster and Fool; Helar, God of Rain and Loyalty; Humakt, God of War, Death and Oaths; Humakt the Champion; Issaries, God of Communication and Trade; Issaries the Conciliator; Lhankor Mhy, God of Knowledge and Literacy; Odayla, the Deep Hunter; Urox, Beserk Chaos-Killer and Desert Storm; Vinga, Goddess of Protection and War; How Vinga Joined the Thunder Brothers; Yinkin, God of Alnyxes, Hunting and Sensuality; Minor Deities, Specialist Gods and Goddesses; Umath and Asrelia; How to Solve Kinstrife; The Gathering of the Goddesses; Orlanthi Heroes, mortals who became Gods; 12pp Indexes
Issaries 2001 ISS 1310
- Tarsh in Flames New in 14th March 2003 ukL 7.99 (out of stock here & at publisher, as well as at wholesalers)
there was a Limited edition reprint of The Unspoken Word #1, which is itself no longer available :-(
- Tarsh War: The Lunar Army in Dragon Pass ukL 9.99
War drums are beating, and beacons are blazing along the Bush Range, summoning the clans to wash the blades of their axes in the blood of their enemies. Only the thin red line of the Lunar Army stands between civilisation and scalp-taking savagery!
An epic Gloranthan scenario by C. V. Gidlow, with Dan Barker & Nick Brooke. Reaching Moon Megacorp 1997
- Thunder Rebels: Orlanthi Player's Book ukL 12.99 (out of stock)
Imperial troops and enemy gods cannot crush the Orlanthi; this sourcebook contains chapters on The Heortling Way, Inside Heort's Hall, The Storm Tribe, Call the Lightning (Magic among the Heortling), Inside Orlanth's Hall, Become the Thunder! (Heortling character creation), Ernalda (The Great Goddess), her aspects & powers, worship & priestesses, and Orlanth (The Great God), (ditto, save priesthood rather than priestesses), introduction, 7pp index and author notes.
Issaries 2001 ISS 1301
- Troll Gods: The Deities of Darkness (boxed) ukL 19.99
The Troll Gods Book: comprehensive information upon the fifteen most widely worshipped Troll Gods. Several cults appear for the first time, as do seventy-nine new spells, and new skills, and monsters.
Minaryth Purple's Troll Facts #3: the Gods and Magic of the Uzko: facsimile of a rare document from the cult of Lhankor Mhy, God of Knowledge, originally commissioned at great cost by a Sartar noble, who seems to have disappeared soon after receiving it...
Glorantha: Primary Troll Regions Map: showing the twelve most populous and influential Troll regions.
Avalon Hill
- Wyrms Footprints: Gloranthan Legends and Lore ukL 12.99 (probably out of stock; may still be available to order)
(out of stock, unless one of my last two crews of forcible tidy-uppers hid an odd copy in one of the many boxes...)
Gods & Goddesses of Glorantha - an in-depth look at each of the major panthea, updated and expanded from the original (52pp); plus Walktapus Cookery; Red Moon in Prax; A Village Near Alone; Temple of the Wooden Sword; Sea of Neliom; The Carving of Tarsh; The God Learners; Introduction to the Surface World; The Last Song of Horned-Ulf; The Halfbird; Convince the Examiners; Starbrow's Rebellion - the complete history, neverbefore published in its entirety, including The Sartar High Council - a playable supplement detailing all the important personalities of the rebellion, Famous Dark Trolls of the Hero Wars, Dragons Past, amp; character stats
Reaching Moon Megacorps & Chaosium March 1995 (reprints and revisions of articles from Wyrms Footnotes 1976-82 plus some new material; contains no version-specific RQ stats or rules), now allocated Issaries ISS 4501
Runequest Fiction & Links to Runequest Magazines, etc.
- Complete Giselda (not seen) c. ukL 12 (out of stock)
Hero Wars fiction; Issaries 200x(?) ISS 4502
- Book of Drastic Resolutions
- Enclosure
(I've not seen this publication for a while now...)
- The Meints Index to Glorantha MIG II ukL 10.99 (out of stock; seems to be out of print)
perfect-bound (p/b) 124pp large format book organising and detailing every Runequest/Gloranthan item Richard J. Meints found, and giving b+w reproductions of many covers, from the start of Chaosium in 1974, through publication by:
Reaching Moon Megacorp 1999
- The Path of the Damned - Book One Part One
A full-colour covered, full-colour comic strip Gloranthan Adventure set aronud Dragon Pass, its environs and further afield... by Guillermo Ortiz & Mariano Krasmanski, transl. Alejandra Vassallo; also includes "Mbliochos", "a short-storie in Pent."
- Tales of the Reaching Moon/b>
- Trade Talk
- Tarsh in Flames New in 14th March 2003 ukL 7.99 (out of stock here & at publisher, as well as at wholesalers)
this was a limited edition reprint of The Unspoken Word #1; this is itself now out of print
- Ye Book of Tentacles
- The Zin Letters #1
The Finnish Kallikos Society Gloranthan Magazine: Full-colour covered, well-laid out & b+w illustr; offset-litho'ed and in English...
Enthusiastic encouraging introductory note from Greg Stafford plus: Scenarios; Genealogies, Tribe & Clan Histories, Important People, Modern Times, Maps, Important Sites; Race, Society & Cultural Backgrounds; Letters from RQ Characters; Habits and Tactics of Races; Scenario Hints; RQ stats; HeroQuest/Hero Wars stats
To Enquire Further, regarding Postage Costs, & to Order: e-mail me; v$imt$v at my sub-domain, i-m-t.demon.co.uk (written out to reduce harvesting by spamlist-builders)
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