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Shadowrun RPG

Core Books & Rules Expansions

Source Books

  • Arsenal - NEW SOURCEBOOK - in 19th March 2008 hardcover ukL 18.99
    from weapons & armour, to advanced electronics & spy toys, and state of the art drones; the intricacies of the black market and the drugs trade, plus advanced rules for combat, martial arts, preparing chemicals & diy explosives, and making modifications to weapons & vehicles;
    - this sourcebook promises everything a runner team needs
  • Awakenings ukL 9.99 (in stock, though out of print)
    New Magic in 2057; expands upon the Grimoire, 2nd Edition
  • Aztlan (out of stock & out of print)
    People, History, Economy, Technology, Religion, Conflicts and Magic of the world's only corporate nation
  • Bug City ukL 16.99 (in stock, though out of print)
    Overrun by the Universal Brotherhood and its secret masters, Chicago is quarantined by the UCAS military, a ghetto within which anything goes
  • Corporate Download (out of print & out of stock)
    After the Corporate War, Fuchi is dead, Novatech has risen from the ashes, Wuxing and Cross have elbowed their way in.. ..open conflict may have ceased, but, under the table.. ..death, as well as life, goes on
  • Corporate Enclaves - NEW SOURCEBOOK - in 3rd January 2008 ukL 12.99
    Los Angeles & Neo-Tokyo in the Sixth World
  • Cyberpirates ukL 18.99 (in stock, though out of print)
    In the 21st century, pirates have guns, cyberware and magic; if they feed you to the sharks, rest assured they'll film the feeding frenzy to make megabucks by releasing the video worldwide... the world of smugglers and pirates, and rules for ship operation and combat, underwater exploration, and stats for the new toys for boys - & grrls
  • Dragons of the Sixth World - New title in 16th May 2003 ukL 16.99 (out of stock)
    Get under the scales ("ooooh...!") of these most dangerous and manipulative reptiles: their biology, life cycle, magic, and their culture, and also learn more of their servants, their allies - and their pawns. Dossiers on ten of the world's foremost great dragons, shorter bios for over a dozen others, together with details of the Draco Foundation's aims and work, in furtherance of the schemes of its founder, the dead dragon, Dunkelzahn
    "Never deal with a dragon? Chummer, if a wizworm involves you in its plots, either you deal - or you'll be its next meal!"
  • Emergence - NEW CAMPAIGN in 22nd August 2007 ukL 17.99 (out of stock)
  • Fields of Fire ukL 12.99 (in stock, though out of print)
    The Mercenary sourcebook, with equipment, weapons, vehicles plus also rules, tables expansions for Shadowrun 2nd Edition
  • Germany Sourcebook ukL 16.99 (in stock, though out of print)
  • Loose Alliances - New title in 29th June 2005 ukL 16.99
    sourcebook for organisations that operate outside (against or at best occasionally alongside) of the law, according to their own rules - and not always that. from the paramilitaries of particular political factions and religious fanatics, through secret societies, magical orders, treasure hunters and organleggers, many groups're looking to control their own bit of turf - or anyone else's - for as long as they can - or else, for just long enough; and these people hire shadowrunners long-term, without always looking to own them lock, stock, back-door access codes and twin smoking radioactive barrels...
    but is hooking up with an org so bad, anyway? sure, if you pick the wrong one to run with, you'll regret it in the end - if you're still alive - but think; not just steady employment, but medcare you don't have to pay up front for when you're injured, hard resources take out on a run to play with, and the luxury of back-up.
    so what's it going to be? you can't freelance or solo forever
  • Mr. Johnson's Little Black Book - New title in 22nd September 2004 ukL 16.99 (out of stock)
    Dozens of contacts & locations for gms & Players alike, including amongst them a wealth of street encounters & seed adventure ideas playable any place & time, including randomly. Plus setting up & gmming shadowruns, negotiating with shadowrunners, Optional Rules for High Level Campaigns
  • Native American Nations - vol.1 ukL 13.99 (in stock, though out of print)
    Sourcebook for the Salish-Sidhe Council; Sioux Nation; Pueblo Corporate Council; Ute Nation; includes the adventure, Peacekeeper
  • Native American Nations - vol.2 ukL 11.99 (in stock, though out of print)
    Sourcebook for the Algonkian-Manitou Council; Athabascan Council; Trans-Polar Aleut Nation; Tsimshian Nation; includes the adventure, Eye of the Eagle
  • The Neo-Anarchists' Guide to Real Life ukL 13.99 (in stock, though out of print)
    the true drift on everything from trans-orbital travel, to coffin motels & fast food
  • New Seattle Sourcebook (out of stock)
    Seattle in 2060: with movers and shakers of all the megacorps here, mafia families and others drawn by the smell of power - plus runners and wannabes from hundreds of miles around, a runner's paradise
  • Runner Havens - New title in 16th August 2006 ukL 14.99 (out of stock)
    introduces the players (& perhaps their characters) to two of the world's main Shadowrunner Sprawls, Seattle & Hong Kong; each is described from the Shadowrunners' point of view, covering topics of critical importance, such as the local & sprawl-wide balance of power, corporate & underground affairs, peculiar magic, places you simpy have to see, etc.
    whilst additionally for the gm, there's also a cornucopia of plot hooks; and gm advice upon turning any other suitable city area into a Shadowhaven.
    Four Other Runner-Favoured Cities're also covered - Hamburg, Cape Town, Istanbul & Caracas.
    the first core setting book for Shadowrun: Fourth Edition
  • Seattle Sourcebook (out of stock & out of print)
    Seattle in 2050 is a city on the frontier between the traditional and the new; between the Elvish nation of Tir Tairngire and the Native Americans, in which Megacorps headquarters and the Mob are major players, but only two of those with pieces on - and pieces of - the board
  • Shadows of Asia - New title in 17th August 2005 ukL 19.99
    The Far East; from glittering megacorp skyscrapers to humble-looking traditional temples, from the tigers of the Pacific Rim to countries still effectively in the twentieth century, a land of contrasts and a mystery to most, but to those who're up to speed, a land of opportunity. Anything you want is here - cred, gear, flesh - hell, I even heard of a guy who found enlightenment! There's always a price to be paid, of course - whether it's selling your soul to the corps, or your sister - or lover - to the slave trade...
    Neo-Asia; Chinese Puzzle; Indian Sub-Continent; Japan; The Middle-East; Red Storm Rising; Southe-East Asia; The Rest of Asia; Game Information: on the religions of the continent, on each of the areas above, border crossing tables.
  • Shadows of Europe - New title in 14th July 2004 ukL 19.99
    "Clash of cultures, that's what Europe is, term. One day you're fighting Moroccan pirates on the docks of Lisbon, and the next you're hobnobbing with the academic elite of Prague. It's a friggin' maze of people and places, all acting like a big dysfunctional family. The Euro shadows are treacherous to navigate, but believe me, chum, the opportunities are unbelievable."
    Europe, from the fractured Allied German States to the mysterious elven nation of Tir na nOg: prime locations, people to know & buzz on the street, all from a shadowrunner's point of view. Plus the New European Economic Community, corporations, criminal organisations & magic unique to Europe.
  • Shadows of North America - New title in 2004 ukL 19.99
    Every time you cross a border, you might as well be entering an entirely different world - and the borders in north america in August 2062 are not where they used to be... The thirteen nations & city-states, their organisation, histories, timelines and major contenders for power.
  • Sprawl Sites (out of stock & out of print)
    Location archetypes, celebrity, corp folk, rich folk, gang, go-gang, mafia, media, night-spot, police & corp police, yakuza, magic & tech, dwarf, elf, ork & troll sprawl site encounters, archetypes & contacts
  • Sprawl Survival Guide - New title in 18th July 2003 ukL 16.99 (out of stock)
    Daily life in the Sprawl, 2063; home amenities, nightlife, coffin clubs & cred accounts; the ins & outs of the shadowrunners' lifestyle, how they operate, who they deal with & how they survive; expanded rules for lifestyles & for fake ids. For 3rd edition
  • State of the Art: 2063 c.ukL 16.99 (out of stock; no reprint seen here)
    Well, a reissue was due*.. Developments in Genetech, Metamagic & Corp Security; Merc Ops, Media Corps & Ents Biz updates; * - but see:
  • State of the Art: 2064 - New title in 14th October 2004 ukL 16.99
    Developments in Genetech & Corp Security; Metamgic & Merc Ops, Mainstream culture, Media Corps, Sports & Ents Biz updates
  • System Failure - New title in 23rd November 2005 ukL 16.99
    and the end of the matrix... ..as we know it! (further details to be listed)
  • Target: Awakened Lands ukL 11.99
    In Australia's Outback, particularly, and in such other places as the jungles of Cambodia, many places are deeply marked by magic - in unpredictable, and unreliable ways - as are its inhabitants
  • Target: Matrix ukL 16.99 (in stock, though out of print)
    Sourcebook opening up the Virtual World of Shadowrun, detailing over two dozen Grids, Hosts & Data Havens; profiling infamous Matrix Organisations & Nova-hot personas; and hinting at undiscovered entities that lurk deep in the Datasphere...
    For gms & players of all experience levels, with Shadowrun 3rd edition RPG & Matrix (q.v. sup.)
  • Target: Smuggler Havens ukL 12.99 (in stock, though out of print)
    Where can you buy - or sell - spare body parts to voodoo priests, or military goods for siberian shapeshifters, - or find a way into one of the smuggler gangs, for your own purposes?
  • Target: UCAS ukL 12.99 (in stock, though out of print)
    The United Canadian and American States 2058 - the fall-out from Dunkelzahn's assassination continues, in Boston, Detroit and the only recently cleared-up Bug City of Chicago - how well cleared-up, and at what cost, remains to be seen...
  • Target: Wastelands - New title in ? ukL 14.99
    Hostile Environments - dangerous to live in, dangerous for shadowrunners to penetrate, and even more dangerous to attempt to escape from... Desert Hideouts, Toxic Zones, Polar Stations, Deep Sea Aquacologies (Dunkelzahn's aftermath...), Orbital Platforms...
  • Tir na n'Og (out of stock & out of print)
    Awakened Ireland, its history, geography, economy & politics
  • Virtual Realities ukL 11.99 (in stock, though out of print)
    The Ultimate Guide to Decking in the Matrix, with new, revised & expanded rules for matrix running, cyberdeck construction, & computer systems. includes a novella-length piece of shadowrun fiction set within the matrix. written by Tom Dowd & Chris Kubasik
  • Virtual Realities 2.0 ukL 18.99 (in stock, though out of print)
    Complete rewrite and revision of rules for running the world-wide computer network, the Matrix, including a faster-playing version of decking, updated Shadowrun technology, and new equipment (and equipment rules). Also rules for playing the technoshaman Otaku, who seem to live in the Matrix, and the most up-to-date guide to Matrix law & A.I. written by Paul Hume
  • Year of the Comet ukL 16.99
    2061 marks the return of Halley's Comet - should you celebrate, or run for cover? Will you be transformed into a genetic changeling, or fall into the clutches of a doomsday cult? Will you be in Denver when the Dragon runs amok, or in the Yucutan, and face toxic spirits? Events, backgrounds and catastrophes for inclusion in adventures, to shake them - and the characters - up, or, indeed, in which to set adventures from the outset.
    Whichever route is taken, Wake of the Comet, below, provides a suitably climactic follow-up, with which to cap off the resultant fireworks.

Adventures

  • Bottled Demon one copy at ukL 3.99 (out of print)
  • Bottled Demon ukL 5.99 (out of print, but in stock)
  • Brainscan ukL 12.99 (out of stock)
    Campaign of five linked adventures
  • Corporate Punishment ukL 8.99 (in stock, though out of print)
  • Dark Angel ukL 5.99 (in stock, though out of print)
  • Divided Assets ukL 6.99 (in stock, though out of print)
  • DNA/DOA ukL 6.99 (in stock, though out of print)
  • Double Exposure ukL 6.99 (in stock, though out of print)
  • Dragon Hunt ukL 5.99 (out of stock, i think, & out of print)
  • Dream Chipper ukL 5.99 (in stock, though out of print)
  • Elven Fire ukL 7.99 (in stock, though out of print)
  • Eye Witness ukL 6.99 (in stock, though out of print)
  • First Run ukL 7.99 (in stock, though out of print)
  • Imago ukL 6.99 (in stock, though out of print)
  • Ivy & Chrome ukL 6.99 (in stock, though out of print)
  • Missions ukL 9.99 (in stock, though out of print)
    Four adventures allowing experimentation with the alternate campaigns originally presented in the Shadowrun Companion, Beyond the Shadows: characters may be those of a DocWagon High Threat Response Team, Lone Star undercover police, Corporate Security, an official Government Commando group, or even a News Media investigative team. Includes advice on translating these adventures into ongoing campaigns, and for taking an exsting Shadowrun team into them.
  • Mob War! ukL 6.99 (in stock, though out of print)
  • On the Run - NEW TITLE in 26th April 2006 ukL 7.99 ([mode="wist"] i wish people'd let me know if they definitely want something coming out - especially if they're friends &(/or) regulars - pp. [/mode])(read a "*g*" - if you recognise yourself...)
    will your first run be your last? players' characters're set off in pursuit of an archaic media chip holding priceless secrets, on a chase that will mix them up in the history of a media legend.
    stand-alone introductory adventure for 4th Edition, but also the first in a continuing series
  • One Stage Before ukL 8.99 (in stock, though out of print)
  • Predator and Prey ukL 9.99 (in stock, though out of print)
  • Queen Euphoria ukL 6.99 (in stock, though out of print)
  • Renraku Arcology Shutdown (out of stock & out of print)
  • Shadows of the Underworld ukL 9.99 (in stock, though out of print)
  • Super Tuesday! ukL 9.99 (out of stock, & out of print )
    Five linked adventures set during the chaotic UCAS election of 2057
  • Survival of the Fittest - New title in 20th December 2002 ukL 16.99 (out of stock)
    Campaign of seven linked adventures set in the climax to the ferment that followed Dunkelzahn's assassination; the adventures initially appear to be unrelated missions ranging from Tehran, through Brazil to Hong Kong, and into the deep meta-planes and a deeply devious chess-game of reptillian machination
  • Total Eclipse ukL 5.99 (in stock, though out of print)
  • Wake of the Comet - New title in 2002 ukL 14.99 (out of stock)
    The MegaCorps Probe Race to be the first to reach Halley's Comet is on, and in its final rounds - with only a few contenders left, your shadowrunners can yet get to be the deciding factor in whether the current front-runner wins, or mysteriously [- or not so-mysteriously :-) - pp.] loses.

To Enquire Further, including about Postage Costs, & How to Order: e-mail me; v$imt$v at my subdomain, i-m-t.demon.co.uk (written out to reduce harvesting by spamlist-builders)
There is also a wealth of Shadowrun Novels fleshing out history & characters and giving life to much background detail, as well as being readable adventures in their own right

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