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Spycraft RPG &
Shadowforce Archer Campaign World Setting
Core Books, etc.
- Spycraft RPG Book 1st edition, hardcover ukL 23.99
n.b. requires the use of D&D 3rd or 3.5th ed.
Player's Handbook
- Spycraft 2.0 - NEW EDITION RPG - available 3rd January 2008 hardcover ukL 25.00
expands, updates, condenses and refines the rules & character options, and reorganises the gear chapter
- Spycraft Game Control Screen ukL 12.99
and Agent Record Sheet Pack (yes, it's the gm screen, plus character & record sheets - a 32pp booklet of them, specialised for players, masterminds, minions, foils, & chases, & serial/season design)
- The 1960s - New title in 31st October 2003 hardcover ukL 18.99
- The Agency - New title in 17th March 2004 ukL 16.99
hundreds of new agent options, plus creating a totally new agency during the creation of your character; plus all-new agent team options
- Combat Missions - NEW ADVENTURES COLLECTION - available 6th August 2008 ukL 10.99
15 challenging missions against a wide variety of seemingly unconnected foes that may be slipped into an ongoing campaign or serial adventure set, or be used together with other interleaced adventures (or on their own) to provide a grans framing conspiracy whose existence will only eventually be suspected, and ultimately uncovered
- Conspiracies - NEW SOURCEBOOK - in 14th March 2007 ukL 11.99
those that believe in conspiracies are gullible innocents, taking refuge in easy and un-disprovable answers - aren't they?
well, that's certainly what the owners of the world want the great, unwashed "cattle" to believe...
- Fixer/Pointman Class Guide - New title in 28th March 2003 ukL 16.99
Greatly expands the rules for spymasters and for espionage agents, includes the Spycraft Mission Guide; new options for the Mastermind System: custom-build nearly any menace. Set wealth, tech-level, area & influence, and then outfit it with the latest & best that's available. Build action sites for encounters by your players' team; add Tradecraft: Ambushes, Brainwashing, Harassment & Interrogation. Twelve brand-new Prestige Classes, Twenty new Department Options (including two new macro-departments, Organised Crime & Special Ops), nearly Fifty new Feats expanding the covert, gear, and style feat trees; & over a Dozen new skill uses, including Bluff, Craft, Culture, Electronics, Hobby Knowledge, Mechanics, Profession, & Search;
Team-based rules for any espionage campaign.
- Modern Arms Guide ukL 16.99 (out of stock; advised out of print)
Universal weapons & equipment compendium for all d20 system games
including Spycraft, naturally; melee weapons, exotics, handguns, rifles, sub-machine guns, shot-guns, expolsives, grenade-launchers, machine-guns, mortars, rocket-launchers.. ..armour & protective gear.. ..gunsmithying and armoury.. and the rules to go with all of them; and rules for morale
- Soldier/Wheelman Class Guide ukL 16.99
Greatly expands the rules for combat and for chase-oriented agents, includes the Spycraft Vehicle Guide, rules for heavy personal ordinance, vehicle combat, twelve new prestige classes, twenty new department options, over thirty-five new feats, over a dozen new skills & rules for off-roading, aerial dog-fighting, skydiving/freefall & scuba chases & races, and vehicle failures
- U.S. Militaries - New title in 17th September 2004 ukL 16.99
Details of all four branches of the merkin armed forces plus the Coast Guard; fpr Player Characters & NPCs; new gear, vehicles, artillery support, even aircraft carriers for the Spycraft Agent to call upon...
- World on Fire - NEW SOURCEBOOK - in 3rd January 2008 hardcover ukL 20.00 (out of stock)
from the halls of Majestic Branch to the twisted corridors of the Nine Tiger Dynasty, a guide taking you behind the scenes of this epic superspy saga
will your party dive into the struggle against the monolithic Franchise, defend against the relentless onslaught of Project Pitfall, or take on the task of bringing the Project's enemies to justice?
Shadowforce Archer Campaign Setting
A conspiracy has penetrated the highest levels of the world's governments over the past fifty years, charged with keeping the world safe from - itself. Its agents are those who are entrusted with keeping a watchful eye upon the forces of law & order who officially guard our freedom. But a super-spy's life is never simple...
The Archer Force faces its greatest challenge - and the threat comes from within its own ranks.
Are its agents ready to face the greatest threat that the free, democratic western world has ever known?
- Shadowforce Archer Campaign Setting hardcover 1st edition ukL 22.99
The main book. The history of the conspiracy, and the conspiracy within the conspiracy. The structure of the Archer Conspiracy's eight Chambers, including their history, resources, current npcs, goals and operations. Five fully-established Villain Organisations. Three new base classes, five new prestige classes, rules for the mystic world & chemical mmonsters, invocations and relics
- Shadowforce Archer: The Archer Foundation ukL 15.99
Details the Lie at the heart of the Foundation... its true goals, and the real threats the Foundation poses to the world.
New agent options; new core class, the sleuth; advanced rules for playing psions, including feats & prestige classes; four major new threats; NPC Classes; and the secret history of the Archer family
- Shadowforce Archer: African Alliance - New title in 3rd October 2003 ukL 16.99
The youngest of the Shadowforce's Chambers pits a young and untamed - and not a little wild - crew of hot-shot thrill seekers, daredevils, con-men & chancers, as well as sincere followers of the chamber's humanitarian founder, Elias Graham. New Allies, mission protocols, and everything required to run an Alliance agent, or a Campaign
- Shadowforce Archer: European Commonwealth - New title in 30th May 2003 ukL 16.99
The European Commonwealth can and has blackmailed, blackballed and broken presidents, premiers, and superpowers, using its roots in the world's oldest and most feared secret societies; today the organisation of elder power-mongers called the Gemeinschafft Consortium and the elusive operatives of Fade fight to stop the unstable political set-up of their shadow community exploding into open warfare. 128pp sourcebook on new EC allies, mission protocols & resources for playing a Commonwealth Agent, or running a Commonwealth campaign.
Boardroom & back-alley spies; Presence rules & new "role" feats; the truth behind one of Shadowforce Archer's greatest heroes - and the steps taken to bury this; two new threats in the Shadowforce Archer universe; new base class of Spin Doctor; new prestige classes; Prague & Monaco chase maps with race mechanics
- Shadowforce Archer: The Hand of Glory ukL 15.99
From the ashes of the Nazi regime's occult bunkers crawled the core of an organisation dreaming of global domination based upon the powers of a living god...
The Hand of Glory has agents even within the heart of the Archer Conspiracy!
Fringe Science; two major new threats from the Hand, die Spinne's espionage network & the College of Theological Archaeology; new NPC classes and a new base class, the explorer; the resurgent Nazi occult organisation undercover in south america...
- Shadowforce Archer: Pan-Asian Collective Chamber New title in 10th February 2003 ukL 14.99
Operatives of the Collective embrace the demons of Shadowforce Archer, seeking peace through intimidation, guile and the precise use of force. Only they dare to step into the shadows forever, to become that which they seek to destroy.
Hard-boiled Hong Kong espionage agents and martial arts masters; hi-tech Tokyo, the mountains of China and the Jungles of India; mind-games and martial arts madness, as the Pan-Asian Collective infiltrates the Archer Foundation's best-protected enemies; the search for the truth behind the rise of their newest for, Villain X, and the source of his incredible Iron Warrior power armour technology... 96pp Asian Sourcebook
To Enquire Further, including about Postage Costs, & to Order: e-mail me; v$imt$v at my subdomain, i-m-t.demon.co.uk (written out to reduce harvesting by spamlist-builders)
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