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Vampire: the Requiem

Core Rulebooks

These are the fully rewritten, modern-day set World of Darkness: the Vampire: the Requiem Rulebook, which provides rules & background specific to running vampire games, and player & non-player characters & in the present-day (and near future) post-Gehenna real world, that is itself a world of darkness, in which the supernatural is real; and the World of Darkness Rulebook, itself.
(There is^W was also a free 24pp adventure distributed with the first stocks in the "standee" floor displays - one each for pre-release mail-order customer, & first in-shop purchasers of both hardcovers, and then for first-comers (in-shop & mail-order customers), "while stocks last"...)


Vampire: the Requiem RPG

"stuff"


Vampire: the Masquerade RPG

Core Rulebooks, etc.

The Clanbooks

Sourcebooks

See also the Kindred of the East Far Eastern Setting & Sourcebooks for Vampire: the Masquerade and Vampire: the Dark Ages.

To Enquire Further, regarding Postage Costs, & to Order: e-mail me; v$imt$v at my subdomain, i-m-t.demon.co.uk (written out to reduce harvesting by spamlist-builders)

All of White Wolf's Storyteller RPGs share a common system and a common setting, the World of Darkness, much of which is prime source material for Vampire: the Masquerade.

The generally good-to-excellent magazine for White Wolf's RPGs was White Wolf (unsuccessfully renamed Inphobia), and died): check with me for back issues as are still available.

There are several series of Vampire Novels, including clan novels and more, associated with White Wolf's Vampire RPG and providing much background detail & atmosphere, as well as being readable in their own right.

There were Clan Pins (2-part: badge+retainer) in black and silver [black & clear enamel on steel]; check with me for which clans' pins are still in stock in IMT.

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