- Book of Auspices WW3812 new title in May 2003 ukL 11.99
Five aspects of the Garou in detail: learn the hidden spiritual knowledge of the Theurge mystics, the duties & rituals of the Philodox judges, the disciplines & tactics of the Ahroun warriors, the powers & responsibilities of the Galliard bards, and the deeply serious matters underlying the madcap illogic of the Ragabash.
Garou auspices are not so much castes, as they are callings - and ones resented by many of the young garou, at that. But there is good reason for their existence - the different gifts and talents work best when each is balanced by one another, and a hunting group is hampered by the absence of any aspect - even the Ragabash
- Book of the City new title in November 2002 (out of stock)
The Urban Sourcebook; opportunities and dangers, obvious and hidden, of the real, and of the supernatural worlds; the hidden spirit nature of cities. New Gifts, rites, totems and fetishes to help the modern werewolf survive in the urban jungle.
- Book of the Weaver (out of stock)
Secrets of Grandmother Spider, insane, but nevertheless one of the greatest and most powerful known to the Garou. Court her favour and use her gifts& bring her gifts in turn, evade her nets and keep the Wyld free. Or choose to oppose her & her innumerable servants: but do you fight openly, or choose to dissemble?
Also includes details of Developmental Neogenetics Amalgamated, the agency dedicated to fining a "cure" for the Garou.
- Book of the Wyld ukL 11.99 (out of stock)
The powerful source of all creation is detailed
- Book of the Wyrm (out of stock)
- Chicago Chronicles Volume 2 (out of stock)
collects Chicago by Night (second edition) & Under a Blood Red Moon, a Vampire/Werewolf cross-over sourcebook, continuing the events which created the conditions that prevail in Chicago by Night (second edittion); intended for garou & kindred player characters, or for garou alone, with vampire non-player characters; no vampire in the city is safe from the invading gangs of garou, intent on avenging the deaths of their tribe-brothers & sisters; but just because the vampire kindred did not suspect the strength of the garou does not mean they cannot fight back...
- Chronicle of the Black Labyrinth (out of stock)
Wyrm lore, eye-witness accounts across the ages
- Croatan Song (out of stock)
Werewolves in north america before the europeans came
- Dark Alliance: Vancouver WW3103 ukL 11.99
Something stirs in the belly of the city, and the Vancouver Compact between the Garou and the Kindred is threatened: war looms ever closer. Can the two work together to save their city - and their people within it?
Regional sourcebook, with plots & encounters in the "Imprisoned City", which threaten to engulf all - including the Players' characters; the npc movers & shakers in both the Garou and the Kindred, who will decide whether the Compact is kept - or broken; and introducing a new oriental vampire bloodline, the Bushi
also for use with
Vampire: the Masquerade
- Freak Legion: A Players Guide to Fomori (out of stock)
- Guardians of the Caerns (out of stock)
Sourcebook of the secret Lairs of werewolves; guidelines for creating & customising caerns & their septs; the organisation of septs & the laying-out of caerns; tribal caerns & special fetishes; the Metis, bastard children not of Garou & Kin born, but they exist, however greatly some would cover up this fact, and sometimes, occasionally, the exceptional achieve places of power
- Hammer & Klaive new title in July 2003 (out of stock)
Ultimate guide to fetishes, the magical tools & weapons of werewolves, for both Storytellers and Players
- Kinfolk: Unsung Heroes (out of stock)
playing the mortal kinfolk of Garou, and other werebreeds
- Lairs of the Hidden new title late 2003 (out of stock)
- Monkeywrench! Pentex (out of stock & out of print, but see Werewolf Chronicles Vol.2 below)
Pentex, the transnational corporation and the most powerful instrument of the Wyrm, and PANACEA, a subsidiary both fit and ripe for infiltration, and sabotage, both real world and electronic - and, perhaps most devestating of all, for having its public reputation destroyed. Cue the Monkeywrenchers!
- Past Lives WW3814 new title October 2003 ukL 13.99
Death is not always the end; the wisest and strongest of Garou may linger on, remaining as spirits to guide their childre and their children's children in the great struggle; but when the spirits of the honoured dead begin to manifest in ever-increasing number, what does this bode for those yet alive? When the dreams of battles long past haunt the present, what of the monsters so long ago thought vanquished?
Tide and Time: a chronicle spanning generations; full details on ancestor-spirits, from their summoning, through possession by them; the Gifts of the Lost Tribes - Croatoan, Bunyip & White Howlers - and of the lost Changing Breeds: the Apis, the were-aurochs; the Camazotz or Ears of Gaia, the were-bats; and the Grondr, the were-boars
- Players Guide to the Changing Breeds New title in 5th September 2003 hardcover (out of stock)
In the rain-forests and the jungles, in the dryest deserts and across the wide savannahs, in the darkst skies and the storm-tossed seas, werebeasts roam where the Garou cannot, or do not; and sometimes ally themselves with them, and sometimes against them; pushed to the brink, they are pushing back: they will take their rightful places under the Sun and the Moon - or else die in the trying.
Details on the eleven non-Garou Changing Breeds: from the Ajaba hyenas, through the Anansi, Bastet, Corax, Gurahl, Kitzune, Mokole, Nagah, Nuwisha, and Ratkin, to the Rokea sharks
- Players Guide to the Garou new title in 2003 hardcover (out of stock)
Greater detail on Garou society, history and relations with the rest of the world aboutthem; new Gifts, Rites, Fetishes, Totems, Backgrounds, Abilities (etc.); expanded rules for Ronin, Taint, Klaive Duelling, Kailindo, mortal characters & more:
"the ultimate resource for building and roleplaying werewolves, from the loyal children of the Garou Nation to the monsters that sniff around its borders - Take your character from Cub to Legend"
- Possessed: A Player's Guide (out of stock)
The processes and effects, powers and flaws of mortal hosts taken over by spirits: of good use also to storytellers, for NPCs.
- Rage across Appalachia (out of stock)
Deep in the woods of the Appalachian mountains, the range marking and making the inland limits of the original thirteen colonies, modern-day big business and civil contractors are destroying the wilderness in which the Garou seek to hide their Lairs. Freeways and Shopping Malls profane the sacred sites and spirit ways that run - or ran - in the wild. But the Garou are not alone: the native Fae will not meekly stand by and let the destruction of their ancient freeholds take place unopposed. The Supernatural history of Appalachia, including details of the local Garou, from Hill-Billy Bone-Gnawers through to the native Uktema, and the native Nunnehi Changelings, including new Bunks.
also for use with
Changeling: the Dreaming
- Rage across Egypt (out of stock)
- Rage across the Heavens (out of stock)
The Orb of the Wyrm Opens in the Heavens, and Madness Shall Rule in the Skies: the red Star has become visible, and the Reckoning is upon the Garou Nation: the Prophecy is Fulfilled
- Rage across the World Volume 1 WW3069 1993 ukL 14.99
Omnibus of Caerns: Places of Power & Rage across Russia
- Rage across the World Volume 2 (out of stock)
It collected Rage across Australia & Dark Alliance: Vancouver
- Rage across the World Volume 3 (out of stock)
Omnibus of Rage across New York & Rage across the Amazon
- The Silver Record ukL 9.99
The fabled account of Garou origins; what the Garou believe "in their hearts" to define their inner nature, which affects even the most sceptical
- Werewolf: the Wild West: Tales from the Trails: Mexico (out of stock)
- Subsidiaries: A Guide to Pentex (out of stock)
The Wyrm's transnational industrial conglomerate laid bare
- Umbra: The Velvet Shadow WW3204 Revised Edition 1999 ukL 13.99
Guide to the spirit world of the Garou;
new copy with tipped-in black & silver pentacle poster-map of the realms within Umbra intact, but c. 2.5" triangular fold across bottom fly corner back cover
- Umbra WW3111 First (& only) Edition of rewritten edition 2001 ukL 13.99
Guide to the spirit world of the Garou: tghere have been changes, and not always for the better...
- Werewolf Chronicles Volume 1 (out of stock)
Omnibus of Werewolf: Rite of Passage & Valkenberg Foundation
- Werewolf Chronicles Volume 2 WW3208 1997 ukL 11.99
Omnibus of Ways of the Wolf & Monkeywrench! Pentex
Combines the original Werewolf manifestos against the Wyrm and the corruption of humanity; also providing information on how to play primal lupus Garou, the truly wild, feral amongst the werewolves, and how to strike back against Pentex, the transnational corporation and the most powerful instrument of the Wyrm, and PANACEA, a subsidiary both fit and ripe for infiltration, and sabotage, both real world and electronic - and, perhaps most devestating of all, for having its public reputation destroyed. Cue the Monkeywrenchers!
- A World of Rage WW3213 2000 First Edition ukL 14.99
The struggles of Garou around the world: The Americas; Eurasia; Africa & the Middle-East; India & Asia [= China, Japan, Korea, Mongolia, Tibet - ppint.]; Australia & the South Seas [= Antarctica, Indonesia & New Zealand - ppint.]. for both Storytellers and Players
- Apocalypse: Time of Judgement New in 6th February 2004 WW3999 hardcover ukL 22.99
The prophecies have come true. There is nowhere left to run. The Enemy has broken loose, and is come to the final battlefield. The monsters from deep within the Earth run free in the blazing cities, and the very stars are fallen from the skies; Human Civilisation is destroyed, and only the children of Gaia left to fight.
The End Time is here: it is time to save Gaia - or time to die trying;
Time of Judgement Sourcebook for the Garou and the final sourcebook for Werewolf the Apocalypse RPG
- World of Darkness: Time of Judgement - New title in 3rd March 2004 hardcover was ukL 17.99 (out of stock & out of print)
The World of Darkness: The Final Chapter; As the world ends, what will become of its supernatural inhabitants?
Time of Judgement Sourcebook for the "minor races" of the World of Darkness, and your players, choose - a new beginning for their characters, or a cataclysmic end for the game world. The mother of all finales, but are we all doomed?
- link to all of the mutually compatible World of Darkness Sourceooks listing
To Enquire Further, including about Postage Costs, & to Order: e-mail me; v$imt$v at my subdomain, i-m-t.demon.co.uk (written out to reduce harvesting by spamlist-builders)
White Wolf's Storyteller RPGs share a common system and a common setting, the
World of Darkness.
Werewolf Novels
include a full series of Tribe Novels, add background to the rpg as well as being readable in their own right.
The - good to excellent - magazine for White Wolf's RPGs was
White Wolf/ (it was unsuccessfully renamed Inphobia, and failed): check with me for back issues as are still available.