for White Wolf's Storyteller RPGs
almost all share this setting and the common Storyteller system.
The World of Darkness books detail it, in extensive source material for the world, its flora & fauna, etc; it was designed for use with:
Changeling: the Dreaming,
Dark Ages: Mage,
Dark Ages: Vampire,
Dark Ages: Werewolf,
Demon: the Fallen (debatably),
Hunter: the Reckoning,
Mage: the Ascension,
Mage: the Sorcerers' Crusade,
Vampire: the Masquerade,
Victorian Age Vampire,
Vampire: the Dark Ages,
Werewolf: the Apocalypse,
Werewolf: the Dark Ages,
Wraith: the Oblivion and
Wraith: the Great War
- A World of Darkness (Second Edition) ukL 11.99
the most recent, updated, and much-revised edition offering much additional detail - and major additions - to the settings of the World of Darkness RPGs, covering north, south & central america, the caribbean, the british isles, continental europe, egypt, arabia, africa, china & australia
- World of Darkness: Blood & Silk ukL 13.99
Kindred of the East sourcebook for
Vampire the Dark Ages q.v. The year is 1197: it is the Fourth Age; much that is beautiful or holy is dying. Cainites and others spread out along the Silk Road, while in the Middle Kingdom, the Wan Keui rage against the heavens. It is a time of majesty and fear, a time of magic - and of blood. Includes source material on the Five August Courts of the Wan Kuei, on transformed rituals performed by the Hungry Dead, and on the mages, shapechangers and other shen of the Fourth Age.
- World of Darkness: Blood-Dimmed Tides ukL 11.99 (out of stock)
The Horrors of the Oceans of the World of Darkness; and details of sailing and Sailcraft, underwater combat, bestiary, two new changeling kith (the Merfolk and the Merrow), and variant Disciplines
- World of Darkness: The Bygone Bestiary ukL 10.99
Here Be Dragons.. ...and Unicorns, and Gryphons.. ..and Dark Things
- World of Darkness: Combat ukL 8.99
an alternative combat system for all in the World of Darkness, including integrating supernatural powers into combat, and details on dozens of martial arts styles, melee weapons & firearms from around the world
- World of Darkness: Demon Hunter X ukL 8.99
No Masquerade - No Inquisition: a divine opprtunity to feed without fear and at your leisure... - don't you bet on it! Mere mortals now command fire-power - and Powers - many of the deeply conservative, and mentally slow-moving people of the night have yet to come to terms with. And not all of them think of themselves as Prey.
- World of Darkness: Gypsies ukL 8.99 (out of stock)
The Romani families of power, their places and history, rules to create gypsy characters, their special powers, secret knowledge and ways
- World of Darkness: Hong Kong ukL 11.99
The epitome of family capitalism is now in the arms of communism - but even more imprtant are the changes afoot here that will affect Vampire and Werewolf, Ghost and Goblin Spider, Mage and Mummy - for all meet here in the cross-roads of commerce
- World of Darkness: Mafia ukL 10.99
- World of Darkness: Midnight Circus ukL 10.99
For Centuries it has travelled, by the twisted ways as well as the straighter roads made for others' staighter purposes, and also travelling the more obscure backroads and lanes of the ways of the people of this World of Darkness. Now it travels under the name of Anastagio's Olde Time Lunar Carnival and Midnight Circus... but its taste for souls remains unsated, and the skirling sounds of the calliope draw in the marks as fast as they ever did... includes story, The Waste Land, in which the players' characters must deal with a novel and bizarre threat whilst having to deal with the lorelei siren attractions of this Circus of Evil
- A World of Darkness: Mummy WW2221 1992 ukL 9.95
sourcebook for generating & playing (ex-)mummified Egyptian Undead characters for Vampire: the Masquerade & all other Storytelling System rpgs (of which only the first was out, and Werewolf: the Apocalypse set due for publication the coming summer, when this book was published)
- World of Darkness: Mummy: the Resurrection WW2380 First Edition 2001 hardcover (out of stock & out of print)
- World of Darkness: Mummy: Players Guide WW2381 First Edition November 2002 hardcover (out of stock & out of print)
- World of Darkness: Outcasts ukL 9.99
A Player's Guide to Pariahs. All of the in-crowds have their pariahs, their scapegoats, the little people they've never given a thought - let alone a chance - to, save perhaps when looking to pin the blame on someone, or take out their frustrations by kicking them around. A Clan, Tribe and Tradition book, all in one: the vampire Catiff, the Garou Ronin, and the Mage Hollow Ones, their Merits & Flaws, Disciplines, Gifts, rotes &c. Their cultures, histories and ready-to-run character templates
- World of Darkness: Sorcerer S/WW4010 1997 ukL 8.95
secondhand copy: c. 1.5" triangular crease across top fly corner, c. 2" diagonal crease (with feint continuation) from c. 2.5" away from bottom fly corner up towards fly edge c. 4" away from bottom fly corner & c. 2" crease from a little under centre, dog-legging towards bottom spine corner front cover, c. 0.5" triangular bump crease across bottom fly corner back cover and last 64 pp, minor marks front cover, else good copy
The Hedge Wizard's Handbook: Systems, Paths, Merits & Flaws; secret societies and lore; cross-over notes for World of Darkness games and ready-to-run character templates
- World of Darkness: Tokyo ukL 8.99
The Invisible City - but you can see it clearly, though mortals cannot, for you are one of the shen, and you thrive in this neon-lit labyrinth. a city guide, a history of the city through the ages, and guides to both the local characters and local intrigues and politics
- World of Darkness: Time of Judgement - New title in 3rd March 2004 hardcover ukL 17.99 (out of stock)
[i was only ever able to obtain one shipment of this title from the uk wholesalers, alas]
The World of Darkness: The Final Chapter; As the world ends, what will become of its supernatural inhabitants?
Can Demons find Salvation in the ashes of the realm they created?
Can Hunters finally Purge the world of the last of the monsters they so hate?
Can Changelings summon up the passion that will enable them to return to their summer lands?
Can Mummies restore the Cosmic Balance even at the eleventh hour?
Can the Kuei-jin avert - or bring themselves to accept - the Coming of the Sixth Age?
This sourcebook is^H was designed to let you, and your players, choose - a new beginning for their characters, or a cataclysmic end for the game world. The mother of all finales, but are we all doomed?
There are also
World of Darkness Novels,
that add background and atmosphere to the rpg settings as well as being readable in their own right.
The - good to excellent - magazine for White Wolf's RPGs was White Wolf (unsuccessfully renamed Inphobia): check with me for back issues as are still available: e-mail v$imt$v at my sub-domain, i-m-t.demon.co.uk (written out like this to avoid/reduce/delay havesting by spammers' crawler bots)